You Are Your Words

What it is:  The American Heritage Dictionary has a new webtool that lets students create a self-portrait using their words.  Students can link to places where they have already written (Facebook or Twitter) or write something unique specifically for their portrait.  The unique image can be shared, saved and printed.  You Are Your Words works best in Firefox, Google Chrome, or Safari Internet browsers.  I’ve found that pictures with high contrast work better than pictures with similar coloring and low contrast.  After you create you image, you can adjust the colors, contrast and font.

How to integrate You Are Your Words into the classroom: You Are Your Words would be a great getting-to-know-you activity.  It would give students a neat way to share who they are with the class.  At the beginning of the year, a You Are Your Words bulletin board or classroom display would be a fun way for everyone to get to know each other.  This site could lead to really interesting discussions about the power that our words have, what they reveal about us, and how they impact people’s perception of us.
You Are Your Words would also be a great way for students to create a mini biography about a hero, person of interest, historical figure, etc.  Students could upload a picture and include famous quotes or words that describe the person.  These could be used as part of a larger project, or as an independent research project.  The site asks where the eyes and mouth of the picture are, so uploading another image or diagram to describe might not work.
Students can create character description cards with words, quotes and phrases that describe fictional characters in the reading they are doing.   If you have a class or small group that is reading the same book, each student can choose a character to do this for.  Create “trading cards” of the characters that students can create and share with each other so that each student has a card for each character in the book.  If students are doing an author study, they could create a “You Are Your Words” about the author.
As students are learning about different roles within government, they could create a You Are Your Words image about each position using a picture of the person who holds that position in government.  The writing could be related to the job description of the position.
The picture above is an example of a You Are Your Words image that I created with the words from this post!
Tips: If you have an iDevice, the Word Foto app works very similarly and lets you use ANY picture.  This allows students to define vocabulary words with pictures.

Please leave a comment and share how you are using You Are Your Words in  your classroom!

Gamestar Mechanic: Teaching game design in the classroom

What it is: I just love when I get lost in a bunny trail of links…you know the kind, you go hunting for something specific and click on something that looks interesting which leads you to a browser of 25 tabs open.  I had one of these serendipitous link moments today that lead me to Gamestar MechanicGamestar Mechanic is both a game and an online community that teaches kids how to design their own digital games.  In designing games, students learn systems thinking, creative problem solving, art and aesthetics, writing and storytelling, and creates a motivation for further STEM exploration.  The free version of Gamestar Mechanic is available with unlimited use for teachers who want to use it with their students.  This account option comes with 1 teacher login and 40 student logins.  A premium account offers some additional classroom goodies including: class management, the ability for students to incorporate their own custom artwork, live professional training webinars, tools for tracking student activity and assessing progress, the option of having a “walled” school community, and more.
As a teacher you will find sample lessons for using Gamestar Mechanic, an introductory step-by-step guide, and a full learning guide.  Teachers can even play a short quest to learn more about how to use Gamestar Mechanic in the classroom to teach core subjects.

How to integrate Gamestar Mechanic into the classroom:  There is so much to learn from digital games.  As a player, students learn to think strategically, persist through failure and experience epic wins that can translate to what they do and are willing to try out in real life.  As a designer students learn systems thinking, creative problem solving, digital art and aesthetics, and storytelling and writing.  Students love being able to bring their creations and ideas to life in the form of a game.  Gamestar Mechanic could be the key to unlocking the storytelling genius in your reluctant writers.  It has been my experience that a student faced with a blank paper and a writing assignment can be daunting.  Introduce the idea of designing their own game and suddenly a storyline pours forth.  It is pretty neat to watch!
Gamestar Mechanic makes it easy for all teachers to incorporate game design into the classroom and weave it into the core subjects being taught.  You don’t have to be a tech-superstar, just create an account, read through the getting started guide and enlist the help of a student who’s passion is game design.  This type of designing and thinking is wonderful because it lays the ground work for so much other STEM thinking.  It nicely blends disciplines and helps students recognize the overlap in the learning that they do.
Students can each create a game of their own in a lab setting where every student has a computer.  If you are limited on your computer options for students, create a game as a class using an interactive whiteboard or projector-connected computer.  Students can create games that incorporate other learning or research they are doing to help teach future classes or younger students.  At Anastasis, we have Crave Classes.  These are classes that the student gets to choose based on personal passions.  In the one or two computer classroom, give your students time for a Crave class where they work on Gamestar Mechanic.  Other students can follow their areas of passion…almost in a center type of a set up.
Tips:  There are a variety of pricing and package options for classrooms.  If your students are really enjoying the game design process, it might be worth taking a look at the premium options available.

Please leave a comment and share how you are using Gamestar Mechanic in  your classroom!

festisite text layout: Valentine’s word art

What it is: Tomorrow is Valentine’s day! While I’m not a big celebrator of this holiday at home, I do enjoy making a big deal of it at school.  It is a fun day to build community and culture within a school!  Our Valentine’s day plans include jump rope and hoops for heart, the Fantastic Flying Books of Mr. Morris Lessmore, a read-in, book exchange and some fun games/art projects!  I am excited!  One of the sites I am looking forward to introducing tomorrow is festisite Text Layout. The site is easy to use and yields some impressive results.  Students type a bit of text into the text box.  Then they click “Layout text” and get their text written as a shape poem inside a heart.  The image is delivered as a PDF which makes it easy for students to print and save their creations.  Cute and easy!

How to integrate festisite text layout into the classroom: festisite text layout is a neat way for students to play with text.  Students can use festisite text layout to write a shape poem about Valentine’s day or a non-fiction poem about the heart.  Use the site to create fun Valentine wishes for friends.
Turn the heart text layouts into a game by writing heart-related vocabulary definitions.  Students can cut out the heart shape and write the vocabulary word on the back.  Students can see how fast their team can get through the deck of cards they have created.
We will be using the heart layout to write a reflection about what we “love” about a book we are reading during our read-in tomorrow.  This shape poem can be taped to the inside cover of the book so that when we do our book exchange, it has a personalized message about the book from the giver.
Tips:  festisite has other fun text layouts to try including money, card games, logos, iPhones, poems, and text layouts.  You can even create spirals, mazes, banners and rebus puzzles out of your text.  Way cool!

Please leave a comment and share how you are using festisite text layout  in  your classroom!

Google Doodle, Science Fair, Booklet

What it is:  Google has all kinds of great resources that many of us use daily in our schools.  Every year I look forward to the launch of Google Doodle and wait with anticipation to see what kids from around the US have come up with.  This year, I am in a place where we can even try our hands at the Google Science Fair.  Very exciting stuff!
Doodle for Google is now open for 2012 submissions!  K-12 students can express themselves through the theme “If I could travel in time, I’d visit…” as creatively as possible using Google’s logo as their canvas.  The winner gets their image displayed on the Google homepage for a day, $30,000 in college scholarships and a $50,000 technology grant for their school.  The winning doodle will also be featured on a special edition Crayola box.  Submissions have to be postmarked by March 20th.
The Google Science Fair is open to students age 13-18.  Students from around the world compete for over $100,000 in scholarship funds, an expedition to the Galapagos, an experience at CERN, Google and LEGO and an award from Scientific American.  Nothing to scoff at!
Google also has a new booklet available called “Google in Education: a New and Open World for Learning“.  This is a great resource to see how others are using Google tools in education.
How to integrate Google Doodle and Science Fair into the classroom: Google for Doodle and Google Science Fair are such fun competitions for students to get involved in.  Both let students think and express themselves creatively.  If you don’t have time to integrate these contests into your regular school day, consider holding an after school club for a few weeks so that students have a place to gather and participate.
I really love looking through the Google Doodles every year.  I was thinking that it would be fun to have the students create a doodle with our school name based on our school theme for the year.  Yearbook cover?  Now that could be fun!
Tips:   Share the new Google edu booklet with your colleagues, don’t hog all of those good ideas to yourselves!

Please leave a comment and share how you are using Google Doodle and Science Fair in  your classroom!

Maxwell for Google SketchUp

What it is:  If you aren’t familiar with Google SketchUp-you should probably start here and here.   SketchUp is an incredibly powerful, FREE 3D modeling software that lets your students create impressive 3D models.  Maxwell takes SketchUp to a WHOLE new level.  Maxwell for Google SketchUp brings students advanced rendering in an easy-to-use package for free.  The best part: Maxwell is fully integrated so that you don’t have to export or use an external application to render an image. Rendering happens in “real-time” so as your students are adjusting their SketchUp models, they can see the changes in Maxwell.  Maxwell is compatible with Windows and OSX!  With Maxwell students can create materials, set lights and cameras and render 3D scenes.  These are incredibly powerful tools…I cannot believe that they are free (I’m a little nervous to say that too loud in case they decide to change their minds!).

How to integrate Maxwell for Google SketchUp into the classroom: Maxwell takes student work in Google SketchUp and polishes it up to a professional level.  Truly, the results are akin to what the professionals turn out!  The SketchUp/Maxwell combination are wonderful for graphic art classes, math and geometry modeling, advertising lessons, engineering classes, architecture, science models, etc.

Don’t let the impressive results fool you, I’ve had 3rd grade students who made some amazing models using SketchUp.  I look forward to introducing them to the Maxwell plugin so that students can see their work come to life in ways that they couldn’t do before.

At Anastasis Academy, we have several students from 2nd through 8th grade who are extremely interested and passionate about architecture.  Google SketchUp is where I send them!  Students can plan, create and build.  Maxwell will allow them to visualize their creations in totally new ways.

I don’t understand why more schools don’t put these types of tools in the hands of students more often.  Exposing students to tools like this, gives them the opportunity to explore their passions and interests.  The tools are getting easier and easier to use and the number of tutorials is astonishing.  You (the teacher) don’t have to know how to use these tools inside and out, your job is to let your students know they exist, and help them find the resources to use them.  No excuses!

Tips: Using rendering tools teaches students about materials, light sources, shadows, etc.  Use Maxwell to teach students these science concepts!

Please leave a comment and share how you are using Maxwell for Google SketchUp in  your classroom!

Admongo: “Aducation” learning about advertising

What it is:  Admongo is a website from the FTC all about advertising.  The site aims to improve “advertisement literacy” by raising awareness of advertising and marketing messages, fostering critical thinking skills to help students analyze and interpret messages in advertising and demonstrate the benefits of being an informed consumer.  These concepts are introduced in the form of a game.  Students get an “aducation” by playing a game where they are introduced to the world of advertising.  Students create a character, game name and password.  As students play they collect advertisements, watch videos about the different kinds of advertisements and are asked to think about the advertisement and how it is used.  Students are asked who the target audience of the advertisement is, who created the ad, what is the ad saying, what does the ad want them to do.

How to integrate Admongo into the classroom: Advertising is all around us, Admongo helps students identify  the ads that they are surrounded by every day and prompts them to think deeply about the purpose and aim of advertising.  Students at Anastasis are currently completing an inquiry block all about advertising.  A look at advertising can introduce students to persuasive writing, the effect of different music, colors and mediums, critical thinking and problem solving.

I like to have students to consider both sides of advertising.  First, what does it mean to be a consumer and how does advertising play into that?  Second, how would you create an advertisement that reaches a target audience?  Advertising asks students to carefully consider their audience, the objective, and the tools that they use to spread a message.  You can also tie advertising to history by asking students to look at World War II posters.  Students can analyze the purpose of the poster, the call to action, the colors used, the intended audience and the message being “sold”.  Students will need to do some digging to find out why the posters were successful and what events were occurring that made the posters necessary.  After students explore actual World War II posters, they can plan and create their own.

There are so many places to go with an advertising unit and Admongo is a great starting point.  Students can go through the game independently on computers or use an interactive whiteboard/projector-connected computer to take turns navigating through the game.  Stop and discuss each question that pops up as a class.

Tips: Be sure to check out the “Teacher” section for lesson plans, print materials and videos.

Please leave a comment and share how you are using Admongo in  your classroom!

Word Dynamo: Vocabulary made fun

What it is:  Word Dynamo is a superb site from Dictionary.comWord Dynamo makes learning new words a whole lot of fun.
Here is how it works:
1.  Answer 10 questions and Word Dynamo will calculate how many words a student knows. This is your word score. The word score adjusts as you learn new words, Word Dynamo helps give students study “shortcuts” to learn new words faster.
2.  Word Challenge- in word challenge students are offered a custom 20-level game designed especially for their skill level.  As students master meanings, they unlock the next threshold of difficulty.
3.  The Word Dynamo Library- here students can browse and search for things they need to learn.  Students can choose to practice by schooling level, SAT prep, subject or popular word lists.
4.  Play Games- students can practice vocabulary by matching terms and definitions, listening to the word and definition, spell a word out in a crossword puzzle, etc. New challenges are unlocked as students succeed!
5.  Create a Word List- this one is my favorite, I love that students can create their own lists based on what they need to work on.

How to integrate Word Dynamo into the classroom:  Word Dynamo is an easy fit into any classroom k-12.  This is a great addition to your language arts, math, economics, science, history, (ANY) classroom.  Word Dynamo gives students the keys to their own learning by working with them at their own level.  It would be wonderful to use Word Dynamo throughout the year to keep kids playing with words.  Students will love watching their own “estimated words you know” score creep up and up over the course of the school year.  Vocabulary is one of those things that students don’t always realize that they are learning throughout the school day.  Then *bam* they wake up one day and suddenly know a whole LOT of words.

The games and practice items on Word Dynamo make for a great vocabulary center on classroom computers during language arts.  But, as I mentioned before, my very favorite part is the ability for students to create their own lists.  At Anastasis, we have  students constantly adding to their own spelling/vocabulary list as they come across new words they want to learn.  I like that Word Dynamo give them a place to keep, practice and play with these words.  Students have ownership over their own learning and aren’t stuck practicing and testing on the words they already know. Do you assign spelling and vocabulary words each week?  Let students enter those words in their custom list to practice!

Because Word Dynamo is constantly utilizing the feedback it gets from students, it is constantly challenging them and urging them on to a new personal best.  Students can watch their score go up, engage in challenges, and choose fun games that keep them learning. In other words, this is a site you are going to want to have handy for your students!

Don’t have the opportunity for students to use Word Dynamo on their own account/computer?  Put up a challenge on the interactive whiteboard or projector-connected computer.  As students enter the classroom, they can each answer a question on the way to their seats.  Keep track of the number of words that the whole class knows.

Tips: The Quick Tour will lead you through all the Word Dynamo goodies and have you ready to use it with your students in no time!  Word Dynamo looks and works well on the iPad and iPod Touch browser…great for vocabulary practice anywhere.

Please leave a comment and share how you are using Word Dynamo in  your classroom!

ABC Mouse: math, reading, geography, and science curriculum (interactives/games/books)

What it is:  ABC Mouse is a complete online curriculum for pre-k and kindergarten students that provides a step-by-step learning path.  There are six academic levels that include curriculum that includes over 350 interactive lessons and more than 2000 learning activities.  As a student completes one activity successfully, they are guided to the next.  The interactive lessons include online picture books, puzzles, games, songs, art, activities and printable activities that relate to different topics and disciplines.  Each lesson offers different ways to learn to meet the needs of a variety of students.  The reading curriculum in ABC Mouse helps students recognize letters and sounds of the alphabet and sight words.  There are hundreds of books build in including fables, fairy tales and non-fiction.  In addition to sight words, students can learn phonics, sound recognition and rhyming words/word families.   The math curriculum teaches students numbers, shapes, patterns and measurement.  Students will play games and activities that help them to recognize and count numbers 1-100, identify and draw shapes, and the meaning of addition and subtraction.  ABC Mouse’s World Around Us is an introduction to science, social studies and health curriculum.  In the World Around Us, students will learn about the body and health, sports, plants and animals, weather and seasons, and earth/moon/sun/stars.
The lesson builder, lets you choose the content and activities for students to interact with based on their needs and interests.  Progress tracking makes it easy to see the number of learning activities that have been completed.  There are a lot of fun goodies tucked away including a virtual zoo, farm, aquarium and the ability to record a book in your own voice.
This is a comprehensive, well put together site that is FREE to public schools in the United States and Canada.  It is a wonderful addition to the kindergarten classroom!

How to integrate ABC Mouse into the classroom:  ABC Mouse is a fun website.  Activities in ABC Mouse are fantastic for center use in a one-two computer classroom (or more).  The activities and games are short enough for a center activity that students can cycle through.

For kindergarten students in a computer lab, this is a great site to get their feet wet with the technology at the beginning of the year.  I often started my students on fun academic sites like Starfall.com where students could practice clicking, navigating, dragging/dropping, etc.  These type of sites build students computer confidence, improve their fine motor skills and provide them with content area learning at the same time.  I wish this site had existed when I was teaching kindergarten computer!

If you don’t have access to computers for the students but have an interactive whiteboard or projector-connected computer, students can take turns interacting with the ABC mouse activities.  The books make great class read along stories on the big screen!

ABC Mouse is a fun way to introduce new concepts/skills, as a place for students to practice concepts/skills, or for review.

Tips: If you aren’t at a public school, sign up for the sample content…the private school dollar amount is reasonable!

Please leave a comment and share how you are using ABC Mouse in  your classroom!

Moglue: Create interactive ebooks and release as apps!

What it is:  Moglue is an interactive ebook builder that helps students create and share their stories on mobile devices as an app.  This download desktop platform makes it a snap for students to create interactive ebooks and release them as apps for iOS devices (iPad, iPhone, iPod Touch), Android tablets and Android phones.  Students only need to build the content once and Moglue makes it compatible with each user interface seamlessly.  No programming is required, this is a great creation platform for all classrooms!  Using a simple drag and drop interface, students can make their stories come to life.  Every child is enabled to be an artist now.

How to integrate Moglue into the classroom:  I think tools that make content creation simple are absolute genius.  As much as I would love for every student (and myself) to know how to program, it takes quite a bit of know-how before students can make their stories and ideas come to life.  The intuitive interface of tools like Moglue let students focus on breathing life into their creations and not on the technology tools used to build them.  Tools like Moglue are wonderful for the classroom where students are often short on time and resources (someone to teach them programming).  Because the interface is so easy to use, students can focus on telling a story, releasing their inner artist, and letting their creativity shine.

Students (or classes) can use Moglue to:

  • Tell a fractured fairy tale
  • Create a choose your own adventure story
  • Demonstrate science concepts in an interactive “glossary”
  • Create a class dictionary of math, science, economics or geography words
  • Write creatively
  • Create an interactive “textbook”
  • Create an illustrated dictionary for a second language
  • Create an interactive “travel-the-world” geography book
This is a neat way for students to publish their work and share with others!

Tips: The Moglue builder can be downloaded on Mac or Windows computers and has a great tutorial to get your students started!

Please leave a comment and share how you are using Moglue in  your classroom!

Draw a Stickman

What it is:  Draw a Stickman is a delightful site that I learned about from @amandacdykes on her blog Upside Down Education.  On Draw a Stickman, students are prompted to draw a stick figure, the figure they draw springs to life and is faced with several challenges, students must follow directions and draw several props for their stick figure to interact with.  This is a mini interactive story that has students reading and following directions, solving mysteries, thinking creatively and solving problems.  Students will love the hero of the story (the character they created) and the villain (a dragon).

How to integrate the Draw a Stickman site into the classroom: Draw a Stickman is a fun interactive site that uses student creations to tell a story.  Students can complete the interactive on individual computers, iDevices (the site works great!), interactive whiteboards, or classroom computers.

Aside from just fun practice at following instructions, Draw a Stickman would be a great fictional story prompt.  Students have the bones of a story and can fill in details, vivid verbs, adjectives, etc. to tell the story.  Students can focus on fleshing out their hero, the plot of the story, the details, the setting, etc.  Students can come up with a moral of a story that they add in the customized ending.  This link can be sent as a tweet, facebook link, or in an email to accompany the story they have created.  These stories would be fun to share as a class…how many different stories did students come up with using the same base?

On an interactive whiteboard, students can go through the story together, labeling the different parts of the story (beginning, problem, climax, resolution, ending).  This interactive can help students identify parts in a story including setting, characters and plot.

Tips: After you have gone through Draw a Stickman, you can personalize the message at the end and share.  Add any two lines of text that you wish.  This could be a fun way to reveal messages to your students!

Please leave a comment and share how you are using Draw a Stickman in  your classroom!