Class Tools

What it is: Class Tools is possibly the most impressive, easy to use tool that I have reviewed to date! This allows teachers (even those who aren’t incredibly tech savvy) to create interactive Flash diagrams and games for learning and revising material. It is FREE! All diagrams created can be saved as data files or web pages to host on your school website or intranet. Quiz creators allow you to input up to 25 questions and answers an then choose a game to test student knowledge. Games include Matching Pairs, Manic Miner, WordShoot, and Cannon Ball Fun. Learning templates that teach and support chronological awareness include Time Line and Living Graph. Categorization tools include Post it, and a Target diagram. Linkage tools include Venn diagrams, and The Learning Puzzle. Priortization tools include Diamond Nine and a Priority Chart. Sourcework Skills tools include Lights Out and Source Analyzer. Essay skills tools include Fishbone and Hamburger diagrams. WOW!!

How to integrate Class Tools into the classroom: Class Tools may be one of the most versatile tools you can use in the classroom. Teachers and students can create learning diagrams together and upload to the school website for later study. Teachers, you can create games for your students to play focused on any specific curriculum. The sky is the limit for Class Tools in the classroom.

Tips: Print out a copy of the Class Tools Flyer, having a description of the tools handy is a must!

Please leave a comment and share how you are using Class Tools in your classroom.

Christmas Tree Puzzle

What it is: Christmas Tree Puzzle is a fun game where students have to light up a Christmas tree by connecting all of the wires to a power source. This requires critical thinking and problem solving but is a lot of fun!

How to integrate Christmas Tree Puzzle into the classroom: This is a wonderful Christmas math game for students. All ages will enjoy this puzzle game, younger students will play with trial and error while older students will use some math strategy and planning to light the tree. Have tree lighting contest where students race to light their tree first or with the fastest time. This is a great activity for the last week of school when students are wound up!

Tips: Set up Christmas Tree Puzzle as a center that students can visit throughout the day or as part of a Christmas party.

Please leave a comment and share how you are using Christmas Tree Puzzle in your classroom.

Technospud Projects

What it is: Technospud Projects are projects created by educator Jennifer Wagner that encourage the use of technology tools in the classroom. Projects can be adapted to fit your classrooms needs. They can last a class period, a school day, or be stretched into a unit. Projects change every couple of months. Currently, registration is open for a holiday card exchange. Past projects have included activities such as A Salute to Seuss where students learned to Wiki about their favorite Seuss characters and books, a Pumpkin Seed Count, and a O.R.E.O. activity to teach about tallying and averaging. The projects are wonderful and bring classrooms from all over the world to collaborate.

How to integrate Technospud Projects into the classroom: Technospud Projects are a wonderful first step into technology use for any classroom teacher. Both novice and master technology users will enjoy these projects. Jennifer makes it easy for classrooms to collaborate with other classrooms. Choose a project from the Technospud Project page to “get your technology feet wet.” You will soon find yourself wanting more!

Tips: Be sure to visit the Technospud blog. Jennifer always has fun insights into integrating technology into the classrooms and the joys and struggles that technology can bring.

Please leave a comment and share how you are using Technospud Projects in your
classroom.

Seussville University

What it is: Seussville University website is created by Random House Children’s publishing in the spirit of making learning fun. Kids favorite Dr. Seuss characters serve as their guides to learning in the fun, interactive environment. Horton the Elephant hosts the reading area where kids learn basic reading concepts such as letter recognition, sounds of letters and rhyming words. Yertle the Turtole hosts the math area where kids learn to recognize numbers, number words, to count, and do simple addition. The Lorax hosts the science area where kids are introduced to animal categories, basic astronomy and ecology. Sam-I-Am hosts the reasoning area, here kids can compare size, number, patterns, and directions and learn opposites. These activities are best for kindergarten and first grade students.

How to integrate Seussville University into the classroom: Suessville University is a wonderful addition to any kindergarten or first grade classroom. It can be used for language, math, science, and reasoning reinforcement. Students will love the interactive games with familiar Dr. Seuss characters. This would make a fun center activity for student rotations during daily learning activities. There are also printable activities that coordinate with the website activities. Use Seussville while completing a Dr. Seuss unit. Encourage parents to use Seussville with their children at home as an extension activity.

Tips: Keep Seussville University in the bookmark bar for easy access for your students. They are bound to love this site!

Please leave a comment and share how you are using Seussville University in your
classroom.

Cyberchase

What it is: Cyberchase is a website aimed at teaching kids that math is everywhere, that everyone can be good at it, and that math can be fun. The Cyberchase website is based on the PBS TV show, teachers can view episode guides, video clips, and character descriptions. The website has two main sections for math enhancement, games and quests. Games include interactive math games and puzzles. Quests are interactive games that allow students to create their own cyber characters and go on cyber quests. Math topics include measurement, patterns, deductive reasoning, saving, spending, budgeting, making hard problems easier, growth by doubling, inverse operations, decimals, negative numbers, combinations, place value, elapsed time, angle measurement, linear measurement, timekeeping, area, volume, bar graphs, equivalent fractions, fractions, data clusters, probability, algebraic thinking, perimeter/area relationship, patterns in music, scale and size, patterns, codes, functions, estimation, counter examples, logic, point of view, using models, 2d and 3d geometry, navigation, symmetry, navigation, proportional thinking, circles, and percents.

How to integrate Cyberchase into the classroom: Cyberchase is an incredible website! With the number of math topics, there is a game to fit every curriculum. The games are fun, interactive and teach critical thinking skills. Students experience math when they use the games and quests. This site really makes math come alive! Use this site to introduce new math concepts (students probably won’t realize that they have learned a new math concept until you dissect it for them afterwards!) The site would also be great to reinforce math concepts that have already be learned. The games and quests make an excellent practice field. Games could be used with the whole class and a projector cart (be ready for a lot of volunteers on this one!) Or individually as a math center or all at once in the computer lab setting.

Tips: Visit the Cyberchase teachers page for lesson plans using the Cyberchase games. This is an outstanding math resource! Even your most resistant math students will love this site!

Please leave a comment and share how you are using Cyberchase in your
classroom.

Free Rice

What it is: Free Rice has two goals: to provide English vocabulary to everyone for free and help end world hunger by providing rice to hungry people for free (this is made possible by the sponsors on the site). Free Rice is a sister company of www.poverty.com. Free Rice began in October 2007 and to date has donated over a billion grains of rice. Students play a vocabulary game online. For each word they get correct, 10 grains of rice are donated. If a student gets a word wrong, the words get easier. If the student gets the word right, the words get harder.

How to integrate Free Rice into the classroom: Free Rice is a wonderful vocabulary game for the classroom. I love the added lesson about helping those who are less fortunate. Free Rice would be the perfect game to play during the holiday season…particularly around Thanksgiving. As our students give thanks for plentiful food and nutrition, they can play a game to help others get much needed food and nutrition. Visit the FAQ page to find out more about how the Free Rice program works and how rice is donated. This vocabulary game could also be a great way to teach students how to use the dictionary. As students get an unfamiliar vocabulary word, encourage them to look the word up (online or “old school”).

Tips: Use Free Rice as a math lesson, students can document the number of grains of rice donated each month. Use these figures to introduce graphing and charting skills (among others!).

Please leave a comment and share how you are using Free Rice in your
classroom.

Library of Virtual Manipulatives

What it is: The Library of Virtual Manipulatives is a library of interactive, web-based virtual manipulatives or concept tutorials for mathematics instruction (K-12 emphasis). Manipulatives are for students in grades kindergarten through twelve and include hundreds of manipulative tools in the areas of Numbers and Operations, Algebra, Geometry, Measurement, Data Analysis, and Probability. Manipulatives include interactive base 10 blocks, money, pattern blocks, tangrams, geoboards, clocks, and bar/pie charts just to name a few.

How to integrate Virtual Manipulatives into the classroom: Virtual Manipulatives can be used in place of actual manipulatives in math class. There are many benefits to the virtual version of manipulatives. First, math manipulatives can be expensive, especially when a class set is required. The Virtual Manipulatives are completely free to use. Math manipulatives can take up a lot of storage space. The Virtual Manipulatives are accessible quickly and easily and there is never any need for set up or clean up. The Virtual Manipulatives never wear out and need to be replaced. In the one or two computer classroom, set up a Virtual Manipulative center where students can stop by individually or in groups and work with the manipulatives. Use a projector cart for whole class instruction. Virtual Manipulatives are ideal for the 1 to 1 computing environment.

Tips: Share the Virtual Manipulative site with parents. The manipulatives are great for use at home while students are completing math homework!

Please leave a comment and share how you are using Virtual Manipulatives in your
classroom.

Interactives

What it is: Interactives is a truly amazing website for teachers and students. Interactives provides educators and students with strategies, content, and activities that can enhance and improve students’ skills in a variety of curricular areas including math, literature and language, science, history, and the arts. The site has great webquest/interactive activities on a variety of subjects for first through twelfth grades. These activities are extremely well done. The spelling bee activity is really the only activity appropriate for first grade but I found that many of the activities that were rated for middle and high school students, would be appropriate for elementary students as well. I cannot say enough about this site, it is a truly amazing site for teachers and students!

How to integrate Interactives into the classroom: Interactives has a variety of interactive activities for the subjects listed above. These would be great to use as an introduction to a new unit, or as a learning activity or field trip in a unit. The Interactives could be completed as a whole class (using a projector), in groups (center style in the one or two computer classroom), or individually (in the computer lab setting). Any of these options would be time well spent for your students! Each Interactive presents the student with information about the unit and follows with interactive activities such as building a roller coaster, collecting rocks, or tracing the growth of the United States.

Tips: Sign up for the learner.org newsletter for some great teaching tips and ideas.

Hands on Banking

 

What it is: Hands on Banking is a free, fun financial education program that presents the basics of smart money management in an easy to use format game. Topics include budgeting, the importance of saving, bank accounts and services, borrowing money, establishing credit, investing, and more. The curriculum is appropriate for 4th through 12th grades.

How to integrate Hands on Banking into your curriculum: Use the Hands on Banking site as an extended learning activity for the economics or math classroom. Activities can be customized for each age group. The site works best in a computer lab setting because it takes time to get through the entire game. Use this activity at the end of an economics or money unit as a culminating activity.

Max’s Math Adventures

 

 

What it is: Max’s Math Adventures teaches students math skills (kindergarten-second grade) through fun adventures. Skills include shapes, counting to 30, comparing and ordering, linear measurement, whole number addition, sorting and classifying, patterns, addition, subtraction, equal parts (fractions), counting to 100, size comparison, estimation up to 100, time, money, adding 2-digit numbers, simple graphing, number patterns, and concrete multiplication.

How to integrate Max’s Math Adventures into your math curriculum: Set up a math adventure as a center during math time. Use a projector and use a math adventure as an opening to a math unit. Work through the adventure as a class before the new skill is taught.

Tips: Be sure to check out the teachers guide for some great tips on using the site in your classroom!