HIP2B²: Science/Math edutainment magazine and videos

What it is: HIP2B² is an edutainment site that aims to show students that subjects that are generally labeled as “difficult” or “hard” can be fun and are important to our future success. HIP2B² is a website, digital magazine, and TV show that work to equip learners with vital life skills including analytical thinking, problem solving, and a curious mindset.  The goal is to encourage curiosity in science and math in everyday life.  The magazine is a high-quality quarterly publication that is free to view online, the magazine uses the Issuu platform for the digital viewing.  You can see an example of the digital HIP2B² embedded above. The TV show can be viewed online, powered by YouTube.

How to integrate HIP2B² into the classroom: The HIP2B² videos and digital magazine are a fantastic way to invigorate a sense of curiosity and discovery in your students.  The digital magazines are really well done, students will eagerly read through them.  Each of the digital magazines is focused on a science or math topic such as mysteries, senses, the environment, technology, origins, animals, safety, food, intelligence, and much more.  Students can view the digital magazines all the way back to June 2007.  Use the digital magazines as inspiration for science and math inquiry.  Students can read through the digital magazines on a classroom computer set up as a reading center, as a class using an interactive whiteboard or projector connected computer, or individually in a lab setting.   Do your students get silent reading time in class? Allow them to use the computers to read through the HIP2B² digital magazine.

In the video section, students can learn about “tricks” of science like invisibility cloaks and floating paperclips or more serious science like nanotechnology and extreme weather.  These videos can be used to introduce a topic or science/math concept or to illustrate a concept.

Are your students working on science and math that encourages analytical thinking, problem solving, and curiosity? Why not have them create their own HIP2B² inspired digital magazine.  Students can put together their own magazine using any word processing or publishing program and upload the finished product to Issuu to share with the world.

Tips: For those of you who don’t have access to YouTube in your building, you can still use these awesome videos in your classrooms with a little bit of pre-planning.  Download and save YouTube videos so that you can show them at school without accessing the YouTube site. UseKeepVidYouTube DownloaderHDKick YouTubeSaveVid, or Zamzar.  Some of these tools will even let you download at school if you know the YouTube url.  The downloaded video should have no trouble playing at school!

Please leave a comment and share how you are using HIP2B² in your classroom!

Science Animation Gallery

What it is: Sumanas, Inc has created a complete animation gallery for science.  Each animation comes with a written summary description, a narrated animation, a step-through tutorial (understanding the concept through a series of steps), and a quiz.  There are a variety of main topics, each with several related animation modules.  In the gallery you will find General Biology, Molecular Biology, General Biotechnology, Microbiology, Biopsychology/Neuroscience, Ecology, Astronomy, Statistics, Chemistry, and Environmental Science.  There is also a Science in Focus section for animations that explain science topics that are in the news (stem cells, malaria, gene therapy, ulcers, antibiotic resistance, and anthrax).  These are great for current event science conversations and understandings.

How to integrate Science Animation Gallery into the classroom: The Science Animation Gallery takes what can be difficult to understand concepts, and animates them in a way that breaks down the concept into manageable parts. Many of the science concepts are more appropriate for middle and high school students, but some sections, like Astronomy, include animations that are useful for elementary students (moon phases).

Students can use the animations to explore science concepts that they are interested in learning more about, or to further delve into a topic just touched on in curriculum.  Many of the animations would make a great launching point for science experiments and inquiry units.

Use the animations to introduce a whole class to a new concept or topic using an interactive whiteboard or projector-connected computer.  At the end of the animation, you can instantly check for learning using the quiz at the end (it would work well with a student response system, voters). Use the feedback from the quiz to guide the learning and next steps for students.  Students could also visit the gallery as a science discovery center in the one or two computer classroom.  I really like the different options offered by the animations, students can listen to a narrated version of the animation or navigate through the animation at their own pace using the step-by-step.  The narrated animation is brilliant, science has so many unfamiliar vocabulary words and terms that struggling readers can often get bogged down in just sorting out the words. With the narrated animation, the focus is on the concept being taught and the vocabulary is learned more naturally without stifling the learning.

Encourage your students to watch for science in the news.  The news has been full of it lately! Use those current event topics and dig in a little deeper with the Science in Focus animations. So often students hear about stem cells or gene therapy and don’t really know what they are referring to (adults either for that matter!) take the opportunity to teach students about the science concepts fueling those news stories. There are some additional links and resources related to each animation in the Science in Focus section.

Tips: Some of the animations are available for download and can be played on an iDevice or in iTunes.

Please leave a comment and share how you are using Science Animation Gallery in your classroom

Planet Foss: Investigating Science by Taking Pictures

What it is: Planet Foss is a science photo sharing website for students.  Students are enlisted to help capture science in the real world through pictures and share them with other students around the world.   Students choose a science course to investigate, see what photo challenges exist within the course, and then take a picture of science as it happens.  Each course comes with several challenges; the challenges are all based around themes that tie into the FOSS investigations.   When students have taken their photos, they can upload them, tag them, and record observations about the science they captured in their picture.  Students can also head over to Planet FOSS just to check out the photos taken by other students, they can search by the date that the picture was uploaded, by tag, keyword, or search by location using a Google map. Courses on Planet FOSS include Chemical Interactions, Diversity of Life, Earth History, Electronics, Forces and Motion, Human Brain and Senses, Planetary Science, Populations and Ecosystems, and Weather and Water.

How to integrate Planet FOSS into the classroom: Planet FOSS is an excellent way to involve students in science exploration and discovery in the real world.  The great thing about the site is that it helps students discover the science that it all around them.  Through the photo challenges and investigations, students learn to view the world through a new lens and begin to understand that life is science.  That isn’t a concept I understood until I was out of school (for me science usually meant filling out a worksheet or memorizing science vocabulary-sad).  Don’t have access to digital cameras at school? Students can still use Planet FOSS by exploring other student photos.  The photos are a great way to introduce science concepts and illustrate concepts in a way that is more authentic than the textbook offerings.  As students view others photos, they can leave feedback about the photo, observation, or comment on the similarities or difference to where they live using a set of virtual “stickers”.

Tips: To protect student privacy, Planet FOSS does not accept any photos that includes pictures of students. Planet FOSS has a great introductory video that will have even the novice computer user uploading photos in no time!

Please leave a comment and share how you are using Planet FOSS in your classroom

History for Music Lovers: Brilliance

What it is: Thanks to a tip from Jan, an iLearn Technology reader, I learned about the History for Music Lover’s YouTube channel yesterday.  Oh. My. Goodness. Instant love. Seriously, if I had learned history this way, I would have rocked it!  As it turns out, I actually met @amyburvall, the genius history teacher behind History for Music Lover’s at ISTE 10 in Denver and didn’t make the connection (feeling like a jerk for not figuring that out!).  I starred in a video with one of the stars of the MansaMusa video “Magnus” the fashion police guy at ISTE.  Small world.  You MUST check out this YouTube channel, even if YouTube is blocked in your building. (As a side note…someone remind me WHY we block students from learning opportunities??)

History for Music Lovers is a collection of music videos (high quality I tell ya!) centered around events and people in history set to popular songs.  Amy Burvall, IB high school history teacher, is the creator and star of the videos.  Coolest history teacher ever. My high school history teacher sang one song to us: I’ve Been Working on the Railroad. True story.  It was not engaging, inspiring, or helpful in my learning of history.

On the History for Music Lovers YouTube channel you’ll find:

I think it is awesome that the 80’s is so well represented in this list 🙂  that Amy Burvall is one talented girl!

How to integrate History for Music Lovers into the classroom: This is my new favorite way to introduce a history topic.  If this doesn’t grab student attention and leave them wanting to learn more, I don’t know what will.  The collection of videos is a fantastic place to start learning.  The lyrics give students just enough information that when they begin fleshing out the period or figure in history with additional reading or research they will have a solid base to build from.  The lyrics are catchy, students will forever associate William the Conqueror with Sexyback.

Students can embed these videos in their own history Web 2.0 creations and presentations.  I’m currently using Capzles with a group of 8th graders and imagine them embedding these videos in their timelines along with images, and their blogged reflections.

Are your students as inspired by music as Ms. Burvall is? Encourage students to tackle a figure or historical time that hasn’t been done yet and create their own historical song parody.

Tips: For those of you who don’t have access to YouTube in your building (again I have to ask why?) you can still use these awesome videos in your classrooms with a little bit of pre-planning.  Download and save YouTube videos so that you can show them at school without accessing the YouTube site. Use KeepVid, YouTube DownloaderHD, Kick YouTube, SaveVid, or Zamzar.  Some of these tools will even let you download at school if you know the YouTube url.  The downloaded video should have no trouble playing at school!

Follow History For Music Lovers, historyteacherz on Facebook and Twitter.

Also, did you know you can become a fan of iLearn Technology on Facebook? It’s true! I don’t have a fancy dancy Twitter account especially for iLearn Tech but feel free to follow me on Twitter. I like talking education, technology, and am in general a geek 🙂

** This is the LONGEST it has ever taken me to write a blog post, I got sucked right in and watched each and every video.  On the bright side my knowledge of history has increased substantially today.

Please leave a comment and share how you are using History for Music Lovers videos in your classroom!

Waltee’s Quest: The Case of the Lost Art

What it is: The Walters Art Museum in Baltimore, Maryland has one of the most incredible site for students I have seen.  Waltee’s Quest is an interactive adventure where students help solve a mystery and discover a variety of art along the way.  Students begin their adventure by watching an introduction animation of the Walters Art Museum where inside curator Waltee is getting ready for an exhibit and preparing the museum for visitors.  While Waltee is preparing, lightning strikes, the elevator shakes, and a wild whirlwind takes all the museum treasures with it.  Students ride a magical elevator to travel to different worlds in an effort to find the lost art.  As students explore the different rooms, they discover treasures and learn about the real museum items. Students can click “Learn more” every time they discover a new item and the “Walteepedia” opens up with more information. This is truly one of the most engaging, interactive, sites I have seen.  I love that the site drops students in the middle of a story mystery and enlists their help to right the museum.  As students explore each room they learn more about history, see incredible artwork, and get an inside peek into being a museum curator.  The graphics and attention to detail are really amazing!

How to integrate Waltee’s Quest into the classroom: Waltee’s Quest was created with attention to detail.  When students begin their quest, they are asked to enter a name and passcode.  This combination can be used at a later time to access a saved game.  This makes it ideal for the classroom where students may not have time to complete the game in one sitting. Students can visit Waltee’s Quest as a center on classroom computers.  Because students can track their progress, they don’t have to complete the game in one sitting but could work on it in bits and pieces throughout the school year.  The quest allows students to get up-close and personal with a variety of art and history.  Students can use what they learn in Waltee’s quest as a launching point for art history or as inspiration for a creative writing piece.  Students can write a story about the art itself, about Waltee and his quest, or a mystery based on the game.

In the elementary classroom, Waltee’s Quest can be used to introduce students to the idea of mystery.  If you have a projector-connected computer or interactive whiteboard, students can work together to explore the museum and find treasures.  As students find clues, they can work together to solve the mystery.

Waltee’s Quest can also be used as a virtual trip to an art museum, if you can’t swing a trip to a local art museum as a class, this site will provide students with the next best option in a way that engages them in discovery.

Tips: Make sure that students know to write down the name and passcode they use to login, if they want to return to their game they will need this later!

Please leave a comment and share how you are using Waltee’s Quest in your classroom.

Google Art Project: Virtual Art Museums

What it is: Google never stops amazing me, this time they are amazing me in the form of a partnership with art museums around the world.  Art Project is an incredible collaborative project that is powered by Google to bring art museums into your classroom.  Art Project lets students discover and view more than a thousand pieces of art online in incredible detail with Google street view technology.  Students can virtually move around the museum’s galleries, zooming closer on works of art and navigating through interactive floor plans where they can learn more about the museum and explore.  Artwork view lets students view the art at high-resolution, expanding the information panel lets students read more about the art, find more art by the same artist and watch related YouTube videos.  Students can act as curator and create their own artwork collection by saving specific views of the art and build a personal collection.  Comments can be added to each piece of art and share with families and friends.

How to integrate Google Art Project into the classroom: Google Art Project brings art museums from around the world into your classroom.  Take a virtual field trip to the museums using a projector-connected computer or interactive whiteboard.  Let students take turns acting as a museum tour guide by clicking on the extra information and reading it out loud for students while they look at the artwork. After the class tour of the museum, students can use classroom computers or a lab to create their own collections.  Students can comment on each piece of art and share the collection they curated with family and friends.

Use Google Art Project for a compare and contrast activity. Students can compare and contrast the type of artwork they see in the various art museums, compare and contrast styles of art, or compare and contrast the work of different artists or time periods.

Use the artwork as the base of a creative writing activity, students can choose a piece of art and write a story about the artist, or about what is happening in the work of art.

Need help demonstrating a technique? Art Project lets students view artwork in such detail that the techniques are easy to point out and describe.

Tips: Due to copyrights, some pieces of art will appear a bit blurry when students zoom in.  The majority of the pieces can be seen in very high levels of detail.

Please leave a comment and share how you are using Google Art Project in your classroom.

Color in Motion- Exploring Color

What it is: Amazing really doesn’t do this site justice.  No really, this might be my favorite site of the month…that is saying something!  Regardless of if you teach about color or art, Color in Motion is a must see just for the creativity and brilliance of the site.  Color in motion is a wonderfully animated and interactive experience of color communication and color symbolism.  Have you ever looked at an art website and thought, “really, this is the best they could do? It is a site about art for crying out loud!”  No? Just me? 🙂 Color in Motion is not one of those sites. The minute you begin exploring you know that this isn’t just a site about color, it is a work of art.  There are three activities on  Color in Motion.  The Stars introduces students to the color stars (primary and secondary colors personified).  When students click on a color stars profile they learn about their blood (the color(s) that make them up), what the star is hired to represent (the feelings the color gives), the positive and negative traits, and what the color represents around the world.  In the movies, students can sit back and enjoy the show as they learn about the symbolism of each color in a fun animation.  In the Lab, students have the opportunity to interact with the different stars. Students can direct a scene acting as a movie director based on a word that represents the color choice.  In project 2, students are a color star manager. It is up to them to decide which production their star is going to participate in based on what they learned about color symbolism.  Project 3 is a kaleidoscope where students can just have fun and “play” with color in a virtual kaleidoscope.

How to integrate Color in Motion into the classroom: Color in Motion is a fantastic place for students to learn more about color in a highly interactive, engaging, and fun way.  Students learn about color through story.  They meet each of the colors as a different character being cast for a production.  The site is great for any art or design class but could be equally wonderful for a creative writing project.  After your students have had some time to explore the site and interact with the different characters, ask them to choose a character to write a story about.  Students should write the story based on the character traits they know about the color.

As a getting-to-know-you activity, students could choose a color that they feel best represents them personally.  Students can list all of the color attributes that they feel describe them.  Are they a mix of colors? Have students write down what the mix is and why.

Looking for a way to spice up spelling/vocabulary practice? Have students assign each word a color based on the word meaning and the color character traits that match.  Students can compare and contrast the colors they chose for the words with the colors other students chose for a light persuasive argument.

As students study historical and literary figures, they can assign each a color based on the matching character traits.  It would make a really neat bulletin board to have a color wheel with pictures of historical/literary characters on each color based on the similar character traits.  These types of activities help students draw parallels and think about history and literature in new ways.

Younger students can think about what color an animal would be if it was the color of its color character traits.  The creative possibilities with Color in Motion are endless.

Oh yeah, in addition to all of those “spin-off” ideas, there are great creative activities right on the site many of which would be great for whole class with a projector-connected computer or interactive whiteboard, for small groups in a center activity, or individually in a one to one computer situation.

Tips: Color in Motion can be viewed in both English and Spanish.  If you have students learning English or Spanish as a second language, the colors and adjectives on this site are wonderful!

Please leave a comment and share how you are using Color in Motion in your classroom.

Extreme Planet Makeover: make a planet

What it is: NASA has some really fantastic resources and activities for use in the classroom.  This week I am creating a customized integrated technology plan for a local elementary/middle school.  One of the subjects we are integrating tech into is astronomy.  NASA was, of course, my first stop for finding some resources we could use.  While I was there I came across Extreme Planet Makeover where students can try their hand at making their very own planet.  In this fun interactive, students can control the look and habitability of their own world.  Students use the controls available to adjust the planetary attributes.  They can change things like size, distance from star, star type, planet age, and even start their planet based on different presets.  As students are adjusting their extreme planet, they will start to understand the differences between earth and the other planets in our solar system.  When students are finished, they can download a picture of their custom world.

How to integrate Extreme Planet Makeover into the classroom: Extreme Planet Makeover is a neat simulation where students can design a custom planet.  As they create their own custom planet, they will begin to notice what makes a planet habitable or not, and the unique features that must be in place for life.  Extreme Planet Makeover can be used with the whole class using a projector-connected computer or interactive whiteboard.  Invite each student to make an adjustment to the planet. With each adjustment, students can describe the ways that the planet has changed.  The finished class planet can be used as the base for a creative writing prompt.

Set up Extreme Planet Makeover as a center activity where students can create a planet and download to save. The finished planets can be shared on a class photo stream, website, or blog where students can compare and contrast the features of each planet.

In a one to one or computer lab setting, students can each create a planet that they use for a compare/contrast to an actual planet in the solar system and as a creative writing prompt.  Who lives on this planet? What galaxy is their planet in? How do you get there?

Tips: One of the features I really appreciate about the Extreme Planet Makeover is the explanations that pop up over each planet attribute.  Students learn about how atmosphere, size, different stars, the distance from the star, and the age effect a planet.

Please leave a comment and share how you are using Extreme Planet Makeover in your classroom.

Announcing: Voki Education!

What it is: Voki is a free web tool that let’s students create personalized speaking avatars that can be used in a variety of online formats (blogs, email, direct link, social network profiles, etc.).  Now, Voki has released an exclusive education edition of their service.   Voki Education has some additional features that make it even more useful for the classroom.  Sharing is now easier than ever.  Students and teachers can embed their finished Voki in webpages, email, and social network profiling, they can also share using a “Voki link” which will allow students to share a simple URL to a Voki page.  Students no longer need access to a website or blog to share their Voki scene!  Voki also provides custom links for educational partners like SymbalooEdu, very handy.  A new lesson plan database provides teachers with a searchable database of lesson plans that utilize Voki for learning.  Teachers are encouraged to share their Voki enhanced lesson plans.  In the new Teacher’s Corner, teachers and “expert” users can discuss anything related to Voki.  There is even a Newbies corner with a series of discussions in Q&A format.  Voki is now ad-free, this makes it an even sweeter deal for the classroom!

How to integrate Voki Education into the classroom: Voki lets students create custom characters that they can personalize and make speak.  These speaking avatars can be used in a variety of ways in the classroom, now that Voki Education includes the ability to “Voki Link” it is easier than ever for students to create and share.   Students can make their characters speak by recording a voice via phone, text to speech, record by microphone, or upload a sound clip. Students can use Voki to create characters modeled after historical or literary characters.  Students can bring those characters to life-a virtual wax museum of sorts! Those finished Voki’s can be embedded in a class website or blog, or shared by a Voki Link.  In math, students can create Voki’s that speak a riddle or word problem.  The Voki’s can be shared with other students in the class with a challenge to solve the problem.  At the beginning of the school year, students can create Voki’s to introduce themselves to you (the teacher) and classmates. Are your students learning how to speak a second language? Voki’s are a fun way for your students to practice that second language.  They can record by classroom phone or built-in microphone.  Throughout the year students can add characters to their new language and hear the progress they have made.  Voki’s make a great accompaniment for the beginning reader.  Students can create a virtual character and record themselves reading.  They can play back their Voki to listen to their fluency, pronunciation, and annunciation.  Once again, these recordings can be collected throughout the year as a way for students to track and hear their progress.   Students can use Voki characters to summarize any learning (how about a summary of the State of the Union Address?).  Have a science fair coming up that needs a little tech infusion?  Have students create a virtual scientist that describes their experiment or the science behind it.

In my last post, I talked about how I integrated technology in my 2 computer classroom with a tub system.  Voki’s would be an outstanding way to record instructions for students that can be played back.  Because they can be saved with a Voki Link, the speaking character can be open along side other activities.  It will be like having a virtual teacher there next to them!  Voki recordings are perfect for transitional instructions. These can be put up on a projector-connected computer or an interactive whiteboard to be played back for students.

Tips: When students publish a Voki they can choose to login or register to save it, or click “No Thanks” to go directly to the published Voki with embed codes and links.

Please leave a comment and share how you are using Voki Education in your classroom.

How to make a 2 computer classroom work for you: tech integration and classroom management

I often get asked how I managed to integrate technology into my classroom before I was a technology teacher teaching computer classes in a lab (with every child on a computer).  I must preface this post with: I am not an expert.  I taught second grade for one year and had two computers in my classroom and no computer lab for the school.  I used what I had and found a system that worked for me.  With that in mind here is how I made my 2 computer classroom work:

My goal as a teacher is to individualize instruction whenever possible.  I am very aware that each of my students comes with different strengths and weaknesses, learns differently, at different rates, and with different interests.  I remember looking at the curriculum I was provided with by the school and feeling a distinct disappointment in it.  I knew as I read through the lessons each week that some of my students just weren’t going to get it.  I knew that some of them would love the subject if it was approached in a different way. I knew that some would just need it at a different pace.  With this in mind, a few weeks into my first year, I decided to structure my class around centers.

My problem: space was an issue.  With 26 seven and eight year olds, supplies, and 26 desks, there was little room left for individual center areas.  Since I couldn’t have my students physically moving around from center to center, I decided that I would create a system where the centers came to them.  With 26 students and five days in a week, I split my students into five groups for each subject.  These groups were created by grouping students by similar ability levels.  Throughout the day the groupings would change (I used colors because it made sense to me).  For example: one student might be in the blue group for language arts/reading, red group for math, and green group for science.  I saw every single one of my students in their small group of 5 in what I would call my “conference” center for every subject, every week.

At the beginning of every week I would introduce the whole class to the concepts we would be learning over the course of the week.  I introduced students to their “tubs” (colored plastic tubs that were full of necessary supplies for each center) and we discussed the “big ideas” of the week.  I had 4 tubs (and my conference center) so that each day my student groups were working on a different task but by the end of the week all of my students had completed the learning for the week.  My desks were grouped into 5 clumps in the room.  Because the groupings changed, a group of desks didn’t necessarily equate to all of the group member sitting at the work space.  For each subject we usually started class as a whole group, we would play a game as a class, watch a video clip, do an experiment, or learning something new together.  After the initial introduction, I had a leader from each table pick up that table’s tub for the day.  I met with the fifth group in my conference center where I could work with students in a 5 to 1 grouping.  If you aren’t doing something like this, I HIGHLY recommend it. Meeting with my students in smaller groups several times throughout the week gave me huge insights into my students and made me a better teacher.

Tubs had a variety of activities and prompts in them.  All activities were designed for self-guided learning and flexibility.  I had a rule that unless someone was barfing or bleeding (the 2 b’s…if you’re in elementary you know what I am talking about) they were not allowed to disturb my conference group.  This cut down on the distractions and let students know it was okay to make mistakes in their learning.  One of my “tubs” always held instructions for a computer center.  With two computers and 5 students, this meant I could find activities that were short enough for each student to successfully complete them in the time they had, or I could find activities that they could complete together.  For skill building games and activities, students usually held a mini relay race.  The first student would complete a level or set number of problems and pass play to the next student.  This worked really well and kept students from getting too out of control because the wait time was minimal and they were “silent cheering” the other students on.  (I had “Go Team” signs that they could hold up next to each computer so they could cheer without disturbing anyone else).  For activities that needed to be completed by each individual student, I added a secondary game or activity to the tub that could be completed while students waited.  For example, if it was a skill building game or activity, I had students who weren’t at the computer play a file folder game together while they waited for their turn within their small group.

For writing activities or activities where students were going to use the computer to create something, I made another tub activity that would prepare them for their computer time.  For example, if they were going to create an animation on something like The Zimmer Twins, I would use another tub for them where they would prepare by writing a script and planning the storyboard.  Because of the way the tubs rotate, it was easy to ensure that every student had done the prep activity before the computer center.

My other tubs had a variety of activities in them, each one of them was flexible in the way it worked.  Students might perform an experiment and write/draw/discuss as a group, practice their spelling words in a way that made sense to them, play a math game, write, etc.  For each subject I had a standard tub where the activity didn’t really change from week to week.  For example, language arts had a spelling practice tub every single week.  Math had a fact practice tub every week.  In the standard tubs I included a Tic-Tac-Toe activity board where students could choose which activity they would complete to practice.  This let students practice basic skills in a way that was fun and made sense to them.

At the end of every day, I would re-fill each tub with the necessary resources and supplies so that it was ready for the next day. On Friday afternoon I would fill all of the tubs up for the following week.  At the beginning of the year the tubs were extremely time-consuming to keep up with.  I got smart second semester and enlisted my students in helping me create the tubs for the following week on Friday afternoons.  (duh!)  By the end of the year it was part of our routine and didn’t require so much prep on my part.

Because I was working with second graders, I knew that not all of my students would be able to read directions for the tub or remember the directions from the beginning of the week.  For detailed tubs, I included a tape recorder (iPod, what was that?) with recorded audio instructions for the tub.  This helped tremendously when their were multiple steps involved.  Students knew where they could help themselves to extra supplies like paper, crayons, books, scissors, dictionaries, etc.

On Friday I spent some time at the end of the day to meet with each group so they could show me their mini portfolio of learning for the week.  This gave me a chance to do some formative assessment and plan any adjustments that were needed for the following week.

I didn’t have the luxury of a projector that first year of teaching.  If I had a projector, it would have opened up the learning opportunities greatly! I am a big believer in playing to learn and technology lends itself so nicely to both.  When I help teachers integrate technology into their lessons I often recommend creating a game where a game wasn’t meant to be played.  For example, when we were studying paleontology and dinosaurs, my students and I went on a virtual dinosaur dig.  I found a great virtual dig that we could do as a class.  We pretended to get in our jeeps and travel to the dig site. Each student received a “special” paleontologist journal where they could record observations.  Students took turns coming to the board during the dig and helping unearth the dinosaur.  The other students sketched what they saw and took careful notes so the dinosaur could be reassembled later.  This was a grand adventure for my students that made for a fun day (digging M&M’s out of cookies didn’t hurt either.)  I look for opportunities to play with my students whenever possible.  Even older students love this (anyone want to solve a forensic case as a class?).  Play and learning are closely connected. I am always looking for ways to make learning fun and engaging whether we are limited to a class of 26 and one projector, or 26 students and 2 computers.  You can do it!

Using the tub system meant that I got to spend a lot of time with my students. That conference time was so valuable. It let me meet all of my students exactly where they were at and provided the opportunity to work with them on a more individual basis.  As I said before, if you don’t have something like this in place, I highly recommend it!

After I developed my Bloom’s re-imagines, I started including them in the tubs.  As part of the tub work, students could talk about the learning they were doing and what categories it fell into in Bloom’s Taxonomy.  Back then my Bloom’s wasn’t as fancy as it is today, it was hand drawn and copied 🙂  My how times have changed!  I find that students learning is even richer when they are thinking about their learning. Bloom’s Taxonomy gives students a nice framework to do this in.

How about you all? What technology resources do you have available to you and how do you utilize them?