Wiglington & Wenks Virtual World

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What it is: I absolutely love when I learn about a new site, especially those that I immediately know will be a winner with students.  You know the sites that have incredible graphics, are easy to use, and involve kids in the story (instead of just drill and practice).  Wiglington & Wenks is one such site.  One of the creators of the site @aldricchang alerted me to the new site today via Twitter.

Students are dropped into the middle of a story where they become world travelers to places around the real-world, meeting historical characters, playing brain games, building culture inspired houses, exploring secret locations, and solving ancient mysteries.  There are 100 educational real-world and imaginary places for students to visit from the past, present, and the future.  Wiglington and Wenks was originally a children story book series written by Johan Bittleston.  It has exploded into an online world where students can learn and explore.

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Wiglington and Wenks is so much more than your standard virtual world, it has a rich story line with well developed characters, plot, mystery, and quests.  Students are dropped into the story and invited to participate, learning through exploration, problem solving, and critical thinking.  The world highlights famous real-world landmarks, historical figures, inventions, culture, nature, and wildlife.  Students are motivated to learn more about each as they complete a series of quests.

The story behind the virtual world is about two water rats from England, Wiglington and Wenks, who are in search of a legacy left by Wiglington’s great explorer ancestor.  A series of magic maps guide them as they travel through time and space.  Through a series of events, a time portal was accidentally created that transported famous figures from the past to the future.  All of the historical figures seem to have forgotten who they are.  Students embark on a quest to help Wilington and Wenks find the famous missing characters and recover their lost memories.

Wilglington and Wenks are the main characters of the story.  They are the heroes. There are a host of other characters that further enchant students as they solve the mysteries of this virtual world.

Carto is the map creator who created the magic maps that keep track of geography, cultural evolution, and climate change over time.  Fragments of the map piece together to form a complete real-world map.

Sir Ordy Nace is the curator of the maps at the British Museum.

Filo rat is the head of the Traveling Academy in the town.  He is an inventor, code breaker, and skilled strategist- a genius in every way.  He loves a challenging game of sudoku or master mind.

Scuttle Butt is a search engine.  Ask him a question and he provides a useful list with the most relevant information at the top.  He is Filo Rat’s assistant. (This is an awesome way for students to familiarize themselves for using search engines to solve problems!)

Chacophonous is a crab who also happens to be a conductor.  He is reportedly connected by an ancestor to Beethoven.  He introduces students to classical music.

Walpole the whale makes cross-ocean transportation possible.  He has a terrible sense of direction so students have to give him directions and help guide him.

Every story needs a villain and the Count is the villain of this story.  He is known for using his knowledge of the magic maps for the destruction of the environment along with his side kick Warrior Wolf.

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Historical figures include Thomas Edison, Alexandar Graham Bell, Cleopatra, Confusious, Copernicus, Damo, Emperor Quin, Galileo Galilei, Issac Newton John, Marco Polo, John Rolfe, Nostra Damus, Pocahontas, Wilber Wright, Orville Wright, Vlad Dracula, and many more.

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How to integrate Wiglington & Wenks Virtual World into the classroom: The rich storyline alone makes this site one to bring into your classroom.  Students can do character studies, learn about plot, mystery, and suspense.  Use this site to teach your students about environmental issues such as global warming, forest preservation, protection of marine life, and endangered animals.  This is an immersive learning environment where your students will learn by doing.  As students travel the virtual world, they will learn geography, cultural differences, history, and inventions.  Students are encouraged to think creatively to solve the issues facing the world today.  Wiglington & Wenks would be a great site to introduce to students at the beginning of the year that is used throughout the year for learning.  Make it your goal to solve the mysteries of the magic maps before the end of the year.  Throughout the year students can visit the virtual world, learn about historical figures, famous inventions, and geography.  Hang up a world map in your classroom and keep track of the places that have been visited.  Encourage students to create character cards as they learn about new historical figures, and story characters.  Each student can have their own account but keep track of progress as a class.  Create PSA posters for the classroom as students learn about environmental issues.  Explore more about the inventors and inventions that students come across in the virtual world.  Have students keep a journal of discoveries (on or offline) as they discover new clues.  Have students write newspaper articles about the happenings of the virtual world and it’s characters.   This site can be tied into your curriculum for the year in a variety of ways.

I love the way this site encourages discovery of knowledge, teamwork, and critical thinking. This site will have your students excited about learning the whole year through.  Fridays would make a great day of discovery each week and give students something to look forward to.  Create a single class account and explore Wilington and Wenks as a class each week (or a little each day) using an interactive whiteboard or projector.  Give each student the opportunity to be the navigator of the world.  The other students can take observation notes in a journal about what they see and learn.  If you have classroom computers, cycle your students through the virtual world as a center activity.  In this model each student can have an account.  If you have access to a 1 to 1 environment (one computer for each child) or a computer lab setting on a regular basis, students can each have their own account and solve the mystery individually.  Form small groups where students can discuss their findings and give each other tips and tricks. (Hint: these groups will form whether or not you create them…it is that engaging!)

Wiglington and Wenks is the way that learning should be!



Tips: Read the Wiglington & Wenks books (Amazon link) as a class…the tie into the virtual world will have your students eager to read these books to learn more!

Your students will catch on to the virtual world environment quickly and know more about the characters, games, etc. than you could ever hope to learn.  There is a great guide that will clue you into everything the world offers so that you can keep up with your students. Check it out here.

Leave a comment and share how you are using Wiglington & Wenks Virtual World in your classroom.

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Secret Builders Update

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What it is: I have reviewed Secret Builders virtual world before, but some new additions and features deserve another post.  Secret Builders is a virtual world for kids (8-12) that introduces them to fictional characters from history and literature.  Secret Builders has added a host of new historical characters that students can interact with including: Jane Austen, Bach, Alexander Bell, Emily Bronte, Confucius, Marie Curie, Thomas Edison, Hafez, Magellen, Omar Khxyam, Motzart, Issac Newton, Rumi, and Lao Tzu just to name a few.  Students can actually visit the historical figures house, learn more about them, interact with them by asking questions in a virtual chat (answered as the character would answer), and take a quiz to find out how much they know about the historical figure.  Secret Builders allows kids to get up close and personal with history in ways not previously possible.  It allows them to gain a better understanding of historical figures than a textbook offers.  Secret Builders has additional school friendly features like areas for students to write, collaboratively draw and share, and play educational puzzle games.  Secret Builders also has a great Internet safety quiz that tests students on their knowledge of what online behavior should look like.  Secret Builders has just added a Teacher’s Console where teachers can add and manage their students from one central location.  Teachers can also set up an online reward system for students where they can unlock special Secret Builder features by completing “quests” that you assign.  For example, you may be studying Thomas Edison in class.  You could send students on a quest to find and learn about Thomas Edison and give the reward to those students that correctly complete the quiz.


How to integrate Secret Builders into the classroom: Secret Builders is an excellent way to bring history to life for your students.  They will understand historical and literary figures better as they interact with them in this virtual world.  Secret Builders is best in a lab setting where every student has access to a computer.  Be sure to sign your class up under a teacher account where you can control and monitor what students are expected to do in Secret Builders.  Encourage students to interact and “interview” the historical figures that they encounter.  They can then write an article about the historical figure for the Secret Builders virtual newspaper.  Secret Builders is a great first stop for learning about important figures in history.  It will leave them wanting more and excited to learn more about these interesting people in history.


Tips: Secret Builders also has a program that is connected called “One for All” students can raise money for their school by answering math, logic, geography, and vocabulary questions.

Leave a comment and share how you are using Secret Builders  in your classroom.

Create Your Own Storybook with Learn Direct

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What it is: Kids can be the star in these online storybooks with Learn Direct. Students can type in their name and be a character in the book.  On each page their are options for customizing the story.  Students can adjust pictures and certain sentences in throughout the story.   After students have customized the book it can be read online, saved as a pdf or printed out.  These fun interactive stories will make reading time fun for your beginning readers (kindergarten through 2nd grade).  Learn Direct also features a fun little virtual world where students can play word and reading games.  Students have to solve word puzzles to navigate through the world.

How to integrate Create Your Own Storybook with Learn Direct into the classroom: These online stories are a lot of fun.  The ability to customize them will make them a winner in the classroom.  Use the Storybook with an interactive whiteboard and have students take turns customizing the story.  Set up the Storybook on classroom computers as a center activity during literacy or reading time.  Students can save or print out the books to share with others or take home.  The word games in the virtual world would be fun to play and solve as a whole class with the interactive whiteboard or play in pairs on classroom computers as a center.

Tips: There are some great tips and resources for parents about reading with their kids on the Learn Direct site.  Check out the Scared of Words? page and then pass it on to your parents.

Leave a comment and tell us how you are using Create Your Own Storybook with Learn Direct  in your classroom.

Ekoloko

What it is: Ekoloko is a virtual world for kids.  In Ekoloko students discover the world, both real and virtual, through fun games and quests.  As they play in Ekoloko, students learn and build values, character qualities, knowledge and skills that help them become more responsible and involved individuals.  Students learn to respect each other and the environment in the safe online community.  While students are in Ekoloko, they are faced with dealing with other characters that are interested in exploring the resources of the world for their own personal benefit.

How to integrate Ekoloko into the classroom:  This safe virtual world is a great place for students to practice their netiquette in a controlled environment.  In Ekoloko, character qualities are valued, leadership and responsiblity are encouraged.  This is a great way for students to learn how to be good online (and offline) citizens.  Along the way, students can also practice being good stewards of the environment.  Ekoloko reminds me of  and would be another great site to introduce to students in preparation for Earth Day.  I really appreciate the character values encouraged by this site.

 

Tips:  To view the site in English, select English as the language in the bottom right corner of the site.

 

Leave a comment and tell us how you are using Ekoloko in your classroom.

Virtual Forest Challenge

 

 

What it is:   Scholastic and Nature’s Source have teamed up to create the Virtual Forest Challenge game to help students understand how their actions have real implications in local and global ecosystems.  The game leads students through a variety of virtual environments and along the way asks them to make decisions about how they would act in the ecosystem they are in.  If students answer correctly (make the correct decision) they continue in the game.  If they answer incorrectly, they are offered the correct answer accompanied by an explanation.

How to integrate Virtual Forest Challenge into the classroom:   Virtual Forest Challenge would be a good site to use in conjunction with Earth Day.  However, since the principals of Earth Day are valid year round, it can be used any time throughout the year.  This would be a great challenge to take on as a class with an interactive whiteboard or projector.  As students make decisions in the virtual world, discuss why one option is better for the ecosystem than another.  Virtual Forest Challenge would also be a good challenge for students to take on solo in the computer lab setting.  

 

Tips:  Visit the Teacher Resource section for some great accompanying lesson plans and resources.  Here you will find a Community Planting guide, a Community Planting poster, a lesson plan about the delicate balance between people and the ecosystems we are a part of, and a lesson about Our Community Past Present and Future.

Emerald Island

 

What it is: Emerald Island is a great place for kids to play and learn more about the earth and ways that they can help the earth, perfect for Earth Day!  Emerald Island is a virtual world created specifically for kids (6-12).  Students can pioneer, prevail over, and protect the Island.  Emerald Island is more than just a game, it is a story that students take part in.  The students job is to help Tamino (the hero) to save Emerald Island (a green island) from Pirats (pirate rats).  Each player plants seeds and cultivates gardens to replenish Emerald Island.  Emerald Island helps students to learn about and experience important contributions that are part of an interconnected world.  It provides young students with a sense of community and a beginning understanding of a global society.  Students begin to build knowledge, empathy, and appreciation for an environment that emulates earth.  While playing, students are empowered to make a difference and become true eco-heroes as they take on challenges to save the world.  Along the way students meet other citizens of Emerald Island, many of whom give students tips about how they can save energy and be more responsible citizens.

How to integrate Emerald Island into the classroom:   Emerald Island is a great game for students to play throughout the month of April as they learn about Earth Day and how to become more earth-conscious citizens.  I love how Emerald Island involves students in a story and a quest to save a planet.  On the way they learn about how they can be better citizens of our planet with helpful tips from the Emerald Island citizens.  The games and activities help students to develop problem solving, reasoning, social, and computer skills.   Emerald Island can be played as a whole class exploring and reading clues together with an interactive whiteboard or individually in a computer lab setting. You can expand on what students are learning in Emerald Island by keeping a class notebook of green tips that students learn in Emerald Island.

 

Tips:  Emerald Island provides an outstanding introduction to registering for a website, it is easy enough to use with young students and reinforces Internet safety rules before the game begins.

 

Leave a comment and tell us how you are using Emerald Island in your classroom.

Secret Builders

 

What it is:  You have undoubtedly heard of virtual world Second Life and its growing popularity in the education realm.  Second life has some amazing educational opportunities for older students (students must be 13 years or older to have an account) but nothing for the elementary age student.  Enter Secret Builders, an enchanting virtual world designed specifically for elementary age children.  Virtual worlds like this are highly engaging for all ages and allow students to interact with each other in new ways.  Secret Builders can be used to supplement different topics including literature, arts, science, and humanities.  One of my favorite features, is the ability for students to interact with historical figures like Albert Einstein, William Shakespeare, Alice in Wonderland, Galileo, and more!  Students can visit these historical figures homes and ask them questions.  There is a magazine in Secret Builders called The Crooked Pencil where students can submit writing to be published.  There are learning games to play that, like Free Rice, donate to a charitable cause for correct answers.  Students build up points by completing quests and can use the points to purchase things in Secret Builders.  

 

How to integrate Secret Builders into the classroom:   Secret Builders is a really neat site, students will love the online world and ability to connect with other students online.  Secret Builders is more than just a ‘game’ sort of site though, there is a lot of learning to be done here!  Students can build netiquette skills, computer skills, and learn about humanities, arts and literature all in Secret Builders.  Students can write stories in Writers Block, go on a quest which requires logic skills and weaves in arts and humanities, perform a play in the Theater, solve puzzles, and interact with others.   This is a really neat alternative to worksheets and traditional story writing.  I think that the opportunity for students to interact with historical figures and tour their virtual home is fantastic!  I hope that they continue to add historical figures, I would have loved this sort of history environment! The ability for students to play games and earn real money for charities is a wonderful motivator for students and great for building character education.

 

Tips:   Secret Builders encourages student and teacher suggestions, if you have an idea, let them know…you may just add the next cool feature to the Secret Builders world!  Take a look at the Teacher page for some great classroom tie-ins and features.

 

Leave a comment and tell us how you are using Secret Builders in your classroom.

Jump Start 3-D

 

What it is:   I got the tip off for Jump Start 3-D from a tweet by Kevin Jarrett (@kjarrett) the other night and have been having a great time exploring ever since.  Jump Start is the popular software title that makes educational home and school software for pre-k through 2nd grade.  Jump Start 3-D is a highly interactive virtual world for kids.  Each location within the Jump Start 3-D world offers fun learning adventures focused on math, reading, and critical thinking skills.  Students start out by creating a character avitar that represents them in the virtual world.  Registration is free on Jump Start 3-D for access to the basic world.  Membership for $7.99/ month has the added benefit of new games and activities added monthly, grows with students (as they get better at the games, new more challenging games are added).  I was very impressed with the free version!  

 

How to integrate Jump Start 3-D into the classroom:  Jump Start 3-D is really geared toward home use, however, I think it would make a great center in the one or two computer classroom.  The site is an awesome way to familiarize students with computer skills like mouse manipulation, clicking links, using arrow keys, etc.  As the students are playing in the virtual world they will also be building reading, math, and critical thinking skills…just what they need for a great 21st century literacy base.  

 

Tips:   Even if you don’t have room in your curriculum for the Jump Start 3-D virtual world in your classroom, be sure to let parents know about this fun site.  It is a great alternative to other video games that students may be playing at home because of all the learning skills packed in.  This site is highly interactive including video clips, highly interactive games, and sounds.  You will need a high speed connection for this site.  Jump Start 3-D does require an Internet plugin called Utility Web Player.dmg.  The install is very simple and fast directly from the Jump Start website.

Leave a comment and tell us how you are using Jump Start 3-D in your classroom.