Thanksgiving: Plimoth Plantation Virtual Field Trip

What it is: Scholastic has a wonderful site and interactive for students to investigate the first Thanksgiving.  Tomorrow, November 16th (2010), your class can participate in a Plimoth Plantation Virtual Field Trip.  In this 30 minute online field trip your students will get to meet a Pilgrim and a Wampanoag—straight from Plimoth Plantation.  This Virtual Field Trip brings the Plimoth Plantation Museum to your students. This is sure to be a fun trip where your students can experience the first Thanksgiving in a new way.  In addition to the field trip, your students will receive “letters” (emails) from the Pilgrims and Wampanoags making the experience even more memorable.   The site has the original interactive activities for your students to explore before or after the field trip.  Download the free classroom guide and sign up today!

How to integrate Thanksgiving: Plimoth Plantation Virtual Filed Trip to your curriculum: This virtual field trip is a fun way for your students to “experience” the first Thanksgiving.  Students will begin to understand what life was like for the Pilgrims and Wampanoags that first Thanksgiving and hear first hand what struggles they faced.   The virtual field trip brings the actors from the Plimoth Museum into your classroom.  Watch the field trip from your classroom using an interactive whiteboard or projector-connected computer or bring several classes together in a larger space like the library.  After the field trip, set up classroom computers with the rest of the Scholastic Thanksgiving activities. Here students can explore the Mayflower, learn about daily life of the pilgrims and the Wampanoags, and check out the first Thanksgiving feast.  Scholastic provides a wonderful teaching guide that will help you use this site to its fullest.

Tips: Here are some of my other tried and true favorite sites for Thanksgiving:

Black Dog’s Thanksgiving fun and games

Scholastic’s First Thanksgiving

Investigating the First Thanksgiving

Free Rice and see how we used it as a Thanksgiving activity here

Please leave a comment and share how you are using Thanksgiving: Plimoth Plantation Virtual Field Trip in your classroom!

Netsmartz Kids: Router’s Birthday Surprise (Internet Safety)

What it is: NetSmartz Kids is an incredible Internet safety site for kids.  I have reviewed this site in the past here, and use it every year with my students to teach and reinforce Internet safety.  Router’s Birthday Surprise is a new feature of NetSmartz.  It is an interactive video where students are drawn into the story, playing a contestant on a game show to learn online safety rules.  Clicky, the robot star of NetSmartz, is planning a surprise birthday party for his robo dog Router.  As they follow Clicky through his hectic day, students play games, help Clicky put the Webville Outlaws back in jail, and decide who is a trusted adult.  When students complete the video and games, they become certified NetSmartz Kids complete with an official certificate.  Students have to complete all sections correctly before they can be certified.  The complete video and game play runs for about 45 min, but NetSmartz has broken the video and game into manageable pieces so that it can fit in any schedule.  Students can watch a portion of the video and play the associated game and save their progress for the next time they are able to login.  Games include Make-a-Match where students think about the fun things they do online (history, music, jokes); What Rule is it Anyway where students play a contestant on a game show to learn about the rules of online safety; Get Clicky to Webville where students choose an Internet tube to get Clicky to his destination, Outlaw Roundup where Clicky captures the Webville outlaws and students match the outlaw to their crime; Who Can You Trust where students define a trusted adult; Router’s Gift Grab where students choose a gift for Router;  and a NetSmartz song about the four rules of real-world safety where students drag words to complete the lyrics of the song.

How to integrate NetSmartz Kids: Router’s Birthday Surprise into your curriculum: I truly didn’t think that NetSmartz Kids could get any better.  They have outstanding videos and songs about Internet safety that my students love year after year, they have fantastic educational resources (lesson ideas and downloads), and the games get requested by my students frequently.  Router’s Birthday Surprise manages to make it even better!  This interactive video is an excellent way for students to learn about Internet Safety and has the added bonus of tracking their understanding of the concepts being learned.  Regardless of what subject you teach, Internet Safety is something that we all need to teach and reinforce in our classrooms.  In the past, I have used NetSmartz in addition to the sites listed here to help my students learn proper use of the Internet.  The rule that I love that NetSmartz includes is the “Tell a trusted parent or adult if there is anything online that makes you scared, uncomfortable, or confused.”  I cannot tell you how many students see inappropriate content but fail to tell an adult about it because they think they will be in trouble.  This is a rule I make sure that my students know and a rule that I pass on to parents so that they can handle inappropriate web content appropriately (without banning use).

Router’s Birthday Surprise is such a nice addition because it invites students to be part of a story.  It breaks the learning down into manageable pieces so that it can be used in any class situation.  In the computer lab setting, students can each create an account and save their progress as they go.  In a classroom setting, the video can be played for the whole class on an interactive whiteboard or projector connected computer.  Poll students to find out how they would respond to each question and invite students to take turns coming to the whiteboard or the computer to interact with a game.  If you have a student response system (clickers) students can respond to the game show questions using them.  In the one or two computer classroom, Router’s Birthday Surprise can be played as a center activity over several weeks.  Each week students can complete another video portion and game.

In my class, after students had learned the Internet safety rules (which we came up with as a class), we would have an Internet safety quiz.  This was similar to a drivers permit test.  I made a big deal about how using the Internet is a privilege just like driving a car.  Just like driving there are rules to learn and follow that will keep them and others safe.  Just like driving they would have to prove that they knew the rules in order to get their license.  And just like driving, they could lose their license if they weren’t following the rules.  When students passed the test, I handed out Internet Licenses.  Most years I used their previous yearbook picture and created the license myself, but a few years before I had the pictures, I used the NetSmartz UYN club cards, these are great because they list the UYN rules on the back.

Tips: Mike Hill, a creative producer with NetSmartz, generously sent me some DVD copies of Router’s Birthday Surprise to share with my readers.  If you don’t have Internet access in your classroom, or don’t have reliable Internet access, let me know in the comment section and I will be happy to send you a DVD version-free!  If you need a DVD let me know why, and be sure to leave your correct email address when filling out the comment form.

Please leave a comment and share how you are using NetSmartz Kids in your classroom!

Sharendipity

What it is: Sharendipity is an excellent online tool that lets you easily create your own learning and educational game.  You can do this by using one of the Sharendipity ready-made templates, or you can create a game from scratch.  There just isn’t always a quality game for students to practice with when you need one.  I know I have found myself wishing that I could find a game focusing on the exact phonic skill or a game that used the vocabulary that we were working on in class.  Often those tailor-made games just don’t exist.  Sharendipity is the answer, making it simple to create your own custom games.  Games are a fun way for students to practice a new skill and they make a great quick center activity on classroom computers.

How to integrate Sharendipity into your curriculum: Create games that are tailored to your students learning needs.  Sharendipity makes it easy enough to create fun games, you can create one in the time it would take you to make copies of worksheets.   Use one of the ready-made templates for the easiest game creation, or if you are feeling brave, start from scratch and make your own.  You can upload all of your own images to Sharendipity making customization really easy.  Consider using pictures of your class, school, or students as the background of a game.  Your students are sure to love seeing familiar faces or landmarks as part of the game.  These games are great for fact practice and recall in math, vocabulary, spelling, phonics, or geography where quick recall of the basics is key.  Sharendipity will walk you through each step of the game making process and when you are finished, you can share the url or embed the game in a class website.  If your students are a little older, they can make their own Sharendipity games to practice with.  Students can create games for their classmates to play as a way to study.  I have students who were constantly creating games and practice activities for my classroom; they got really good at it!  If you are teaching in a computer lab, Sharendipity is a fun way for students to create “original” content for their wiki, blog, or website.  At my school, we buddy up older grade level students with younger grade level students.  It was fun for the older kids to create special games for their buddies after learning about their buddies favorite things.  For example, one student found out that their buddy loved basketball and created a basketball themed spelling activity for them.

If you collaborate with another class or another school, it would be neat to swap customized games with them.

Tips: If you are braving creating your own game, be sure to check out Sherendipity’s learning center for a great guide on how to use the tools.

Please leave a comment and share how you are using Sharendipity in your classroom!

Branches of Power


What it is: Looking for another super awesome learning game for your classroom?  Filament Games does it again with Branches of Power.  In it, students can play all three branches of government, all working cooperatively toward the goal of building new laws.  As President, students will choose issues they think are important and rally people around them.  As Legislator, they will create bills around the values of the constituents.  As Justice, they will uphold the law or take out legislation that is unconstitutional.  The only way to navigate the game successfully is to cooperatively construct laws around the issues of the country.  (Our government probably has something to learn about the cooperatively part.) Students will find issues that the citizens care about.  By using the three branches of government, they can grow the issues into laws which appear as towers.  They win if they build all ten issues into towers before time runs out.  Students get the opportunity to play as all three branches, they have to stay on top of it, if they don’t, the branch may start making decisions on its own!

How to integrate Branches of Power into the classroom: Branches of Power is a fantastic interactive game that puts students right in the thick of the government.  I love that the game doesn’t ask students to choose a branch of government to play, but expects them to learn, and play, all three roles.   There is nothing like experience to teach students about the different roles, struggles, and methodologies of each branch of government.  Branches of Power is an excellent game for the computer lab environment where each student has access to a computer and can play individually.  After play, discuss what worked well and what didn’t.  Were students able to complete all 10 towers?  Who got the furthest and what was the strategy that took them to that point?  If you don’t have access to a computer lab, the game can be navigated as a class using a projector-connected computer or an interactive whiteboard.  Discuss strategy during game play and give each student a chance to take part in the game.  This is an outstanding way to learn about the branches of government, what better way to learn than by doing?

Tips: Below the game play screen, check out the Teacher Tools tab.  There are some great teacher files including a Powerpoint presentation that reinforces game concepts and a teacher’s guide to using the game in class.

Please leave a comment and share how you are using Branches of Power in your classroom.

Landform Detectives

What it is: Today I was searching for websites and games that would enhance and enrich the Treasures curriculum.  MacMillan Mcgraw Hill’s reading curriculum is lacking (in my opinion) in the activities that it uses to help students learn grammar, vocabulary, spelling, etc.  Most of the suggested activities are not those that require any deep thinking (or in some cases any thinking at all) and usually involve some sort of copying out of the dictionary or filling out a worksheet type undertaking.  These don’t impress me at all.  So, last year I went through all of the Treasures curriculum, pulled out all of the essential learning and skills that needed to be gained.  I have since been on the hunt for engaging activities and games that will help students learn, practice, and create with the essential learning at the core.  Therein lies the rub.  As I scour the Internet for games and activities what I usually come up with is more worksheets.  The problem is, they aren’t labeled worksheet.  They are labeled “game” or “interactive”.  They aren’t really games or interactive (any child would tell you that!), they are multiple choice online worksheets.  I refuse to subject students to them.  Today I made the following comment on Twitter: “Dear educational game makers, an online multiple choice quiz is not a game, it is a worksheet. Please stop pretending it’s a game. Thank you.” I was delighted to get the following message back from Filament Games: “Dear @ktenkely. We know, and in fact couldn’t agree more. And thank YOU.”

I had to explore just who this Filament Games was.  From their Twitter bio: “Filament Games is a game production studio dedicated to creating next generation learning games that combine best practices in commercial game development.”  I am delighted to say, they make incredible educational games that in no way resemble a worksheet!  Bravo!
Landform Detectives is just one of the offerings from Filament Games (I’ll explore the others in separate posts).  In Landform Detectives, “a violent volcanic explosion immediately and forever alters the landscape.  Elsewhere, raindrops gradually pick patterns out of the rock over the course of thousands of years.  Can you recreate some of Earth’s most amazing geological features by uncovering the natural processes that shaped them?”  Now that is what I am talking about!  An engaging game that asks students to use what they know about natural disasters, weather, and the creation of landforms to discover and recreate how they were formed.

How to integrate Landform Detectives into the classroom: Your students will travel the world to unlock the secrets of the Earth’s strangest and most awe-inspiring landforms as they play Landform Detectives.  Students will gain a new appreciation for mountains, valleys, and rivers as they solve the mystery of how they got to be that way and think about how long it takes for those processes to happen.  Your students will transform into geologists as they discover the suspects like ice, water, wind, and sand in the story of our Earth.  As your students travel the globe, they will encounter animated simulations, virtual scientist (Dr. Bob) who can give them more information, and an opportunity to recreate the formation of the landform.  This is an incredible way for students to “see” first hand just how landforms are created.  The site would be best in a computer lab 1 to 1 setting where each student can explore and discover at their own pace.  If you don’t have access to a computer lab, you could also use a projector connected computer or interactive whiteboard to travel the globe together.  If this is the case, allow students to take turns leading and guiding the exploration.  Hypothesize together about how the landforms came to be and how you might recreate them.  Then put those hypotheses to the test and try them out.  Discuss the outcome, did it look like the students expected? Why or why not?

This really is an incredible way to learn about the Earth sciences.  There is just no way that a static text-book can compare to the rich game and media experience that Landform Detectives offers.

Tips: Students can watch a briefing from scientists who share their understanding of weathering and erosion to monitor changes in soils that are used to grow plants for food and fuel.

Please leave a comment and share how you are using Landform Detectives in your classroom.

A Walk in the Forest

What it is: The Smithsonian site is a wealth of outstanding activities and interactives.  In the Walk in the Forest interactives, students are guided through a virtual forest where they do field research using the same scientific methods and tools that Smithsonian scientists use to monitor forest biodiversity.  Students can act as dirt detectives, predicting which trees will thrive in each type of soil; learn about forest layers and the plants and animals that take up residence in each; identify a tree; observe seasonal changes; map the forest; and use amphibians as an indicator of the forest.  Each of the interactives has the option of narration (audio) or non-narrated (students read through the interactive).

How to integrate A Walk in the Forest into the classroom: The interactive activities on A Walk in the Forest are very well made.  They will have your students working and thinking like a scientist.  The activities are meant to be completed by individual students, but if you don’t have access to a computer lab, they would also be excellent as a center on classroom computers or on the interactive whiteboard or projector connected computer.  For whole class participation, send a team of scientists (your students) into the forest to investigate and collect data.   Give each student a job to do on the forest adventure.  For the students not at the board, create a field guide that they can fill out while they observe.   As an extension activity, students can create an Animoto or Prezi about what they learned in the forest.  They could also create a comic book style field guide about walking through a forest.

A Walk in the Forest is well suited to all elementary students.  Independent readers can complete the activities without narration while emerging or struggling readers could have the interactive narrated.

Every year, we have an outdoor education program for our 5th graders.  They spend a week in the mountains, in a forest, learning outside.  If you do something similar, A Walk in the Forest is a great preparation activity for students.  They can learn about the processes of collecting and analyzing data virtually before they do it in real life.

Tips: If you and your family are visiting national parks this summer, these are fun activities to do before hand that will transform your kids into scientists when they are exploring outdoors.

Please leave a comment and share how you are using A Walk in the Forest in your classroom.

Eco Kids: Build a Food Chain

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What it is: Eco Kids is a website with a great collection of ecologically focused games and activities.  Students can complete interactives on wildlife, climate change, energy, the North, water, waste, land use, and more.  I was hunting down a good interactive for students to learn and practice the food chain.  Build a Food Chain has students order the elements of a food chain.  Along the way, students learn why each animal within a food chain is so important.  In addition to learning the basics of a food chain, students will learn about bioaccumulation.  

How to integrate Eco Kids: Build a Food Chain into the classroom: Build a Food Chain is a fun way for students to learn about and practice building a food chain in an interactive environment.  First students are led through the process of a food chain.  The interactive helps students to understand the job of each animal or element in the chain.  Students can then put their understanding to the test by putting together a food chain of their own and testing it.  Students receive immediate feedback on the chain.  If the food chain is broken or won’t work, students are given an additional clue and opportunity to try again.   Build a Food Chain could be used as a whole class with a projector connected computer or interactive whiteboard.  Choose students to be guides at the board as they navigate through the parts of a food chain.  Then, call up a student to put the first element or animal of the food chain in place and pass on play to another student until a working food chain has been constructed.  Build a Food Chain can also be used as an independent learning activity on classroom computers as a center or in a lab setting.  Because the site provides students with feedback as they construct the food chain, students can navigate the activity easily on their own.

Tips: Before you begin the game, you will notice a box labeled “More About This Topic”, here you will find additional resources, printables, and games that are related to food chains.

Please leave a comment and share how you are using Eco Kids: Build a Food Chain in your classroom.

Branches of Government Interactive

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What it is: The Branches of Government and their roles can be tricky to learn.  Branches of Government interactive is a good way for students to familiarize themselves with the branches of government.  The activity is a simple one, students are given a leaf and must decide which branch of government it best describes.  Students receive immediate feedback about their answer.  If students dragged the leaf to the correct branch, it will stick.  If not, the leaf returns to its original location at the base of the tree.  

How to integrate Branches of Government Interactive into the classroom: The Branches of Government Interactive is a great one for interactive whiteboards.  As your students are learning about the different branches of government, they can practice what they are learning with this interactive.  I like to make everything into a game, students are more engaged in the activity and must work together to solve problems.  Split your students into 3 teams (one for each branch of the government).  When a new leaf comes up, teams discuss if they believe that the leaf is describing their branch of government.  If they believe it is, the team sends one team member to the board if they are correct, the team earns a point.  If teams send up a member incorrectly, they lose a point.  The team with the most points at the end of the game wins.

Branches of Government Interactive could also be set up for students to play as a center activity on classroom computers.  The activity is self directed and provides students with enough feedback to navigate it quickly and independently.

Tips: This would be a good way for students to study for a test on the branches of government. Be sure to send a link home with students, parents always appreciate help in the studying/homework department!

Please leave a comment and share how you are using Branches of Government in your classroom.

The Eco Zoo

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What it is: The Eco Zoo is an impressive 3d environment where students can meet different “animals” that will give them some ideas about taking care of the environment.  Each of the critters has a virtual pop-up book that tells a little about the character.  Each character has an environmental quirk, like one who is always turning off the lights to save energy, and has a little story that will get your students thinking about the environment.   The site is available to view in both Japanese and English.

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How to integrate The Eco Zoo into the classroom: The Eco Zoo is a great site to travel through as a class when you are studying the environment, ecology, or eco-friendly solutions.   This site is ideal for an interactive whiteboard or projector connected computer.  As a class, travel up the tree, visiting each animal along the way.  Ask students to guess what environmental issue the animal is passionate about.  Have students brainstorm ideas of ways that they could be friendlier to the environment as it relates to each animal.  This would be a great site to guide classroom discussion and spark some new ideas.

The look of the site is very unique, students will love the virtual popup books!  Students can also explore this site on their own on classroom computers or in a computer lab setting.  As they view the different animals, students can create character cards about the animal, listing the environmental passion, and ideas of how they can be more environmentally friendly.


Tips: This site was created in Japan so some of the English is a little awkward, or the humor missed.

Leave a comment and share how you are using The Eco Zoo  in your classroom.

Kids Interactive-Whales

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What it is: The stories in our 3rd grade reading curriculum are all about whales this week.  I found this great interactive about Whales put together by the Australian Government Department of the Environment for the students to explore.  In the Kids Interactive-Whales, students board the Discovery where they can explore 5 different rooms including the science lab, the research center, the office, the library, and the bridge.  Each room has an “expert” that will help the students as they explore the room.  As students explore each room, they can take notes by saving text to a clipboard.  In the research center, students learn about whale migration, the effects of whale hunting, watch video footage of whales, take an up close view of whale pictures, learn about whale sounds, and even report a whale sighting.  On the bridge, students will learn about the rules for viewing whales from land, listen to sounds that different whales make, learn about sonar, steer the boat, learn about the whales that live in Australian waters, learn the rules about watching whales from a boat, and learn the best time to go whale watching.  In the underwater library, students will use the database to look up facts about whales (they can take notes on their clipboard), use a dictionary to look up unfamiliar terms, learn about the history of whaling, see how whale populations have suffered, and see pictures of whales that can be used in a research project.  In the office, students can watch whales through a portal, read about Australian whale preservation, read a brochure, and view a timeline of how whaling activities have changed throughout the years.  The science lab is the last room on the Discovery.  Here, students can learn about what whales eat, take a closer look at the anatomy of whales, play a game to practice identifying whales, find out how whales are important to the ecosystem, learn about the difference between whales and dolphins, learn about the research that scientists do, and take a closer look at whale statistics.


How to integrate Kids Interactive- Whales into the classroom: Our 3rd grade students study whales every year in both reading and science.  This is an excellent interactive to send kids through to help them build background knowledge about whales for future reading or study.  This is also a great place for students to begin a research project about whales.  Students can save notes to a virtual clipboard as they learn and explore each room.  The clipboard can be printed out and used as research notes.  The interactive is packed full of good information and activities.  Set up your room so that as students file into the room, they feel like they are boarding the Discovery ship.  Choose students to act as tour guides for each of the 5 rooms.  Using a projector or interactive whiteboard, have the tour guides lead the class through each room.  Students who are at their seats can take notes about whales and ask the tour guides questions.  If you have access to a computer lab setting, students can explore the site individually.  Create a guide of things to search for as they complete their tour, make it a scavenger hunt for information. 


Tips: As an extension activity, encourage students to learn about whaling practices and preservation in their own country.


Leave a comment and share how you are using Kids Interactive-Whales  in your classroom.