12 Tools for Blended Learning- The Apple

A year ago I wrote this article for The Apple, it just got published yesterday 🙂  I have a few tools I would add to this list.  The first is Wiggio, you can read more about it here.  The second is Vyew, you can read more about it here.  Since the article was written a year ago, some of the tools are no longer available or have changed a little bit.  Drop.io just got bought out by Facebook and the service has been discontinued so that is no longer an option.

Read the original 12 Tools for Blended Learning article here.  If you are unfamiliar with The Apple, they are a social network platform for teachers that is connected to Monster.com.  The apple shares educational news stories, education articles on every topic, forums, collaborative areas, educational job postings, lesson plans, resources, and more. Definitely worth checking out!

Kelly Tenkely | TheApple.com

With H1N1 lurking in our schools and the possibility of pandemic illness, there has never been a better occasion for blended learning. Blended learning occurs when schools and classrooms mix traditional face-to-face teaching, with online instruction and interaction. Aside from the flu, there are other great reasons to create an e-learning environment for your classroom.

Natural disasters, weather, school closings, long term student illness, struggling learners, English language learners, and students who are entering your classroom mid-way through the school year would all benefit from a blended learning environment. This type of e-learning brings a continuity to learning that is not otherwise possible.

Additionally, a blended learning classroom prepares students for a future that is largely virtual. Students are able to go back and review lessons and learning at their own pace. Students who may lack support at home from parents or family members will have access to on demand learning. Parents will gain a better understanding of what is happening in the classroom and, as a result, will be more equipped to assist their child’s learning. Blending your classroom can save you time and energy by making your classroom more effective and efficient.

Making the transition to a blended learning classroom doesn’t have to happen overnight. Post teaching and learning materials online a little at a time, systematically increasing your offerings. This makes the progression for students, teachers, and parents seamless. Begin by providing instructional materials that were used throughout the school day online. Gradually add extra options such as online collaboration, assignments, grading, and lesson materials. Should your school need to go completely virtual due to school closure, the groundwork will have been laid to make it possible.

There are several free programs that help make e-Learning possible, choose the one that best meets your classroom and school needs.

1. Edu 2.0  http://edu20.org

Benefits: Edu 2.0 is a complete e-Learning solution. It is completely free to use with no hidden costs or advertising. Classes can be taught public (open to the world) or private (specific to the students in your classroom). A comprehensive gradebook is provided complete with weighting, statistics, and graphs. Online quizzes can be created that include a variety of question types. Messaging is built in and has the option of email integration. Within Edu 2.0 students and teachers can create public or private blogs and wikis.

Students have the ability to network with other students and teachers in your school. Each user has a personalized homepage with a to-do list where students and teachers can easily track to-do items. Since Edu 2.0 is web hosted, it can be accessed from any browser, there is no download or install required. It is easy to create and share lesson plans. Assignments are equally easy to give, track, and grade online. Online debates are hosted to spark discussion and encourage critical thinking. Threaded discussion forums have email and RSS integration. Edu 2.0 has a great privacy policy, it was clearly designed with schools in mind. An integrated calendar displays upcoming events, lessons, and assignments that are due. The site is intuitive and a relatively quick learn. The resource section of the site contains 15,000+ community contributed resources and lesson plans to use. Built in rubric builders make it easy to quickly and consistently score projects online.

Attendance gets tracked and teachers can optionally award points for consistent online attendance. The built in chat feature allows for real time group discussions. Create custom news feeds for classes with the built inRSS reader. Each student can create and keep an online portfolio of their best work. The site is multi lingual and available in 10+ languages. If you have a student user who has their language set differently from yours, all messages are automatically translated through Google Translate. Transcripts of all student grades are available and pull directly from the built-in gradebook. Conduct surveys from within Edu 2.0 and collect results. Multimedia can be added to any lesson including audio, video, photos, and slide shows. The format for building lessons is very simple to use, if you use a word processor you can use Edu 2.0.

Drawbacks: Edu 2.0 may be difficult for students younger than third or fourth grade to navigate independently. Younger students would require some adult assistance.

2. Hot Chalk http://hotchalk.com

Benefits: Hot Chalk’s free learning management system generates daily teacher and student activities while providing a safe and secure online environment where teachers, students, and parents can interact. Hot chalk offers a grade book, online lesson creation, automatically graded quizzes, and an extensive library of digital content. Search Hot Chalks large database of pre-made lessons or create your own. Students can complete and turn in assignments online in one easy stop. Teachers can comment directly on student assignments. The digital content in Hot Chalk’s library is aligned with standardized curriculums and comes from sources such as Globetrekker, National Geographic, PBS, VEA, and more. Hot Chalk is easy to learn and use for both students and teachers.

Drawbacks: Hot Chalk doesn’t contain as many built in options as some of the other e-learning solutions. This is not an all-in-one solution if you are looking for collaborative projects, blogs, wikis or more complex quizzes and tests. Hot Chalk does not advertise to students during the school hours, however the site is advertisement driven to keep it free.

3. Moodle  http://moodle.org

Benefits: Moodle is an open source course management system that provides a virtual learning environment. Moodle is made up of action modules that include forms, wikis, databases, etc. that allow a teacher to build richly collaborative communities of learning around a subject matter. It can be used to deliver content to students and assess learning through assignments and quizzes. Moodle is a robust system and has nearly endless options for customization and implementation. It is comprehensive in its offering of gradebooks, collaborative tools, lesson building abilities, and assessment. Teachers have the option to fully conduct online courses, or simply augment face-to-face class time. Moodle works on all computing platforms including Mac, PC, and Linux. Moodle has extensive documentation and knowledge communities to learn from.

Drawbacks: Moodle is an open source software that has to be downloaded and installed on a web server. It is not as intuitive as Edu 2.0 or Hot Chalk. Moodle would be difficult for younger students to navigate and understand.

4. Think Quest  http://think.com

Benefits: Oracle’s Think Quest is an online environment where students can learn, work together, and manage an online presence in a safe environment. Teachers can assign learning projects for students to work on collaboratively. Other teachers can easily be invited to participate in the online learning projects. Each teacher and student has their own pages where they can create an online presence using text, pictures, multimedia, votes, debates, messaging, and brainstorming. These pages are simple enough for even very young students to create and contribute to, and offer a great introduction to blogging. Think Quest has a library of 7,000+ ready made projects created by teachers from around the world. Think Quest was created for students in k-12 and has no advertising. It is password protected and teacher monitored. Teachers can set up their class to be private so that students can only view other pages of students in their class or public to see what other students from around the world are doing. Think Quest promotes critical thinking, teamwork, communication, creativity, the use of technology, and self-direction. This is a nice option for elementary schools or primary students. It is browser based making it accessible to anyone with an Internet connected computer.

Drawbacks: ThinkQuest is limited in its offerings as a virtual school. There are limits set on file sizes of multimedia that can be used on student pages. There is no built in gradebook and no central location for students to submit work.

The above e-Learning solutions can be supplemented with additional opportunities for one-on-one interaction between teachers and students. Record the live class activities, lessons, and tutorials for on demand learning.

5. Skype- www.skype.com

Benefits: Skype is an excellent way for teachers to connect with students over the Internet. Skype provides a free platform for chatting, audio or video messaging, and screen sharing. Skype sessions can be recorded and saved for future reference. A Skype session would be an excellent way to connect with students to deliver teaching, read a story together, or discuss learning.

Drawbacks: Skype does require a download and students must register with a username and password to use Skype. Skype is not a closed network, this means that students could use Skype to communicate with people outside the classroom.

6. Pal Bee- www.palbee.com

Benefits: Pal Bee is a free online service where you can set up meetings in real time to collaborate online. Pal Bee offers video and audio abilities and provides a virtual whiteboard where students can share ideas. Sessions can be recorded and stored online with Pal Bee.

Drawbacks: Pal Bee limits meetings to 9 people at a time so you may have to split your class into sections.

7. UStream- www.ustream.com

Benefits: Ustream allows you to stream video live. Create a UStream channel for your classroom and stream your lessons live. Students can tune in to view teaching and ask questions or add input via text chat within the UStream channel. You can record your live boradcast for future viewing.

Drawbacks: If you don’t direct your students directly to your UStream channel, they will see feature highlight videos created by other users. These are not necessarily education friendly.

8. Wall Wisher- www.wallwisher.com

Benefits: Wall Wisher is a fantastic little web application that provides a virtual bulletin board of sorts. Teachers can pose questions or ideas for students to answer or think about. Students are sent the unique wall URL and can leave virtual sticky notes answering the question. Students do not have to login to use Wall Wisher, a simple double click allows them to add any thoughts they need to the wall. The platform is very simple to use but provides the opportunity for discussion and collaboration between students.

Drawbacks: Each sticky note is limited to 160 characters making in depth answers difficult on this site.

9. Screen Toaster- www.screentoaster.com

Benefits: Screen Toaster is a browser based screen recording tool that allows teachers to create detailed screencast instructions in minutes. This free to use application can take a video of anything that is on your computer screen. Audio can be included (or not) for any screencast. The screencast video is given a uniqueURL that can be embedded on a webpage or blog or sent to students via email. This is a great way for teaching students how to use e-Learning tools or any online assignments.

Drawbacks: This site requires a robust Internet connection for video creation.

File sharing websites make it easy for your students to access large files, word documents, or pdfs. They are also an effortless way for students to turn in assignments.

10. Drop.io   http://drop.io

Benefits: Drop.io makes it easy to put anything (pictures, audio, or documents) in an online environment where it can be accessed by others to collaborate and share. The documents can be accessed from the web, email, fax, or as an embedded widget. In just two clicks users are able to create personal sharing points, upload content via web, email, MMS, phone and fax. Each ‘drop’ is non-searchable and non-networked, does not require an account and can be password protected and set to expire after a period of time. This makes it very convenient for teachers and students to exchange files and documents online.

Drawbacks: Although Drop.io offers a free account, some of the functionality of a premium paid account would be useful in the classroom.

11. Google Docs- http://google.com/docs

Benefits: Google Docs is an online document, spreadsheet, presentation, and form creation tool. Google Docs are all stored online and can be easily shared with other Google Doc users for collaboration or to turn in an assignment. The layout of Google Docs is very intuitive and closely resembles office suites that students would be familiar with. Google Docs is a free online office suite.

Drawbacks: None

12. Zoho- http://zoho.com

Benefits: Zoho offers a complete range of free online productivity and collaboration applications. These include email, word processor, spreadsheets, slide shows, document management folders, wiki, note taker, online organizer, group chats, web conferencing, database, project collaboration, and a repository to share documents with other users. All Zoho applications work together seamlessly. This is an excellent alternative to software based office suites. Students and teachers can create and share documents online easily.

Drawbacks: None

Even if you never have a need to take your classroom or school into a completely virtual environment, blended learning will allow your students self guided learning opportunities where they can build communication and collaboration skills. These free tools will organize your classroom in new ways and provide learning that extends beyond the confines of the classroom.

Mission U.S.

What it is: Mission U.S. is a brand new multimedia adventure game site (currently a preview site) that is set to officially launch September 21, 2010.  The site will feature interactive adventure games that are set throughout U.S. history.  The first game, Mission 1: For Crown or Colony, is available for play now.  In For Crown or Colony, student play Nat Wheeler, a 14 year old printer’s apprentice in 1770 Boston.  As students explore Boston 1770, they will encounter merchants, soldiers, sailors, poets, Patriots, and Loyalists.  The game helps students virtually experience the rising tensions of 1770 and ultimately asks them to choose where their loyalties lie.  The website is extremely classroom friendly, teachers can use the teacher tools to manage classrooms and track student progress.  The teacher page is incredible, on it you will find everything from models of instruction, to a synopsis of each stage of the game, to additional tips and resources, and a downloadable version of the game.  From the looks of the site there are more great adventures in history to come!

How to integrate Mission US into your curriculum: Mission U.S. looks like it is going to be an amazing collection of adventure games that drop your students right in the middle of American history.  Students will really understand the history they are learning as they meet historical characters, learn about the conflicts of the day, and are asked to make decisions of loyalty.  A textbook just can’t provide this kind of up-close-and-personal experience with history.  Use the Mission U.S. game and resources to immerse your students in history.  Student progress can be tracked making it easy to use in the classroom as a center or in a lab setting.

Tips: Students can even play the pennywhistle in the mini game, Pennywhistle hero.

Please leave a comment and share how you are using Mission US  in your classroom!

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JASON Science: Eco Defenders


What it is: Eco Defenders is another excellent Filament Games simulation/interactive.  In this game, students design “alien” invasive species and set it loose on an imaginary ecosystem.  Students must use their knowledge of ecosystems, adaptations, and competition to design a simulation of an invasive species.  Students find out that when an invading species occupies the same ecological niche as native species, they can cause problems for the ecosystem.  The game allows for a lot of customization and decisions for students as they choose one of three ecosystems and then design their own alien.  As students go through the simulation, JASON host researcher, Russell Cuhel, will ask questions about how invasive species invade an ecosystem giving students the chance to be the expert.  Before students play the game, ask them to click on the “Learn More” link where they will receive a tutorial for the game and some background information about invasive species.  Students can learn about different kinds of invasive species that exist in our world.


How to integrate Eco Defenders into the classroom: In the Eco Defenders game/simulation, your students will: design their own invasive creature, watch their creature as it interacts in the ecosystem and competes over resources with native creatures, and analyze the interactions among the organisms in the ecosystem.  Students will select a creature to target in the ecosystem they have chosen and then design a species that will compete in the same ecological niche.  Students will design and then run a simulation to test their invader.  Afterward, they will discuss what happened with the virtual host scientist, go over the results, and analyze the data.  The great thing about this game/simulation is that no two students will have the exact same results.  Eco Defenders is best in a computer lab setting where each student can play individually.  After students have experimented and run through the simulation, come together as a class and discuss what students observed.  What made their invader successful?  What would they change for the next time?  As students learn more about ecosystems, eco niches, and invaders throughout the unit, have them run through the simulation again and see if they come up with different results.  If you can’t manage access to a 1 to 1 computer setting, play the game as a class using an interactive whiteboard or projector-connected computer.  The class should discuss each decision, weighing the pros and cons, before making a move.  As the students work through the simulation, talk about what they are observing and what tweaks might change the outcome of their simulation.

Tips: JASON Science is worth a look.  The tag-line of JASON Science is “Education through Exploration”.  I couldn’t agree more!

Please leave a comment and share how you are using Eco Defenders in your classroom.

Landform Detectives

What it is: Today I was searching for websites and games that would enhance and enrich the Treasures curriculum.  MacMillan Mcgraw Hill’s reading curriculum is lacking (in my opinion) in the activities that it uses to help students learn grammar, vocabulary, spelling, etc.  Most of the suggested activities are not those that require any deep thinking (or in some cases any thinking at all) and usually involve some sort of copying out of the dictionary or filling out a worksheet type undertaking.  These don’t impress me at all.  So, last year I went through all of the Treasures curriculum, pulled out all of the essential learning and skills that needed to be gained.  I have since been on the hunt for engaging activities and games that will help students learn, practice, and create with the essential learning at the core.  Therein lies the rub.  As I scour the Internet for games and activities what I usually come up with is more worksheets.  The problem is, they aren’t labeled worksheet.  They are labeled “game” or “interactive”.  They aren’t really games or interactive (any child would tell you that!), they are multiple choice online worksheets.  I refuse to subject students to them.  Today I made the following comment on Twitter: “Dear educational game makers, an online multiple choice quiz is not a game, it is a worksheet. Please stop pretending it’s a game. Thank you.” I was delighted to get the following message back from Filament Games: “Dear @ktenkely. We know, and in fact couldn’t agree more. And thank YOU.”

I had to explore just who this Filament Games was.  From their Twitter bio: “Filament Games is a game production studio dedicated to creating next generation learning games that combine best practices in commercial game development.”  I am delighted to say, they make incredible educational games that in no way resemble a worksheet!  Bravo!
Landform Detectives is just one of the offerings from Filament Games (I’ll explore the others in separate posts).  In Landform Detectives, “a violent volcanic explosion immediately and forever alters the landscape.  Elsewhere, raindrops gradually pick patterns out of the rock over the course of thousands of years.  Can you recreate some of Earth’s most amazing geological features by uncovering the natural processes that shaped them?”  Now that is what I am talking about!  An engaging game that asks students to use what they know about natural disasters, weather, and the creation of landforms to discover and recreate how they were formed.

How to integrate Landform Detectives into the classroom: Your students will travel the world to unlock the secrets of the Earth’s strangest and most awe-inspiring landforms as they play Landform Detectives.  Students will gain a new appreciation for mountains, valleys, and rivers as they solve the mystery of how they got to be that way and think about how long it takes for those processes to happen.  Your students will transform into geologists as they discover the suspects like ice, water, wind, and sand in the story of our Earth.  As your students travel the globe, they will encounter animated simulations, virtual scientist (Dr. Bob) who can give them more information, and an opportunity to recreate the formation of the landform.  This is an incredible way for students to “see” first hand just how landforms are created.  The site would be best in a computer lab 1 to 1 setting where each student can explore and discover at their own pace.  If you don’t have access to a computer lab, you could also use a projector connected computer or interactive whiteboard to travel the globe together.  If this is the case, allow students to take turns leading and guiding the exploration.  Hypothesize together about how the landforms came to be and how you might recreate them.  Then put those hypotheses to the test and try them out.  Discuss the outcome, did it look like the students expected? Why or why not?

This really is an incredible way to learn about the Earth sciences.  There is just no way that a static text-book can compare to the rich game and media experience that Landform Detectives offers.

Tips: Students can watch a briefing from scientists who share their understanding of weathering and erosion to monitor changes in soils that are used to grow plants for food and fuel.

Please leave a comment and share how you are using Landform Detectives in your classroom.

National Geographic Kids Animal Jam Virtual World

What it is: National Geographic Kids is a constant source of excellent activities but their new Animal Jam virtual world is above and beyond my favorite.  My students love virtual worlds, they enjoy being immersed in a story, sent on a mission, and interacting with each other to complete adventures and learn.  Animal Jam lets them do all of these things while providing a virtual world where they can discover real-world plant and animal information and follow a rich storyline that has National Geographic’s multi-media content built in.  Cool huh?!  Animal Jam does something else, it excites students to learn more about the real world around them, so when they aren’t playing in the virtual world, they will be excited to learn more about the world they live in.  The virtual world is an easy one for students to pick up on and learn, it is perfect for young students and caters to their specific levels of play and developmental stages.  Animal Jams will be one of those environments that is as appealing to fourth grade students as it is to first grade students.  The online environment is safe and monitored so you can feel comfortable introducing it in your classroom.  Each portion of the sign up process is narrated so it is easy for even young students to sign up.  The site requires a parent’s email address to sign up, the email is required but does not have to be verified before play can begin.  In a classroom setting, a teacher or classroom email address could be used for sign-up. The email address allows an adult to monitor and adjust settings in a child’s game.

How to integrate National Geographic Kids Animal Jam into the classroom: After students sign up, they are entered into the magical world of Jamma where they are introduced to the world.  Each portion of the game is narrated making it accessible to early readers, struggling readers, and English language learners.  As students explore the world of Jamma, they will find embedded learning about different kinds of plants and animals along with incredible National Geographic images.  Animal Jam is a nice environment to let your young students practice what they are learning about online safety and netiquette.  As students explore Jamma, they will learn about links, navigation with mouse and arrow keys, and learn fun facts in the process.

Every primary curriculum that I have seen carves out time for students to learn about plants and animals.  Animal Jam is a fun place for them to discover this learning within the virtual world.  Send your students on expeditions and adventures to find these learning opportunities.  As they play in Animal Jam, students can keep an observation journal where they record the plants and animals they are discovering like a scientist would.  Ask your students how many of the plants and animals they can find in real life around their homes.    If you are learning about ecosystems and environments, ask students to count and name the different ecosystems they can spot in Animal Jam.  This site is ideal for the computer lab setting, make sure to at least begin the game in the computer lab where each student has a computer.  After the kids are signed up and familiar with the world, it could become a center activity for your classroom computers throughout the year.

Tips: Right now Animal Jam is in Beta.  The world is free to join and play in but premium accounts are also available to students.

Please leave a comment and share how you are using Animal Jam in your classroom.

Stories of Learning: Antarctica Inquiry Unit and the Power of Twitter

In addition to iLearn Technology, I keep two other blogs (about to add another): Dreams of Education and Stories of LearningStories of Learning isn’t really my blog, it’s your blog.  It is a place to share what is working in education.  I don’t plan to post my original work often. It is a place to collect and gather guest posts and re-posts of what you are doing every day in the classroom that transforms learning.  The most recent post is a must see, it is from edublogger alliance member Henrietta Miller and is a re-post of a post that she wrote for her excellent blog, Classroom Chronicles.  This story of learning is about an inquiry unit that Henrietta did with her students about Antarctica, as you will read, the learning stretches far beyond your typical unit on Antarctica thanks to the Power of Twitter.

If you have a story of learning you would like to share as a guest post or as a re-post, let me know about it via my contact form here.

Meet Me at Midnight


What it is: As I said yesterday, the Smithsonian is a wealth of outstanding online activities and interactives.  Meet Me at Midnight is an interactive adventure/comic book that takes place in the Smithsonian Art Museum.  Through this fun mystery adventure, students are introduced to American art and Artists from the Smithsonian collection.  Students are taken on adventures as they explore each item in the Root Monster’s treasure chest.  The coyote teaches about sculpture, the headless horseman about landscape, and the ballerina about light.  As students go through the adventures they will pick up art terminology.  Each story takes place in five galleries: media, technique, design, purpose, and culture.   Students will play art games and puzzles to find clues about where the artwork in the treasure chest should be returned to.

How to integrate Meet Me at Midnight into the classroom: Meet Me at Midnight is a fantastic interactive game for third to fifth grade students.  The reading throughout the interactive is appropriate for 8-11 year old readers.  To me, Meet Me at Midnight feels like a fun graphic novel/comic book adventure that students can interact in.  The interactive takes time to get all the way through, once students get to certain points in the interactive, they can stop and get a code that they can plug in the next time they visit the site.  They will pick up right where they left off.   Meet Me at Midnight is a good way to pique students interest in art.  There is a lot of good learning embedded in the games and puzzles.  Because there is so much reading on this site, it would make a good reading center/thinking activity on classroom computers.  Meet Me at Midnight is really best played individually in a computer lab setting, but I think students would also enjoy playing together in a whole class setting using a projector-connected computer or interactive whiteboard.

If your class takes a field trip to your local art museum, this site is a must visit prior to the field trip.  It will give students common language about what they see at the museum and students can complete the accompanying Kids Activity guide.  If a field trip to the art museum is out of the question, use this site as part of a virtual field trip experience for your students.

Tips: Are you taking your family on a trip to the art museum this summer; start your art adventure by visiting Meet Me at Midnight!

Please leave a comment and share how you are using Meet Me at Midnight in your classroom.

A Walk in the Forest

What it is: The Smithsonian site is a wealth of outstanding activities and interactives.  In the Walk in the Forest interactives, students are guided through a virtual forest where they do field research using the same scientific methods and tools that Smithsonian scientists use to monitor forest biodiversity.  Students can act as dirt detectives, predicting which trees will thrive in each type of soil; learn about forest layers and the plants and animals that take up residence in each; identify a tree; observe seasonal changes; map the forest; and use amphibians as an indicator of the forest.  Each of the interactives has the option of narration (audio) or non-narrated (students read through the interactive).

How to integrate A Walk in the Forest into the classroom: The interactive activities on A Walk in the Forest are very well made.  They will have your students working and thinking like a scientist.  The activities are meant to be completed by individual students, but if you don’t have access to a computer lab, they would also be excellent as a center on classroom computers or on the interactive whiteboard or projector connected computer.  For whole class participation, send a team of scientists (your students) into the forest to investigate and collect data.   Give each student a job to do on the forest adventure.  For the students not at the board, create a field guide that they can fill out while they observe.   As an extension activity, students can create an Animoto or Prezi about what they learned in the forest.  They could also create a comic book style field guide about walking through a forest.

A Walk in the Forest is well suited to all elementary students.  Independent readers can complete the activities without narration while emerging or struggling readers could have the interactive narrated.

Every year, we have an outdoor education program for our 5th graders.  They spend a week in the mountains, in a forest, learning outside.  If you do something similar, A Walk in the Forest is a great preparation activity for students.  They can learn about the processes of collecting and analyzing data virtually before they do it in real life.

Tips: If you and your family are visiting national parks this summer, these are fun activities to do before hand that will transform your kids into scientists when they are exploring outdoors.

Please leave a comment and share how you are using A Walk in the Forest in your classroom.

The Road to the Capitol

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What it is: The Road to the Capitol has to be one of the coolest sites I have seen to help kids understand government and the campaign and election process.  Students are immediately greeted by a newspaper headline “Congressman Retires: who will represent the US on Capitol Hill?”.  Students are then taken to a TV ad of one of the candidates running for congress, Roberta Glass.  Roberta thinks that kids have too much freedom and should be banned from freely accessing media like movies, TV, video games, and the computer.  Students are offered the opportunity to run against Roberta Glass in the election.  Students must register as a candidate in the election and are then introduced to their campaign manager.  Students make 5 campaign stops in their local congressional district.  At each stop, it is their job to help citizens understand the importance of protecting freedom.  Students can stop at campaign headquarters at any time to get briefed for each campaign event.  At the Campaign Headquarters, students click on important topics to get briefed on such as: Justice and Equality, Rights to Privacy, Freedom of Assembly, Freedom of Expression, and Freedom of Religion.  When students choose a topic, they are taken to subtopics that lead them to rich resources where they can delve deeper into the topic and learning.  Along the campaign trail, students have to make their own commercial, give a speech, talk to students about the freedom of expression, answer questions in a press conference, and debate Roberta Glass head to head.  I can’t stress enough what an awesome interactive site this is.  Every webquest should involve kids in the story and process the way this one does!

How to integrate The Road to the Capitol into the classroom: This is an incredible self-guided learning experience.  Students will learn about our democratic system in depth by completing this activity.  The Road to the Capitol is really best experienced by individual students in a computer lab setting where they have plenty of time to research and complete each stop along the campaign trail.  If you don’t have access to a computer lab, the activity could be completed as a whole class using an interactive whiteboard or projector connected computer.  To make The Road to the Capitol a more in-depth project, have students take campaign notes along the way in a word processing program.  They can later sum up what they learned and recorded in their notes by copying the notes and pasting them into a word cloud program like Wordle.  Students could create short campaign commercials based on the commercial they created in the game.  These can be recorded with PhotoBooth on a Mac or with a video camera.  Students could also create a campaign poster using a word processing or publishing program.

At the beginning of this interactive, you will see the campaign commercial of Roberta Glass.  The commercial talks about taking away kids freedoms, I imagine that some passionate discussion about the commercial could follow.

Tips: Really, go check out this website.  You won’t be disappointed!  Press the “Stop” button on the game to get the teacher/parent pdf guide.

Please leave a comment and share how you are using The Road to the Capitol in your classroom.

Heifer International: Game for Change

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What it is: Heifer International works with communities to end hunger, poverty, and care for the earth.  Heifer International does not give hand-outs, they offer hand ups.  Transforming lives of hunger and poverty, into sustained lives of hope.  Using gifts of livestock and training, Heifer International helps families improve nutrition and generate sustainable income.  I have written about a program that Heifer International has before, called Read to Feed.  I highly recommend that you take a look at the Read to Feed program if you haven’t seen it before.  Heifer International has partnered with BeaconFire and ForgeFX to create an interactive 3D game that teaches students about hunger and poverty in a virtual world.  Through Heifer International: Game for Change, students will learn about real world conditions of poverty and how communities can create sustainable solutions.  Through game play, students will learn about sustainable options for help.  In the game, students take on the role of a 12 year old Nepalese girl in a village that struggles with poverty and hunger.  There are four tasks/missions that students must complete in the current (beta) version of the game.  Each task offers an activity that teaches a core principle.  One example is a task where students learn about deforestation that makes it more difficult to collect firewood used to cook dinner.  The lessons in the game mirror real-life happenings in Nepal with Heifer International’s partners.  The game is currently in Beta version and the creators are asking for suggestions here.  

How to integrate Heifer International: Game for Change into the classroom: Heifer International: Game for Change is an excellent way to offer your students global education, awareness, and encourage them to action.  Students will learn important lessons about issues like poverty and environmental degradation in a real, hands on, manner.  Start out with a geography lesson, encouraging students to find Nepal on a map or globe.  Use Google Earth or Scribble Maps to put a place marker on Nepal and a place marker where they live.  Talk with students about issues of poverty and hunger, exploring the Heifer International site for students where they can watch videos, do experiments, and play games.  Next, allow your students to step into the story by taking the role of a Nepalese girl living in an impoverished village.  Students should work to complete all 4 tasks in the game and keep a journal (online or off) of their thoughts as they complete the game.  Was it hard to find food, wood, water?  There are a lot of lessons packed in here, from geography and social studies, to reading and following directions and character education.

As an extension activity, students could create VoiceThreads or Animoto videos about Heifer International.  Tie in the Read to Feed program so that your students can get hands on with Heifer International.  Use their completed VoiceThreads or Animoto videos as “advertisements” for the Read to Feed program.

If your students are anything like mine, they will have definite opinions about the game.  Why not take advantage of that, and have them offer suggestions and praise that can be used by the creators?  Have students craft their ideas and send them here.

Tips: If you haven’t signed up for the Read to Feed program, it is an outstanding program.  It includes free DVD, leaders guide, poster, storybook (Beatrice’s Goat), brochures, bookmarks, student rewards, and standard based curriculum.  Get your students excited about reading and involved in their global community, it is never too early to get your students thinking about others!

Please leave a comment and share how you are using Heifer International: Game for Change in your classroom.