Money Island: a financial literacy virtual world
Please leave a comment and share how you are using Money Island in your classroom!
Integrating technology in the classroom
Please leave a comment and share how you are using Money Island in your classroom!
Happy New Year!! You may have noticed…I took a tech break for the holidays! There may not have been an abundance of posts and sharing happening, but I was still collecting away and have more resources than ever to share in 2012. Thank you all for making my 2011 such a wonderful year to be a part of!
Tips: Embed the link to Living Math Book List on your class website or blog, this will make it easy for you, and your students, to find math-related books any time.
Please leave a comment and share how you are using Living Book List in your classroom!
Tips: Thank you, Gord! We love the books and are enjoying problem solving and exploring!
Please leave a comment and share how you are using Math Puzzles from Math Pickle your classroom!
Currently Zoo Whiz is in public beta. There are still some areas that are being developed and released. There are two versions of Zoo Whiz: a free account and a premium account that provides students with additional content and abilities within the game. In the public beta, both versions are free. While the site may have curricular material for students up to age 15+, I’m not sure a 15 year old student would spend any amount of time on this site. It is definitely more geared for the under 10 crowd.
Tips: I learned about Zoo Whiz from iLearn Technology reader, Tania. Thank you Tania! Zoo Whiz looks like a fun addition to the classroom. Be sure to let parents know about Zoo Whiz, this could be a fun way to continue practice at home.
Please leave a comment and share how you are using Zoo Whiz in your classroom!
What it is: The title of this post is a little underwhelming- I had a hard time expressing ALL that this site does in one line. Mangahigh is a game based learning site where students can learn all about math. What is unique about Mangahigh math learning games is the way that the learning topics are addressed. These aren’t your typical drill/skill math games that only address the four basic operations or introductory algebra skills. The games adapt in difficulty to student levels as they play. Games continue to challenge students without getting too difficult too quickly and frustrating kids. The Mangahigh games encourage students to observe, hypothesize, test, evaluate and conclude. All games are based on the Common Core standards making it easy to integrate the games into your current curriculum. Teachers get their very own login to Mangahigh where they can assign challenges, track student progress and use the games as a form of formative assessment. The mathematics topic in Mangahigh are geared for elementary, middle and high school students (I am a big fan of site that meet a variety of ages and needs!).
How to integrate Mangahigh into the classroom: Mangahigh is a great way to shake up your math classroom while injecting it with a big dose of fun, discovery and challenge. The best way to use Mangahigh is in a one-to-one setting where each student has access to the Mangahigh site. This makes it easy for students to work at their own pace and for you to track progress.
Mangahigh would be a great way to tailor what your students are working on so that each child is getting challenged at the level they need. Use the built-in analytics to help inform decisions about where to go next with your students.
Don’t have access to a one-to-one environment? Don’t discount Mangahigh yet. The site could be used in a one or two computer classroom as a math center. Rotate your students through the center throughout the week. Those who have computers at home can continue the learning there. Mangahigh would be a great way for students to continue their learning.
Tips: Do you have a pen pal or collaborating school? Mangahigh will let your students engage in a Fai-To where they can have a friendly little math smack down competition.
Please leave a comment and share how you are using Mangahigh in your classroom!
What it is: Thinking Blocks is a great find by @matthewquigley who was nice enough to share his find and let me take the credit (I may have made up that last part…). Thinking Blocks lets students model and solve math word problems by using online virtual blocks to visualize the problems in new ways. Thinking Blocks includes blocks to model addition and subtraction, multiplication and division, fractions, and ratios. On the Modeling Tools tab, students will find modeling tool videos on addition and subtraction, multiplication and division, fractions, ratios, decimals and percents, and algebra. These thinking blocks were developed by Colleen King as she worked to help her students in their Singapore Math program. While the concept of modeling word problems with the blocks is most closely associated with Singapore Math curriculum, it can be used to support any math program and is especially helpful to use with visual learners. Students can use virtual blocks to model known and unknown quantities. By modeling in this way, students are better prepared for moving from arithmetic to algebraic thinking because they learn how to break complex problems into their simplest form. The activities on the Thinking Block website includes guided and independent practice opportunities. The tutorials can be used for guided instruction. Videos show worked examples from each section (addition, multiplication, division, fractions and ratios. Progress tracking is built-in (currently this is only per session but the site notes that sometime in September this should be included for multiple sessions). The Modeling Tool lends itself to independent practice. Students can choose from hundreds of built-in word problems or enter their own. Dynamically generated models let students check their own work. A full screen option is included for use on interactive whiteboards.
How to integrate Thinking Blocks into the classroom: Thinking Blocks is a wonderful website for exploring and demonstrating understanding of word problems. Visual students will be keen on the ability to visualize math in this way, using the virtual blocks to represent word problems. Because Thinking Blocks addresses so many different math disciplines, it is a great way to differentiate instruction for students at a variety of levels.
Thinking Blocks can be used with the whole class using an interactive whiteboard or projector-connected computer. Students can take turns working out word problems on the whiteboard while students at their seats work to arrive at a common solution. Students at the board can “phone a friend” if they need a little extra help or guidance.
Thinking Blocks would make a fantastic center activity on classroom computers. Students could visit the center to practice some word problems and record a reflection about how the blocks enabled them to visualize the problem differently.
Be sure to bookmark Thinking Blocks on school computers and let parents know to bookmark the site at home. I suspect this site could be a life saver for MANY students (I would have been one of them!)
Tips: You can adjust the difficulty of each model by adjusting the numbers addressed before students begin an activity.
Please leave a comment and share how you are using Thinking Blocks in your classroom!
What it is: Today while I was doing a quick Google search for a place I could buy a set of base 10 blocks, I came across this AWESOME digital version by accident. What a happy accident! Learning Box has a virtual version of base 10 blocks that builds in a fun practice game. Students are given a target number and drag base 10 blocks onto the paper to represent that number. As students add blocks, a counter at the bottom of the page shows how many blocks are currently on the paper. This is a great way for students to digitally practice place value, counting by hundreds, tens and ones.
The outcome of my shopping trip for base 10 blocks: the digital version is MUCH cheaper (read:free) than the physical version (not free). While I understand the value of the physical blocks, the digital version is a fantastic alternative for classrooms without the budget for each student to have a set or for students to continue practice at home.
How to integrate Learning Box Base 10 into the classroom: The Learning Box Base 10 blocks are a great example of a virtual manipulative. They help students visually represent numbers and place value. I like the way the slider and cups on the bottom of the page help track student progress as they drag blocks to the paper. When students get the target number, they don’t start with a blank slate, instead a new target number is given and students have to figure out which blocks to add or subtract. You can adjust the level of difficulty and place values practiced by clicking on the 1, 10, and 100 circle to the left of the paper.
Learning Box Base 10 would make a great center activity in the one or two computer classroom. Students can use the digital manipulatives with the built in game or to help them represent real-world problems.
Start a whole-class game with the Learning Box Base 10 blocks using a projector-connected computer or interactive whiteboard. Students can take turns at the board solving the problem and “phone a friend” if they need some additional support.
Tips: This Learning Box activity is flash based…I’m hoping that someone comes out with an app of manipulatives for the iPad (hint, hint).
Please leave a comment and share how you are using Learning Box Base 10 Blocks in your classroom!
What it is: Math Pickle is a FABULOUS site for mathematics inspiration that I learned about from @davidwees Reform Symposium session. Math Pickle features mathematics videos for students in kindergarten through twelfth grade. The videos feature real students engaging in inspiring math problems and puzzles. The videos often speak to unsolved math problems throughout history that students work to solve. In the unsolved problem, students must use developmental level appropriate math to work out the problem. Math Pickle is the brain child of Dr. Gordon Hamilton who wants to abolish elementary mathematics as a subject and push the idea that problem solving is at the very heart of mathematics. The videos featured on Math Pickle do just that, put your students in a math “pickle”. If you think about the purpose of mathematics, this makes perfect sense. What we really want is students who are great problem solvers and can use mathematics to help solve those problems.
How to integrate Math Pickle into the classroom: Math Pickle is the most excellent mathematics inspiration I have come across. It approaches mathematics from the standpoint of a problem solver instead of from the standpoint of a rules follower. Already that shift in thinking makes my brain happy. Brilliant. Math Pickle has problems and videos for every grade kindergarten through twelfth.
Use these videos to pump some inspiration into the way you approach and teach math or show them to your students and encourage them to continue solving the problems. Don’t forget to film your students working through their own math pickles!
The Inspired page of Math Pickle is a must see. Students can take a look at what mathematicians do in real life. They can also learn about the source of Math Pickle problems.
Tips: Be sure to check out Muse, news and reviews for additional ideas, puzzles and reviews of math products, puzzles and games for the classroom.
Please leave a comment and share how you are using Math Pickle in your classroom!
To keep the Reform Symposium learning and inspiration going I decided to do a 27 days of professional development series. Day 1 was my Keynote about how a blog post and a Twitter conversation started a school. Today is Multimedia and Interactivity in Mathematics by David Wees.
In this session, David examined the role of multimedia and interactivity in mathematics education. I love the way that David looked at how photography can make such an impact (particularly for visual learners) in the math classroom. Capturing math in the world around us can help students view math differently. Toward the end of the session I asked David if he had created a Flickr group for math photos…working on twisting his arm to start that one for all of us. 🙂
This was a fantastic session!! During the session, David mentioned Math Pickle. Math Pickle is such a great math website that I’m going to do a second review post just for it.
To view David’s session, click the link to the right: Multimedia and Interactivity in Mathematics*
*This link is to an Elluminate recording, it will ask to download the session to your computer and requires a Java plugin to run. Well worth the effort to open it because you get to see everything (chat included) as it happened live!
What it is: Moneyville is a fantastic site I learned about from iLearn Technology reader Tania. This is an impressive site from the UK that teaches young kids (5-9 years old) about money and economic principles. Moneyville is a fun interactive environment/virtual world where students can explore where money comes from, what money is worth and how they can prioritize spending and save (perhaps the US government should be playing this game?). Throughout the game, students are asked to make a number of decisions that can affect their finances for the year. In Moneyville students can make money by picking apples and selling apple juice, work at the post office to sort packages according to value, work at the city gates where they can earn money by painting, purchase items for their virtual room with the money they have earned, visit with a wizard who can reveal a secret treasure and add items to a wish jar where students can place items they are saving for. Students will also find a time machine in Moneyville where they can journey to ancient Rome, ancient Egypt, the Middle Ages, or to the time of the dinosaurs. The money in Moneyville is generic so it can help students of any country the principles of where money comes from, how to prioritize money, the value of money, and why it is important to save.
How to integrate Moneyville into the classroom: Moneyville is a fun way to help young students understand the basics of money and economics. The site is a fun way for students to explore economic principles. It provides a great place to start discussions about what it takes to make money (work), why money is important, why saving is important and how the economic cycle works. Moneyville would be a great site for students to play on individually in a lab setting at the beginning of a money/economics unit. Expand the game into other disciplines. Students can learn about persuasion and advertising by creating advertisements for their businesses in Moneyville using a paint or word processing program.
Don’t have time/resources at school for students to play Moneyville in the classroom? Introduce them to the game using an interactive whiteboard or projector-connected computer. This is the type of site that my students begged to be able to continue on at home. I never made it homework but rarely had a student who didn’t play at home! If you do have an IWB or projector, create a class Moneyville account. Let students take turns making decisions in Moneyville and talk as a class about the consequences (and unintended consequences) of those decisions.
Tips: Students create a username and password so that they can play in Moneyville with all of their progress and money saved.
Please leave a comment and share how you are using Moneyville in your classroom!