Atlantis Remixed: Inquiry based virtual world

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What it is: Atlantis Remixed is a great interactive virtual world that supports students and teachers in conducting rich, inquiry-based explorations during which students learn standards related content and develop pro-social attitudes regarding environmental and social issues.  More than just making learning fun, project Atlantis Remixed aims to help kids realize that they can make a real difference in the world.  Atlantis Remixed is really a combination of education, entertainment/gaming and social action.  The game environment has been designed to support students in social commitment and real-world action.  Atlantis Remixed was created for children ages 9-16 to engage in transformational play in both online and offline learning activities.  The storyline in the online activities inspires students toward social action.

Atlantis Remixed is a combination of a 3D multi-user virtual environment, learning quests and unit plans, a storyline (presented through an introductory video, novel and comic book), a global community of participants, and a narrative programming toolkit that kids can use to remix user-created stories.  The storyline helps bridge the virtual, fictional, world of Atlantis with the real-world.  Students can travel to virtual places to perform authentic activities (Quests), talk with other students from around the world, build virtual characters and professions, and demonstrate learning through multi-media portfolios.  The platform is transdisciplinary including math, science and literacy. Students are sent on virtual social missions that reflect global ideals such as social responsibility, compassionate wisdom, creative expression, diversity affirmation, environmental awareness, healthy communities, and personal agency.

How to integrate Atlantis Remixed into the classroom: Atlantis Remixed has full units ready to use. Each unit is aligned to standards, inquiry based and meets multiple domains of learning. A single water-quality unit puts students in role of scientists hired by a national park, to come to the forest to help explain fish decline in the area.  Students interact with virtual park rangers, loggers, fishermen and indigenous people and discover multiple perspectives.  After decisions have been made, students can log back in and see the impact of their decisions.  They can reflect on the consequences (and unintended consequences) of their decisions, and make changes as needed.

In addition to the virtual component, there is guided offline learning that can take place including discussions and in class activities.  Teachers can modify curriculum to fit their own classroom needs.

Units include: Taiga- a water quality unit, Virtual Mesa Verde- a social studies unit, Plague World- a persuasive writing unit, Ander City- a statistics unit, Spacenik- a planetary science unit, Biological Indicators Mission, Rights & Responsibility Mission, Two Cells-One World Mission, and Diversity Mission.  You can look at a snapshot of any of these missions to learn more about it.

Think about the added components you could layer on Atlantis Remixed Quests and missions.  Are your students practicing writing business letters?  Who could they write to in the virtual world or real world?  Are your students learning how to use a new tech tool?  What tie-in is there to the inquiry?  How can you integrate other learning and customize the Atlantis Remixed environment to best fit your needs?

Tips: On the Educators Page, you can choose to login to the 2D gateway without logging into the 3D world.

I’ve been nominated for a Bammy Award for Educational Blogger.  I’d appreciate your vote to help spread the word about iLearn Technology.  Vote here.  Thank you for your continued support!!

Leave a comment and tell us how you are using  Atlantis Remixed in your classroom.

Soo Meta: Digital Storytelling Tool

What it is: Soo Meta is an awesome new site that lets students build mixed media stories.  Students can use this storytelling tool to collect, sort, edit and publish web content easily.

There are two options for login, with name/email/password or through Facebook.  For students who don’t have their own email accounts, you can have them login using a temporary inbox like Tempinbox (just type in a word or words followed by @tempinbox.com and you are in business!).

After students have logged in, they will be asked to enter a title for their new story.  Then, they can search for videos, pictures, sounds and text or copy and paste their links into a new story.  Videos can be trimmed and edited, pictures resized and text edited.

Soo Meta is incredibly simple to use.  Just search the web, choose content to remix and off you go!  You can also simply drag and drop content from your computers desktop to create something new.

When finished, just publish the story and you can share it via link on Facebook or Twitter or you can embed the story like I did above.  (I literally spent a grand total of 2 min creating this story!)

How to integrate Soo Meta into the classroom: Soo Meta is a fantastic online tool for digital storytelling. It makes the process incredibly easy and the possibilities are limited only to your student’s imagination.

With Soo Meta, students can compile research on any topic or subject and create their own digital “textbook” of the learning to share with other classmates or students around the world.  I love that Soo Meta combines the research component with the creation piece.  So often students want to skip right to creation…with Soo Meta the two are so interdependent, it would be impossible to do one without the other!

Teachers can use Soo Meta to create learning stories for their students.  Pull together various videos, pictures and articles and mash them up for your students.  Embed finished video stories on a classroom website or blog.

Older students can create interactive video stories for younger “buddy” students.  They can solidify their own learning of history, math, science, geography, etc. by putting together learning opportunities for younger students.

The storytelling aspect of Soo Meta is fantastic!  Students can do story re-tells, current event mashups, historical documentaries, political commentary, science discoveries, etc.

Tips: Don’t be discouraged if your students are too young to create their own Soo Meta stories, create your own mashups for them to enjoy!

I’ve been nominated for a Bammy Award for Educational Blogger.  I’d appreciate your vote to help spread the word about iLearn Technology.  Vote here.  Thank you for your continued support!!

Leave a comment and tell us how you are using  Soo Meta in your classroom.

Mural.ly: Google Docs for Visual People

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What it is: Murally is a tool I learned about from my friends over at House of GeniusMurally’s tagline is: “Google Docs for visual people.”  Being highly visual, that description immediately resonates with me!  Murally reminds me a little bit of Wallwisher (now Padlet), it is a way for learners to come together to think, imagine and discuss their ideas.  With Murally, students can create murals and include any content they want in them.  Learners can drag and drop images, video, etc. from any website (or from their computer) onto their mural.   Learners can create presentations from within a mural they have already created.  The best part: this all happens with the ability to collaborate with others.  Murally makes it easy for students to collect, think, imagine, show and discuss learning.  Murals can be made public (shared live with a link) or private (only friends granted permission can access the mural).

*** email address, Facebook, Twitter, or Google Plus account required for login.  You know what that means: 13 or older!

How to integrate Murally into the classroom: Murally is brilliant in the way that it enables learners to work and dream together.  My FAVORITE feature: you can drag and drop content from ANYWHERE!!! It works like the spring-loaded folders in Apple’s iOS.  LOVE this feature.  Honestly, this ability to clip content is a game changer.  It makes creating a mural incredibly easy.  Stinking brilliant!  

Murally is the tool that I wish existed when I was doing research projects in school.  Students can conduct and collect their research solo or invite friends to contribute to their research mural.  Students can add text, drag and drop links, pictures, video and other content.  After they have gone through the hunting/gathering phase of research, Murally makes it easy for students to go through and mindmap it all into some sort of order.  This tool is going to make me a better writer.  Visually being able to organize research and thoughts is HUGE.

Being inquiry based, I love the idea of beginning a mural for students with the driving inquiry alone on the board.  The learners job: be curious together.  Ask questions, explore, research, collect evidences collaboratively.  Capture all of that learning in one place.

Murally could be used for any mind-mapping appropriate project.  This is mind-mapping in the future.  Truly amazing!  The collaborative nature of Murally is fantastic.

Students could begin a Murally with a novel as the base.  As they read, they can include quotes, related thoughts, pictures, video clips, discussion, and related research.  I’m always amazed by the connections that our students make to other learning, a commercial they have seen, or a song.  Murally is a great way to visually collect all of this to share with others.

Murally would be an outstanding way to hypothesize about what will happen in a science experiment.  Students can then add in any research, class notes, discussion, etc.  After students have conducted the experiment they can include observations, photos, and final conclusions.

Use Murally with a projector-connected computer or interactive whiteboard for class notes.  As class discussions unfold, notes can be taken for the whole class and shared later.  Students can add to these later with additional learning, thoughts, and plans.

Because Murally can be used to show learning, consider creating map boards where students link what they know of Geography with the cultures, habitats, religions, politics of that area.

Murally would make the COOLEST “textbook” alternative.  Student created, mashup of all different tools, collaborative, discussion included, and organized in the way that makes sense to the learner.

This is one of those tools that has my mind spinning.  The possibilities overlap all subject areas and are endless.

Tips: The collaborative feature of Murally is so well thought out, see history and message collaborators quickly and easily.  Wonderful!

Leave a comment and tell us how you are using  Murally in your classroom.

Padlet: now with the ability to download and print!

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What it is: Wallwisher has long been one of my go-to cool tools.  Recently, Wallwisher got a bit of a facelift as well as a new name: Padlet. Padlet is a fantastic little web application that provides a virtual bulletin board of sorts. Teachers can pose questions or ideas for students to answer or think about. Students are sent the unique wall URL and can leave virtual sticky notes answering the question. Students do not have to login to use Padlet, a simple double click allows them to add any thoughts they need to the wall. The platform is very simple to use but provides the opportunity for discussion and collaboration between students.  In addition to a brand new look, Padlet will now let you print or download your walls.  STINKING AWESOME!  Now you can take all of your Padlet walls and save them as an image, PDF, Excel or CSV format.  Just click the share/export button and you are in business!  Another fun new feature is the ability to keep up with what has been posted to your digital wall using email notifications.  You can sign up to get a daily update of all activity on the wall.

How to integrate Padlet into the classroom: Padlet can be used to create a flexible online space where students can create virtual posters, brainstorming boards, virtual project portfolios, and share learning with others.  Students can work together on the same Padlet space for group projects.

Padlet offers an exceptional opportunity for students to brainstorm, collaborate, and group ideas.  Students can use Padlet to brainstorm ideas for writing, explore lines of inquiry, collect research, for grouping ideas, and collaborating on group projects. Create a Padlet board for your students and ask them to group like ideas, sort, and expand on thoughts.  This could be done for any historical event, literature, science concept, and even phonics.  Students could practice spelling by typing out their spelling words along with a sentence or synonyms on sticky notes.  Then, they can group words by spelling pattern or common phoneme blends.  Create a Padlet of sticky notes with English words and sticky notes with a foreign language word on them.  Students can work together to group words with their meanings.   In math, create Padlet stickys with word problems on one color of sticky note and answers on another set of sticky notes.  Students can work to create groups of problems and their solutions.  Padlet can be used for whole class activities using an interactive whiteboard, the class can brainstorm together and collect ideas or use the grouping feature in an activity created by the teacher or students.

Students could even use Padlet to create “bucket lists.”  They could create a bucket list of books they would like to read, places they would like to travel, imaginary literary places they would like to travel, things they want to learn about, etc.

Padlet boards are SO versatile. If you need a way for students/teachers/parents to collaborate digitally, Padlet is the place.  Now that boards can be downloaded and printed…the possibilities for use are even greater!

Tips: See how others are using Padlet by visiting the new Padlet gallery.  You are sure to pick up some new great ideas for use!

Leave a comment and tell us how you are using  Padlet in your classroom.

This blog post brought to you in association with MyFactorySchweiz

An inquiry into sharing the planet: embodied energy awesomeness

You may think that when I’m not posting here regularly, it is because I’ve run out of cool new technology to share…or maybe I’m just being lazy…or tired of blogging.  While I’ve had moments of the latter two, it really boils down to the 24 hours I have in a day.  Sometimes I choose sleep!

This week, I’ve been pulling together our last inquiry block of the year at Anastasis.  I can’t believe that we are down to counting weeks before we say goodbye for the summer.

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Our last inquiry block is an inquiry into sharing the planet.  For our 6th through 8th graders the focus is: “People can choose to take specific actions to help conserve Earth’s resources.”  Each time I put together an inquiry guide for teachers, I am sure to offer plenty of more detailed questions that they can use to help guide the inquiry.  Below are some of the questions I included.

  • What can people do to help conserve Earth’s resources?
  • What are other countries doing to help/hurt conservation?
  • How does United States demand impact Earth’s resources?
  • What country has the most impact on Earth’s resources/the least? Why do you think this is?
  • Is conservation a political issue?
  • What is ecological overshoot?
  • What is embodied energy?

I love helping teachers craft the opportunities for students to be curious, to dig into learning.  During this planning, I found the following resources that are too good not to share!

What it is: Embodied Energy free ebook download.  Created by a design firm, this ebook does a nice job explaining embodied energy.

How to use the Embodied Energy ebook in the classroom:  This ebook is a well designed book that will introduce students to the energy that we don’t see in the objects around us.  This pdf can be projected for a whole class, downloaded on individual student devices or, if you must, printed out.  Use this ebook along with the Sustainability by Design TED talk playlist to spark student interest into embodied energy and how it can impact the decisions we make every day.

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These introductory activities led me to the Energy Trumps project.  This is a design project by the Agency of Design that looked at using design to help people better understand, and take-in-to-account, the way that we build, design and consume.  I absolutely love the idea of students working together as a class to study a variety of materials.  Each student could create one (or several) of their own embodied energy trading  cards to help others understand the environmental impacts of materials.  Students can research key environmental properties of materials including embodied energy, embodied carbon, embodied water, recycled content, extraction intensity and years of reserves.  These can be used to compare materials at a glance.  (If you purchase the cards created by Agency of Design, you get the added bonus of an augmented reality feature that brings the material properties to life to explore in 3D.  Students can test out the different amounts of material they can get for one megajoule of energy.)

Take this a step further and ask students how they can use that information to help design a more sustainable future.  How can they hack every day objects?  How can they change the way that society builds, consumes, etc.?

How can the idea of embodied energy be communicated to a larger audience so that more of the picture is taken into account by the average consumer?

Any time I create a new inquiry block, I work to remember that we are in the business of apprenticing change makers.  These students matter and WILL change the world.  I love reminding students that age does not have to act as a restriction for world change.

Felix Finkbeiner is a student in Germany (similar in age to these Anastasis students) who is changing the world in HUGE ways.  Felix’s Plant for the Planet initiative has started a movement of planting trees…millions of them!  Read the an article about Felix here.

Felix has also addressed the United Nations with a speech to open the International Year of Forests which can be viewed here. 

Students can use this embodied energy calculator to explore their own curiosities.

The Happy Planet Index is a fantastic way to discover the extent to which 151 countries across the globe live happy and sustainable lives based on their efficiency, how many long and happy lives each produces per unit of environmental input.  Data can be viewed in map or table format.

 

I love the potential that a new inquiry block holds.  We offer guidance and some starting places to spark interest, but where students find passion is always exciting to watch unfold.  We truly are in the midst of genius in our students!

The other reason to love inquiry? The brilliant way that it allows room for transdisciplinary exploration, and touches each level of Bloom’s Taxonomy.  I mean really, how can you beat learning that looks like life?

DIY: a maker site for kids

 

What it is: I LOVE everything about this site.  It truly embodies everything I love about learning and technology.  DIY is an online club for kids to earn maker skills.  Kids (otherwise known as Makers) share their creations and work with a larger online community and collect patches for the skills they learn.  Each skill has a set of challenges that help kids learn different techniques and create something fantastic.  When a child completes a maker challenge, they can add photos and video to their online portfolio to show off their creation.  DIY is a website where kids get a public portfolio, an app that they can use to upload videos and pictures of their projects, makers can choose to do challenges to earn “Skills” badges, and a parent dashboard where teachers or parents can follow along on all activity.

Maker identities are always secure, children are asked to choose an animal and a nickname to help protect their privacy. Parents get access to see what their kids are posting online.

I love that this site encourages creativity, reflective portfolios and using technology constructively.  It is an outstanding balance of online and offline activity!

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How to integrate DIY into the classroom: At Anastasis, we strive to encourage a maker community.  We do have a 1:1 iPad environment.  For many, this equates to a technology rich environment (it is) where everything is done or consumed on a device.  I can think of nothing sadder than reducing learning to a device!  We most often use our technology to capture and share our learning.  DIY is a fantastic site that makes way for kids to be curious about the world around them, create something new and use technology to innovate.

DIY is a great place to help students discover the love and joy of being a learner and a creator.  It fosters a classroom culture of innovation and sharing of learning and accomplishment.  So many of the challenges incorporate learning that support standards and other learning that is “required” in the classroom.  These challenges would be great to take on as individual makers, in small groups of makers, or to tackle as a whole class.  Don’t think of DIY as an “extra” thing to add into your classroom routine.  Instead, look through the challenges through the lens of how it can enhance the learning objectives in your classroom.  Embrace the maker culture in your classroom and allow room for creativity and innovation.  The inquiry model of learning lends itself beautifully toward this.  DIY could be the catalyst to making the shift away from more traditional learning and into an inquiry based model.

Tips: Instead of assigning “traditional” homework (read: piles of worksheets), assign a challenge from the DIY site.  Better yet, let students choose their own challenge to tackle and make time in the classroom for them to share their creations and accomplishments.

Leave a comment and tell us how you are using  DIY in your classroom.

Fluency Finder: App

 

 

 

Normally I post all of my app posts at my other blog, iPad Curriculum.  Because iDevices are becoming SO common place as a technology in the classroom, I’m going to start posting them here as well.  If you just want apps, head over to iPad Curriculum and you can search apps only!  Just like iLearn Technology, you can search any app by Bloom’s Taxonomy level.  All of the websites I share on iLearn Technology are completely FREE, the apps I review tend to be a mix of free and paid apps.  At the bottom of each post, I share the cost of the app.


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What it is: Fluency Finder is a fantastically handy app that I learned about from my friend @dkapuler.  David was kind enough to offer Team Anastasis some download codes so that we could try the app out with our students.  Any teacher who has ever done fluency tests knows that they can be a little bit of a pain.  Folders and folders of passages to store, stop watch, scribbled notes on the page as they read, calculator, and keeping track of it all in an orderly fashion to refer back to later.  I’m a huge fan of anything that can help minimize the paper I have to store and keep track of in my life.  Fluency Finder takes care of all of this!  Not only can you record results, you can also maintain records on a class full of students and share information.  You can easily find and track fluency rates so that you have more time to help students strengthen reading skills and find books that are confidence-building and enjoyable.

How to integrate Fluency Finder app into the classroom:

Fluency Finder makes it simple to assess reading fluency in 1st-8th grade reading levels.  To get started:

  • Add students to the app
  • Select an appropriate grade level passage for the student to read
  • Print the passage from the www.fluencyfinder.com website (students could also read from their own iDevice or computer if you want to save paper)
  • Begin assessment, start the app timer as the student begins reading
  • Student will read from printed passage as you follow on your iDevice marking any mistakes
  • Tap the (+) button when student makes a reading mistake
  • Tap the (-) button if the student self-corrects a mistake
  • End the timer when the student finishes
  • Tap the “finish assessment” button to instantly see results

Now instead of focusing so much on keeping track of the fluency and score, you can focus on what actually matters: listening for fluency, comprehension and expression.

Being a paperless school, we are LOVING this option for helping students choose books that are at a level that is “just right.”  It gives us the opportunity to help students hunt down the perfect amount of challenge and really focus on a story they can love.  We are all about encouraging an absolute love of reading!

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Tips: Target Fluency Rates

First Grade: 60-70 wpm

Second Grade: 80-95 wpm

Third Grade: 100-120 wpm

Fourth Grade: 120-135 wpm

Fifth Grade: 130-145 wpm

Sixth Grade: 140-150 wpm

Seventh Grade: 150-160 wpm

Eighth Grade 160-175 wpm

Cost: $6.99 (iTunes link)

Compatible with: iPhone, iPod Touch, and iPad. Requires iOS 4.3 or later

Leave a comment and tell us how you are using  Fluency Finder in your classroom.

If It Were My Home: Compare Countries Visually

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What it is: We are just heading into a new inquiry block at Anastasis Academy.  The kids are exploring world communities and our interdependence on each other.  If it Were My Home is a fascinating website that asks students to consider what their life would be like if they were born in a different country.  Would they be the same person?  If it Were My Home is a country comparison tool where students can compare living conditions in their own country to those of another.  When students select a country, there is a visual overlay comparison of maps.  Students can easily visualize relative size of another country based on their own state or country.  Students will also see a break down of death rates, HIV/AIDS, birth rate, electricity availability, oil consumption, economic comparison, health care, and class divide.  Students have the ability to compare the country they selected with another country of interest.  Students can learn additional information about the country and vote to show if they would rather live in the chosen country.  Additionally, most countries offer a recommended reading list with books about the selected country.  When students click on the mini-facts, they get a full description of the fact along with the original source.  SO stinking cool!

How to integrate If it Were My Home into the classroom: If it Were My Home is an outstanding way for students to visualize and compare other countries to their own.  I love that this site helps students with geography, but also reveals that there is a real world community that is interdependent and diverse.  This site helps students recognize the unique place they are in the world and how it relates to other countries.  I love the added awareness of human rights and social justice issues that this site encourages.  In our inquiry unit, we are looking at what the facts listed on the site mean about the government, belief systems, human rights, equality, social justice and landscape of the countries they represent.

This is a site that can be used to help students ask bigger questions.  To see a fact about another country, and ask what bigger problems might be revealed, what we can learn from other countries, and break down some stereotypes that students may have about other countries.

Ask each student to choose a country to compare to their country of origin.  Have students pair up with a partner and compare their chosen countries to the country of origin.

Choose “Disasters” from the menu at the top of the screen to view some natural and man-made disasters that affected the lives of millions of people.  Students can view the scope of the disaster in relation to where they live, helping them to better visualize the impact that man-made and natural disasters can have on a population.

Tie in a creative writing project and have students imagine that they are moving from their country of origin to their chosen country.  Students can use the information and comparison as inspiration for their fictional story about what life would be like in their new home.   Students could also write a short autobiographical story about growing up in their country of origin, followed by a short “autobiographical” type story about their life growing up in a different country.

Use the statistical data in If it Were My Home for some real world mathematical comparison between countries.  If Rwanda has a 10.7 times higher chance of dying in infancy, how many infant deaths does it expect on average per year?  If Rwandans make 98.06% less than Americans, what would you expect an average salary to be?

I used Rwanda as my example because Rwanda is where we started our first Anastasis sister school.  Our 2nd-3rd grade class has been absolutely fascinated with Rwanda and poured over this site to learn more. 🙂

Tips: Encourage your students to read one of the recommended books about the country they chose. This will help them understand more about the country they chose, and give the people in that country voice beyond the facts listed.

Leave a comment and tell us how you are using  If it Were My Home in your classroom.

Inklewriter: interactive story designer

What it is: Inklewriter is a great digital tool that lets students (and teachers if you are so inclined) write and publish interactive stories.  Inklewriter lets students create choose-your-own-adventure type stories, story lines can come with choices and then be linked back together.  Inklewriter makes this process easier by keeping track of which story paths have been finished and which still need work.  There is no set-up required, no programming language to learn and no diagrams.  Inklewriter is free to use and easy to share with the world when it is published.  When a story is finished, it can even be converted to Kindle format!

I found the Inklewriter format to be pretty intuitive and easy to use.  I think intermediate elementary and older will have no trouble using this tool for creative and informative writing.

How to integrate Inklewriter into the classroom: Inklewriter is a great digital tool for creative writing.  Students can explore multiple plot lines and what-if scenarios in their fictional writing.  I also like the idea of using Inklewriter to ask kids to explore the “what-ifs” in history.  What if we lost/won this war/battle?  What if the other guy (or girl) had been elected president?  What if the Berlin wall hadn’t come down?   These types of stories are fantastic opportunities for students to explore their curiosities and, in the process, learn more about the event they are exploring.  After all, you have to know something about how an event actually went in order to write alternate endings.

Inklewriter would be a fun way for students to come up with alternate endings to a novel they are reading.  Our students wrote a variety of endings for The Giver.  Each student wrote a different ending that picked up from the last chapter of the book.  Inklewriter would have been a great tool to use for all of these endings to be available in one place.  Students could copy/paste the last paragraph of the actual book and then offer their alternative endings as options.

In science, students could use Inklewriter as a tool to record their hypothesis. Students can write out the objective and steps in their experiment and make a new “alternate ending” for their various hypothesis.

In math, students could create story problems where they lead others down the path to discover the correct answer.

Tips: These interactive stories are MADE for your tablet devices…if you have some in your classroom, take advantage of them!

Leave a comment and tell us how you are using  Inklewriter in your classroom.

World Education Games: Registration Now Open!

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What it is:   Holy cow, I am SO excited!  Today registration is open for World Education Games!!  If your students have never participated with World Education Games (like World Math Day), this is the year.  They will thank you for including them in this fun world wide contest.  February 1st, that’s today, registration is open and the official warm-up training period for students begins.  On March 5h students can participate in World Literacy Day, March 6 is World Math Day, and March 7 is World Science Day.  March 22nd Global award presentations begin with the Official World Education Games Awards.  The World Education Games is an annual global online olympics to get students from age 4 to 18 excited about learning.  The fun comes in the friendly competition between countries as students compete to represent their country in the games.  There are 3 days of games focused on literacy, math and science.  The games are a great way to help students in speed, accuracy and general fluency in core computation, number and spelling skills.  World Science Day has been designed to encourage curiosity and excitement in science while helping them answer knowledge, application and reasoning questions.  Each game (a competition against other students from around the world) lasts just 1 minute.  Students can go head to head as often as they would like, but only the first 50 games are counted toward the competition point tally.  World Math Day was launched in 2007 and my students have taken part in this fun competition each year.  Since then, Literacy and Science day has been added to the games.  SO much fun!

How to integrate World Education Games into the classroom: World Education Games are such a fantastic way to encourage students to practice foundational skills.  In the past, I have hosted an “opening ceremonies” at my school and done it up like the Olympics with flags, songs, etc.  We go over what the World Education Games are and then make a big deal about the handing out of usernames/passwords (like lighting the torch) and then we kick off our training portion.  Students get excited about participating in this fun day and we get lots of “training” in before the big day.  On the actual day, we wear red, white and blue and play against kids from around the world.  This is great fun in a one-to-one setting or a computer lab where all students can participate simultaneously.  Don’t have that option?  Because the games are 1 minute long, students can play 5 games each on classroom computers in a rotation.

Since your students are competing against students from around the world, why not use the competition to practice using a map and identifying countries?  Since we have a one to one iPad program, we do this digitally with a Google Map.  Each time a student competed against a country, they would come up to the board and put a “pin” in the map.  Don’t have devices for each student? Use an interactive whiteboard or the paper map and actual pins on a class bulletin board, these options are just as fun!

Don’t forget closing ceremonies at the end of World Education Games.  Make up fun medals and give them out to top performers, hardest trainers, etc.  Think outside the box on these.  Not all kids are speedy in their fact recall…find a way to honor their participation and hard work…did they see huge improvement or growth? Honor those achievements!

The World Education Games are available for free on any internet-connected computer and as a Samsung Galaxy Tab 10 app.

Check out the Resource page for teacher and student guide, a world map, a poster, and for School-in-a-box information.

Tips: Schools participating in the World Education Games can also work toward giving other children the opportunity to start school.  World Education Games has partnered with UNICEF to make this happen.  During the games, host a fundraiser to purchase “School-in-a-Box” Each $236 donation is enough to send 80 kids to school!  What a great way to help kids understand what a privilege education is and model compassion and empathy for others.

Leave a comment and tell us how you are using World Education Games in your classroom.