Wiglington & Wenks Virtual World

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What it is: I absolutely love when I learn about a new site, especially those that I immediately know will be a winner with students.  You know the sites that have incredible graphics, are easy to use, and involve kids in the story (instead of just drill and practice).  Wiglington & Wenks is one such site.  One of the creators of the site @aldricchang alerted me to the new site today via Twitter.

Students are dropped into the middle of a story where they become world travelers to places around the real-world, meeting historical characters, playing brain games, building culture inspired houses, exploring secret locations, and solving ancient mysteries.  There are 100 educational real-world and imaginary places for students to visit from the past, present, and the future.  Wiglington and Wenks was originally a children story book series written by Johan Bittleston.  It has exploded into an online world where students can learn and explore.

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Wiglington and Wenks is so much more than your standard virtual world, it has a rich story line with well developed characters, plot, mystery, and quests.  Students are dropped into the story and invited to participate, learning through exploration, problem solving, and critical thinking.  The world highlights famous real-world landmarks, historical figures, inventions, culture, nature, and wildlife.  Students are motivated to learn more about each as they complete a series of quests.

The story behind the virtual world is about two water rats from England, Wiglington and Wenks, who are in search of a legacy left by Wiglington’s great explorer ancestor.  A series of magic maps guide them as they travel through time and space.  Through a series of events, a time portal was accidentally created that transported famous figures from the past to the future.  All of the historical figures seem to have forgotten who they are.  Students embark on a quest to help Wilington and Wenks find the famous missing characters and recover their lost memories.

Wilglington and Wenks are the main characters of the story.  They are the heroes. There are a host of other characters that further enchant students as they solve the mysteries of this virtual world.

Carto is the map creator who created the magic maps that keep track of geography, cultural evolution, and climate change over time.  Fragments of the map piece together to form a complete real-world map.

Sir Ordy Nace is the curator of the maps at the British Museum.

Filo rat is the head of the Traveling Academy in the town.  He is an inventor, code breaker, and skilled strategist- a genius in every way.  He loves a challenging game of sudoku or master mind.

Scuttle Butt is a search engine.  Ask him a question and he provides a useful list with the most relevant information at the top.  He is Filo Rat’s assistant. (This is an awesome way for students to familiarize themselves for using search engines to solve problems!)

Chacophonous is a crab who also happens to be a conductor.  He is reportedly connected by an ancestor to Beethoven.  He introduces students to classical music.

Walpole the whale makes cross-ocean transportation possible.  He has a terrible sense of direction so students have to give him directions and help guide him.

Every story needs a villain and the Count is the villain of this story.  He is known for using his knowledge of the magic maps for the destruction of the environment along with his side kick Warrior Wolf.

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Historical figures include Thomas Edison, Alexandar Graham Bell, Cleopatra, Confusious, Copernicus, Damo, Emperor Quin, Galileo Galilei, Issac Newton John, Marco Polo, John Rolfe, Nostra Damus, Pocahontas, Wilber Wright, Orville Wright, Vlad Dracula, and many more.

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How to integrate Wiglington & Wenks Virtual World into the classroom: The rich storyline alone makes this site one to bring into your classroom.  Students can do character studies, learn about plot, mystery, and suspense.  Use this site to teach your students about environmental issues such as global warming, forest preservation, protection of marine life, and endangered animals.  This is an immersive learning environment where your students will learn by doing.  As students travel the virtual world, they will learn geography, cultural differences, history, and inventions.  Students are encouraged to think creatively to solve the issues facing the world today.  Wiglington & Wenks would be a great site to introduce to students at the beginning of the year that is used throughout the year for learning.  Make it your goal to solve the mysteries of the magic maps before the end of the year.  Throughout the year students can visit the virtual world, learn about historical figures, famous inventions, and geography.  Hang up a world map in your classroom and keep track of the places that have been visited.  Encourage students to create character cards as they learn about new historical figures, and story characters.  Each student can have their own account but keep track of progress as a class.  Create PSA posters for the classroom as students learn about environmental issues.  Explore more about the inventors and inventions that students come across in the virtual world.  Have students keep a journal of discoveries (on or offline) as they discover new clues.  Have students write newspaper articles about the happenings of the virtual world and it’s characters.   This site can be tied into your curriculum for the year in a variety of ways.

I love the way this site encourages discovery of knowledge, teamwork, and critical thinking. This site will have your students excited about learning the whole year through.  Fridays would make a great day of discovery each week and give students something to look forward to.  Create a single class account and explore Wilington and Wenks as a class each week (or a little each day) using an interactive whiteboard or projector.  Give each student the opportunity to be the navigator of the world.  The other students can take observation notes in a journal about what they see and learn.  If you have classroom computers, cycle your students through the virtual world as a center activity.  In this model each student can have an account.  If you have access to a 1 to 1 environment (one computer for each child) or a computer lab setting on a regular basis, students can each have their own account and solve the mystery individually.  Form small groups where students can discuss their findings and give each other tips and tricks. (Hint: these groups will form whether or not you create them…it is that engaging!)

Wiglington and Wenks is the way that learning should be!



Tips: Read the Wiglington & Wenks books (Amazon link) as a class…the tie into the virtual world will have your students eager to read these books to learn more!

Your students will catch on to the virtual world environment quickly and know more about the characters, games, etc. than you could ever hope to learn.  There is a great guide that will clue you into everything the world offers so that you can keep up with your students. Check it out here.

Leave a comment and share how you are using Wiglington & Wenks Virtual World in your classroom.

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Story Nory

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What it is: Story Nory is a collection of FREE audio books for kids.  There is a mixture of new stories, fairy tales, and specially adapted myths and histories.  A new audio story comes out each week (this has been true since November of 2005!).  Search stories by newest additions, original stories, fairy tales, classic authors, educational, or junior stories.  The stories can be subscribed to as a podcast in iTunes, through their iPhone/iPod touch app, via email, or RSS feed.  Story Nory offers the text to accompany the audio so that kids can read along.


How to integrate Story Nory into the classroom: Story Nory would make an excellent addition to your reading/listening library.  Listening to audio books can be a great way to help students improve comprehension skills, and to listen for different literary features (such a voice, timing, rhythm, annunciation, etc.).   Set up a listening center on your classroom computers, an iPod or MP3 lab, or in a lab setting.  Students can access stories that are of high interest to them at their level.  Students can create book talks, or reviews of the stories to share with their peers.  Set up a wiki where students can share their thoughts about the stories they listen to.


Tips: Encourage parents to sign up for the Story Nory emails so that they can share the story of the week with their kids.


Leave a comment and share how you are using Story Nory in your classroom.

Nasa Interactive Timeline

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What it is: Nasa has hundreds of great online tools for the classroom, their Interactive Timeline is the one of the most impressive.  The multimedia timeline begins in 500BC and follows the search for extrasolar planets to modern discoveries.  Students can “autoplay” the timeline for a journey through the history of space discovery or explore at their own pace.  Students can search the timeline by key milestones, technology, discoveries, or by thought and culture.


How to integrate Nasa Interactive Timeline into the classroom: The Nasa Interactive Timeline is a great way to teach students about the history of space discovery and thought.  Students can gain an understanding about historical figures, key events, and key discoveries.  At any point, the timeline can be paused for discussion.  Nasa’s Interactive Timeline would be well used as an introduction or anticipatory set for further exploration.  View the timeline on autoplay as a class using a projector or interactive whiteboard, or allow students to explore the timeline on their own during center time on classroom computers or individually during lab time.  Assign students a key historical figure or time period to learn more about.  Students can present their findings to the class when their time period or figure comes up on the timeline.


Tips: The Interactive Timeline gives basic information. Encourage your students to find additional resources and information about each event, historical figure, or time period.


Leave a comment and share how you are using Nasa Interactive Timeline in your classroom.

Carrot Sticks

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What it is: Carrot Sticks is another fun place for your students to practice math facts.  Carrot Sticks is a fantastic place where your students can practice their math facts (addition, subtraction, multiplication, and division) for FREE!  Students get to create their own Carrot Stick avatar to help them practice.  Then they practice addition facts against an online opponent of their choosing.  Carrot Sticks has students testing their math fact skills against other students from around the world in a completely safe environment (no personal information is shared and students can’t chat).  Students earn math achievement certificates for reaching various goals. Note: To get your FREE Carrot Sticks account (available to educators for school/classroom use only) email support@carrotsticks.com.


How to integrate Carrot Sticks into the classroom: Use  Carrot Sticks for addition, subtraction, multiplication, and division math fact practice.  Students love seeing how they stack up to their peers from around the world.  Carrot Sticks also offers individual goals for students to reach.  Not only are they competing against others, they are trying to improve their own best times.  Carrot Sticks is a nice alternative to flash card practice.  Students will enjoy the ability to create their own avatar and earn rewards for meeting goals.  Carrot Sticks would make a good addition math fact practice center for students on classroom computers.  Give students a set amount of time to practice their facts. Keep a running scoreboard by the center with the highest student score in 1 min, 2 min, or 5 min.  Carrot sticks reminds me of World Math Day (which my students go crazy for) why not offer the Carrot Sticks website as a “training center” to prepare for World Math Day?


Tips: Send this link home to parents, they are often looking for new ways to practice math facts at home.


Leave a comment and share how you are using Carrot Sticks in your classroom.

Math Two

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What it is: Math Two is a great alternative to flash cards for students who are practicing math facts.  Games are leveled by difficulty and include addition and multiplication facts.  Students are given a problem and must type the answer. Students receive immediate feedback about their answer (correct or incorrect).


How to integrate Math Two into the classroom: Sometimes you just have to mix up the flashcards a little bit when practicing math facts.  Math Two isn’t overly interactive or “gamey” but it will give your students another opportunity to be drilled on and practice math facts.  My students actually love practicing math facts this way, I tell them it is good practice for World Math Day where they compete against other students from around the world.  When they think of it as training in preparation for upcoming competition, they are excited to practice.  Math Two is best for individual computers or as a math fact center on classroom computers.


Tips: Send this link home to parents, they are often looking for new ways to practice math facts at home.  Thank you @2sparkley for introducing me to Math Two!


Leave a comment and share how you are using Math Two in your classroom.

Math Snacks


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What it is: Math Snacks is my new favorite teaching resource for math!  Math Snacks are animated videos and games that help students understand math concepts.  Each “snack” offers a math concept that students can learn, review, and practice.  The snacks are available online or can be accessed for free on a mobile device like the iPhone or iPod.  The snacks focus on math concepts that are appropriate for 5th-8th grade.  Print materials are available that can be used to help students in applying their conceptual understanding to math problems.  Concepts on Math Snacks include ratios, proportions, scale, number line properties, equality and order on the number line, tables, graphs, measurement, and equations.


How to integrate Math Snacks into the classroom: Math Snacks is a fun way for students to visualize difficult to understand math concepts.  There are short humorous videos that demonstrate the math concept in action.  These videos can be viewed as an introduction to a new concept or as practice and review of learning.  The videos can be paused for class discussion about the concept and for solving of problems.  All videos are available for viewing online and can be downloaded to an iPod.  Some of the iPod downloads also include subtitles.  Each video also comes with a learner and teacher guide.  Print these guides to direct you in discussion throughout the video and activities.


Tips: A huge THANK YOU to @summersj who introduced me to Math Snacks via Twitter!


Leave a comment and share how you are using Math Snacks in your classroom.

Safe Share TV

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What it is: Safe Share TV is a fantastic way to share You Tube videos with your students. Safe Share TV removes all distracting and offensive elements that surround a video on You Tube and allows you to share the video with a unique link.  Safe Share TV also gives you the option to crop videos before sharing them.


How to integrate Safe Share TV into the classroom: I love the way that Safe Share TV eliminates all of the related videos, comments, links to other videos, etc. from a You Tube video and makes it available with a unique link.  You Tube has some excellent videos to use in the classroom on demand. The problem? You Tube can share too much with your students.  Related videos may be inappropriate for the classroom, or comments left by others may be offensive.  Just today I was searching for a School House Rock video for one of our first grade teachers.  I found the video on You Tube but shared it via Safe Share TV so that the distracting content would be excluded.  This is the perfect way to share You Tube videos with students on a projector, interactive whiteboard, or as part of a center activity on classroom computers.


Tips: Safe Share TV includes cropping capability for You Tube videos, it is simple to crop videos down to the exact clip that you want to use with students.


Leave a comment and share how you are using Safe Share TV in your classroom.

iboard: A Day at the Park

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What it is: A Day at the Park asks students to position characters at a park and then construct sentences about their placement or movement.  Students can construct the statements by using a word bank, or the word bank can be hidden.  This is a great activity for students to practice describing words.


How to integrate iboard: A Day at the Park into the classroom: A Day at the Park was created to be used with an interactive whiteboard. To use it with an interactive whiteboard or projector, invite students up to manipulate the characters in the park scene.  Then ask other students to describe their positions and movements by constructing sentences below the scene.  This would also make an excellent literacy center activity.  Send students to the classroom computers in pairs where they can take turns placing characters and describing their positions.


Tips: iboard has a variety of activities for the interactive whiteboard that can be purchased. A Day at the Park is one of their freebie samples.


Leave a comment and share how you are using iboard: A Day at the Park in your classroom.

iboard: How Far Away do You Live?

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What it is: iboard’s How Far Away Do You Live? is an excellent interactive activity for the interactive whiteboard or for use with a projector.  Students create labels with their names and pin them on a graphic chart to depict how close they live to the school.  Students can also add places to the graphic such as restaurants and stores.  This is a great way to begin discussions about distance and introduce some new math language.  When students have finished placing themselves on the graphic, they can compare the results on a block graph.


How to integrate iboard: How Far Away Do You Live? into the classroom: How Far Away Do You Live? is a neat interactive to teach students math language about distance, how to read a graph, and how to describe objects in relation to each other.  Begin by defining what it means to live close to the school.  What does it mean to be “very close” is that one block away, around the corner, less than a mile, a 5 minute walk, closer than the shop on the corner?  Define what each distance will mean on your chart.  Then, invite students to the board to add a sticky note where they think their house falls on the chart.  After everyone has been added to the chart ask questions such as: “Who lives closest to the school?” and “Who is the furthest away?”  Finish by looking at the block graph and discussing how many students fall into each category.  This is a great way to teach your students to create and read informational charts and graphs.


Tips: iboard has a variety of activities for the interactive whiteboard that can be purchased. How Far Away Do You Live? is one of their freebie samples.


Leave a comment and share how you are using iboard: How Far Away Do You Live? in your classroom.

iboard: Deck Chairs

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What it is: Deck Chairs is an interactive activity from iboard that allows students to explore pattern and symmetry.  Students can create patterns with three different colors.  Then, they can test out their pattern to find out if it is symmetrical.


How to integrate iboard: Deck Chairs into the classroom: Deck Chairs is a simple interactive activity that lets students explore pattern and symmetry.  Deck Chairs was created for use with an interactive whiteboard but would be just as effective as a math center on classroom computers.  For use with an interactive whiteboard, create a pattern on half of the deck chair.  Invite students to the board to finish the pattern to make it symmetrical.  Test out the pattern to find out if it is symmetrical.  As a math center, send pairs of students to the classroom computers.  One student will create the initial pattern.  The second student will try to mirror the pattern to create a symmetrical design.  I like the way that this activity checks students progress and gives immediate feedback.  If the design is not symmetrical, the pair should try to solve the problem together.


Tips: iboard has a variety of activities for the interactive whiteboard that can be purchased. Deck Chairs is one of their freebie samples.


Leave a comment and share how you are using iboard: Deck Chairs in your classroom.