Dance Mat Typing

 

What it is: Dance Mat Typing is a British site that teaches kids typing with fun characters and voices. The site features correct ergonomics and correct hand and finger placement. Students work through 12 stages to become top typist.

Integrating Dance Mat Typing into your curriculum: Use Dance Mat Typing to boost your students typing skills. This will make all of their computer time more productive! Encourage students to practice their typing skills with this site at home as well as at school. Set aside time once a month for a typing olympics where students can showcase their typing skills.

Tips: Create a bookmark for Dance Mat Typing so students can quickly and easily access the site. Allow them to practice their typing as an “I’m done, now what” activity.

 

 

Think Free

 

 

What it is: A FREE online alternative to Microsoft Office with 1GB of online storage for each user, online document collaboration, document viewer, and Think Free docs.

How to integrate Think Free into your curriculum: Think Free is not only a great way to get a complete word processor into your classroom, it also allows you to assign homework to students, and know that they students have the proper tools to get the job done. Students can easily collaborate on projects using Think Free. The best part? Students can access their files and the applications they need from any connected computer. Students can also create spreadsheets and presentations (like PowerPoint) for free.

Tips: Think Free is a great tool for you too! Instead of transferring files back and forth on a flash drive or CD, use Think Free for your word processing needs (lesson plans, class materials, homework) and access on your connected home computer. Easy!

 

 

Tux Paint

 

What it is: Tux Paint (http://www.tuxpaint.org) offers open source software aka FREE. Tux Paint is a painting and creativity program similar to Kid Pix. tuxpaint.org offers the free download for both Macintosh and Windows computers. Tux Paint is easy to use, includes fun sound effects, and a cartoon mascot who guides students as they use the program. Students use a variety of drawing tools to create masterpieces.

How to integrate Tux Paint into your curriculum: Use Tux Paint as part of your publishing center. Students can illustrate their writing pieces using Tux Paint. Tux Paint can be used to enhance your literacy program. For example, I use Tux Paint when I am introducing kids to the Caldecott award. Don’t Let the Pigeon Drive the Bus by Mo Willems is a Caldecott Award winning book. The Pigeon is created with very simple shapes and can be easily recreated with the tools in Tux Paint. As part of this unit, I let kids create their own Pigeons. They look so close to Mo Willems Pigeon that the students feel like successful, award winning artists. This program is flexible enough to use in math (think patterns, money units, etc.), science, and history.

Tips: Make sure you have printing abilities. The students will be proud of their work and want to print it out! Be sure to download the stamp set. This is a free download but offers hundreds of stamps (including money) that enhance this already great program. Visit the school page to find out how other schools have used Tux Paint to enhance their curriculum.

Allow students to save their masterpieces and upload them to Artsonia (see archive).

 

 

Gamegoo

 

 

What it is: Gamegoo features fun educational games that help students develop reading and language skills. When students play Gamegoo games, they are practicing the skills they are learning in class. Gamegoo is great for Kindergarten through third grade (although my fourth and fifth grade students still ask to play the games).

How to integrate Gamegoo into your literacy curriculum: Use Gamegoo games to reinforce literacy learning. In the one or two computer classroom, use Gamegoo as a center during literacy time. If you have access to a computer lab or mobile lab, build it right into your literacy curriculum.

Tips: Gamegoo has a great teacher section that gives descriptions, skills reinforced and grade levels of each game. Click on “Home” to get to the teacher section.

 

 

Knowledge Bears

What it is: Knowledge Bears (www.kbears.com) is a site dedicated to learning and fun for kids. It offers students information about animals, dinosaurs, geography, space, science fair projects, weather, farms, and underwater animals. This interactive site is a good place for learning to start!

How to integrate Knowledge Bears into your curriculum: Use Knowledge Bears to introduce a new concept…invite your students to fill out a graphic organizer such as a KWL chart while they explore. Knowledge Bears is also wonderful for teaching the basics of research. Primary elementary students can use knowledge bears for a research project. I play Knowledge Bear Jeopardy with my students when I am teaching them how to navigate the internet (use links). Separate your class into teams (each team needs a computer or group of computers, I use a projector for the Jeopardy game board) then play Jeopardy, the first team to find the answer on Knowledge Bears gets the point. The kids love this activity and it is a wonderful way to teach research skills.

Tips: Let kids explore this site on their own…they will love it! Download the Jeopardy activity from here: kbears jeopardy.ppt or kbears jeopardy.key.zip

 

 

Think.com

 

 What it is: Think.com is a FREE online community for learning. Learning is social, think.com engages and inspires students by providing a wider (but protected) audience. It turns students into multimedia authors for their classmates and allows them to think and learn together. This is more than a blog and safe! Only teachers and students from your school can enter this password protected learning community (or you can open it up a little so that other schools can communicate with yours… like pen pals). Think.com allows members to use websites and interactive tools to publish their ideas, collaborate on projects, and build knowledge together.

How to integrate think.com into your curriculum: Think.com is incredibly motivational for students. It can be integrated into any subject and any curriculum. Give students a writing assignment and have them brainstorm together on think.com. Have them post projects they have been working on and encourage them to view each others projects and sites (you won’t have to prompt too much!) Students will use this tool outside of school and naturally extend learning on their own. They can create their own “homework help” pages where they are the expert. Learning a new language? Think.com offers the interactive learning tool to thousands of schools around the world in 8 languages, get real world language experience for your students! This tool is really limitless and can be used with students as young as second grade.

Tips: Think.com has tutorials for teachers, you can quickly and easily learn how to use the tool. Think.com also offers teacher-created lesson plans that incorporate think.com.

 

 

 

 

Read Write Think

 

What it is: Read Write Think offers a collection of online student materials that support literacy learning in the kindergarten through twelfth grade classroom. The free interactive materials can supplement any curriculum and provide an opportunity for students to use technology while developing literacy skills. There are 52 interactive activities with everything from Word Family Sorts, to a Comic Creator.

How to integrate Read Write Think into your reading and writing curriculum: For the one or two computer classrooms, use one of the interactive activities from http://readwritethink.org as a center activity. Many of the activities allow students to demonstrate understanding of their reading. Allow students to use the activities as they complete reading. Read Write Think has hundreds of ready made literacy lesson plans that incorporate the interactive activities on the site. Use these when you have access to a computer lab or mobile lab.

Tips: Create bookmarks to the individual activities instead of the Read Write Think site. This will save students (and you) time.

 

 

Starfall

What it is: Starfall is a free learn-to-read phonics website primarily designed for kindergarten through second grade. It is a great resource for struggling readers. Starfall offers beginning readers interactive books, games, videos (complete with fun reading strategy songs). Starfall also offers free downloads of their printed materials which include short readers, writing and phonics journals, and more. The printed materials make classroom learning more fun and inspire a love of reading and writing.

How to integrate Starfall into your reading and writing curriculum: For the one or two computer classroom use www.starfall.com as a center activity during reading and writing time. Reinforce what is learned at school by sending some of the free printed resources home. If you have access to a computer lab or mobile lab, use www.starfall.com to introduce a new phonics concept. If you have access to a projector, use the Starfall videos for whole class phonics instruction, invite students to sing along.

Tips: Students as young as kindergarten will be able to navigate this site easily on their own. Create a bookmark for www.starfall.com for fast easy access. Students will love Starfall, send the link home so that students can continue learning at home.

 

 

Book Adventure

 

 

What it is: http://bookadventure.org is a valuable tool for your reading program. Book Adventure is a FREE reading motivation program for kindergarten- eighth grade students. Students can create their own book lists from over 7,000 recommended titles, take multiple choice quizzes on the books they’ve read, and earn points and prizes for their literary successes. Teachers automatically get students quiz scores in the teacher area. You can print out automatically generated notes home with each students information plugged in. You can start online book groups where students can read and discuss their comprehension of the book with other students. This site is so easy for students and teachers alike and is a simple way to integrate technology into your classroom.

How to integrate Book Adventure into your reading curriculum: The first step is signing up at http://bookadventure.org. Order a free Teacher’s Guide from the teachers page. Whether you have a one to two computer classroom, access to a computer lab, or mobile lab, you can use this tool to enhance your current reading curriculum. Students are so motivated by this program (even the most reluctant readers)! If you have computers in your classroom you can allow students to use Book Adventure as they finish books. Create a Book Adventure sign up sheet (or use the one I provided below). As a student completes a book, they can log into Book Adventure and take a multiple choice quiz and track their points. I allow students to do this during silent reading time or free time. If you don’t have computer access in your classroom, set goals with your students so that they are all ready to use Book Adventure at the same time and use a computer lab or mobile lab.

Tips: Although Book Adventure is geared for k-8 education, it would be difficult to use in kindergarten or first grade without an adult. I have used Book Adventure with second graders very successfully.

Make a bookmark for Book Adventure so that it is easily accessible. This way your students will save time getting to the site.