“Facebook” profile pages for literary characters

Today I worked with a mixed seventh and eighth grade class who is reading To Kill a Mockingbird.  The teacher was looking for ways for the students to explore the characters more in-depth and think about how authors develop characters.  I thought having the students create a fake “Facebook” profile page would be a great way to accomplish all of those learning goals. As one of the students said, “It is totally fun!”.    The challenge with this particular classroom is that we are working within a mixed platform environment.  There are PC’s and Macs of all different operating systems and ages.  The one common we have going for us is an Internet connection.

Each student created an information page about one of the characters from To Kill a Mockingbird that looked just like a Facebook information page.  This gave them the opportunity to think  about characteristics, interests, activities, quotes, and some creative license to flesh out the details.  I knew about My Fake Wall, but because of the HEAVY advertising, and request for an email address I wasn’t convinced it was the best place for students to create a character profile.  For the record I like the site a lot and the results are impressive but all of the advertisements are obnoxious and I wasn’t convinced it wouldn’t get hung up by a filter.  I needed a plan B.  I ended up creating a Facebook information page template using Pages.  The problem: not all of the students had Pages to use the template (that mixed environment thing).  So, I got creative and settled on exporting the Pages document as a PDF and uploading it to Crocodoc for students.  I uploaded it once for each student (so each would have a unique URL to edit).  It worked great! Students used Crocodoc to annotate over the template and then could download the finished pdf it to their computers.  Some students chose to find an online picture that they could use for the profile picture, other students created their own avatar type pictures of the character using the drawing tools in Crocodoc (they turned out great…such little artists).

When the students were finished, they headed over to see if they could get My Fake Wall to work.  Miracle of miracles it wasn’t blocked (I was surprised!).  My Fake Wall has the students create the profile page of a character where they can create posts and discussions between characters.  They used the information page they created as a starting place and created a conversation between several characters.  It was a big hit except they were disappointed that it didn’t actually work like Facebook. They were wanting to each create their character and actually interact as the character.  If they were older I would have considered letting them use Facebook this way.

The students really enjoyed thinking about characters this way and as we were wrapping up for the day they asked, “could we go on here and create some of these for historical characters?”  One wanted to take on Hitler and another Columbus.  I always consider a lesson successful when students aren’t ready to stop the learning…this one was a success!

If you are interested in using the template I created, you can do so by first downloading the original from Facebook Template.  Next, upload the pdf template to your own Crocodoc page.  You will need to do this for each student or they will all be collaboratively working on the same document.  Give students their unique URL, and they are off.  If you don’t have access to computers but would still like to use my template, feel free to print it out and have students work on it the old school way.

MinyanLand: A virtual world for economics and finance

What it is: I love virtual worlds that go beyond just play and incorporate learning opportunities.  MinyanLand is a virtual world where students get to play games and make friends while they learn about earning, saving, spending and giving.  Best of all, it is free to use!  Students begin their time in MinyanLand with $50,000 in MinyanMoney and a condo.  They can visit the ATM in the MinyanLand bank to invest their money.  Each time students visit, they can check to see if their balance has gone up or down.  Students can earn more MinyanMoney by playing fun games, or doing real life chores or classroom jobs to collect a virtual allowance.   Students can  use their MinyanMoney to buy things for their home, add rooms, and move into a new neighborhood.

MinyanLand has it’s own newspaper called the MinyanLand Journal, it will keep students up-to-date with what is new every day.  Students can play games where they practice their math skills and test their knowledge about money.  Games include a Lemonade Stand, Guitar Mayhem, Paper Route, Concentration, Balloon Quiz, Fill in the Face, Fill in the Name, Catch the Money, Word Search, Money Sorter, Cluedoku, Boo Blvd., Where Did You Get That Money?, and Quiz Boxes.  Students will need to keep their virtual character healthy by fueling up at Ollie’s Diner.

The characters in MinyanLand are fun and varied, there is Hoofy the Bull, president of the bank; Boo the Bear, a retired dot-com millionaire; Daisy the cow, executive producer of MinyanLand’s TV station; Cassidy the Bear, a school teacher; Sammy the Snake, an administrator in City Hall; and Snapper the Turtle, the go-to guy in town.

MinyanLand is a fun way for students to learn about and interact with economic and financial concepts.  The economic system in MinyanLand can even take advantage of real-life pricing of general goods and services.  Students are encouraged to charitably give within MinyanLand.  The idea is to offer every child the opportunity and platform to be financially literate.   MinyanLand is ideal for students in 3rd-5th grade but younger students would enjoy it as well.

How to integrate MinyanLand into the classroom: MinyanLand is such a fun way to work toward financial literacy in the classroom.  It offers students a virtual economy where they can practice real-world skills of buying, earning, investing, and giving.  I love the way that MinyanLand ties the real world to the virtual by allowing students to earn virtual MinyanMoney for real chores and jobs.

Registering is free and easy enough for young students to register themselves.  A parent or teacher email address is optional for registration.  If students include a parent or teacher email address, they can earn MinyanMoney for chores or jobs that you assign.

MinyanLand is one of those sites that would be great as a year-long project.  Students can visit MinyanLand throughout the year in the classroom (and at home) to learn about money, investing, spending, earning, and the economy.  It is a natural fit in the math classroom where students are already working with money and numbers.  MinyanLand would be best in a lab setting where each student has access to a computer.  If you don’t have a lab for students, use classroom computers as a learning center.  Students can visit the center throughout the week to interact in MinyanLand.

Tips: Even if you don’t want to use the virtual money in class, consider letting parents know about the opportunity to tie household chores to learning.  Students can play in class and earn virtual money at home.

Please leave a comment and share how you are using MinyanLand in your classroom!

Spent: Social Justice Simulation

What it is: I learned about Spent from my friend @ianchia last week on Twitter. Spent is a collaboration between McKinney and Urban Ministries of Durham to show students how the decisions they make affect their lives.  The Urban Ministries of Durham serves over 6,000 people every year.  Students have the opportunity to accept the Spent simulation and challenge to see if they can make it through a month of living expenses.  They have just lost their job, their savings are gone, they have lost their house, and they are down to their last thousand dollars.  Students must find a job, make decisions about housing, food, emergencies, and more as they try to survive one month on minimum wage.

How to integrate Spent into the classroom: Spent is a social justice game simulation that helps students understand the tough circumstances that so many face that have caused them to be homeless and in need of outside assistance.  The game uses scenarios that are true to life and shows students how each decision that they make has consequences.  Spent would be a great game for students to play in an economics or social studies class.  Students can play the game individually and come together at the end of the game to discuss how the decisions they made affected their ultimate outcome.  Which students made it to the end of the month and which failed?  What decision(s) led to that outcome?  If you don’t have the ability for students to play the game individually, play as a class using an interactive whiteboard or projector-connected computer.  Make decisions together as a class weighing the pros and cons of each decision as you go.

Extend this online game by moving to a place of action.  What can your students do to help those in need?  Can they hold a school fundraiser to donate to the Urban Ministries of Durham? Can they create compelling call to action videos and post them to YouTube?  Let your students be creative and come up with their own solutions for making an impact.

Tips: There are some great ethical scenarios in the simulation that should spark some interesting discussion and debate among students.

Please leave a comment and share how you are using Spent in your classroom!

World Spelling Day

What it is: World Spelling Day is brought to you by the same folks who hold World Math Day. This year (2011) World Spelling Day is taking place on March 3.  Don’t wait, sign your kids up now and they can start practicing!  World Spelling Day is a world-wide competition between students where they engage in live games of spelling.  Each game lasts for 60 seconds and students can play up to 100 games to earn points for their personal tally.  Students can play more than 100 games during the event but only 100 count toward the Spellometer.  Students who answer the most correct question will appear in the World Spelling Day Hall of Fame.  World Spelling Day has 5 levels to play and 20 games at each level.   Just like World Math Day school age students (4-18 years old), individual children, and homeschoolers can register and participate. Register as many or as few students as you want (for free!).  Even better, if you already registered for World Math Day, your login credentials will work on the World Spelling Day website!

How to integrate World Spelling Day into the classroom: It couldn’t be easier to get your students involved, just sign them up by registering, pass out usernames and passwords and away you go.  Students can play in a computer lab setting (they like to try to login at exactly the same time so they can play against each other in games) or on classroom computers in 60 second rotations.  The 60 second time limit on games makes it easy to pass all of your students through a World Spelling Day center on classroom computers.  In addition, students can take their login information home with them to play at home.  World Spelling Day takes place every March, now that you know it is coming, plan to make it an Olympic type event in your classroom.  I have been known to hold opening ceremonies in my classroom prior to the event.

Since your students are competing against students from around the world, why not use the competition to practice using a map and identifying countries?  Since I had a Promethean board, I did this digitally with a Google Map.  Each time a student competed against a country, they would come up to the board and put a “pin” in the map.  Don’t have an interactive whiteboard? The paper map and actual pins are just as fun!

Tips: There is a free World Spelling Day app for the iPad, you can get it here.

Please leave a comment and share how you are using World Spelling Day in your classroom!

World Math Day 2011

What it is: It is March 1st which means that World Math Day is here!!  The official competition runs for 48 hours, as long as it is March 1st somewhere in the world. World Math Day is a live worldwide math competition for students.  Students login to the World Math Day site and compete against each other in real time to see which country can answer the most mental arithmetic problems the fastest. Each game lasts 60 seconds and students can play up to 100 games. Students who answer the most math problems correctly get featured in the World Math Day hall of fame. There are 5 levels of mental arithmetic competition each with 20 games, there is a something for every student k-6.  My students look forward to World Math Day every year.  We hold competitions throughout the day in my lab and students play in their classrooms in a 60 second math center rotation.  Students ask (beg really) to play on World Math Day at home.  When is the last time you had students begging to practice mental arithmetic at home?  Registration is easy and quick, during registration, you will also be signed up to have your students participate in World Spelling Day which will be March 3 (2011).  Register as many or as few students as you would like (individuals and home school families are also welcome!)  This is such a fun day of friendly competition and it gives students the drive to practice, and get fast, at math fact and math fact recall.

How to integrate World Math Day into the classroom: It couldn’t be easier to get your students involved, just sign them up by registering, pass out usernames and passwords and away you go.  Students can play in a computer lab setting (they like to try to login at exactly the same time so they can play against each other in games) or on classroom computers in 60 second rotations.  The 60 second time limit on games makes it easy to pass all of your students through a World Math Day center on classroom computers.  In addition, students can take their login information home with them to play at home.  World Math Day takes place every March, now that you know it is coming, plan to make it an Olympic type event in your classroom.  I have been known to hold opening ceremonies in my classroom prior to the event.

Since your students are competing against students from around the world, why not use the competition to practice using a map and identifying countries?  Since I had a Promethean board, I did this digitally with a Google Map.  Each time a student competed against a country, they would come up to the board and put a “pin” in the map.  Don’t have an interactive whiteboard? The paper map and actual pins are just as fun!

Tips: Don’t forget to check back for World Spelling Day- a new competition!

Please leave a comment and share how you are using World Math Day in your classroom!


Draw That Habitat

What it is: I am a fan of everything PBS does, recently I ran across this gem while looking for some activities that help students learn about habitats.  Draw that Habitat is SO much more engaging than most of the “match the animal to the correct habitat” lower level thinking “games” (if you can call them that) that are out there.  In Draw that Habitat, students are introduced to imaginary animals.  They are briefed on the animal and its needs and are then given drawing tools to create a habitat.  Each month a new imaginary animal is introduced. This month’s challenge is an animal called a Flarch.  During the activity students learn that a habitat is a place that an animal lives where they get food and water, find shelter, search for a mate, and raise babies.  Students are asked to think about how and where the imaginary animal gets food and water, where it keeps safe from weather and other animals, etc.  What I love about this activity is that it calls on student’s creativity and imaginations.  They are asked to come up with a solution for an imaginary animal and in the process learn about habitats, camouflage, and adaptation.  When students are finished with their habitat, they can share it with other students and view and rate the habitats that others have created.

How to integrate Draw That Habitat into the classroom: Draw that Habitat is a great little activity for primary students who are learning about habitats, camouflage, and adaptations. It is probably best to use Draw that Habitat after students have a general understanding of what a habitat is.  This is a place where they can solidify that understanding and expand on what they have learned by creating something new.  I like the abstract nature of the activity, they aren’t creating a habitat for a known, real animal; instead, students are coming up with new solutions based on some key information they are given.  This gives students a chance to think critically, problem solve, and use some creativity and imagination.

In a one to one setting where each student has access to a computer, each student can create a habitat for the month’s challenge.  When students are finished, have a class parade, where students walk through and view the different solutions that classmates came up with.  Students can explain why they made the choices they did and see what other solutions might work.

In a one or two computer classroom, students can visit Draw that Habitat as a learning center in small groups.  Students at the learning center can each contribute to the habitat.

If you don’t have access to computers for students to visit, create a class habitat using an interactive whiteboard or projector-connected computers.  Each student in the class can add to the habitat and describe how their contribution is important for the animal who lives in the habitat.

As an extension activity, students can write a story about the imaginary animal and its habitat.

This site is intended for younger students (early elementary), but don’t discount it’s usefulness in upper-grades.  I find that when drawing-coloring are involved, students of all ages get excited about it- I have had 6th graders jump on this site and have a great time creating a habitat (they were jealous the younger kids got to do the activity and they didn’t- reminding me once again that kids like opportunities to play and be creative!).

Tips: Students can save the habitat they create offline as a .jpg file.  Click the “save” button to download.

Please leave a comment and share how you are using Draw that Habitat in your classroom!

Rocks and Weathering Animation

What it is: Every year our third grade students do a unit on Rocks and Minerals so I am always on the lookout for fun ways for students to learn and engage. Bitesize from BBC is full of brilliant games and interactives for kids, I use them often but hadn’t run across this one before.  The Rocks and Weathering interactive really is fantastic.  The video is animated and asks for students participation throughout. It does a wonderful job of breaking down, what can be complex concepts, into manageable, well illustrated parts.   The video has some nice features that make it accessible to every student including the ability to turn subtitles on or off and sound on or off.  I like the way the animation prompts students to ask questions and to discover answers through “hands-on” models that may not be possible in real life (for example compressing over a long period of time to create sedimentary rock).  The understanding that students gain about the different types of rocks is the best I have seen in any of the rocks/minerals materials I have found.

How to integrate Rocks and Weathering Animation into the classroom: The Rocks and Weathering Animation from BBC is a fantastic introduction to any elementary Rocks and Minerals unit.  The interactive nature of the animation makes it perfect for whole class viewing with an interactive whiteboard or projector-connected computer.  Pause the animation throughout to further discuss and inquire throughout the animation as a class.  Invite students up to the board or computer for the interactive bits as the rocks and minerals “expert”.  The animation would also be great as a center activity on classroom computers.  Students could visit the computers to view and interact with the animation in small groups while other students read, complete experiments, or other research.  Students can also visit the site individually in a lab setting.  If students view the animation individually, be sure to give them time to discuss what they learn and ask additional questions that they had with other students.  This type of reflection has been SO beneficial in my experience.  I always let students keep a notepad application or physical notepad handy to jot down questions and thoughts they have as they view videos like this one.

As an extension activity, have your students blog, create a stop-motion film about rocks and weathering, or create an interactive presentation with Prezi or Glogster.

Tips: Students can view and re-view the animation at their own pace using the pause, back and forward buttons.

Please leave a comment and share how you are using Rocks and Weathering Animation in your classroom!

We Choose the Moon

What it is: This site has been around for a few years, I am constantly using it with students and assumed (wrongly) that I had shared it on iLearn Technology.  I think sometimes I use a site so often that I think that it is common knowledge or that I have already posted about it.  I’m redeeming myself today and sharing the truly INCREDIBLE site, We Choose the Moon.  The site drops students right into history where they get to witness, and take part in the Apollo 11 launch and mission.  Time travel might not exist yet, but I’m telling you, this site is the next best thing.  Students actually hear all of the chatter from Mission Control, control the launch, view all 11 stages of the mission, read mission transmission, and follow the mission  in “real-time”.  I cannot say enough about how truly awesome this experience is for students.  At each stage, students can explore more in-depth by looking through actual pictures from the mission, videos (including JFK’s We Choose the Moon speech), and a “map” of the stages Apollo 11 took to get to the moon.  I wasn’t alive to witness this piece of history first hand, but I can tell you that this interactive gives me goosebumps, makes me appreciate the giant leap that our country took, and makes me swell with pride. Not something a textbook can deliver.

How to integrate We Choose the Moon into the classroom: We Choose the Moon plops students right in the middle of the action.  Students can experience this solo in a one-to-one computer lab setting where each has access to their own computer.  Students can explore at their own pace and “rabbit trail” for more information as needed.  My favorite use of this site is as a whole class using a projector-connected computer or interactive whiteboard.  The site has such a sense of nostalgia and it gives the opportunity to remember how the nation stopped and focused on the monumental moment in time.  Children everywhere were riveted to their TV sets watching men being launched into space to travel to the moon. Students born after the era of the space race have a hard time recognizing just what an event this was.  Viewing the site as a class gives students the opportunity to discuss the fashion, technology, and viewpoints of the day.  It gives students the opportunity to “witness” history first hand as if they have traveled back in time.  Take time to look through the photos, watch the videos, and reflect with students.  Turn the interactive into a creative writing opportunity where students choose a view-point (of JFK, a child, an astronaut, someone in mission control, etc.) and write about their reflections and thoughts as they witness and are a part of this history.

Don’t be afraid to let your students “rabbit trail”, click here to see where students I worked with took the learning.

If you have students who are still crazy for more “moon” experience, check out Google Moon and NASA’s Moon virtual tour.  I cannot get over how amazing technology is!  Do you ever just stop and marvel at what we have at our finger tips? Wow.

Tips: Do you have parents or teachers who fail to see the brilliance of technology in the classroom?  I defy any parent or educator to experience a site like this and not have their minds changed.  This is one of those sites that upon stumbling on, I immediately sent to my dad.  He LOVED it.

Please leave a comment and share how you are using We Choose the Moon in your classroom

YouTube saves the day: Busting Conspiracy Theories

As  you may remember, I am currently working to bring a school from zero technology integration to full technology integration in a one to one laptop setting.  I am working alongside a WONDERFUL teacher who is eager to learn with her students.  The school initially asked me if I would just teach this group of middle school students technology as a separate subject.  I explained why I would rather work alongside the teacher so that both students and teacher could learn technology together and we could integrate it into the learning that was already happening in the classroom.  They agreed and I am now working with the teacher to weave technology into the learning that is already happening in the classroom.  On Fridays, I model how to use technology within the learning they are doing.  Today the learning focus was astronomy.  I had the students start out in Capzles where they are building an interactive timeline of the astronomy events that they are learning. Each time they learn about a new discovery, historical figure, or space mission, they add images, reflections, and information to their timeline.  I have to say, the Capzles interface is turning out to be the perfect place for them to collect all of their learning and creations in one place!

Throughout the week, students are keeping a night sky observation journal on Capzles.  Not only are they studying about historical figures who made astronomical discoveries, they are adding their own discoveries to the timeline.  Capzles lets students add blog posts right within the timeline.  Students are taking pictures, and writing about their observations, reflections, and questions as a nightly blog post.  In addition to adding their pictures to Capzles, students will also be uploading their photos to Planet FOSS where they have the opportunity to view other students night sky observations and add their own.

Today I taught the students how to add a YouTube video to their timeline.  I have to admit, this isn’t the one-step process I would hope for (either the ability to use the YouTube embed code or just copy/paste the link to embed).  Students first searched for videos about the moon using NeoK12.  Then they click on the YouTube link within the video so that they can view the video in YouTube. In front of the YouTube URL the students typed “kick” so that they could download the video to their computers.  From here, they can upload the video to their Capzles.  You can view my step-by-step instructions for that process here. Even though it isn’t a simple one-step process, it still isn’t difficult and it gave students the opportunity to practice downloading and uploading files- bonus tech skills that are built-in is always a good thing!

After students learned how to embed video, we headed over to the site We Choose the Moon.  If you haven’t seen this site, it is a MUST. It has been around for a few years and is absolutely incredible.  It drops students right into the Apollo 11 mission and gives them the chance to “re-live” that experience.  The students were totally engaged and excited to look through the pictures, video, comment on the fashion of the day, how much technology has changed, etc.  The dialogue as they explored and completed the interactive was incredible.  This interactive let students travel back in time and made them feel as if they were witnessing history first hand. Incredible.  Reading a text-account just can’t do an event like this justice.  During the interactive one of the students casually mentioned that he didn’t believe that we had ever really been to the moon, he thought it was a conspiracy theory and started pulling up websites supporting his claim.  This led to a lively class debate.

I remembered seeing a Myth Busters episode where they busted those moon landing conspiracy theories.  I pulled up the YouTube video on my iPad for students and we watched as the Myth Busters busted each one of the conspiracies that the boy had found online support for.  It was an AWESOME learning experience for all of the students as they learned about perspective, atmosphere, vacuums, and light.

You know what I love about technology?  It spurs and enables learning experiences.  Without technology in that classroom today, the conspiracy theory student might have mentioned the theories he had heard. Kids would have chuckled and rolled their eyes and that would have been the end of it.  Because we had access to technology, the conspiracy theorist was immediately able to pull up evidence to support his claim.  He even had some students who were initially rolling their eyes believing that the theories might be true.  Other students immediately jumped in to support the opposing view, that Americans had indeed landed on the moon.  This is authentic learning at its best.  Students practiced searching, taking a position, forming a persuasive argument, debating, and going through the scientific process of hypothesis, experimentation, and conclusion.  None of this was in our learning plans for the day… it was SO much better than anything I could have planned. We were able to immediately pull up a Myth Busters episode on YouTube (yet another example of why filtering policies need to be re-thought!).  The class ended with students making plans to re-create some of the Myth Buster experiments so that they could see the outcomes first hand.

Today reminded me of why I am passionate about technology in education. It also reminded me of why I love learning.

Best quote of the day from a student: “This is cool, I thought we would just learn about technology, I didn’t know we were actually going to get to use it.”

What a novel thought, using technology as a tool to learn.

17 Ways to Meet Individual Learning Needs in the Math Classroom

Cross-post of an article I wrote for The Apple, you can read the original article here.

For those of you who aren’t familiar with it, The Apple is a social network for educators that is also a great resource for inspiration, lesson ideas, educational news, videos, and job postings.

Kelly Tenkely | TheApple.com

Differentiating instruction can be challenging. Student’s educational strengths and weaknesses can be widely varied, making it a difficult task to meet each student’s needs in any given lesson. Math is one such subject area where student skill levels can be very different. Some students have their basic math facts so well mastered that completing more complex tasks isn’t hindered. Other students have a logical mathematical mind and math just seems to click for them. Then there are the students who really struggle with math facts; they just can’t seem to get them down. Every other area of math feels painful because they don’t have the building blocks mastered. Still other students have no trouble solving equations but when a story problem is introduced, they are stopped dead in their tracks.

For most students, math takes a lot of practice. Unfortunately, the students who need the most practice are the most reluctant to do so because they haven’t been successful in the past. Many of these students have convinced themselves, through negative self-talk, that “I’m just not good at math.” What is a teacher to do with such a mix of skill and comfort levels in the math classroom? Technology can be a great equalizer in the classroom. It provides struggling students with extra support and attention at exactly their skill level, and makes it possible for the student to pace their own learning. Students who have mastered the basics and need to be challenged, can attend to tasks that require them to think in new ways using the skills they already have. The Internet abounds with outstanding free math resources that can be used to encourage struggling students and challenge students who are excelling in math. These websites can be used as a center in the math classroom that is limited to a few computers, for individual learning and practice in the computer lab (1 to 1 setting), or used with the whole class and an interactive whiteboard or projector. The sites are well designed to meet the various learning needs in your classroom, and motivating enough to keep all of your students engaged in learning and practice.

Offline Math Practice:

1. If you are lacking student computers for math practice, consider visiting iPlay Math Games. http://iplaymathgames.com has a collection of printable math games for students in kindergarten through twelfth grade. The games are easily searched by grade or skill level. These math games can be played using common items like dice, cards, and other manipulatives. The games have been created to build skills such as addition, subtraction, multiplication, division, fractions, decimals, percents, algebra, long division, measurement, graphing, exponents, problem solving, puzzles, geometry, probability, logic, reasoning, numeration, patterns, and counting. Search for games that will meet your different learning needs. Next, group students together to play the games. Grouping students with similar learning needs helps students practice the math skill with others who are in need of the same practice. Create a math learning center where students can easily access the games and manipulatives needed for the games. Hold a math mania day once a week where students can practice the skills they have been learning in math class by playing these fun games.

2. 3D Vinci (http://www.3dvinci.net/ccp0-display/freestuff.html) has downloadable pdf lesson plans to teach math concepts using Google’s Sketchup. The site also has an impressive collection of printable puzzles and mosaics for students in kindergarten through twelfth grade to solve. This site helps bring 3-D concepts to life in a way that textbooks can’t. 3D Vinci also has a YouTube channel where students can watch several ModelMetricks projects.

Math Fact Practice:

Nothing is more motivating than a little friendly competition. Several sites offer competition that helps students practice their math facts, some are seasonal competitions, while others are available year-round. These sites make it a breeze to differentiate math practice. Each student can play games at their own ability level. This keeps the lower math students engaged and feeling successful in their math skills while the higher level students are challenged.

3. Math Mania and World Math Day– Vmath Live hosts these online competitions each year for students around the world to compete in. Math Mania (http://www.voyagerlearning.com/mathmania.do) is a back to school challenge where students compete against other students in real time using the Vmath Live math program. Students face off with other students from around the world while practicing their math facts. As students answer questions, they can see, in real time, how other students from around the world are doing answering the same questions at the same time. The goal is to answer all of the questions as quickly as possible (correctly) and finish before the other students. The live competition is highly motivating and has students asking, “can I play this at home?” World Math Day (http://worldmathday.com/) is a competition that is held each year in March. Just like Math Mania, World Math Day is a competition between students from around the world. Each math fact game lasts for 60 seconds and improves student’s mental math. The World Math Day competition is for students in kindergarten through twelfth grade. Visit both competition sites for more details about the competition and dates.

4. Make 5 (http://www.fi.uu.nl/toepassingen/00091/toepassing_wisweb.en.html) Make 5 is a fun way for students to practice addition, subtraction or multiplication. Students can play this game individually or against another student. This game provides a great platform for students to practice math facts and to start recognizing relationships between numbers. Students are given a target number and a goal to choose an equation on the grid that equals that target number. There are multiple correct answers on the grid. The goal of the game is to get 5 answers in a row on the grid (like Tic-tac-toe or connect 4). If you don’t have access to classroom computers to play this game, split your class into two groups and play with the whole class with an interactive whiteboard or projector. Each student should be given the chance to represent their team and match an equation with a target number. Give teams 30 seconds to plan their move before sending up the representative.

5. Arcademic Skill Builders (http://www.arcademicskillbuilders.com/) is a collection of fun arcade-like games that help students practice their math facts. Students can play games for addition, subtraction, multiplication, division, fraction, and ratios. The games are research based and standard aligned. It blends the fun of arcade games and key math skills into fun online games that engage, motivate, and teach students. All games have the option of single or multi-player mode.

6. Tut Pup (http://tutpup.com) is a free math fact practice website. Students are matched up with other students from around the world where they play fact games and compete in real time. This site does not collect personal information about students and there are several games to choose from, each with multiple levels. Students can practice addition, subtraction, multiplication, division, algebra, and a mixture of those skills.

7. Free Rice (http://freerice.com) is an amazing website that helps students practice math facts, it has the added bonus of donating rice for every correct answer. Students can choose to practice basic math facts or multiplication. For each answer that is correct, grains of rice are donated to hungry people around the world. Add some additional math practice by figuring out how many grains of rice are needed to create a bowl of rice, and keep tally of how many total grains that your students have earned.

Math Puzzles:

Math requires students to look at the world in different ways than they may be used to. It is about seeing relationships and patterns. Students may not be used to thinking in this way. Math puzzles can be a great way to help students start to think about relationship and pattern. This is a fun way to get your students in the math mind set. Your reluctant math students won’t realize that they are practicing math skills as they complete these puzzles.

8. Tangram House (http://games.ztor.com/tang/) This Chinese puzzle challenges students to create a shape using only 7 tans (shapes) to complete a puzzle. The tans can be rotated, flipped, and dragged into place. Tangram House can be used as a math center on classroom computers, completed individually in the computer lab setting, or used as a whole class activity with an interactive whiteboard. To play as a whole class activity, split students into teams that will take turns at the board forming the tangrams. Students who are not at the board can help their teammate using good directions and clues for the student working on the puzzle. This is a great way for students to practice giving and receiving quality instructions and descriptions.

Better Than a Text Book:

Math textbooks can be very dry and hard for students to read for understanding. So much of math involves relationships, patterns, and 3-D objects that a static textbook just can’t do justice to. Online supplements can give students a better understanding of relationship, pattern, and 3-D objects with video and animation.

9. Number Nut (http://www.numbernut.com/index.html) is an interactive math textbook, there are multiple pages for each math concept and each page is followed by two interactive practice areas. Topics on Number Nut include shapes, color, numbers, counting, addition, subtraction, multiplication, division, order of operations, date, time, fractions, decimals, percent values, estimation, rounding, ratios, and money math. The site is standard aligned and has an exceptional math glossary. Number nut is an excellent alternative to math textbooks because students get immediate feed back as they practice a skill they have just learned. With traditional math textbooks, a student doesn’t know if they understand a concept until they turn in their math worksheet or test and get it back a few days later full of red marks. Often they will not go back and re-practice unless they are required to. This site is ideal in a computer lab setting where each student can work at his or her own pace.

10. Learning Clip (http://www.learningclip.co.uk/index1.aspx) is a collection of interactive activities for primary math. Resources and activities include topics such as using and applying math, understanding numbers, number facts, calculating, understanding shape, measuring, and handling data. Each activity includes a brief description, a pdf of notes that accompany the activity, the age appropriateness, and a corresponding worksheet that can be printed out. When an activity is loaded, a video clip explaining the math concept plays. Each activity includes a game or interactive space for students to practice what they are learning. This site is ideal for struggling students, they can replay the video portion of the lesson as many times as they need to so that they understand the concept. The practice area is a great place for students to try what they have learned.

11. Harcourt Multimedia Math Glossary (http://www.harcourtschool.com/glossary/math2/index3.html) will help students in kindergarten through sixth grade understand math vocabulary. The glossary is easily searched by grade and alphabetic order. This glossary is not your typical textbook glossary, it doesn’t just define math terms, it actually shows them what it looks like. Each word and definition can be read aloud to students by clicking on the speaker icon next to the word.

12. Math TV (http://www.mathplayground.com/mathtv.html) is a series of video story problems for math. Each math problem comes with a step by step video solution, followup problems, an online calculator, and a sketch pad. Word problems include topics such as fractions, percentages, ratios, probability, geometry, averages, and algebra. Story problems are often a source of anxiety and frustration, these videos are perfect for visual, auditory, and kinesthetic learners. You can’t go wrong!

Real World Math Practice:

“When will I use this?” is a common phrase muttered in math classrooms around the country. As students advance in math and learn more complex skills and equations, they are often puzzled by how it relates to real life. Students want to know that what they are learning is relevant to their lives. Bringing real world math practice into the classroom helps students relate what they are learning with how it is applied in life.

13. The Stock Market Game (http://stockmarketgame.com/) gives students a chance to practice hands on real-world math. Each student gets the chance to invest a hypothetical $100,000 in an online portfolio. While playing the game, students learn economic and financial concepts that they will use the rest of their lives. The game is intended for students in fourth through twelfth grades.

14. Kids and Cookies (http://www.teacherlink.org/content/math/interactive/flash/kidsandcookies/kidcookie.php) is a flash game that teaches students about fractions in a real-world situation. Students choose characters to be their friends and then choose how many cookies they have. Students must evenly share their cookies with their friends and can use different cookie cutters to divide them up. This is a great introduction to how rational number fractions are used in life.

Interactive Math:

15. Illuminations Resources for Teaching Math (http://illuminations.nctm.org/Activities.aspx?grade=1&grade=2&grade=3&grade=4) is a treasure trove of activities for the math classroom. The site has more than 100 interactive math activities for teaching and practicing math in the kindergarten through twelfth grade classroom. The activities help students understand concepts that can be difficult by inviting them to interact with the concept. These activities are ideal for an interactive whiteboard but can also be a wonderful math center activity.

16. Math Arcade (http://www.funbrain.com/brain/MathBrain/MathBrain.html) is a website where students in first through eighth grades can practice math facts and math skills through fun interactive games and activities. Math Arcade plays like a board game, each space on the game board is another activity that must be completed before students can move on. Students receive a special password that they can write down to return to their saved game. There are 25 games at each grade level to play. Students can play games that build skills at the specific level they are at.

17. Math Playground (http://www.mathplayground.com/index.html) is packed full of games, videos, and puzzles all centered around math for elementary and middle school students. The games are interactive and a great place to practice the skills they are learning. Students get immediate feedback as they play the games and go through the activities. If they are correct, they can move on to the next game or problem. If they are incorrect, they will try again. The word problem section is divided up by grade level, ensuring that students are challenged at an appropriate level. The Math video section contains videos that introduce students to math concepts.

There are oodles of other ways to meet the needs of your individual learners in math, check out these posts for some more ideas!