The Goal of Education

Tonight’s #edchat topic on Twitter was: Can we agree on a common goal of education?

My response:

The goal of education is to provide the conditions for learning.  I think that it is a broad enough goal for everything else to fall into place.  I engaged in some discussion about how current conditions keep us from that goal.  While I agree to some extent, I think that excuses are an easy way to stay where we are.  We can create conditions for learning without administrative support, without funding for technology, without the best conditions.  How do I know this?  Because I had teachers who did it for me.  They used what they had, within the system they were in, to provide us with the conditions for learning.  And guess what?  We learned.

Now, this is not to say that the goal wouldn’t be more attainable if we weren’t mired in a system that is run by testing and policies.  It is better to have ubiquitous use of technology and freedom within our classrooms.   I believe that those things will come.  But right now we are working within this system.  For now we can create conditions of learning for our students using what we have available to us.  Is it ideal?  No.  Is it possible?  Of course.  All it takes is some creativity.

I want to be clear, creating conditions for learning does not mean that every classroom looks the same.  It means that the conditions created match that unique student population.  The conditions that I learn best in may look different from the conditions that you learn best in.  This means that teachers have to know and understand the needs of their students.  The conditions of learning may change every year, every month, every day, and even every hour.  We are human, our needs are constantly changing.

Someone mentioned during the #edchat, that it would be great to see how students answered this question.  I actually know how my students answered this question, because I asked my 3rd-5th grade students to answer it last year.  My students answered something like this: the goal of education is to get good grades and pass tests so you can go to college.   Not the answer most of us would like to hear but there it is.  Did we really expect differently?  This is what our school system breaths.  This is the current goal of education, to move students through so that they graduate and go to college.

Being the computer teacher has some major advantages, one of which is that there is no curriculum to follow.  I write my own curriculum every year.  I have a scope and sequence of skills that I want my students to gain and I use a different path to get there each and every year.  I didn’t originally intend for this to be a year-long project, but that is what it became because it made my students think differently, creatively.  It made them question, discuss, and debate.  It was brilliant.

We had just finished learning the Internet safety rules, and were practicing netiquette.  I wanted my students to have an authentic place to practice their newly acquired skills so I sent them on their way to write their first blog entry.  The topic: Write about your dream school.  If you could make a school look like whatever you wanted it to, what would it look like?  How would learning happen there?

After the students had a chance to blog their dreams, I asked them to pick their favorite idea and add it to our class Wallwisher.  I cannot tell you how disappointed I was with the answers.  They were the most unimaginative answers I had ever seen.  I’m talking zero in the creativity department.  It was as if they were writing what they thought I wanted to hear.  Then it hit me, they were writing what they thought I wanted to hear.  Isn’t that what their education has primed them for?  Guess what the teacher is thinking.  There is only one right answer and then we move on to the next thing.

Not willing to let the project go, the next week I sat all of my students down and asked them again what their dream schools would look like.  They hadn’t gotten more creative with their answers in the week they had to think about them.  The look of utter confusion on their faces was obvious.  They couldn’t figure out what the right answer was, the one that I wanted to hear that would move us on to the next topic.  I showed my students pictures of the inside of Googleplex and Pixar.  You have never heard so many “oohs” and “awwws”.  By the end of the slide show, every kid was declaring that they were going to work at Google or Pixar some day.  I asked them why they would want to work there?

“Because it is SO cool!”

“Did you see the Lego room?”

“They get to play all day!”

“It is so colorful.”

“It looks like a playground.”

“They have a chef that cooks lunch for them.”

We talked about why Googleplex and Pixar look the way they do and the philosophy that each company has.  We talked about what it means to be creative and the things that help us get in that creative element.  Then I showed them some pictures of schools,  one had a slide in the building, another had students singing and dancing on top of desks, another of students sitting on exercise balls instead of chairs.  The common phrase uttered was “they are so lucky!”  I also showed them the YouTube video of the piano stairs.

I asked them to go back to their seats and blog about their dream school again.   I told them that there was no right answer.  The right answer was their answer.  The sky was the limit.  This time the ideas were infinitely more exciting.  Some students still played it safe and stuck to what was possible in the confines of the school system they knew.  Others wanted anti-gravity classrooms.  There were common threads in every one of my students blog posts: they all wanted flexible learning spaces, they all wanted more hands on/active learning, they wanted school to feel like play, and they all wanted animals to be involved in some fashion.

You can see some of their answers on these Wallwishers:

3rd Grade1

4th Grade1

4th Grade2

5th Grade 1

My students got so excited about this little blogging activity that they continued to post about what their dream schools would look like (even though I hadn’t assigned it).  I had students stop by my classroom and tell me another idea they had for a dream school.  Then I had students start asking if I would ask the administration to make our school a dream school.  I can only imagine how that would go, so instead I expanded the project.

I asked my students to imagine that they actually got the go ahead for their school, and now they had to advertise for it.  They had to convince me to send my imaginary children to their imaginary school.  They had to make a convincing case for why their school made the best place to learn.  Each student made a brochure advertising their school.  They highlighted the features of their school, promised amazing things, and sold it!  I am telling you, I have never seen such amazing work out of my students!  I would have sent my imaginary kids to any one of their schools.  Boy did they sell it!  The brochures looked amazing.  I brought them into the teacher’s lounge to pass around.  The teachers couldn’t believe what their students were capable of.  It was great!  A few of the kids brought the brochure they created to the administration to show off.

The kids hadn’t had enough, they wanted to explore the idea further.  I had them create commercials for their school.  I showed them the Kaplan University commercials and told them they could be inspiring like Kaplan, factual, funny, or any combination of the three.  They set to work using their method of choice.  Some used Keynote, others recorded in Photobooth and edited in iMovie, some used Xtranormal, some GoAnimate, and others used the ZimmerTwins.  The commercials were fabulous.

Toward the end of the year I had the kids create websites for their imaginary dream schools.  They used Weebly to create the websites.  I cannot tell you how impressed I was with the level of creativity, innovation, and fun that showed up on those sites.  The kids were convincing, but more than that, they were right.  They may have started with every student having a laptop, pony, and anti-gravity rooms, but where they ended was with rich learning experiences.  At the core what our students want is an opportunity to discover, play, and experiment with their learning.  They want to feel safe.  They want to be active.  I wish I could share the finished sites and commercials with you, I can’t because they contain pictures of students and other identifying information.

I learned a lot from my students as a result of the project, at the heart of it is this: provide conditions where we can learn.

Branches of Power


What it is: Looking for another super awesome learning game for your classroom?  Filament Games does it again with Branches of Power.  In it, students can play all three branches of government, all working cooperatively toward the goal of building new laws.  As President, students will choose issues they think are important and rally people around them.  As Legislator, they will create bills around the values of the constituents.  As Justice, they will uphold the law or take out legislation that is unconstitutional.  The only way to navigate the game successfully is to cooperatively construct laws around the issues of the country.  (Our government probably has something to learn about the cooperatively part.) Students will find issues that the citizens care about.  By using the three branches of government, they can grow the issues into laws which appear as towers.  They win if they build all ten issues into towers before time runs out.  Students get the opportunity to play as all three branches, they have to stay on top of it, if they don’t, the branch may start making decisions on its own!

How to integrate Branches of Power into the classroom: Branches of Power is a fantastic interactive game that puts students right in the thick of the government.  I love that the game doesn’t ask students to choose a branch of government to play, but expects them to learn, and play, all three roles.   There is nothing like experience to teach students about the different roles, struggles, and methodologies of each branch of government.  Branches of Power is an excellent game for the computer lab environment where each student has access to a computer and can play individually.  After play, discuss what worked well and what didn’t.  Were students able to complete all 10 towers?  Who got the furthest and what was the strategy that took them to that point?  If you don’t have access to a computer lab, the game can be navigated as a class using a projector-connected computer or an interactive whiteboard.  Discuss strategy during game play and give each student a chance to take part in the game.  This is an outstanding way to learn about the branches of government, what better way to learn than by doing?

Tips: Below the game play screen, check out the Teacher Tools tab.  There are some great teacher files including a Powerpoint presentation that reinforces game concepts and a teacher’s guide to using the game in class.

Please leave a comment and share how you are using Branches of Power in your classroom.

Landform Detectives

What it is: Today I was searching for websites and games that would enhance and enrich the Treasures curriculum.  MacMillan Mcgraw Hill’s reading curriculum is lacking (in my opinion) in the activities that it uses to help students learn grammar, vocabulary, spelling, etc.  Most of the suggested activities are not those that require any deep thinking (or in some cases any thinking at all) and usually involve some sort of copying out of the dictionary or filling out a worksheet type undertaking.  These don’t impress me at all.  So, last year I went through all of the Treasures curriculum, pulled out all of the essential learning and skills that needed to be gained.  I have since been on the hunt for engaging activities and games that will help students learn, practice, and create with the essential learning at the core.  Therein lies the rub.  As I scour the Internet for games and activities what I usually come up with is more worksheets.  The problem is, they aren’t labeled worksheet.  They are labeled “game” or “interactive”.  They aren’t really games or interactive (any child would tell you that!), they are multiple choice online worksheets.  I refuse to subject students to them.  Today I made the following comment on Twitter: “Dear educational game makers, an online multiple choice quiz is not a game, it is a worksheet. Please stop pretending it’s a game. Thank you.” I was delighted to get the following message back from Filament Games: “Dear @ktenkely. We know, and in fact couldn’t agree more. And thank YOU.”

I had to explore just who this Filament Games was.  From their Twitter bio: “Filament Games is a game production studio dedicated to creating next generation learning games that combine best practices in commercial game development.”  I am delighted to say, they make incredible educational games that in no way resemble a worksheet!  Bravo!
Landform Detectives is just one of the offerings from Filament Games (I’ll explore the others in separate posts).  In Landform Detectives, “a violent volcanic explosion immediately and forever alters the landscape.  Elsewhere, raindrops gradually pick patterns out of the rock over the course of thousands of years.  Can you recreate some of Earth’s most amazing geological features by uncovering the natural processes that shaped them?”  Now that is what I am talking about!  An engaging game that asks students to use what they know about natural disasters, weather, and the creation of landforms to discover and recreate how they were formed.

How to integrate Landform Detectives into the classroom: Your students will travel the world to unlock the secrets of the Earth’s strangest and most awe-inspiring landforms as they play Landform Detectives.  Students will gain a new appreciation for mountains, valleys, and rivers as they solve the mystery of how they got to be that way and think about how long it takes for those processes to happen.  Your students will transform into geologists as they discover the suspects like ice, water, wind, and sand in the story of our Earth.  As your students travel the globe, they will encounter animated simulations, virtual scientist (Dr. Bob) who can give them more information, and an opportunity to recreate the formation of the landform.  This is an incredible way for students to “see” first hand just how landforms are created.  The site would be best in a computer lab 1 to 1 setting where each student can explore and discover at their own pace.  If you don’t have access to a computer lab, you could also use a projector connected computer or interactive whiteboard to travel the globe together.  If this is the case, allow students to take turns leading and guiding the exploration.  Hypothesize together about how the landforms came to be and how you might recreate them.  Then put those hypotheses to the test and try them out.  Discuss the outcome, did it look like the students expected? Why or why not?

This really is an incredible way to learn about the Earth sciences.  There is just no way that a static text-book can compare to the rich game and media experience that Landform Detectives offers.

Tips: Students can watch a briefing from scientists who share their understanding of weathering and erosion to monitor changes in soils that are used to grow plants for food and fuel.

Please leave a comment and share how you are using Landform Detectives in your classroom.

iPads in Education

Some of you may know that I am working on an iPad 1-to-1 pilot program for first and fifth grade students at the school where I teach.  The program will study the effects of the mobile device on learning and achievement in the math and reading/language arts classroom.  One of my PLN members, Jason Schmidt will be working with us as a part of his masters program.  Additionally, Robert Marzano and Debra Pickering from the Marzano Research Institute, have agreed to partner with us in research if we can get the funding all settled.  Which brings me to the point of this post.  I still have to fund the thing!  I am waiting to hear back on several leads but never the one to only have one marshmallow in the fire, I am looking at every method conceivable to find the money for this.

This morning my mom sent me a Kohls Cares for Schools contest email that is offering $500,000 to the 20 schools with the most votes by September 3.  Of course I promptly signed up for it and am counting on all of you to help me out.  You are given a total of 20 votes that you can use, but you can only use 5 votes per school.  So I am asking for 5 of your votes to help fund the iPads in education study.  It is simple and just takes a one time click to connect and then 5 clicks of the votes button.  Easy right?  So, would you give us a hand and help us put some research to the iPads in the classroom debate?

One of the fun outcomes of this little idea is the comments that students have started leaving about how they think that the iPad could be used in the classroom.  Pretty fun to see from the students point of view 🙂

Two side notes:

1.  I have an iLearn Technology fan page on Facebook, if you haven’t already become a fan and clicked “like” you can do that here.

2. If you have a contact that could help with funding, I would take that too 🙂

Thank you all for your help and support!  If you are so inclined, you can also tweet about this post and ask others in your PLN to help vote.

Free virtual e-conference: Reform Symposium

Reform Symposium

Over the past few months I have been working with Shelly Terrell, Jason Bedell, and Chris Rogers on a secret project. 🙂  I am happy to say that I don’t have to keep the secret any longer but can share the project with all of you!  In two weeks (July 31st and August 1st, 2010), we will be holding a worldwide virtual e-conference for free!  The conference is called Reform Symposium and it is a conference for teachers, administrators, students, and parents.  This year the conference is focused on innovative practices in education and what role these practices can play in educational reform.

We have an incredible lineup of presenters and keynote speakers that you can see here.   We hope that no matter where you are in the world, you will join us for parts or all of the conference on these days.

What you can do:

  1. Mark your calendars for July 31st and August 1st 2010
  2. Tweet about the conference using the #rscon10 hashtag so we can follow everyone’s tweets.
  3. Invite your friends, both those you know online and off.
  4. Blog about the conference and then tell us about your blog post on Twitter using the #rscon10 hash tag.
  5. Join the conversations and fun on the Reform Symposium website. You can add friends, start conversations, and chat about the sessions.
  6. Add me as your friend on the website.
  7. Add the Reform Symposium badge to your blog or website to let others know you will be attending.

This conference is for you!  We hope that you will join us for fun, learning, collaboration, and maybe even a few prizes.  See you there!

National Geographic Kids Animal Jam Virtual World

What it is: National Geographic Kids is a constant source of excellent activities but their new Animal Jam virtual world is above and beyond my favorite.  My students love virtual worlds, they enjoy being immersed in a story, sent on a mission, and interacting with each other to complete adventures and learn.  Animal Jam lets them do all of these things while providing a virtual world where they can discover real-world plant and animal information and follow a rich storyline that has National Geographic’s multi-media content built in.  Cool huh?!  Animal Jam does something else, it excites students to learn more about the real world around them, so when they aren’t playing in the virtual world, they will be excited to learn more about the world they live in.  The virtual world is an easy one for students to pick up on and learn, it is perfect for young students and caters to their specific levels of play and developmental stages.  Animal Jams will be one of those environments that is as appealing to fourth grade students as it is to first grade students.  The online environment is safe and monitored so you can feel comfortable introducing it in your classroom.  Each portion of the sign up process is narrated so it is easy for even young students to sign up.  The site requires a parent’s email address to sign up, the email is required but does not have to be verified before play can begin.  In a classroom setting, a teacher or classroom email address could be used for sign-up. The email address allows an adult to monitor and adjust settings in a child’s game.

How to integrate National Geographic Kids Animal Jam into the classroom: After students sign up, they are entered into the magical world of Jamma where they are introduced to the world.  Each portion of the game is narrated making it accessible to early readers, struggling readers, and English language learners.  As students explore the world of Jamma, they will find embedded learning about different kinds of plants and animals along with incredible National Geographic images.  Animal Jam is a nice environment to let your young students practice what they are learning about online safety and netiquette.  As students explore Jamma, they will learn about links, navigation with mouse and arrow keys, and learn fun facts in the process.

Every primary curriculum that I have seen carves out time for students to learn about plants and animals.  Animal Jam is a fun place for them to discover this learning within the virtual world.  Send your students on expeditions and adventures to find these learning opportunities.  As they play in Animal Jam, students can keep an observation journal where they record the plants and animals they are discovering like a scientist would.  Ask your students how many of the plants and animals they can find in real life around their homes.    If you are learning about ecosystems and environments, ask students to count and name the different ecosystems they can spot in Animal Jam.  This site is ideal for the computer lab setting, make sure to at least begin the game in the computer lab where each student has a computer.  After the kids are signed up and familiar with the world, it could become a center activity for your classroom computers throughout the year.

Tips: Right now Animal Jam is in Beta.  The world is free to join and play in but premium accounts are also available to students.

Please leave a comment and share how you are using Animal Jam in your classroom.

Stories of Learning: Antarctica Inquiry Unit and the Power of Twitter

In addition to iLearn Technology, I keep two other blogs (about to add another): Dreams of Education and Stories of LearningStories of Learning isn’t really my blog, it’s your blog.  It is a place to share what is working in education.  I don’t plan to post my original work often. It is a place to collect and gather guest posts and re-posts of what you are doing every day in the classroom that transforms learning.  The most recent post is a must see, it is from edublogger alliance member Henrietta Miller and is a re-post of a post that she wrote for her excellent blog, Classroom Chronicles.  This story of learning is about an inquiry unit that Henrietta did with her students about Antarctica, as you will read, the learning stretches far beyond your typical unit on Antarctica thanks to the Power of Twitter.

If you have a story of learning you would like to share as a guest post or as a re-post, let me know about it via my contact form here.

Rags to Riches

What it is: Rags to Riches takes Lemonade Tycoon to a whole new level with simulated business.  In Rags to Riches, students are working to make their band a success.  Students play the part of a new band going on tour with a few new songs.  As they play the Rags to Riches game simulation, students must make decisions about what the band should do.  They have to decide which cities are best for them to play in, what venues to play, how much money to spend on publicity and how much to charge for tickets.  Students start out with $100 and must make wise decisions to continue in the simulation.  When they run out of money, the game ends and they must start again.

How to integrate Rags to Riches into the classroom: If you teach students like mine, breaking out Lemonade Tycoon in the classroom is met by cheers from some and with eye rolls by others who are “way too cool” for a lemonade stand.  For those students, Rags to Riches is in order.  The premise of the game is the same, but instead of selling lemonade, students are working to take their band to super star status.  This is a great game for teaching students about business, economics, and money.  This game is really best played in a computer lab setting where each student has access to their own computer, but if you don’t have that luxury, it could also be played as a class with an interactive whiteboard or projector-connected computer.  If you are playing as a class, give each student a roll in the band and set up rules together about how business decisions will be made.  After the simulation, come together as a class and talk about what decisions had the best outcomes and which led to downfalls.

Tips: Don’t hit your back button while you are in the simulation or your game will start over.  This is an important tip to pass on to students!

Please leave a comment and share how you are using Rags to Riches in your classroom.

Aviary Education

Great news! Aviary has come out with a special education edition!  In the Education version, teachers can create private student accounts, manage assignments and projects, use the image editor, vector editor, audio editor, and music creator.  All content and images will be 100% school safe!  Right now the Education site is in Beta, you can request an invitation to test the site with your students.  If you aren’t familiar with the Aviary tools, check out my previous posts HERE. Aviary is a fabulous online alternative to those expensive Adobe creativity suites.

Hot Shot Business

What it is: The Disney website has a lot of engaging and fun content for kids, unfortunately, not all of it is educational.  Hot Shot Business is one of the better Disney games I have seen for the classroom.  It teaches kids about business and entrepreneurship through a fun simulation game.  Students are introduced to the idea of entrepreneurship and franchising by their virtual business hosts, Kate and Jack.  Kate and Jack offer advice and recommendations throughout the game.  The decisions that students will make throughout the game will have consequences that extend beyond profits and losses alone.  They will have to deal with environmental factors, as well as finding ways to provide jobs for members of the community.    Students can choose to start a pet spa, a candy factory, a comic shop, custom skateboard shop, professional landscaping, or a magic shop.  Kids are sure to find a business that they are interested in!  The entire game is narrated which is great for all levels of readers.  As students play the game, they will be exposed to the nuts and bolts of running their own business, they will have to make decisions about how to respond to market trends, how to respond to customer preferences, how to respond to fast breaking news reports that may affect their business,  and how to respond to ethical dilemmas.  Students even have access to a Hot Shot Business kit where they can download and print out business cards and fliers.

How to integrate Hot Shot Business into the classroom: Hot Shot Business was designed to meet national standards in both language arts and math, making it fit easily into any curriculum.  The ideal setup for Hot Shot Business is a few days in the computer lab for a 1-to-1 setting where each student can work individually on setting up their own store.  Game play could extend for several days depending on the unit that you are teaching.  The Disney site has some excellent lesson plans and suggestions for implementation, I highly recommend them.  I like the idea of connecting with entrepreneurs in the community during this unit so that as students are working through the game, they can get advice and recommendations from those who do it every day.

If you can’t make it happen in a computer lab setting over several days, choose a business to start as a class and make decisions as a team.  You can do this using an interactive whiteboard or projector connected computer.  In this scenario, students will have to discuss their decisions and reason with each other to decide on a course of action.

Hot Shot Business is a really well designed game, it would be a great addition for the 3rd-6th grade classroom.  I suspect that it ties into several of the curricula already being used in schools, I know that Treasures (MacMillan McGraw Hill) has units that it fits nicely into.  This is great hands on learning, a definite step up from Lemonade Stand. 🙂

Tips: This is a really great site, but I must warn you that it eats up the bandwidth!

Please leave a comment and share how you are using Hot Shot Business in your classroom.