Popcorn Maker: Mashup video with images, articles, text, maps, etc.

What it is: Popcorn Maker is a super cool site that I learned about from Michael Zimmer’s blog, The Pursuit of Technology Integration Happiness.  Popcorn Maker is an online video mashup tool that makes it easy to integrate several different forms of online media into a video.  A clip from YouTube can be enhanced with article clips, images, text, audio, maps, other live feeds and social media content. Add some “bling” to any video clip…interactive is better! Videos can be mashed without logging in.  Creating a user profile let’s you save and share the finished project.

How to integrate Popcorn Maker into the classroom: Popcorn Maker is a great way to enhance videos.  Teachers can use Popcorn Maker to mashup media for students to engage with.  This could be adding a map to an historical video so that students can better visualize where an event is taking place, adding a wikipedia article to expand on an idea that a video touches on, adding a live social media feed with student comments as a “backchannel” video, etc.  This type of use is great for expanding on Kahn academy type instructional videos (which can be a bit boring/dry), educational videos, etc.  Wouldn’t it be great to have a real-life example pop up during a Kahn academy instructional video?  Students can connect number sense and computation.  (What a novel concept!)  For young students, create a video with embedded directions (audio or text) and next steps for learning.  This would make for a great learning center for completing a science experiment, multi-step directions, or next steps of learning.

Students can use Popcorn Maker to enhance videos that they have created, to further expand on an idea, to help explain a researched topic to the rest of the class, or to share reflections on a video with others.  Because students can add text, it is easy for them to add their “blogged” reflections directly in a video to be shared with others.  So often our students start their research with a video search.  Ask them to create a mashup of all of their research using Popcorn Maker.  This will help them to dig beyond the video for other relevant content that adds to their understanding.

In the “flipped” classroom, Popcorn Maker takes the videos to the next level.  Popcorn Maker could be a great way to help apprentice students in the art of learning.  Students can see the way that connections are made among different media types and are led through how to think and expand on an interesting topic.  After students have viewed a few mashups, ask them to create their own.  This could be really helpful in discovering misunderstandings in learning, gaps in the way research is being completed, or difficulties in making connections.

Tips: The tutorial on the first page is really useful. I recommend it before beginning a project!

Leave a comment and tell us how you are using  Popcorn Maker in your classroom.

Playfic: create, play and remix text-based games

What it is: Playfic is a site that let’s users create, play and remix online text-based games.  I may have lost some of you already…but don’t leave yet! A text-based game is a genre of game that uses no graphics or sound, but instead, uses text to tell a story in an interactive world.  Think of a choose your own adventure tech-style.  Students can create a story that others can interact with by directing the story using words and phrases.  As an example, the story might be about a forest, describing what you can see East, West, North and South.  The player would type in a direction “East”, hit the return key, and the story progresses.  You can try out a sample text-based game here.

How to integrate Playfic into the classroom: Playfic has all kinds of good stuff for classrooms.  To create a story, students must first learn a little bit of coding.  Tutorials are included on the Playfic site, and are easy enough to get your students up and running in no time.  There is even a link to an Inform 7 (coding language) recipe book that will have your students dreaming up new scenarios and actively researching how to make them come to life.  Students can create games for each other while strengthening their writing and grammar skills.  This is wonderful for fictitious writing, but could also be used for students to explore “what ifs” in history and science.  Students can take a moment in time and dream up what might have been different about the world if the event hadn’t happened the way that it had.  As they are researching and learning about the actual event, they will also be analyzing why the event is important and critically thinking about it’s impact on the world we live in.  Similarly, students could explore a science experiment, hypothesizing what will happen and the different outcomes that might occur.

Teachers could create these choose your own adventure stories for students for new learning or review of a topic.  Wouldn’t it be cool to have a story using sight word vocabulary that prompted practice with the sight words?

I know a handful of students who really struggle with writing…it is PAINFUL.  These students are brilliant. They have great ideas to share. One of the students I have in mind came up to me today and said, “over break I taught myself Lua (programming language).”  Students like these will be all over this type of writing.  What a cool way to engage them and excite them about the writing process in a new way.

One of the things that I really like about Playfic is that it takes a lot of planning, organizing, and thought to create this type of story.  For some students the planning/organizing portion of writing is a real struggle.  This site would be so useful in teaching students the importance of those steps.  I also love that it will have them researching and looking up solutions for how to make their ideas come to life.  Just like we do every day in the “real world.”

Tips: The Inform 7 Recipe book can be found here. 

Leave a comment and tell us how you are using  Playfic in your classroom.

E is for Explore: discovery, science, math, art, literacy, social studies and more!

E is for Explore!

 

Happy New Year!!  I have to say, I wasn’t heart broken to see 2012 go and welcome a year of new beginnings.  2012 felt…hard. And uninspired.  I think that is what happens when you see a dream realized and then comes the part where you are in the middle of it, making it work and doing the HARD work.  2012 wasn’t a year I felt particularly creative. I miss that, it is part of my essence.  I’ve been so incredibly busy, just working to keep everything going, that I had nothing left over.  I’m hoping that 2013 is a different story. Step 1: the first post of 2013.  Here is to creativity and passion!

What it is: I discovered a new blog that I am absolutely loving!  It is hard to beat a place where exploration is not only welcome, but encouraged.  E is for Explore is that place.  Here you will find new learning activities and a fantastic collection of ideas from other sources.  There is a handy-dandy index that helps you find just what you need quickly and easily.  I’ve been working on collecting resources for this inquiry unit and E is for Explore has been an absolute treasure trove.  Topics include discovery/exploration, science/engineering, mathematics, art, literacy, social studies and seasons/holidays.

How to integrate E is for Explore into the classroom:  E is for Explore is a great tool for unit, center, and inquiry planning.  I am really enjoying the huge bank of hands-on activities and projects all designed to encourage exploration in learning. The wide range of activities will keep sparking curiosity in a variety of disciplines.

As I plan out inquiry units and gather resources, I am always on the lookout for activities that will encourage students to explore and spark new curiosities.  E for Explore made this process infinitely easier, bringing me an easy-to-search collection of activities, with great instructions, all in one place.  Many of the activities are manageable enough for a center activity within the classroom…great for differentiation and individualization!

I shared E is for Explore with some of our students, they had a great time looking through the science experiments and learning about how to make mini robots and floam.  This would be SO much better than a small tic-tac-toe board for students to choose an activity from.  Students can explore the entire site and choose an exploration that is of interest to them and complete it accordingly.

Tips: My hope is that iLearn Technology does for you what E if for Explore did for me.  Did you know that you can search by keyword (at the top of my website) or through a multi-category search (in the sidebar on the right)?  Choose as many variables as you want and see what you can find!  I categorize every post by keywords, Bloom’s Taxonomy level, Grade Level, Resource Type, and Subject Area.  After 7 years of free resources, I’ve amassed quite a collection of awesome, free classroom tools.  Go ahead, give it a try and see what new fun finds you come across!

Leave a comment and tell us how you are using  E is for Explore in your classroom.

Unitag: Custom QR Code Generator

What it is: QR codes are becoming more and more prevalent in education and everywhere else (advertisements, TV, your bag of chips, soda, etc.).  These codes are easy to make and can lead to some fun learning opportunities.  Unitag is a QR code generator that lets you customize the look of the QR code.  First, choose a type of QR code to generate.  This can be a weblink, text, a business card, an email, a geolocation, a text message, a phone number, a calendar date, a wifi network, or a mobile page.  Next, you can customize the QR code with pre-made templates, personalized color palette, a special look, a logo or picture, “eye” colors, and more.  When you are finished, the QR code can be downloaded or shared on Twitter, Facebook or Pinterest.  This process could take seconds (it is SO fast to create) or several minutes depending on how fancy you like to get with your customizations.

How to integrate Unitag into the classroom: So, what in the heck can you use those codes for?  A lot!  Use Unitag to create customized codes for back to school night; instead of sending parents with stacks of papers, offer a QR code by the door where they can snap a picture that takes them to your expectations/important dates/syllabus/special projects.  Include QR codes next to parent teacher conference signups so that parents can instantly upload the date to the calendar on their phone.  A QR code linked to your business card helps parents and students know what office hours you keep and how to keep in touch.

For older students (who have a phone) offer QR codes to help them remember important dates, homework, special projects, etc.  This could be posted next to the door so that on their way in or out they can instantly snap a picture and have all of the upcoming assignments in their calendar.

QR codes can be used by students to create choose your own adventure type stories.  The codes can link to different twists and turns within the story.  This would be fantastic for student created fiction but could also make a really cool book report.  Students could write one version summarizing the story as it was, a QR code could lead to an alternate ending that they created themselves.

When studying history, QR codes could be used to show different angles of the same event, different outcomes depending on population…and how cool would it be if those QR codes were included on a map where the events took place?!  Students can link the QR codes to different views of the same event.  For example, one from the viewpoint of explorer Christopher Columbus and another from the point of view of Native Americans.  A QR code classroom timeline would also be very neat.  Students can create reports/content that is linked to a QR code that gets placed on a giant timeline.  Customize the code with images that are related to the event or colors that represent the event in some way.

Create a bulletin board with a map of the world.  Place QR codes over different places for an interactive board.  Students can use the QR codes to reveal the name/capital/key features of the place.

Have a secret clue or math problem each day that students can reveal using a QR code.  It sounds so simple, but honestly, students love the mystery and hidden challenge!

In science, QR codes can be used at different stations to reveal the steps that students should follow for an experiment.  How about a periodic table of QR codes that reveal what each element does or a video that shows the element in action?

At the beginning of last year, we created a school wide school scavenger hunt that used QR codes to help students learn where different classrooms/resources could be found.  It was great fun!

Anytime you have a center activity, include a QR code that links to instructions, supplementary videos or websites.  This saves students from having to spend learning time typing in URLs or looking for directions that the last group wrote on or piled things on (or does that only happen to us?).

Do your students create a LOT of digital work like ours do?  One of the challenges we face at Anastasis is the lack of worksheets going home.  I know…it doesn’t seem like that would be a challenge, but it is.  Parents aren’t quite sure where to look for their child’s work since it is all digital.  QR codes could go home in lieu of a Friday folder that link to student work.

This time of year, it would be really neat to create a QR code advent calendar where students reveal some new piece of learning every day.

Tips: I hope that your mind is racing with the possibilities these little codes offer.  There is something to the mystery of them that appeals to students, they are like unveiling a surprise.  Don’t keep all the fun of creating them to yourself, students can easily create these and use them within their work.  I honestly can’t think of a subject or discipline that these wouldn’t be useful in.

Art: Share some art history or steps to an art project through a QR code.

Foreign Language: Create a word bank wall that has QR codes that reveal the translation of the word.

Geography: Create a map with QR codes that reveals additional information about the place.

Government: QR codes that lead students to political cartoons and related learning.

History: Exploring multiple points of view within a historical event.

Language Arts: Choose your own adventure story creation.

Math: Problem of the day.  Multiple methods for solving a problem.  Instructions for a math center activity.

Music: An exploration of world music through QR code link/videos.

PE: Links to examples of different exercises/warm ups.

Phonics: Video library of phonemes through QR code.

Science: Periodic table of QR codes with links to element information or videos.

Apps for scanning QR Codes: QR Reader, Qrafter, QR Scanner, Scan, Red Laser, Quick Scan Pro, Quick Scan, ATT code scanner.  There are hundreds of these, search your app store for “QR code” and find the one that best fits your needs and device.

Leave a comment and tell us how you are using  Unitag in your classroom.

Story Math: Storytelling and Math

What it is: Story Math is a portion of the Hey Math! website.  Story Math is a collection of 3 activities that use storytelling to present math in a new way.  Students take part in the interactive stories to discover math in new ways, help them learn new math vocabulary and understand concepts more completely.  There are currently three story activities available on Story Math: Mystery on the Block (students join the Premium Private Investigators and discover that geometry holds the key to the mystery of the missing kittens); The Perfect Arrangement (where students are introduced to permutations and how one clever lady uses math to subdue some squabbling scholars); and A Suitable Partner (where students engage in river-crossing puzzles to help Cammue pass the King’s test and marry Bindu).

How to integrate Story Math into the classroom: Storytelling is powerful!  I believe that we are all wired for story. We yearn for it, it helps us to connect with the world around us.  Story Math takes the power of storytelling and applies it to math.  Through story, students see math concepts unfold and discover connections between math concept and math application.  In addition to the story, Story Math includes games and activities where students can practice putting the math they have learned to the test.

Story Math makes a great introduction into new math concepts.  Story Math can be used whole-class with an interactive whiteboard or projector-connected computer.  Students can take turns reading (mute it for this option because the text is read automatically).  The story can be paused along the bottom while students discuss the stories and the math in the stories.  Each story invites interaction, provide students with an opportunity to interact with the story.  After the story, discuss what math connections were made.  How can they be applied?  What new vocabulary was learned?  Follow up with the games/activities on classroom computers as a center activity, or again as a whole class on the interactive whiteboard.

Want to do one better?  Show your students Story Math, ask them to explore each of the stories and make notes about the math concept introduced, the vocabulary and the story.  Then have students take a math concept that they are learning, and ask them to create a story of their own.  The first thing they should do is decide on the math concept they want to teach and the vocabulary that is associated.  Next, they should create a storyboard of what will happen in their story.  Finally, they can create the story animation using a tool like GoAnimate, Kerpoof Movie, Zimmer Twins or an app like Sock Puppets or ToonTastic.

Tips: The stories on Story Math take a few minutes to load. They are flash based and require a little patience for the first load.

Leave a comment and tell us how you are using  Story Math in your classroom.

Help me personalize education for EVERY child!  Donate (even just your coffee money!)  and spread the word about the Learning Genome Project.

myHistro: timeline/story/map/picture mashups created by you!

What it is:  myHistro is a really great site (and app!) that lets students combine maps and timelines seamlessly into one great presentation of information and understanding.  myHistro is more than just data collection, it is a way to share stories.  With myHistro, students can create a rich timeline/map mashup complete with additional text, pictures and video.  The result is truly incredible!  It is easy to get started, just create an event and associate it with a time and place.  Events can be gathered together and turned into stories.  Stories, in turn, can be used together to create a collection.  Stories can be viewed in multiple ways, by events on a timeline, in chronological order with a page flip feature like an album, or as a story summary of chronological events.  Create as many events as you would like and add as many photos as you like, all for free!  The finished product can even be downloaded into Google Earth format for offline storage. Completed Histros can be embedded in other blogs and websites for maximum usability.

How to integrate myHistro into the classroom: myHistro has SO many uses!  At Anastasis, we just completed an inquiry unit on who we are.  myHistro was a perfect tie in for students exploring family histories, heritage and tradition.  Students could add pictures, and stories along with the interactive map of where events were taking place and a timeline where they could see it all unfold chronologically.  This is like a family tree on steroids. Pretty outstanding.  Even better? It ties directly into Geni (blogged about here).  

myHistro isn’t just for family trees.  It could be used for students mapping out history chronologically, mapping out a fictional story, creating a story map for their own writing, mapping how ideas and invention spread, looking at explorers, migration, etc.  As I said, the options are endless!

myHistro is collaborative, students can create projects together and even invite parents to join in the learning.  Pretty cool!

As a teacher, you can ditch the text book and help students really visualize that history in new ways.  A completed myHistro can be embedded in your class blog or website for students to access without having to visit multiple sites or login.

There are a number of fabulous myHistro stories that you can borrow to share with your students.  They can view these to learn more about events in history, or they can go on a fact checking mission to double check the validity of the stories created by others.  Definitely worth doing!

Tips: myHistro also happens to be an app.  Find it in the iTunes store.  This can be your first download on your new iPad mini 😉

Leave a comment and tell us how you are using  myHistro in your classroom.

Help me personalize education for EVERY child!  Donate (even just your coffee money!)  and spread the word about the Learning Genome Project.

Trapped! Punctuation: Punctuation Practice for October

What it is:  I’ve long been a fan of the BBC’s Bitesize games and activities.  They continue to grow and continue to impress me.  I recently ran across the BBC Bitesize Trapped! Punctuation game.  It couldn’t be a more perfect way to practice punctuation in October.  It has all the elements that students will enjoy: a challenge in the form of a story, spooky characters and setting (but not too spooky), a built in extra game challenge to get from one level to the next.  The game begins with a short animation explaining how students got trapped in a tower and how they will solve punctuation puzzles to get free.  Students have to choose the correct punctuation to complete each puzzle.  After they have chosen the punctuation, they have to use some physics/experimentation to get an apple into a hole to move on to the next level.  This is FUN punctuation practice!

How to integrate Trapped! Punctuation into the classroom: Trapped! Punctuation is a fun way for students to practice placement of punctuation in writing. This beats worksheet practice hands down.  I like that the site puts students in the middle of a story and challenge.  Students will have to consider why a punctuation mark is appropriate in each place.  After students choose the punctuation to complete the puzzle, students have an additional challenge of getting an apple into a hole.  There are some very basic physic principles introduced here.  Students have to use the mouse to choose the angle and speed to shoot the apple to get to their goal.  The puzzles get increasingly difficult and add the additional challenge of extra twists and turns to get the apple through.  The second challenge asks students to choose the correct form of punctuation by “herding” crates with the mouse.

I like that these games are not your typical drill and kill.  They aren’t simply choose the right answer and move on.  There is an additional problem solving component built into each game.  Can’t beat that!

Trapped Punctuation would be a great challenge for kids in a one to one computer setting.  Don’t have that luxury? The games are quick enough to be used as a center activity in the one or two computer classroom.  Set up Trapped! Punctuation as one of the centers in the classroom for students to visit as part of their rotation.

Tips: This practice is fun and challenging enough that students may want to continue practice at home.  Be sure to share this link with parents, they are always looking for good uses of home computer time!

Leave a comment and tell us how you are using  Trapped! Punctuation in your classroom.

Help me personalize education for EVERY child!  Donate and spread the word about the Learning Genome Project.

ScootPad: self-paced learning

What it is:  ScootPad is a really neat site that recognize that no two students are alike and that they will master skills in different ways.  ScootPad helps students gain mastery through gradual and thorough practice that is personalized to teach the student.  This personalized practice helps build confidence in learning and keeps students moving forward at a pace that is appropriate to them.  Students can expect a fun learning environment.  Teachers can expect automated practice, real-time progress tracking and assessments that will help you to formulate next steps for students.

All curriculum is based on Common Core Standards, including math and English/language arts for k-5 classrooms.  For students in kindergarten or first grade, there is a voice/read-aloud feature.

The ConceptBank is a free app for Common Core standards and concept review.

Teachers can easily manage a classroom of students from the teacher dashboard.  Curriculum can be customized for a class, group of students or for each student individually.

Parents have access to all of their child’s progress and alerts.  They can encourage their child using customizable rewards.

Best of all…ScootPad is FREE!

How to integrate ScootPad into your curriculum: ScootPad is a really fantastic website for k-5 students and teachers.  Here, students can get personalized practice for learning new concepts.  Teachers and parents receive immediate data about a student’s progress.

ScootPad is a great first step to personalizing the learning experience for students.  I like that it is cross-platform so that it could be easily incorporated into a BYOD (Bring Your Own Device) classroom.  Regardless of what device students are using, ScootPad works for them.

Scoot Pad is really a practice site that helps you to inform instruction based on student needs.  The practice is all drill based (not a lot of room for critical thinking or different ways of showing what a student knows) but this could be a great benchmark tool to help you understand where students have strengths and weaknesses in their learning.

Tips: ScootPad is available as an app for the iPad, Android, Chrome, Mac, Windows, Edmodo,  and Schoolology.  Like I said, it is perfect for a BYOD environment!

***Want to do your part as a CHANGE MAKER in personalized education?  Check out, support and spread the word about the Learning Genome Project!

Please leave a comment and share how you are using ScootPad in your classroom!

Scholastic’s Listen and Read: Free non-fiction ebooks for primary students

What it is:  Scholastic is constantly sneaking new great resources for the classroom onto their site.  The other day I learned about one that I haven’t seen before from @rmbyrne on his great blog Free Tech for Teachers.  Listen and Read has fantastic online reading activities for early learners.  There are 54 nonfiction read-along books that include words, images and sound.  You can sort books by subject including: Community, American History, Animals, Civics and Government, Environmental Studies, Plants and Flowers, Science and Social Studies.  You can also sort books by level (A or B).

How to integrate Listen and Read into your curriculum: Non-fiction can be hard to read in the early years.  It often includes unfamiliar words and vocabulary and concepts that students don’t have a lot of prior knowledge of.  Scholastic’s Listen and Read is fantastic because it helps students navigate their way through non-fiction with the support of a read-aloud, sounds and images.  These interactive books help students better comprehend content because they aren’t focused on the words they are stumbling through.  At the end of the book students can click on the unfamiliar new vocabulary to hear the word said again.  This follow-up exposure reinforces word recognition, vocabulary and ideas.

Scholastic Listen and Read can be set up on classroom computers as a reading center.  Students can read and listen independently with headphones.  After reading through the story, students can discuss with a partner (or as a whole class) what they remember about each of the “sound it out” words from the story.

If you don’t have the ability for students to read these non-fiction books independently, use a projector connected computer or interactive whiteboard to read as a whole class.

Tips: Some of the titles are offered in both A and B level.  This is great for a little differentiation within the classroom (while gaining the same concepts).

Please leave a comment and share how you are using Scholastic’s Listen and Read in your classroom!

Qwiki Creator: Create the textbook of the future with a few clicks

Play the Qwiki: Anastasis Academy

What it is:  I first wrote about Qwiki in 2010 when they launched their search service.  I just got word that you (and your students) can now create your very own Qwiki.  When students search using Qwiki, instead of coming up with a list of links to websites, images, and videos, a slide show of images and videos begins complete with computer voice narration.  It is truly an incredible experience.

With Qwiki Creator, it is easy to create your own Qwiki to share.  Creating a Qwiki is really easy and intuitive.  First, you find the content and media you want to add to your Qwiki.  This could be web content, video, images, maps, content from your computer, text or even a tweet.  Next you add narration and set your timing.  Finally you can preview your Qwiki and publish it.  I created the Qwiki above in about 5 min.

If you are looking for the original Qwiki, you can get to it at http://qwiki.com/reference.

How to integrate Qwiki Creator into the classroom:  Qwiki Creator is a fantastic way for students to create impressive presentations about their learning.  Students can quickly create mashups of web content and record or type narration to demonstrate understanding of material.  Qwiki Creator is also a great tool for teachers, create customized content for your students.  This is textbook 2.0 for sure! It can be tailored to the exact needs of your curriculum and can become an additional way for your to “flip” your classroom.

I love the idea of students creating their own digital textbooks as they learn about a subject. Throughout their learning and research, students can keep a table of contents of items they want to be sure to include in their Qwiki.  Students can create a Qwiki about the information they have learned, add text/voice/video narration to help describe the learning and publish it for classmates to learn from.  The Qwiki can be shared easily or embeded on a student blog or website.

Create your own series of Qwiki’s for your classroom blog or website where students can further their learning.  They can access any of the websites or resources you include in your Qwiki for a majorly upgraded version of a webquest.

Qwiki Creator could be used for digital storytelling.  Students can find images, videos and maps that help them tell their story and narrate the creative story for others to enjoy.

In a foreign language class, students can give a web tour where they narrate in the language they are learning.  This would also be neat to do in a geography or history class.

If you teach students who are younger than 13, consider creating Qwiki’s as a class using an interactive whiteboard and teacher account.  Students can help put the Qwiki together and the finalized Qwiki can be put on a class blog or website for students to learn from any time.

Tips:  Students must be 13 years old or older to use Qwiki Creator according to the Terms of Service.

Please leave a comment and share how you are using Qwiki Creator  in  your classroom!