Ideas to Inspire

What it is:  Ideas to Inspire has been a favorite of mine for years, it recently got a design boost that makes it even more useable!  Ideas to Inspire comes to us from @markw29, Mark invites teachers from around the world to share their inspiring ideas for using technology in the classroom.  These are pulled together as a presentation that teachers everywhere can benefit from.  Ideas to Inspire has a handy new filter tool that let’s you find the exact resources and ideas you are looking for easily.  Inspiring ideas include: Amazing art, A to Z of ITC, audio, books to engage boys, ideas for classroom blogging, games to enhance learning, creative geography, geography gaming, get to know your new class, GIS and GPS, Google forms, Google maps, Google search, ICT control and modelling, ICT in the early years, interesting images to use in the classroom, incredible science, inspiring writing, interactive math, Internet safety, iPad, iPod Touch, learning platforms, making your lessons ESL/EAL friendly, mobile phones, Moodle, netbooks, Nintendo DS and DSi, Non-tech strategies, ways to present Internet research, Prezi, Primary Pad, Purple Mash, QR Codes, student voice, super science investigations, super snow day activities, supporting math, supporting spelling, techy tips for non techy teachers, things to do with digital images, Twitter, using backchannels in the classroom, using video conferencing to support the use of quality texts, Wallwisher, webcams, web conferencing, Wii, wikis, Wordle, document cameras, supporting writing, search engines, marvelous music, interactive whiteboards, Google docs, ICT shopping list, creative curriculum topics, pocket video cameras, teaching reading comprehension, Voicethread, YouTube and (if you can believe it) more!

The new filter let’s you filter by curriculum linked presentations or interesting ways to use: hardware, software or online tools in the classroom.

This great resource is not to be missed!

How to integrate Ideas to Inspire into the classroom: Sometimes we could all use a little inspiration.  Ideas to Inspire is just the place to stop for some guaranteed inspiration! I love that the ideas shared on Ideas to Inspire are collected from classrooms and teachers around the world.  That tool you have been using forever in your classroom? Someone, somewhere has thought up a great new innovative way to use it in your classroom for learning!  Does not get better than that!

For those of you who are enjoying the last few weeks (gulp) of summer, be sure to stop by Ideas to Inspire while you have some time to be inspired and make plans for the upcoming school year.

Tips: Fair warning: this website will suck you right in and make you want to spend hours exploring. 🙂

 

17 Ways to Meet Individual Learning Needs in the Math Classroom

Cross-post of an article I wrote for The Apple, you can read the original article here.

For those of you who aren’t familiar with it, The Apple is a social network for educators that is also a great resource for inspiration, lesson ideas, educational news, videos, and job postings.

Kelly Tenkely | TheApple.com

Differentiating instruction can be challenging. Student’s educational strengths and weaknesses can be widely varied, making it a difficult task to meet each student’s needs in any given lesson. Math is one such subject area where student skill levels can be very different. Some students have their basic math facts so well mastered that completing more complex tasks isn’t hindered. Other students have a logical mathematical mind and math just seems to click for them. Then there are the students who really struggle with math facts; they just can’t seem to get them down. Every other area of math feels painful because they don’t have the building blocks mastered. Still other students have no trouble solving equations but when a story problem is introduced, they are stopped dead in their tracks.

For most students, math takes a lot of practice. Unfortunately, the students who need the most practice are the most reluctant to do so because they haven’t been successful in the past. Many of these students have convinced themselves, through negative self-talk, that “I’m just not good at math.” What is a teacher to do with such a mix of skill and comfort levels in the math classroom? Technology can be a great equalizer in the classroom. It provides struggling students with extra support and attention at exactly their skill level, and makes it possible for the student to pace their own learning. Students who have mastered the basics and need to be challenged, can attend to tasks that require them to think in new ways using the skills they already have. The Internet abounds with outstanding free math resources that can be used to encourage struggling students and challenge students who are excelling in math. These websites can be used as a center in the math classroom that is limited to a few computers, for individual learning and practice in the computer lab (1 to 1 setting), or used with the whole class and an interactive whiteboard or projector. The sites are well designed to meet the various learning needs in your classroom, and motivating enough to keep all of your students engaged in learning and practice.

Offline Math Practice:

1. If you are lacking student computers for math practice, consider visiting iPlay Math Games. http://iplaymathgames.com has a collection of printable math games for students in kindergarten through twelfth grade. The games are easily searched by grade or skill level. These math games can be played using common items like dice, cards, and other manipulatives. The games have been created to build skills such as addition, subtraction, multiplication, division, fractions, decimals, percents, algebra, long division, measurement, graphing, exponents, problem solving, puzzles, geometry, probability, logic, reasoning, numeration, patterns, and counting. Search for games that will meet your different learning needs. Next, group students together to play the games. Grouping students with similar learning needs helps students practice the math skill with others who are in need of the same practice. Create a math learning center where students can easily access the games and manipulatives needed for the games. Hold a math mania day once a week where students can practice the skills they have been learning in math class by playing these fun games.

2. 3D Vinci (http://www.3dvinci.net/ccp0-display/freestuff.html) has downloadable pdf lesson plans to teach math concepts using Google’s Sketchup. The site also has an impressive collection of printable puzzles and mosaics for students in kindergarten through twelfth grade to solve. This site helps bring 3-D concepts to life in a way that textbooks can’t. 3D Vinci also has a YouTube channel where students can watch several ModelMetricks projects.

Math Fact Practice:

Nothing is more motivating than a little friendly competition. Several sites offer competition that helps students practice their math facts, some are seasonal competitions, while others are available year-round. These sites make it a breeze to differentiate math practice. Each student can play games at their own ability level. This keeps the lower math students engaged and feeling successful in their math skills while the higher level students are challenged.

3. Math Mania and World Math Day– Vmath Live hosts these online competitions each year for students around the world to compete in. Math Mania (http://www.voyagerlearning.com/mathmania.do) is a back to school challenge where students compete against other students in real time using the Vmath Live math program. Students face off with other students from around the world while practicing their math facts. As students answer questions, they can see, in real time, how other students from around the world are doing answering the same questions at the same time. The goal is to answer all of the questions as quickly as possible (correctly) and finish before the other students. The live competition is highly motivating and has students asking, “can I play this at home?” World Math Day (http://worldmathday.com/) is a competition that is held each year in March. Just like Math Mania, World Math Day is a competition between students from around the world. Each math fact game lasts for 60 seconds and improves student’s mental math. The World Math Day competition is for students in kindergarten through twelfth grade. Visit both competition sites for more details about the competition and dates.

4. Make 5 (http://www.fi.uu.nl/toepassingen/00091/toepassing_wisweb.en.html) Make 5 is a fun way for students to practice addition, subtraction or multiplication. Students can play this game individually or against another student. This game provides a great platform for students to practice math facts and to start recognizing relationships between numbers. Students are given a target number and a goal to choose an equation on the grid that equals that target number. There are multiple correct answers on the grid. The goal of the game is to get 5 answers in a row on the grid (like Tic-tac-toe or connect 4). If you don’t have access to classroom computers to play this game, split your class into two groups and play with the whole class with an interactive whiteboard or projector. Each student should be given the chance to represent their team and match an equation with a target number. Give teams 30 seconds to plan their move before sending up the representative.

5. Arcademic Skill Builders (http://www.arcademicskillbuilders.com/) is a collection of fun arcade-like games that help students practice their math facts. Students can play games for addition, subtraction, multiplication, division, fraction, and ratios. The games are research based and standard aligned. It blends the fun of arcade games and key math skills into fun online games that engage, motivate, and teach students. All games have the option of single or multi-player mode.

6. Tut Pup (http://tutpup.com) is a free math fact practice website. Students are matched up with other students from around the world where they play fact games and compete in real time. This site does not collect personal information about students and there are several games to choose from, each with multiple levels. Students can practice addition, subtraction, multiplication, division, algebra, and a mixture of those skills.

7. Free Rice (http://freerice.com) is an amazing website that helps students practice math facts, it has the added bonus of donating rice for every correct answer. Students can choose to practice basic math facts or multiplication. For each answer that is correct, grains of rice are donated to hungry people around the world. Add some additional math practice by figuring out how many grains of rice are needed to create a bowl of rice, and keep tally of how many total grains that your students have earned.

Math Puzzles:

Math requires students to look at the world in different ways than they may be used to. It is about seeing relationships and patterns. Students may not be used to thinking in this way. Math puzzles can be a great way to help students start to think about relationship and pattern. This is a fun way to get your students in the math mind set. Your reluctant math students won’t realize that they are practicing math skills as they complete these puzzles.

8. Tangram House (http://games.ztor.com/tang/) This Chinese puzzle challenges students to create a shape using only 7 tans (shapes) to complete a puzzle. The tans can be rotated, flipped, and dragged into place. Tangram House can be used as a math center on classroom computers, completed individually in the computer lab setting, or used as a whole class activity with an interactive whiteboard. To play as a whole class activity, split students into teams that will take turns at the board forming the tangrams. Students who are not at the board can help their teammate using good directions and clues for the student working on the puzzle. This is a great way for students to practice giving and receiving quality instructions and descriptions.

Better Than a Text Book:

Math textbooks can be very dry and hard for students to read for understanding. So much of math involves relationships, patterns, and 3-D objects that a static textbook just can’t do justice to. Online supplements can give students a better understanding of relationship, pattern, and 3-D objects with video and animation.

9. Number Nut (http://www.numbernut.com/index.html) is an interactive math textbook, there are multiple pages for each math concept and each page is followed by two interactive practice areas. Topics on Number Nut include shapes, color, numbers, counting, addition, subtraction, multiplication, division, order of operations, date, time, fractions, decimals, percent values, estimation, rounding, ratios, and money math. The site is standard aligned and has an exceptional math glossary. Number nut is an excellent alternative to math textbooks because students get immediate feed back as they practice a skill they have just learned. With traditional math textbooks, a student doesn’t know if they understand a concept until they turn in their math worksheet or test and get it back a few days later full of red marks. Often they will not go back and re-practice unless they are required to. This site is ideal in a computer lab setting where each student can work at his or her own pace.

10. Learning Clip (http://www.learningclip.co.uk/index1.aspx) is a collection of interactive activities for primary math. Resources and activities include topics such as using and applying math, understanding numbers, number facts, calculating, understanding shape, measuring, and handling data. Each activity includes a brief description, a pdf of notes that accompany the activity, the age appropriateness, and a corresponding worksheet that can be printed out. When an activity is loaded, a video clip explaining the math concept plays. Each activity includes a game or interactive space for students to practice what they are learning. This site is ideal for struggling students, they can replay the video portion of the lesson as many times as they need to so that they understand the concept. The practice area is a great place for students to try what they have learned.

11. Harcourt Multimedia Math Glossary (http://www.harcourtschool.com/glossary/math2/index3.html) will help students in kindergarten through sixth grade understand math vocabulary. The glossary is easily searched by grade and alphabetic order. This glossary is not your typical textbook glossary, it doesn’t just define math terms, it actually shows them what it looks like. Each word and definition can be read aloud to students by clicking on the speaker icon next to the word.

12. Math TV (http://www.mathplayground.com/mathtv.html) is a series of video story problems for math. Each math problem comes with a step by step video solution, followup problems, an online calculator, and a sketch pad. Word problems include topics such as fractions, percentages, ratios, probability, geometry, averages, and algebra. Story problems are often a source of anxiety and frustration, these videos are perfect for visual, auditory, and kinesthetic learners. You can’t go wrong!

Real World Math Practice:

“When will I use this?” is a common phrase muttered in math classrooms around the country. As students advance in math and learn more complex skills and equations, they are often puzzled by how it relates to real life. Students want to know that what they are learning is relevant to their lives. Bringing real world math practice into the classroom helps students relate what they are learning with how it is applied in life.

13. The Stock Market Game (http://stockmarketgame.com/) gives students a chance to practice hands on real-world math. Each student gets the chance to invest a hypothetical $100,000 in an online portfolio. While playing the game, students learn economic and financial concepts that they will use the rest of their lives. The game is intended for students in fourth through twelfth grades.

14. Kids and Cookies (http://www.teacherlink.org/content/math/interactive/flash/kidsandcookies/kidcookie.php) is a flash game that teaches students about fractions in a real-world situation. Students choose characters to be their friends and then choose how many cookies they have. Students must evenly share their cookies with their friends and can use different cookie cutters to divide them up. This is a great introduction to how rational number fractions are used in life.

Interactive Math:

15. Illuminations Resources for Teaching Math (http://illuminations.nctm.org/Activities.aspx?grade=1&grade=2&grade=3&grade=4) is a treasure trove of activities for the math classroom. The site has more than 100 interactive math activities for teaching and practicing math in the kindergarten through twelfth grade classroom. The activities help students understand concepts that can be difficult by inviting them to interact with the concept. These activities are ideal for an interactive whiteboard but can also be a wonderful math center activity.

16. Math Arcade (http://www.funbrain.com/brain/MathBrain/MathBrain.html) is a website where students in first through eighth grades can practice math facts and math skills through fun interactive games and activities. Math Arcade plays like a board game, each space on the game board is another activity that must be completed before students can move on. Students receive a special password that they can write down to return to their saved game. There are 25 games at each grade level to play. Students can play games that build skills at the specific level they are at.

17. Math Playground (http://www.mathplayground.com/index.html) is packed full of games, videos, and puzzles all centered around math for elementary and middle school students. The games are interactive and a great place to practice the skills they are learning. Students get immediate feedback as they play the games and go through the activities. If they are correct, they can move on to the next game or problem. If they are incorrect, they will try again. The word problem section is divided up by grade level, ensuring that students are challenged at an appropriate level. The Math video section contains videos that introduce students to math concepts.

There are oodles of other ways to meet the needs of your individual learners in math, check out these posts for some more ideas!

How to make a 2 computer classroom work for you: tech integration and classroom management

I often get asked how I managed to integrate technology into my classroom before I was a technology teacher teaching computer classes in a lab (with every child on a computer).  I must preface this post with: I am not an expert.  I taught second grade for one year and had two computers in my classroom and no computer lab for the school.  I used what I had and found a system that worked for me.  With that in mind here is how I made my 2 computer classroom work:

My goal as a teacher is to individualize instruction whenever possible.  I am very aware that each of my students comes with different strengths and weaknesses, learns differently, at different rates, and with different interests.  I remember looking at the curriculum I was provided with by the school and feeling a distinct disappointment in it.  I knew as I read through the lessons each week that some of my students just weren’t going to get it.  I knew that some of them would love the subject if it was approached in a different way. I knew that some would just need it at a different pace.  With this in mind, a few weeks into my first year, I decided to structure my class around centers.

My problem: space was an issue.  With 26 seven and eight year olds, supplies, and 26 desks, there was little room left for individual center areas.  Since I couldn’t have my students physically moving around from center to center, I decided that I would create a system where the centers came to them.  With 26 students and five days in a week, I split my students into five groups for each subject.  These groups were created by grouping students by similar ability levels.  Throughout the day the groupings would change (I used colors because it made sense to me).  For example: one student might be in the blue group for language arts/reading, red group for math, and green group for science.  I saw every single one of my students in their small group of 5 in what I would call my “conference” center for every subject, every week.

At the beginning of every week I would introduce the whole class to the concepts we would be learning over the course of the week.  I introduced students to their “tubs” (colored plastic tubs that were full of necessary supplies for each center) and we discussed the “big ideas” of the week.  I had 4 tubs (and my conference center) so that each day my student groups were working on a different task but by the end of the week all of my students had completed the learning for the week.  My desks were grouped into 5 clumps in the room.  Because the groupings changed, a group of desks didn’t necessarily equate to all of the group member sitting at the work space.  For each subject we usually started class as a whole group, we would play a game as a class, watch a video clip, do an experiment, or learning something new together.  After the initial introduction, I had a leader from each table pick up that table’s tub for the day.  I met with the fifth group in my conference center where I could work with students in a 5 to 1 grouping.  If you aren’t doing something like this, I HIGHLY recommend it. Meeting with my students in smaller groups several times throughout the week gave me huge insights into my students and made me a better teacher.

Tubs had a variety of activities and prompts in them.  All activities were designed for self-guided learning and flexibility.  I had a rule that unless someone was barfing or bleeding (the 2 b’s…if you’re in elementary you know what I am talking about) they were not allowed to disturb my conference group.  This cut down on the distractions and let students know it was okay to make mistakes in their learning.  One of my “tubs” always held instructions for a computer center.  With two computers and 5 students, this meant I could find activities that were short enough for each student to successfully complete them in the time they had, or I could find activities that they could complete together.  For skill building games and activities, students usually held a mini relay race.  The first student would complete a level or set number of problems and pass play to the next student.  This worked really well and kept students from getting too out of control because the wait time was minimal and they were “silent cheering” the other students on.  (I had “Go Team” signs that they could hold up next to each computer so they could cheer without disturbing anyone else).  For activities that needed to be completed by each individual student, I added a secondary game or activity to the tub that could be completed while students waited.  For example, if it was a skill building game or activity, I had students who weren’t at the computer play a file folder game together while they waited for their turn within their small group.

For writing activities or activities where students were going to use the computer to create something, I made another tub activity that would prepare them for their computer time.  For example, if they were going to create an animation on something like The Zimmer Twins, I would use another tub for them where they would prepare by writing a script and planning the storyboard.  Because of the way the tubs rotate, it was easy to ensure that every student had done the prep activity before the computer center.

My other tubs had a variety of activities in them, each one of them was flexible in the way it worked.  Students might perform an experiment and write/draw/discuss as a group, practice their spelling words in a way that made sense to them, play a math game, write, etc.  For each subject I had a standard tub where the activity didn’t really change from week to week.  For example, language arts had a spelling practice tub every single week.  Math had a fact practice tub every week.  In the standard tubs I included a Tic-Tac-Toe activity board where students could choose which activity they would complete to practice.  This let students practice basic skills in a way that was fun and made sense to them.

At the end of every day, I would re-fill each tub with the necessary resources and supplies so that it was ready for the next day. On Friday afternoon I would fill all of the tubs up for the following week.  At the beginning of the year the tubs were extremely time-consuming to keep up with.  I got smart second semester and enlisted my students in helping me create the tubs for the following week on Friday afternoons.  (duh!)  By the end of the year it was part of our routine and didn’t require so much prep on my part.

Because I was working with second graders, I knew that not all of my students would be able to read directions for the tub or remember the directions from the beginning of the week.  For detailed tubs, I included a tape recorder (iPod, what was that?) with recorded audio instructions for the tub.  This helped tremendously when their were multiple steps involved.  Students knew where they could help themselves to extra supplies like paper, crayons, books, scissors, dictionaries, etc.

On Friday I spent some time at the end of the day to meet with each group so they could show me their mini portfolio of learning for the week.  This gave me a chance to do some formative assessment and plan any adjustments that were needed for the following week.

I didn’t have the luxury of a projector that first year of teaching.  If I had a projector, it would have opened up the learning opportunities greatly! I am a big believer in playing to learn and technology lends itself so nicely to both.  When I help teachers integrate technology into their lessons I often recommend creating a game where a game wasn’t meant to be played.  For example, when we were studying paleontology and dinosaurs, my students and I went on a virtual dinosaur dig.  I found a great virtual dig that we could do as a class.  We pretended to get in our jeeps and travel to the dig site. Each student received a “special” paleontologist journal where they could record observations.  Students took turns coming to the board during the dig and helping unearth the dinosaur.  The other students sketched what they saw and took careful notes so the dinosaur could be reassembled later.  This was a grand adventure for my students that made for a fun day (digging M&M’s out of cookies didn’t hurt either.)  I look for opportunities to play with my students whenever possible.  Even older students love this (anyone want to solve a forensic case as a class?).  Play and learning are closely connected. I am always looking for ways to make learning fun and engaging whether we are limited to a class of 26 and one projector, or 26 students and 2 computers.  You can do it!

Using the tub system meant that I got to spend a lot of time with my students. That conference time was so valuable. It let me meet all of my students exactly where they were at and provided the opportunity to work with them on a more individual basis.  As I said before, if you don’t have something like this in place, I highly recommend it!

After I developed my Bloom’s re-imagines, I started including them in the tubs.  As part of the tub work, students could talk about the learning they were doing and what categories it fell into in Bloom’s Taxonomy.  Back then my Bloom’s wasn’t as fancy as it is today, it was hand drawn and copied 🙂  My how times have changed!  I find that students learning is even richer when they are thinking about their learning. Bloom’s Taxonomy gives students a nice framework to do this in.

How about you all? What technology resources do you have available to you and how do you utilize them?

Phile: Create a crowdsource guide around any passion

What it is: Phile is a fantastic new way for communities to “create a useful, lasting body of knowledge just by talking about the stuff you love.”  Phile makes it easy for groups of people work together on building collections and discussions based on shared passions.  Phile turns knowledge, opinions, and discussion into useful websites.  Turn any passion into a community of collaborators by creating one place for them to gather.  Phile lets you structure your site to gather the information that matters to your community of learners. Phile does an outstanding job of keeping your site organized as people add to it.  Phile is truly as site all about conversation and sharing information.  Phile automatically keeps all information organized and easy to find.  A group creator creates and customizes the “stack” (site) design.  Group members add and edit pages in the stack. Members can share resources, discuss in forums, on stack pages, etc.  Recent activity is populated on the home page including new pages, reviews, comments, etc.  Phile is currently a free service, the plan is to keep a portion of the service free with ad support and a paid service that has additional functionality. For now, Phile is in beta and completely free.  Phile is fairly easy to navigate and has an intuitive interface. There are helpful hints and tips on ever page directing you in the use of Phile (great for those of us who are too busy to endlessly play!).  I created a Phile for edreform, feel free to join me in collecting resources, article, videos, etc. relevant to the education reform discussion!

How to integrate Phile into the classroom: Phile is a great way for teachers to collaborate and share information.  Phile could be used for starting a variety of groups that would help organize information in one, easy to access, place.  Phile could be used to start a Children’s Literature group where members submit children’s books along with reviews, ratings and comments (any book-a-day people want to jump in and create that?).

Older students could join the group and add their own reviews, ratings, and comments on the books they are reading.  This could become a place where teachers could quickly find literature that has been reviewed by other teachers, students, and parents.

Phile would make an excellent directory for ed conferences (and virtual conferences) held around the world.  Because many of these conferences happen year after year, it would be a great place for new teachers to learn what is available to them and for veteran teachers to continue conversations and learn which conferences are rated as the most worthwhile and why.

Phile would be a great place for teachers world-wide to share, collaborate, and rate lesson plans, websites, videos, etc. in their area of specialty.

Phile is ideal for sharing iDevice apps for education, with the built in rating system and excellent organization it would make sharing and finding educational apps a breeze!

How about creating Phile’s for the discussions that happen in our education chats on Twitter every week? The Phile could contain information and links about the chat, important ideas and information that was shared during the chat, and give us a place to expand the conversation beyond the 140 characters when it was over.  I’m imagining this for #edchat, it would be wonderful to have a place to send those who are new to #edchat to get a feel for the topics that we cover.

The possibilities with Phile are really endless, it is a fantastic platform that is like a mashup of a Ning and a wiki.  The interface is really well designed, it makes information so easy to find and sort through.

As I said above, I created a Phile for edreform to be a collection of resources, articles, links, and discussion.  Feel free to join and help me add to it.  A Phile is only as good as its community!

Tips: Phile does require an email address for sign-up, it may not be appropriate for use with elementary students unless you are accessing it as a class.

Please leave a comment and share ideas for how you might use Phile in education.  Anyone want to start a Children’s Literature Phile? I think it could be great! Let me know if you are interested and I will be happy to pass your name onto the developer of Phile.

Friday Recap: packed full of inspiration and freebies

This is a SPECIAL Friday because for many of you, it represents the kick off to the holiday season and a little vacation time.

Here is a recap of what I’ve been up to when I haven’t been blogging at iLearn Technology:

Felicity from Thin Air: Inviting creativity, imagination, and play in the classroom

The following is a re-post from my other blog: iPad Curriculum.  I shared Send Felicity a few weeks ago as part of my advent collection but thought I would give everyone a little more information about this incredible site and invitation for play.  Even though Send Felicity has an iPhone/iPod Touch app, the app isn’t necessary to engage in the creative play which is also available on the Send Felicity website and Facebook page.  I encourage you to offer your students opportunities for play.  I deeply believe that play is a strong catalyst for learning.

Application/website: Send Felicity

What it is: Everyone could use a little more magic and enchantment in their lives and Send Felicity brings students (and teachers/families) just that.  Take a look at the video below to watch some of that magic unfold.

Felicity is six and three-quarters years old.  She loves imagination, making things, and magic.  She comes from a magical place called Thin Air. Felicity invites children everywhere to join her in play.  Every day there is a new special surprise waiting for children.  Each surprise invites students to engage in creativity, play, imagination, and learning.  It is an enchanting-ongoing place that involves technology, imagination, and the real world in new ways.  The artists, geeks, and minds behind Felicity are deeply committed to keeping the childhood experience one of magic, imagination, and exploration.  They bring these values to life beautifully as an application, website, and social experience.  What I love about the Send Felicity experience is the storyline behind Felicity, and the invitation to be part of something that is engaging, meaningful, and magical.  The combination of the three makes Send Felicity a unique learning and interactive experience.  So, how does Send Felicity work?  Children can visit the application or website to learn of a new craft (adventure) to take with Felicity.  Felicity takes every day objects like paper plates and makes them magical.  Children follow the adventures and create and pretend along with Felicity.  Children can take pictures of their finished masterpieces and upload them to the Send Felicity website, sharing the creative experience with others.  The application is truly unique and takes what is real and adds a bit of magic (as you saw in the video).

How Send Felicity can enrich learning: Play is an important part of learning. It provides the building blocks for self-regulation and executive functions, promotes creativity, imagination, and divergent thinking.  Unfortunately play is often stripped from the classroom.  Send Felicity weaves together a wonderful tapestry of play and learning in the form of an application, a website, and a social movement.  Felicity uses open-ended play and experimentation that leads to an attitude of fun learning.  Felicity helps your students turn ordinary objects into creative works of magic.  Use Felicity’s daily dose of magic to spark your students imaginations.  Set aside some time for your students to do a little creative play.  The benefits that play has on the rest of the learning day will be well worth the time invested.   Go beyond the crafts and invite your students to write stories, poems, or secret letters in connection with the imaginative play of the day.   Activities for Felicity are open-ended and include art, language arts, literacy, and even math and physics.   Send Felicity marries technology and real life in new fun ways.  The application is just a piece of the bigger picture.  The application takes students physical creation and adds a little magic to it.

Send Felicity is really an app all about engagement of the mind.  As an example, one of my personal favorite Sending Felicity projects Beautiful Oops:

Today we are boldly making mistakes.Today, our children will make a small mess.

Today, we’ll set out on an adventure and begin with an “oops” and end up in a place where we can look and wonder. Together, we can do something mistaken and wrong; and audacious and wonderful to surprise everyone.

This project shows children that it is okay to make mistakes, and that, in fact, those mistakes can be turned into something wonderful, new, and meaningful.  Students don’t hear often enough that it is okay to make mistakes and that it is indeed an important part of the learning process.  Take a look at what these beautiful oops turn into:

The Send Felicity App has not yet been released to the iTunes store, but don’t let that stop you from using Felicity in your classroom right now, the Send Felicity website is full of fun activities, instructions, and even a bit of magic.  You can also check Felicity out on Facebook where she shares creations made by children from around the world!  Send your students home with a wonderful gift this holiday season and point them toward the Send Felicity website. Students will love the opportunities for play and imaginations, parents will love the ideas to keep their kids learning and playing.  Let parents know about Send Felicity along with this article from Geek Mom for a little explanation.

The wonderful people over at Send Felicity are so passionate about creating a world of wonder and imagination for children to play in that they have made the technology that Send Felicity is based on open source.  Interested parents, educators, and developers are invited to sign up to play along with them.

Devices: Compatible with iPhone, iPod touch iOS 3.1.3 or later

Price: Free!

The Super Book of Web Tools for Educators: FREE ebook!!

I am excited to announce the release of a free ebook: The Super Book of Web Tools for Educators- a comprehensive introduction to using technology in all k-12 classrooms.  Think of this as an early Christmas present!

Richard Byrne from Free Tech 4 Teachers is the brilliant mind behind this ebook.  About a month ago, he approached some of your favorite educators and bloggers (myself included…still can’t wrap my brain around that 🙂 ) to contribute to an ebook.  Today is the release and I have to say, it is pretty amazing!!  I just finished reading through the finished product and have bookmarked some new tools, had my jaw dropped by Silvia Tolisano and her AMAZING Skype guide, and been inspired all over again by fellow educators and administrators.  I am honored to be a part of this incredible resource and guide.  Contributers include: Steven Anderson, Adam Bellow, Richard Byrne, George Couros, Larry Ferlazzo, Lee Kolbert, Patrick Larkin, Cory Plough, Beth Still, me (Kelly Tenkely) and Silvia Rosenthal Tolisano.  Thank you Richard for the outstanding idea and for acting as editor and pulling it all together!

You can read the ebook in it’s entirety embedded below, by following this link, or download it here.


Seedlings Podcast: Show 98

Last Thursday I joined the team over at Seedlings for their 98th podcast. You can listen to the recording below to hear me talk about the history of iLearn Technology, more about my post on Dreams of Education: When Hunches Collide, and my dreams for #twitacad.  Thank you to Bob, Cheryl, and Alice for having me!

Seedlings @ Bit by Bit Podcast: Show 98
November 11, 2010

Links from the show:

“Geek of the Week” Links for 2010-11-11

Chat Transcript from EdTech

10 Steps to Better Lesson Plans

Recently, an article that I wrote for The Apple was published: 10 Steps to Better Lesson Plans.  I thought I would share it here and encourage you to check out The Apple for great lesson plans, education news, resources, and even job postings.

This is a repost of the article:

Kelly Tenkely | TheApple.com

Master teachers are also master lesson planners. They can look at a learning goal and piece together key components that will ensure that their students meet the goal. Not all lessons need to be a reinvention of the wheel, but there are several hallmarks of well-crafted lesson plans. Whether you are building your own lessons, or searching through databases of lessons, be sure to include these 10 key components:

1. Learning Goal-

Every lesson plan should have a clearly defined learning goal, after all, that is the reason for teaching! I have seen some very inventive lesson plans that lack this important ingredient. No matter how entertaining a lesson may be, if it is lacking a learning goal, it has missed its mark.
There is a day celebrated annually by students all over the country affectionately referred to as Mole Day. Celebrated every year on October 23 (10-23), Mole Day honors Avogardro’s Number (6.02 × 10^23), which is a basic unit of measure in chemistry. There are some fun lesson plans out there for Mole day (and in fact entire websites dedicated to the celebration). Mole day is uniquely celebrated by creating moles (the animal) and creating a diorama that represents a play on the word ‘mole’. For example “guaca-mole” or “Remember the Ala-mole”. Students spend weeks creating their moles and mole puns. But in all the entertainment, does the lesson completely lose its meaning?
What does the mole (the animal) have to do with Avogardro’s Number aside from sharing a name? When the learning goal is lost, so is the learning. When writing and searching lesson plans, make sure you always have a clear learning objective in mind: everything hinges on this.

2. Resources-

List the resources needed for a lesson. Nothing is worse than having the perfect lesson planned only to find that you are missing an important material. Jotting down a list of resources needed for the lesson will ensure that you have all the paper, glue, copies, etc. when the time comes to use them.
Don’t forget to list digital resources as well. Make sure if you are using technology that the websites you intend to use with students aren’t blocked at school. A great lesson you created at home could come to a screeching halt if you can’t access the video you found the night before. Also, be sure to note any of the plug-ins that may be required for a website (Silverlight, Flash, Shockwave, etc.). Often, if you can plan ahead, your tech department can confirm that you have everything in place for your lesson.

3. Standards-

It is important to note any standards being met by the lesson. Most schools are requiring a standard tie in for every lesson. Even if your school doesn’t require that you note which standards you are meeting, it is good practice to be familiar with your state and national standards. You will be surprised how many standards you are meeting in any given lesson. You may also choose to note how a lesson falls into the scope and sequence for yearlong learning.

4. Anticipatory Set-

After the learning goal, the anticipatory set is one of the most important ingredients in a quality lesson plan. The anticipatory set engages your students in the learning that is about to happen. It sets the tone for the lesson and makes students hungry to learn more. Think of the anticipatory set as a movie trailer. The trailer doesn’t tell everything about the movie but provides enough glimpses to leave you wanting more.

When I was in first grade, my teacher planted a UFO made out of cardboard boxes and yogurt containers spray painted silver in the middle of our classroom. All around the UFO were purple play dough “space rocks”. We were immediately engaged and excited about the lesson. We had no idea what we would be learning, but she already had us thinking and questioning. As it turned out, the UFO was introducing a new leveled reader we were going to read together called “My Pet Space Rock”. All these years later I still remember that lesson.

A good anticipatory set activates prior knowledge or encourages students to ask questions. Students learn, by making connections and exploring. Build anticipation for your lesson through props, secret notes from historians or scientists written to your class, a video clip, a song, a short story, or role play. Students love pretend play, so think about how you can get them to use their imagination and pretend as they are learning.

For example, if your students are studying dinosaurs, tell them they are paleontologists going on a dig. Outfit them with field journals and a ‘special’ paleontologist pencils that they can use to take notes. In my classroom, I like to use Wordles to begin my lessons. These are word clouds that you can create at www.wordle.net. I include several “clue” words about what we will be learning and project the Wordle on the whiteboard. As students come into the classroom, they guess what we will be doing based on the Wordle.

This gets students thinking about what they will be learning, activating prior knowledge, and asking questions. It takes 2-3 minutes of guessing before we begin the lesson and it readies students for the learning that will follow. It seems to me that the anticipatory set is the piece most often left out of lesson plans, and it is a shame because it’s what excites students about learning.

5. Introduction-

The introduction of your lesson is a great place to give your students a 30,000 foot view of the lesson. Tell your students what they will be learning (the learning goal) and give them an overview of what will be expected of them during the lesson. During the introduction, you can also begin to activate prior knowledge about the subject. Do this through class discussion, a KWL chart, or through small group or buddy discussion.

6. Direct Instruction-

Direct instruction is the meat of your lesson. This is where you are actually teaching or coaching your students. This can be done in a variety of ways. Sometimes direct instruction is simply giving students directions and guidelines for the self guided, discovery learning they will be completing independently or with a friend. During direct instruction, make sure that you are incorporating different learning styles. I have found that one of the best ways to teach something is through a story. Students may not recall a list of facts about the Civil War, but if you can tell an engaging story about an event from the Civil War that includes pictures and role-playing for students, they will be able to recall significantly more later on.

Humans learn and relate to the world through stories and pictures. When someone mentions September 11th, you likely don’t think about a definition type answer of what happened on that day. What comes to mind are the stories people told, the video, and pictures that you saw. This is how we construct and frame knowledge. As often as you can, teach through stories. This is a difficult task at first, because it requires each of us to become storytellers. The rewards are great and as you compose lesson plans; you too will begin to think in story.

7. Guided Instruction-

Guided instruction is the instruction that happens in small groups or one on one with students. This is the point where students have actually begun a project or assignment. As students work, you can encourage and guide students in their learning. Guided instruction gives you the opportunity to find out what your students know and can do through anecdotal assessment. You are observing and helping or redirecting as needed. Students can pair up in partners or work in small groups to guide each other in new learning or review. During this time, if you notice students who aren’t quite getting it, you can pull them into smaller groups to re-teach.

8. Assessment-

Every lesson should have some form of assessment. This can be formal, informal, or anecdotal in nature.Formal assessment is usually in the form of a test, quiz, worksheet, or project that is turned in and graded. Informal assessment can be done during direct instruction. Asking students to write down their answer on a small whiteboard and hold it up, using clickers with an interactive whiteboard, or a simple “thumbs up if you agree, thumbs down if you disagree”. These are all great informal ways to gauge understanding. Anecdotal assessment is usually done during guided instruction as you are walking around and observing your students understanding. Not every lesson needs to be graded but every lesson does need to be assessed. As the teacher, you need to know if your students understood the learning and what re-teaching or follow-up teaching may be required. Every lesson should include informal and anecdotal assessment throughout the lesson.

9. Closure-

Every lesson should have some type of closure where students can summarize or wrap up their learning.

This could be done in several ways:

  • Through informal class assessment with clickers or thumbs up/down
  • Students could each list something they learned as a ticket to line up for lunch
  • Students could write a sentence in their journal summarizing a lesson
  • Students could whisper the answer to a question to their elbow buddy
  • The class could complete the KWL chart
  • Students could blog about their experience or learning
  • Students can add a piece of learning to a Wall Wisher wall www.wallwisher.comOften times a completed project is adequate closure for students, but don’t let them just turn the project in, let students show off their work to others and discuss.
    10. Differentiated Instruction-
    Students all learn in different ways and at different rates. Make sure that you account for adjustments that may need to be made for students. For example, if you have a student who struggles with reading, and the history lesson for the day requires extensive reading, plan to pair them up with a buddy, make an audio recording, etc. Think about those who will struggle with the learning and make a plan for them.

    Don’t let these rules for lesson planning overwhelm you. After you have written out a few lessons you will be able to start jotting notes down in your lesson planner and still fulfill every one of these key components for a quality lesson plan.

    Lesson planning takes practice, but with a little planning, your students will be learning more effectively and you will know exactly where they need review or additional practice.

    There are thousands and thousands of free lesson plans online. As you are looking through lessons, make sure that they follow these rules. If there is a component missing, add to the lesson and customize it for your classroom.

    For some free lesson plan resources, please check out the article in it’s entirety on The Apple.com, you will find the resources on page 3 of the article.

  • Picture a Story: Digital Storytelling

    What it is: As I mentioned a few days ago, I am starting a virtual classroom/club for digital storytelling.  I have been on the lookout for great resources, I listed my favorites here, and now I am remembering a lot of tools I left off of my original list (like Toon Doo!).  Today as I was going through my Google Reader, I learned about this gem from Richard Byrne’s Free Tech for Teachers.  The Delaware Art Museum has provided a great website dedicated to storytelling.  The tagline is “bringing visual art to life through stories”.  On the site, students can picture a story, experience a story, or tell a story.  The Picture a Story was the most intriguing portion for me, as it provides a great tool for telling a digital story.  First, students choose a genre of story that they want to tell, next they choose a famous painting background for their story, students add characters (also from famous works of art), props, and then tell the story.  In the tell the story section, students type out the story.  If a microphone is available, students can even record the story in their own voice.  When students have completed their story, it can be shared via email.

    How to integrate Picture a Story into your curriculum: Stories are powerful.  I love the way that Picture a Story weaves together famous works of art with story.  It teaches students to reflect on the art that they encounter and think about the stories that it represents. Picture a Story is a great way to discuss genre, characters, and parts of a story.  It is also a fantastic way to bring a little art history into your classroom.  It would be a neat class experiment to have students choose all the same genre, background, characters, and props and, without talking to others, write their story.  After students are finished they can share their stories with the class.  Students will learn about perspective, creativity, and voice as they listen to all the different stories that originated from the same picture.  If you don’t have access to a computer lab, this activity could be done with an interactive whiteboard or projector connected computer and students writing on paper.  Let your students experiment with story and share their finished pieces with each other.  Picture a story is ideal in a lab setting where each student has access to their own computer.  If that isn’t a possibility, you could also have students visit Picture a Story on classroom computers as a storytelling center.  The site is quick to navigate through and students can tell a story in a sentence or a few paragraphs making it a good center.  If students don’t have access to email or can’t email the finished product to you, have them take a screenshot of the story to save in a digital portfolio or to print out.

    Tips: The teacher section of this site has some great lesson ideas for every grade level.

    Please leave a comment and share how you are using Picture a Story in your classroom!