Codecademy: Learn how to code

What it is:  Codecademy makes learning to code a snap.  It is an interactive, fun way to learn coding one step at a time.  The site will prepare students to program websites, games and apps.  Learn independently or with friends, keeping track of their progress and comparing it with yours.  Students can track and share their progress to see how much they have learned and to stay motivated.  The platform could not be simpler to use and after just a few lessons…I’m starting to really understand and get the hang of programming.  I think that is pretty impressive considering that I have never had a lesson before now (not entirely true, a few years ago I went through the learn C in 24 hours course…I could follow along but didn’t really understand what I was doing.)!
How to integrate Codecademy into the classroom: With the popularity of apps, I have students who are just itching to learn how to program.  It is great to see boys and girls of all ages excited about learning how to code.  Codecademy is something that you can use to learn right along with your students.  You don’t have to be the expert because Codecademy guides everyone step-by-step through lessons and lets everyone move at a pace that is comfortable to them.  If your students can read, they can learn to code with Codecademy.  Today, a fourth grader at Anastasis started going through Codecademy lessons and quickly surpassed me.  His excitement was evident as he figured out variables in lines of code, how to set off an alert or command.  What I love about using Codecademy as a class or school is that students can work together, encourage and challenge each other.  When students hit certain lessons, they unlock new badges to display.
Codeacademy’s obvious use is to learn how to code.  For students who are passionate about gaming, websites, and programming this is a great sandbox to learn in.  Students get immediate feedback about the code they are writing.  Start a class club where students learn how to code together.  Use some time each week to learn to code with students, you could set the goal of learning to code together over the course of the year.
Codecademy is great for students who are reluctant to read but love technology.  This reading is for a purpose and students love it!  With Codecademy, getting an online education has never been so much fun!
Tips: Codecademy has created a new site called Code Year.  Make your New Year’s resolution to learn to code and sign up for Code Year.  Each week, you will get a new interactive lesson delivered to you via email.  By the end of the year you (or your students) will be lean, mean coding machines!  So cool!  I’m taking the challenge with several interested students and am looking forward to learning something new this year!

Please leave a comment and share how you are using Code Year in  your classroom!

Moneyville: Economics and money virtual world for elementary students

What it is:  Moneyville is a fantastic site I learned about from iLearn Technology reader Tania.  This is an impressive site from the UK that teaches young kids (5-9 years old) about money and economic principles.  Moneyville is a fun interactive environment/virtual world where students can explore where money comes from, what money is worth and how they can prioritize spending and save (perhaps the US government should be playing this game?).  Throughout the game, students are asked to make a number of decisions that can affect their finances for the year.  In Moneyville students can make money by picking apples and selling apple juice, work at the post office to sort packages according to value, work at the city gates where they can earn money by painting, purchase items for their virtual room with the money they have earned, visit with a wizard who can reveal a secret treasure and add items to a wish jar where students can place items they are saving for.  Students will also find a time machine in Moneyville where they can journey to ancient Rome, ancient Egypt, the Middle Ages, or to the time of the dinosaurs.  The money in Moneyville is generic so it can help students of any country the principles of where money comes from, how to prioritize money, the value of money, and why it is important to save.

How to integrate Moneyville into the classroom: Moneyville is a fun way to help young students understand the basics of money and economics.  The site is a fun way for students to explore economic principles.  It provides a great place to start discussions about what it takes to make money (work), why money is important, why saving is important and how the economic cycle works.  Moneyville would be a great site for students to play on individually in a lab setting at the beginning of a money/economics unit.  Expand the game into other disciplines.  Students can learn about persuasion and advertising by creating advertisements for their businesses in Moneyville using a paint or word processing program.

Don’t have time/resources at school for students to play Moneyville in the classroom? Introduce them to the game using an interactive whiteboard or projector-connected computer. This is the type of site that my students begged to be able to continue on at home.  I never made it homework but rarely had a student who didn’t play at home!  If you do have an IWB or projector, create a class Moneyville account.  Let students take turns making decisions in Moneyville and talk as a class about the consequences (and unintended consequences) of those decisions.

Tips: Students create a username and password so that they can play in Moneyville with all of their progress and money saved.

Please leave a comment and share how you are using Moneyville in  your classroom!

Cyberkidz: games for math, literacy, geography, creativity and science

What it is: Cyberkidz is a great new website packed full of great learning practice games for kids age 4 to 11.  The games reinforce skills in a variety of disciplines including math, literacy, geography, creativity and science.

Math– amounts, pattern, scale, number recognition, counting, scale, sums to 10, sums to 20, weights, multiplication, telling time, money, measurement, calendar, volume, percentage, distance, division, mathmix, area

Literacy– letter recognition, alphabetical order, hangman, crosswords, typing, singular and plural words, sayings and quotes, learning Spanish, learning Dutch

Geography– America, state capitals, countries of the world, Asia, Africa, France, Spain, Portugal, Belgium, Switzerland, Austria, Italy, South Africa, Ireland, flags

Creative– painting, music, coloring, maze

Science– food for animals, skeletal system, body parts, animals, solar system, mammals, the eye

The games in each category are great for practice and skill building.

How to integrate Cyberkidz into the classroom: Cyberkidz is a fun place for students to work on the knowledge level of Bloom’s Taxonomy.  The music game is the only creative game that I would truly place in the “create” category of Bloom’s Taxonomy because it gives students free rein to explore music and create a recording.   The majority of the games are designed to help students build skills and remember key concepts that are a necessary foundation for other learning.  These are a nice alternative to worksheet skill practice.  Students will enjoy the game quality of these practice activities.  Each activity can be advanced through relatively quickly making them perfect as a center on classroom computers.  Students can visit the game as a math, literacy, geography or science “practice” center before advancing to put those newly honed skills to work in a higher order thinking center.

These practice activities could also be completed as a class using an interactive whiteboard or projector connected computer.  Split students into teams and rotate them up to the whiteboard for a class practice session.

Tips: On each game screen, students can scroll to the bottom for instructions on the game.  Most of the games are pretty self-explanatory and kids will figure them out quickly.

Please leave a comment and share how you are using  Cyberkidz in your classroom!

Word Girl Definition Competition: Live vocabulary game show!

What it is: Mark your calendars now for the Word Girl Definition Competition on April 27, 2011; this is a live vocabulary event being hosted by Scholastic and is free to participate in!  You must register by April 22 to recieve your webcast event kit, participate in the definition competition, and be entered for a chance to win books and Word Girl prizes.  The Word Girl Definition Competition is a fun way to engage students with vocabulary words in a fun, interactive context.  The competition includes a 30 minute live webcast where students will enrich their vocabulary and have fun.  This will also be the kick off to the Scholastic summer challenge to get students excited about books and reading throughout the summer.

The competition is made up of 3 rounds plus a bonus round.  The competition will be in game-show format, students will be challenged to work those vocabulary skills as they answer questions pertaining to word usage, definitions, using words in different contexts, and reading comprehension.  Your students will play along with the game in real time by submitting answers online during the webcast and may be called out during the event.  This event will help your students understand the meaning of words, use context clues for correct word usage, leverage visuals to define words, draw on existing vocabulary knowledge, and present vocabulary words in varied and interesting ways.  Fun right?!

How to integrate Word Girl Definition Competition into the classroom: This one is a no brainer, if you teach elementary students this is an event that your class should participate in.  Word Girl making vocabulary fun as it is, combine that with a fun LIVE game show format and you have got yourself a winner.  This would be a great event to involve your students in and will have them flexing those vocabulary muscles.  I love that this competition isn’t just focused on definitions but on helping students learn strategies for decoding words using visualization strategies and context clues…those are skills that can be easily transferred!  Sign up your students today to participate in this fun, friendly competition!

Prior to the competition, build up some excitement and squeeze in some extra vocabulary practice by giving your students the opportunity to play on the Word Girl website.  This could be done as a center in the classroom or in a one to one environment.

Tips: If you aren’t familiar with the Word Girl website, be sure to check it out here.

Please leave a comment and share how you are using Word Girl in your classroom!

Spent: Social Justice Simulation

What it is: I learned about Spent from my friend @ianchia last week on Twitter. Spent is a collaboration between McKinney and Urban Ministries of Durham to show students how the decisions they make affect their lives.  The Urban Ministries of Durham serves over 6,000 people every year.  Students have the opportunity to accept the Spent simulation and challenge to see if they can make it through a month of living expenses.  They have just lost their job, their savings are gone, they have lost their house, and they are down to their last thousand dollars.  Students must find a job, make decisions about housing, food, emergencies, and more as they try to survive one month on minimum wage.

How to integrate Spent into the classroom: Spent is a social justice game simulation that helps students understand the tough circumstances that so many face that have caused them to be homeless and in need of outside assistance.  The game uses scenarios that are true to life and shows students how each decision that they make has consequences.  Spent would be a great game for students to play in an economics or social studies class.  Students can play the game individually and come together at the end of the game to discuss how the decisions they made affected their ultimate outcome.  Which students made it to the end of the month and which failed?  What decision(s) led to that outcome?  If you don’t have the ability for students to play the game individually, play as a class using an interactive whiteboard or projector-connected computer.  Make decisions together as a class weighing the pros and cons of each decision as you go.

Extend this online game by moving to a place of action.  What can your students do to help those in need?  Can they hold a school fundraiser to donate to the Urban Ministries of Durham? Can they create compelling call to action videos and post them to YouTube?  Let your students be creative and come up with their own solutions for making an impact.

Tips: There are some great ethical scenarios in the simulation that should spark some interesting discussion and debate among students.

Please leave a comment and share how you are using Spent in your classroom!

SPILL! Virtual Team Challenge

What it is: Registration is now open for the Spring 2011 SPILL Virtual Team Challenge for North America.  The Virtual Team Challenge is a real-time, multi-user business simulation that is played over the course of several weeks by high school students in North America.  As a team, students will take on business tasks and challenges that simulate real-world experiences of professional services employees. Each student participant will fill one of the several roles offered on a simulated professional services team and compete against other high school teams to clean up an oil spill in the river of New York City.  When the challenge is complete, Deloitte will make a real donation to the United Way on behalf of the winning team.  Registration is open now and the competition takes place from February 14, 2011 to April 1, 2011.

How to integrate SPILL! Virtual Team Challenge into the classroom: The SPILL Virtual Team Challenge is an engaging, hands-on approach and competition to learn about business, math, and economics. Get your classroom involved in this great learning opportunity and challenge by registering your school, entering students’ names and assigning them roles and teams for the game, downloading the free game and installing it on the school computers, and playing through the tutorial. On February 14 the official competition and game launches. Students can play at their own pace to finish the three game tasks by April 1, 2011.  This is one game that is packed full of learning, provides a realistic experience, acts as a team building exercise, and has the great outcome of providing a donation to the United Way.

Tips: You can learn more about the game platform and Deloitte by visiting the Virtual Team Challenge website.

Please leave a comment and share how you are using SPILL! Virtual Team Challenge in your classroom.

Fold it: Solve Problems for Science and Change the World

What it is: Fold it is a puzzle game based on science that helps change the world.  Download the Fold It game and puzzles for free and contribute to the understanding of protein folding and amino acids. By playing this game, students take part in actually contributing to science.  The implications of the Fold It game are huge, playing this game helps scientists better understand protein structure prediction and protein design.  This means that by playing a little puzzle game, your students are contributing to better understanding of the role proteins play in diseases such as HIV, cancer, and Alzheimers, and even bio fuel technology.  Scientists collect data from the game to find out if humans pattern recognition abilities and puzzle solving abilities make them more efficient than computers at pattern folding tasks.  If it turns out that humans are more efficient, human strategies can be applied to computers to make the process even faster.

How to integrate Fold It into the classroom: If your students are currently learning about cells, proteins, amino acid, and biological make up, Fold It is an incredible way for them to really understand all of these working parts, while contributing to science.  The puzzle and pattern nature of this game should appeal to a wide range of students…who doesn’t enjoy a good exercise in pattern recognition and problem solving?  On the about page, your students can read the background “briefing” about the game and the science that they are contributing to by playing the game. There is also a Fold It wiki with great links for more in-depth learning and understanding.   Not only will your students be learning important science concepts (I’m talking the building blocks of life here!), they will also be actually contributing to science by playing.  How cool is that?!  There is a large collection of puzzles with new puzzles being released and completed puzzles expiring. Don’t know anything about biology? No problem, you can play the game without understanding the biology concepts behind it (although for me, knowing the background of what I am looking at makes it that much cooler!).  Check out the blog where you can read the results of how the game play has affected real science.

Tips: The idea of building games to impact the real world is incredible to me, the first time I had considered this was when I watched this TED talk by Jane McGonigal.  If you haven’t seen it yet it is worth a watch!  You can read my original post about this TED talk here.

Please leave a comment and share how you are using Fold It in your classroom.

I have/Who has Free Language Game Downloads

What it is: Lakeshore is an educational store here in the states.  Today they posted links to some free language game downloads for 1st-6th grade.  The downloads are for an I have/Who has card game. For grades 1-2 you will find a beginning sounds game, for 3-4 a fact and opinion game, and for 5-6 a parts of speech game.

How to integrate I have/ Who has into your curriculum: The I have/Who has card games are a fun way for students to practice a skill as a whole class.  Students sit or stand in a circle.  One student begins by reading the statement on their card.  For example, one student might read “I have: Candy tastes sweet.  Who has an opinion about birds.”  The student whose card has an opinion statement about birds answers “I have: Flamingos are the prettiest bird. Who has a fact about exercise?”  Play continues until all the cards have been matched.  I like the I have/Who has games because they require every student to be actively listening and involved in game play.  The game also gives opportunity for the class to discuss why an answer is correct or incorrect.

Tips: If you are looking for another I have/Who has card game, check out my Contractions game here.

Please leave a comment and share how you are using the I have/Who has Free Language Games in your classroom!

Sharendipity

What it is: Sharendipity is an excellent online tool that lets you easily create your own learning and educational game.  You can do this by using one of the Sharendipity ready-made templates, or you can create a game from scratch.  There just isn’t always a quality game for students to practice with when you need one.  I know I have found myself wishing that I could find a game focusing on the exact phonic skill or a game that used the vocabulary that we were working on in class.  Often those tailor-made games just don’t exist.  Sharendipity is the answer, making it simple to create your own custom games.  Games are a fun way for students to practice a new skill and they make a great quick center activity on classroom computers.

How to integrate Sharendipity into your curriculum: Create games that are tailored to your students learning needs.  Sharendipity makes it easy enough to create fun games, you can create one in the time it would take you to make copies of worksheets.   Use one of the ready-made templates for the easiest game creation, or if you are feeling brave, start from scratch and make your own.  You can upload all of your own images to Sharendipity making customization really easy.  Consider using pictures of your class, school, or students as the background of a game.  Your students are sure to love seeing familiar faces or landmarks as part of the game.  These games are great for fact practice and recall in math, vocabulary, spelling, phonics, or geography where quick recall of the basics is key.  Sharendipity will walk you through each step of the game making process and when you are finished, you can share the url or embed the game in a class website.  If your students are a little older, they can make their own Sharendipity games to practice with.  Students can create games for their classmates to play as a way to study.  I have students who were constantly creating games and practice activities for my classroom; they got really good at it!  If you are teaching in a computer lab, Sharendipity is a fun way for students to create “original” content for their wiki, blog, or website.  At my school, we buddy up older grade level students with younger grade level students.  It was fun for the older kids to create special games for their buddies after learning about their buddies favorite things.  For example, one student found out that their buddy loved basketball and created a basketball themed spelling activity for them.

If you collaborate with another class or another school, it would be neat to swap customized games with them.

Tips: If you are braving creating your own game, be sure to check out Sherendipity’s learning center for a great guide on how to use the tools.

Please leave a comment and share how you are using Sharendipity in your classroom!

JASON Science: Eco Defenders


What it is: Eco Defenders is another excellent Filament Games simulation/interactive.  In this game, students design “alien” invasive species and set it loose on an imaginary ecosystem.  Students must use their knowledge of ecosystems, adaptations, and competition to design a simulation of an invasive species.  Students find out that when an invading species occupies the same ecological niche as native species, they can cause problems for the ecosystem.  The game allows for a lot of customization and decisions for students as they choose one of three ecosystems and then design their own alien.  As students go through the simulation, JASON host researcher, Russell Cuhel, will ask questions about how invasive species invade an ecosystem giving students the chance to be the expert.  Before students play the game, ask them to click on the “Learn More” link where they will receive a tutorial for the game and some background information about invasive species.  Students can learn about different kinds of invasive species that exist in our world.


How to integrate Eco Defenders into the classroom: In the Eco Defenders game/simulation, your students will: design their own invasive creature, watch their creature as it interacts in the ecosystem and competes over resources with native creatures, and analyze the interactions among the organisms in the ecosystem.  Students will select a creature to target in the ecosystem they have chosen and then design a species that will compete in the same ecological niche.  Students will design and then run a simulation to test their invader.  Afterward, they will discuss what happened with the virtual host scientist, go over the results, and analyze the data.  The great thing about this game/simulation is that no two students will have the exact same results.  Eco Defenders is best in a computer lab setting where each student can play individually.  After students have experimented and run through the simulation, come together as a class and discuss what students observed.  What made their invader successful?  What would they change for the next time?  As students learn more about ecosystems, eco niches, and invaders throughout the unit, have them run through the simulation again and see if they come up with different results.  If you can’t manage access to a 1 to 1 computer setting, play the game as a class using an interactive whiteboard or projector-connected computer.  The class should discuss each decision, weighing the pros and cons, before making a move.  As the students work through the simulation, talk about what they are observing and what tweaks might change the outcome of their simulation.

Tips: JASON Science is worth a look.  The tag-line of JASON Science is “Education through Exploration”.  I couldn’t agree more!

Please leave a comment and share how you are using Eco Defenders in your classroom.