Lucky Star Game Show for SMART boards

What it is: Cyberchase is an animated math series on PBS Kids. Now, Cyberchase is making math even more fun with an interactive game show called Lucky Star.  The game show is a free download for the SMART Notebook software. Lucky Star was designed for kids in 3rd-5th grade.  The game show has kids competing for top scores while building important math skills.  Lucky Star has 150 questions that focus on problem solving, algebraic thinking, number and operations, geometry, measurement, and more.  The game show includes an on-screen think pad (a drop down area where students can work the problems with the pen.  The game show also includes some great virtual manipulatives that students can interact with on the interactive whiteboard.  Want more? Create your own questions tailored to your curriculum using the Cyberchase characters and props.  You can customize the game for your students needs.

How to integrate Lucky Star into your curriculum: Lucky Star is a fun way for your students to practice math. The ability to create your own questions that are tailored to your math curriculum means that this is game can be used all year. The game show makes for a great math warm up to get those brains thinking math.  Use Lucky Star as a fun class competition, split your students into teams for a little friendly math competition.  Your students will love the game show feel that Lucky Star has.  Any time I play games with my whole class, I really play it up.  Act the part of Game Show host and get into the game with your students.   Hold weekly competitions or semester long competitions to see who can get the top score.  Hold a fun math themed party for all of the “contestants” at the end of the competition.  When I taught second grade this meant bringing out all of the kids favorite math games and calling them by their class number all day instead of their names.  To mix it up, I might call on student number 10 by saying “I need 5+5 to line up third in line”.  It was a fun way to have fun with math and celebrate the hard work of all of my students.

Tips: I couldn’t get the Lucky Star Game Show download to open in ActivInspire (for Promethean) even using the Smart Notebook option.  I also couldn’t get the download to open in SMART Notebook’s interactive viewer. If anyone has a trick or luck with either of these let me know and I’ll update the post accordingly!

Please leave a comment and share how you are using Lucky Star in your classroom!

Mo Willem’s Don’t Let the Pigeon Drive the Bus Lesson

What it is: Isn’t it great when author’s have websites as enchanting as their books?  Mo Willem’s has a collection of wonderful websites starring his characters including my favorite, the Pigeon.  On the Pigeon Presents website, your students will find fun games starring their favorite characters.  They can learn more about Mo Willem’s books, meet the characters he has created, and even watch video interviews where he talks about his love of writing and illustrating.  In the teacher’s section of the site, you will find printable posters for your classroom.  On the Go Mo! site students will find Cat and her friends.  Here students can play games, learn animal sounds, color online, and see Cat the cat’s gallery.  Here students can see pictures that other students have drawn of cat and even submit their own.  My favorite discovery of all: Mo Willem’s Pigeon has a Twitter account!

How to integrate Mo Willem’s Websites into your curriculum: If you are a Mo Willem’s fan like I am, you will be thrilled to introduce your students to his site starring his characters.  Mo Willem’s has been a Caldecott Award honor for several of his books.  His first, in 2004, was Don’t Let the Pigeon Drive the Bus.  I used this book to teach my younger students about the Caldecott award, and to help them identify shapes.  Since I was in the computer lab, I taught my students to draw the pigeon using computer drawing applications.  This was a great way for my students to learn how to use digital drawing tools, while creating Caldecott worthy results.  The students pigeon’s always turned out fantastic and looked so much like the original that the kids felt like they too could be Caldecott honorees.  If you are interested in my lesson, you can purchase it here.   Mo Willem’s collection of websites would be a great tie-in to the drawing lesson and help students connect to their favorite characters.

Tips: The videos on the Pigeon Presents Get to Know Mo page are really well done and will give students and inside look at how author’s develop characters.

Please leave a comment and share how you are using Mo Willem’s Websites in your classroom!

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Seussville

What it is: The last time I wrote about Seussville was in May 2007.  Recently I have written a few Dr. Seuss posts and my friend @crudbasher sent me a link to Seussville asking if I had seen it.  I had NO idea it had been so beautifully and creatively revamped!  The new Seussville truly feels like a site Dr. Seuss himself would have imagined.  It is simply a funtastical place!  On the site your students will find little snippets of Dr. Seuss books to read, video clips based on Dr. Seuss books that could act as book trailers, printable activities, online learning games, a place to meet the Dr. Seuss characters, a place to meet Dr. Seuss the author, and much more.  Seussville also has funtastic classroom resources for teachers including printables and activities, lesson plans, The Cat in the Hat’s Learning Library, an author study, a complete list of books, and information about programs like Read Across America and the Lorax Project.  This is such a fun, engaging site I could have explored it for hours!

How to integrate Seussville into your curriculum: A Dr. Seuss author study is always fun! Seussville has all of the resources you need to let your students get up-close and personal with Dr. Seuss.   The learning games on Seussville make students think and play using trial and error and critical thinking(see the Green Eggs and Ham game for example).  This is a fun site to use year round with your students but would be particularly exciting around Dr. Seuss’ birthday.  Set up Seussville on your classroom computers during reading time and invite students to search for a Dr. Seuss book they might enjoy reading.  The mini descriptions and book trailer type video clips will have your students excited to read to find out what happens next.

Tips: Sign up for Seussville newsletter to be delivered to your email box throughout the school year.

Please leave a comment and share how you are using Seussville in your classroom!

Mission U.S.

What it is: Mission U.S. is a brand new multimedia adventure game site (currently a preview site) that is set to officially launch September 21, 2010.  The site will feature interactive adventure games that are set throughout U.S. history.  The first game, Mission 1: For Crown or Colony, is available for play now.  In For Crown or Colony, student play Nat Wheeler, a 14 year old printer’s apprentice in 1770 Boston.  As students explore Boston 1770, they will encounter merchants, soldiers, sailors, poets, Patriots, and Loyalists.  The game helps students virtually experience the rising tensions of 1770 and ultimately asks them to choose where their loyalties lie.  The website is extremely classroom friendly, teachers can use the teacher tools to manage classrooms and track student progress.  The teacher page is incredible, on it you will find everything from models of instruction, to a synopsis of each stage of the game, to additional tips and resources, and a downloadable version of the game.  From the looks of the site there are more great adventures in history to come!

How to integrate Mission US into your curriculum: Mission U.S. looks like it is going to be an amazing collection of adventure games that drop your students right in the middle of American history.  Students will really understand the history they are learning as they meet historical characters, learn about the conflicts of the day, and are asked to make decisions of loyalty.  A textbook just can’t provide this kind of up-close-and-personal experience with history.  Use the Mission U.S. game and resources to immerse your students in history.  Student progress can be tracked making it easy to use in the classroom as a center or in a lab setting.

Tips: Students can even play the pennywhistle in the mini game, Pennywhistle hero.

Please leave a comment and share how you are using Mission US  in your classroom!

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Kidopo

What it is: Kidopo is an online coloring application where kids can color online coloring books.  The application simulates a real coloring experience (in other words you can color outside the lines and the more you color over a spot, the darker it gets.). There are a lot of coloring pages to choose from with categories like animals, cars and transportation, cartoons, food, toys, holidays, learning, circus, sports, music, nature, occupation, seasons, and more.  Kidopo has fun printables for the classroom including coloring sheets, bookmarks, birthday printables, awards and certificates, mazes, writing paper, connect the dots, room decorations, and stickers.  You will find a collection of flash games for kids including brain games, card/board games, math games, memory games, puzzle games, science games, and word games.  In the craft section of the website are videos that walk students step by step through a craft.

How to integrate Kidopo into your curriculum: The online coloring book on Kidopo is a great way to help primary students practice mouse manipulation.  I like that you can color inside or outside of the lines just like in a real coloring book.  If you are in a computer lab setting, the Kidopo coloring book is a fun way for students to practice, and a good way for you to gauge where their fine motor skills are.

The printables on Kidopo are perfect for the classroom.  Bookmarks are always fun classroom give aways and the awards and certificates are a good way to recognize your students.

The learning games on Kidopo make a good practice center activity on classroom computers.  My favorite are the math games that help students with fact recall through fun arcade-type games.   In the word games, you will find a fun game called Word Frenzy that will give your students a place to practice typing.  Check out the games, some are better than others but they are definitely worth a look!

Tips: One of the downfalls of Kidopo are the advertisements in the sidebar and introducing the games.  I use websites with this type of advertising to teach my students about how to spot ads and discuss with them why ads are placed on websites.

Please leave a comment and share how you are using Kidopo in your classroom!

Sharendipity

What it is: Sharendipity is an excellent online tool that lets you easily create your own learning and educational game.  You can do this by using one of the Sharendipity ready-made templates, or you can create a game from scratch.  There just isn’t always a quality game for students to practice with when you need one.  I know I have found myself wishing that I could find a game focusing on the exact phonic skill or a game that used the vocabulary that we were working on in class.  Often those tailor-made games just don’t exist.  Sharendipity is the answer, making it simple to create your own custom games.  Games are a fun way for students to practice a new skill and they make a great quick center activity on classroom computers.

How to integrate Sharendipity into your curriculum: Create games that are tailored to your students learning needs.  Sharendipity makes it easy enough to create fun games, you can create one in the time it would take you to make copies of worksheets.   Use one of the ready-made templates for the easiest game creation, or if you are feeling brave, start from scratch and make your own.  You can upload all of your own images to Sharendipity making customization really easy.  Consider using pictures of your class, school, or students as the background of a game.  Your students are sure to love seeing familiar faces or landmarks as part of the game.  These games are great for fact practice and recall in math, vocabulary, spelling, phonics, or geography where quick recall of the basics is key.  Sharendipity will walk you through each step of the game making process and when you are finished, you can share the url or embed the game in a class website.  If your students are a little older, they can make their own Sharendipity games to practice with.  Students can create games for their classmates to play as a way to study.  I have students who were constantly creating games and practice activities for my classroom; they got really good at it!  If you are teaching in a computer lab, Sharendipity is a fun way for students to create “original” content for their wiki, blog, or website.  At my school, we buddy up older grade level students with younger grade level students.  It was fun for the older kids to create special games for their buddies after learning about their buddies favorite things.  For example, one student found out that their buddy loved basketball and created a basketball themed spelling activity for them.

If you collaborate with another class or another school, it would be neat to swap customized games with them.

Tips: If you are braving creating your own game, be sure to check out Sherendipity’s learning center for a great guide on how to use the tools.

Please leave a comment and share how you are using Sharendipity in your classroom!

The Goal of Education

Tonight’s #edchat topic on Twitter was: Can we agree on a common goal of education?

My response:

The goal of education is to provide the conditions for learning.  I think that it is a broad enough goal for everything else to fall into place.  I engaged in some discussion about how current conditions keep us from that goal.  While I agree to some extent, I think that excuses are an easy way to stay where we are.  We can create conditions for learning without administrative support, without funding for technology, without the best conditions.  How do I know this?  Because I had teachers who did it for me.  They used what they had, within the system they were in, to provide us with the conditions for learning.  And guess what?  We learned.

Now, this is not to say that the goal wouldn’t be more attainable if we weren’t mired in a system that is run by testing and policies.  It is better to have ubiquitous use of technology and freedom within our classrooms.   I believe that those things will come.  But right now we are working within this system.  For now we can create conditions of learning for our students using what we have available to us.  Is it ideal?  No.  Is it possible?  Of course.  All it takes is some creativity.

I want to be clear, creating conditions for learning does not mean that every classroom looks the same.  It means that the conditions created match that unique student population.  The conditions that I learn best in may look different from the conditions that you learn best in.  This means that teachers have to know and understand the needs of their students.  The conditions of learning may change every year, every month, every day, and even every hour.  We are human, our needs are constantly changing.

Someone mentioned during the #edchat, that it would be great to see how students answered this question.  I actually know how my students answered this question, because I asked my 3rd-5th grade students to answer it last year.  My students answered something like this: the goal of education is to get good grades and pass tests so you can go to college.   Not the answer most of us would like to hear but there it is.  Did we really expect differently?  This is what our school system breaths.  This is the current goal of education, to move students through so that they graduate and go to college.

Being the computer teacher has some major advantages, one of which is that there is no curriculum to follow.  I write my own curriculum every year.  I have a scope and sequence of skills that I want my students to gain and I use a different path to get there each and every year.  I didn’t originally intend for this to be a year-long project, but that is what it became because it made my students think differently, creatively.  It made them question, discuss, and debate.  It was brilliant.

We had just finished learning the Internet safety rules, and were practicing netiquette.  I wanted my students to have an authentic place to practice their newly acquired skills so I sent them on their way to write their first blog entry.  The topic: Write about your dream school.  If you could make a school look like whatever you wanted it to, what would it look like?  How would learning happen there?

After the students had a chance to blog their dreams, I asked them to pick their favorite idea and add it to our class Wallwisher.  I cannot tell you how disappointed I was with the answers.  They were the most unimaginative answers I had ever seen.  I’m talking zero in the creativity department.  It was as if they were writing what they thought I wanted to hear.  Then it hit me, they were writing what they thought I wanted to hear.  Isn’t that what their education has primed them for?  Guess what the teacher is thinking.  There is only one right answer and then we move on to the next thing.

Not willing to let the project go, the next week I sat all of my students down and asked them again what their dream schools would look like.  They hadn’t gotten more creative with their answers in the week they had to think about them.  The look of utter confusion on their faces was obvious.  They couldn’t figure out what the right answer was, the one that I wanted to hear that would move us on to the next topic.  I showed my students pictures of the inside of Googleplex and Pixar.  You have never heard so many “oohs” and “awwws”.  By the end of the slide show, every kid was declaring that they were going to work at Google or Pixar some day.  I asked them why they would want to work there?

“Because it is SO cool!”

“Did you see the Lego room?”

“They get to play all day!”

“It is so colorful.”

“It looks like a playground.”

“They have a chef that cooks lunch for them.”

We talked about why Googleplex and Pixar look the way they do and the philosophy that each company has.  We talked about what it means to be creative and the things that help us get in that creative element.  Then I showed them some pictures of schools,  one had a slide in the building, another had students singing and dancing on top of desks, another of students sitting on exercise balls instead of chairs.  The common phrase uttered was “they are so lucky!”  I also showed them the YouTube video of the piano stairs.

I asked them to go back to their seats and blog about their dream school again.   I told them that there was no right answer.  The right answer was their answer.  The sky was the limit.  This time the ideas were infinitely more exciting.  Some students still played it safe and stuck to what was possible in the confines of the school system they knew.  Others wanted anti-gravity classrooms.  There were common threads in every one of my students blog posts: they all wanted flexible learning spaces, they all wanted more hands on/active learning, they wanted school to feel like play, and they all wanted animals to be involved in some fashion.

You can see some of their answers on these Wallwishers:

3rd Grade1

4th Grade1

4th Grade2

5th Grade 1

My students got so excited about this little blogging activity that they continued to post about what their dream schools would look like (even though I hadn’t assigned it).  I had students stop by my classroom and tell me another idea they had for a dream school.  Then I had students start asking if I would ask the administration to make our school a dream school.  I can only imagine how that would go, so instead I expanded the project.

I asked my students to imagine that they actually got the go ahead for their school, and now they had to advertise for it.  They had to convince me to send my imaginary children to their imaginary school.  They had to make a convincing case for why their school made the best place to learn.  Each student made a brochure advertising their school.  They highlighted the features of their school, promised amazing things, and sold it!  I am telling you, I have never seen such amazing work out of my students!  I would have sent my imaginary kids to any one of their schools.  Boy did they sell it!  The brochures looked amazing.  I brought them into the teacher’s lounge to pass around.  The teachers couldn’t believe what their students were capable of.  It was great!  A few of the kids brought the brochure they created to the administration to show off.

The kids hadn’t had enough, they wanted to explore the idea further.  I had them create commercials for their school.  I showed them the Kaplan University commercials and told them they could be inspiring like Kaplan, factual, funny, or any combination of the three.  They set to work using their method of choice.  Some used Keynote, others recorded in Photobooth and edited in iMovie, some used Xtranormal, some GoAnimate, and others used the ZimmerTwins.  The commercials were fabulous.

Toward the end of the year I had the kids create websites for their imaginary dream schools.  They used Weebly to create the websites.  I cannot tell you how impressed I was with the level of creativity, innovation, and fun that showed up on those sites.  The kids were convincing, but more than that, they were right.  They may have started with every student having a laptop, pony, and anti-gravity rooms, but where they ended was with rich learning experiences.  At the core what our students want is an opportunity to discover, play, and experiment with their learning.  They want to feel safe.  They want to be active.  I wish I could share the finished sites and commercials with you, I can’t because they contain pictures of students and other identifying information.

I learned a lot from my students as a result of the project, at the heart of it is this: provide conditions where we can learn.

National Geographic Kids Animal Jam Virtual World

What it is: National Geographic Kids is a constant source of excellent activities but their new Animal Jam virtual world is above and beyond my favorite.  My students love virtual worlds, they enjoy being immersed in a story, sent on a mission, and interacting with each other to complete adventures and learn.  Animal Jam lets them do all of these things while providing a virtual world where they can discover real-world plant and animal information and follow a rich storyline that has National Geographic’s multi-media content built in.  Cool huh?!  Animal Jam does something else, it excites students to learn more about the real world around them, so when they aren’t playing in the virtual world, they will be excited to learn more about the world they live in.  The virtual world is an easy one for students to pick up on and learn, it is perfect for young students and caters to their specific levels of play and developmental stages.  Animal Jams will be one of those environments that is as appealing to fourth grade students as it is to first grade students.  The online environment is safe and monitored so you can feel comfortable introducing it in your classroom.  Each portion of the sign up process is narrated so it is easy for even young students to sign up.  The site requires a parent’s email address to sign up, the email is required but does not have to be verified before play can begin.  In a classroom setting, a teacher or classroom email address could be used for sign-up. The email address allows an adult to monitor and adjust settings in a child’s game.

How to integrate National Geographic Kids Animal Jam into the classroom: After students sign up, they are entered into the magical world of Jamma where they are introduced to the world.  Each portion of the game is narrated making it accessible to early readers, struggling readers, and English language learners.  As students explore the world of Jamma, they will find embedded learning about different kinds of plants and animals along with incredible National Geographic images.  Animal Jam is a nice environment to let your young students practice what they are learning about online safety and netiquette.  As students explore Jamma, they will learn about links, navigation with mouse and arrow keys, and learn fun facts in the process.

Every primary curriculum that I have seen carves out time for students to learn about plants and animals.  Animal Jam is a fun place for them to discover this learning within the virtual world.  Send your students on expeditions and adventures to find these learning opportunities.  As they play in Animal Jam, students can keep an observation journal where they record the plants and animals they are discovering like a scientist would.  Ask your students how many of the plants and animals they can find in real life around their homes.    If you are learning about ecosystems and environments, ask students to count and name the different ecosystems they can spot in Animal Jam.  This site is ideal for the computer lab setting, make sure to at least begin the game in the computer lab where each student has a computer.  After the kids are signed up and familiar with the world, it could become a center activity for your classroom computers throughout the year.

Tips: Right now Animal Jam is in Beta.  The world is free to join and play in but premium accounts are also available to students.

Please leave a comment and share how you are using Animal Jam in your classroom.

TED Talk Tuesday: Games and Fun

In today’s TED Talk Tuesday, Jane McGonigal offers the premise that games (video games) can change the world in meaningful and positive ways.

She builds her case convincingly.  I am currently reading Daniel Pink’s book Drive.  There are some similar ties between the two ideas.  Blissful productivity, we are more productive when we do things that we have to work at, and think about. When we have some direction and there is meaning behind it.

The principles learned through gaming can be used to solve real world problems. I can’t help but wonder what implications this line of thought has for education. How can we change the daily school “game” so that students don’t just sit on the sidelines, but experience “epic wins”.  We all want to know that what we do matters and matters deeply.  Games give us this feeling that what we are doing is having an important effect.

Learning should be an act of play.  It seems to me that if we can tell a difference between learning and play we aren’t doing one of the right.  Consider babies in any species, how do they learn to do life?  Through play.

I’m not sure that I can envision what this looks like in the practical sense in the school setting. But I think that McGonigal has something here. What do you think, what could games and fun do for education?  How can we use from what we know about games to change education and, in doing so, change the world?

Whiz Kids

What it is: Whiz Kids is a new site developed for autistic children.  It was designed to give these kids a fun place to develop life skills.  All of the games and videos have high production values, making them engaging and impressive, they feel as though you have stepped into a Pixar movie.  Through this one portal, you get 16 interactive and therapeutic games.  The games help kids develop essential life skills like empathy, recognizing emotion, making decisions, coping with change, transactions,  non-verbal gestures, grouping, schedules, finding a route, and making eye contact.  Although these games were specifically developed for children with autism, they are wonderful for primary elementary students and ELL students as well.

How to integrate Whiz Kids into the classroom: Whiz Kids has an incredible back story, the site was created by more 80 students 8 lecturers and 10 autism specialists, the project represents more than 16,000 hours of research and development.  The games are tailored to fit the needs of autistic children.  If you teach autistic children, these games will help them develop important life skills that will aid them when interacting with classmates.  The games would be great for classroom computers as a center activity.  Help other students in your classroom understand how they can help the autistic children in the classroom by having them play the Whiz Kids games as well.  This will give your students a shared vocabulary and experience to draw on when they are working and playing together in the classroom.  Because the games focus so much on character development, they are appropriate for any primary classroom.  Help your students learn about complex human interactions like empathy, non-verbal communication, and coping with change through game play.  The games can be played and discussed as a whole class using an interactive whiteboard or projector connected computer, or they can be played independently at a computer center, or a computer lab.  After playing the game, practice the skill taught as a class.  For example, if students play Robbie the Robot and are practicing recognizing emotion and facial expressions, follow up by asking students to work with a partner making faces and naming the emotion.  ELL students can use Whiz Kids to develop character related vocabulary and understanding.

Tips: On the Whiz Kids sister site, Autism Games, teachers can get more information about individual games and how to use them with students.  Each game is categorized based on the life skill that it teaches.  The game descriptions and suggestions are fantastic.

Please leave a comment and share how you are using Whiz Kids in your classroom.