NOVA: Design a Parachute

What it is: NOVA from PBS has an excellent interactive called Design a Parachute.  In this activity, students take on the role of head engineer in charge of designing the Mars Explorer Rover parachute.  The goal is to design a chute that will get the Mars Explorer Rover to the surface of Mars safely.  The interactive challenges students to consider trade-offs in parachute stability, strength and volume as they design the perfect chute.  As students begin the activity, they are briefed on system requirements that must be met.  Students are also asked to consider cost as they design their parachute.  Finally students design and test their chute.

How to integrate the NOVA Design a Parachute interactive into the classroom: In this activity, students assume the role of engineer as they design a parachute that will slow the Mars Explorer Rover as it lands on the surface of Mars.  I like the authentic feel of this activity, students are led through the thinking process of an engineer as they consider all of the requirements the chute must meet before they begin designing.

Approach this interactive as a class using an interactive whiteboard or projector-connected computer.  As a class, get “briefed” on the requirements for the parachute design.  Discuss how these requirements may impact the parachute design.  Treat this like an actual briefing and encourage discussion (all ages like to pretend!).  Before students access the interactive, ask them to sketch their thoughts about parachute design.  This lets them think through the design apart from the pre-determined categories presented in the interactive.

Students can design and test their parachutes individually in a one to one computer lab setting or take turns designing and testing in a computer center lab on classroom computers.

Debrief after the interactive to discuss the parameters that were the most successful and what students learned about volume, drag, strength and stability.

Extend this activity by creating a mock-up of the parachute they designed online.  Find a high place on the playground or in the building where students can test these parachutes.  What did they have to adjust for an Earth bound parachute?

Tips: The NOVA page has a great introduction paragraph about how engineers approach a problem.  Be sure to read it with your students!  Encourage students to learn more about the Mars Explorer Rover before designing the chute.  It may adjust their thinking!

Please leave a comment and share how you are using NOVA Design a Parachute in your classroom!



Solar Car Racing: Try Engineering

What it is: Solar Car Racing is a great game and challenge from Try Engineering.  On the Solar Car Racing games students will virtually design and race a solar car.  Students begin by choosing the components for their car that will optimize the performance.  Next they test out their car in a desert and on a racetrack environment to find out how it performs.  Students can observe the performance and then modify their design based on feedback and race again.

How to integrate the Solar Car Racing game into the classroom: Try Engineering has some really fantastic interactive games for students.  I like Solar Car Racing because it goes beyond just building and testing, and encourages students to learn from their mistakes to modify their design.  Too often games created for students have a defined end point that doesn’t encourage students to continue tinkering and experimenting.  Solar Car Racing would make a good “experiment” center on classroom computers.  Students can stop by the “lab” area as they are learning about solar energy to test out the principles they are learning.

Ideally, students would each have access to the site.  This would allow each student to create and test a solar car design.  Let students discuss observations of what designs work best and why.  Students can “sell” their solar car design to each other. Expand this activity by asking students to create a sales brochure for their solar car.  Students can include researched information about solar cars, tout unique elements of their design and practice persuasive writing and design.

If students don’t have access to their own computers, make this a class activity using a projector-connected computer or interactive whiteboard.  Give each student the opportunity to tweak and test the design, discussing adjustments and possible outcomes as a class.

If you have the resources, perfect the solar car design using the Solar Car Racing game and follow-up by creating an actual working model size version.

Tips: Be sure to check out the fantastic list of related links at the bottom of the Try Engineering Solar Car Racing page.

Please leave a comment and share how you are using Solar Car Racing in your classroom!

April Issue of #ProjectPLN: The Mistakes Issue

The April issue of #ProjectPLN is out today! In this issue we asked you to share lessons learned from mistakes made.  We had some great contributors this month who generously shared mistakes made, and lessons learned.  Thank you to all that contributed!

 


projectpln10 – The Mistake Issue

Create Your OpenZine

 

For the May Issue we would love to hear from all of the new teachers out there. You have had a long year and we would love for you to share your experience as a new teacher with everyone out there. Please email your stories to ProjectPLN10@Gmail.com or send us a tweet @ProjectPLN.  Be sure to include your name as you would like it to appear, your Twitter ID (if you have one), and a link to your blog (if you have one).  We look forward to hearing the joys and struggles from the perspective of a first year teachers!

-Nick (@thenerdyteacher) and Kelly (@ktenkely)

Story Time for Me: Digital Children’s Books

Online Children's Stories

What it is: Story Time for Me is a beautiful collection of digital children’s books for primary students in kindergarten through second grade.  Each story includes charming illustrations, animation and professional narration with music and sound effects.  Activities accompany every story that encourage imagination and creativity (these are coming soon!).  The stories have been developed to teach important values through positive moral themes.   Story Time for Me currently has a library of over 30 books and growing.  Next Friday (April 22, 2011) Story Time for Me will be launching free personalized activity books where students can become the star of a book.

Students can choose to read each story with or without narration, with or without animation and choose to highlight the words as they are read.

I can’t tell you how impressed I am with this free digital story site.  It expands your classroom library, encourages a focus on character development and invigorates children to read more.

How to integrate Story Time for Me into the classroom: Story Time for Me expands your classroom library with winsome digital stories that your students will love.  Story Time for Me makes a great reading center on classroom computers. Because students have the option to read with narration or independently, it meets the needs of both strong and developing.  Each story reinforces positive character education values often dealing with friendship.  These stories are a wonderful way to begin class discussions about friendship and empathy with students.  If you have an interactive whiteboard or projector-connected computer, the stories can be used as a whole-class “big book”.

When the personalized versions are available, give your students the opportunity to star in their own story.  These personalized stories would make a fun beginning of the year activity as a way to welcome students to a new grade, or end the school year with a personalized story they can enjoy all summer.

Tips: I learned about Story Time for Me from @2sparkley’s blog, Bits and Pieces Place.  If it isn’t a blog you subscribe to, it should be!

Story Time for Me is completely free, the more visitors they can attract the more stories they will be able to add to the library. You can help them by spreading the word to family and friends on Twitter, Facebook, and blogs.

Please leave a comment and share how you are using Story Time for Me in your classroom!

Zen.do: Efficient Learning

What it is: Zen.do is a site created by students with a mission to help make learning more efficient.  Zen.do seeks to provide a solution for managing the overwhelming amount of information that students are asked to learn.  It does so by helping students study what they need, when they need to.  Students begin using Zen.do by taking notes.  As they are taking notes, they add a hyphen between terms (concepts, names, important dates, etc.) and definition.  Students can then study their notes as flashcards, indicating what they know and how important it the information is to them.  Zen.do does the rest, it helps students spend less time studying by reviewing only what matters and what is likely to be forgotten.  In the long-term, Zen.do helps students keep important information at the ready.  The best part of Zen.do: students don’t really have to do anything differently than they are already doing it.  They create notes as they always do and Zen.do takes care of the rest.

How to integrate the Zen.do into the classroom: If you are like me, you remember spending HOURS reading through class notes, creating flash cards, re-reading notes to make sure you hadn’t missed anything important, and then cramming as much as you could prior to a test.  I like that Zen.do takes the focus off the cramming for the test bit and focuses on really learning the material.  Zen.do helps students think about their learning process by making them call out what is important and how likely they are to forget it.

Zen.do is a great solution for students who struggle with studying and finding a way to manage the barrage of information they face.  It breaks down notes into manageable, digestible pieces and keeps them moving forward in their learning.

Zen.do is ideal in a 1 to 1 classroom setting where each student has access to a computer.  If you don’t have access to a computer for each student, consider using a classroom computer for note taking.   Make record keeping a rotating classroom “job”.  As the class recorder, a student would take notes for the class in a word processor (Google Docs would be ideal).  These notes can be accessed by students at home and copy/pasted into each student’s Zen.do account for studying.

Tips: Students can sign in to Zen.do using an email address, Google connect, or Facebook.

Please leave a comment and share how you are using Zen.do in your classroom!

 

WICKED Science Interactives

What it is: I found WICKED Science interactive through a tweet from my friend @kathleen_morrisWICKED Science interactives help students understand the earth- what it looks like, what it is made of, and how it works.  Students can explore the earth’s surface, examine features of the earth’s crust, explore the rock cycle, discover what the earth is made of in a lab, learn about heat and pressure, and look at different descriptions of the earth.

How to integrate the WICKED Science Interactives into the classroom: I like that these interactives invite students to explore and question.  They don’t offer all of the answers and lead students mindlessly through a predetermined solution, but instead give students just enough information to ask more questions.  Students observe and interact with the activities and have opportunities to think and problem solve their way to learning.  For this reason, WICKED interactives would make a great introductory learning activity.  Students can begin inquiring about the earth during the interactive and follow-up by digging into the concepts deeper elsewhere.  These interactives would be great for whole class use on a projector-connected computer or interactive whiteboard or for small-group/partner use on classroom computers.  Each interactive gives students more information about the earth and invites further investigation.

Tips: WICKED Science Interactives requires the Shockwave plugin to view the interactives.  The plugin can be downloaded from the site if needed.

Please leave a comment and share how you are using the WICKED Science Interactives in your classroom!

Call for Posts: April Issue of #ProjectPLN

Hello all!  I am back in town which means that my to do list has grown a mile.  That list includes putting together the April issue of Project PLN.  The problem: we still need some posts!  If you would like to be a contributor to the April issue of Project PLN, we would love to have you.

Topic for the April issue: Mistakes. We have all made them. Sometimes it is easy to forget about them and move on, but mistakes are an important part of what makes us a better educator. We tell students to learn from their mistakes because it will help them grow as a person. Educators are no different. We often share our successes with the world, but sometimes our slips can offer support and insight for other teachers out there.   Share your learning with all of us by sending your posts (remember these can be re-posts you have already written) to projectpln10@gmail.com.  Be sure to include a link to your blog or website (if you have one), your name as you would like it to appear in the issue, and your Twitter ID (if you have one).

You can take a look at past issues of Project PLN here.

 

And the winner is…

I’m getting ready to head to wine country for a little vacation but before I go, wanted to wrap up some contests, announce a winner, and announce another iLearn Technology give away.

Thank you to all who entered the iLearn Technology Starrmatica classroom giveaway. I was overwhelmed with comments, tweets, Facebook comments on my fan page and people filling out this survey.  I can’t thank you enough!  I put all of the entries into a spread sheet and then used Random Number Generator to choose the winner.  The winner is…

Congratulations Deb!


For those of you who entered the Grade Trac contest, thank you so much!  I will announce those winners when I am back from vacation.

In the mean time I have another stupendous give away (I am full of them lately…lucky you guys!).  I have ten 100 survey2go credits to give away!

First a little about Survey2Go.  As I mentioned in the Grade Trac post, although we would all LOVE to be paperless, that just isn’t the case for most of us yet.  Survey2Go bridges the gap by offering the convenience of the paper we are already using, and the online automation of organizing the data.

Survey2Go provides:

Easy Survey Creation

  • Easy copy/edit features to build new surveys from existing ones.
  • Visual interface makes it easy to select and modify your custom survey format on a question by question basis.
  • Upload pictures to include in your questions and answers.

Uses Standard Office Technology

  • Use your office scanner/copier; no special special scanner required.
  • No software to install or manage; you just need an Internet browser.

Fast, Accurate Results

  • In most cases, results are ready for your review the next day or sooner.
  • Automatic response evaluation for all multiple choice questions.
  • Easy, fast, consistent process for summarizing write-in questions of any size.
  • A variety of survey result reports and tools to meet your needs.
  • Trend reports across same surveys

I can’t tell you how many stories I hear of technology being used for weeks at a time for surveys.  This means that while student surveys are being conducted, no one else can use the technology for *ahem* learning.  Anyone else see the problem here?  Why are we using technology for throw-away tasks like student surveys when authentic learning opportunities could be happening?  Silly!  Survey2Go is a great solution, the survey still gets completed, the results are automated, and the computer lab stays open for learning.   Not only does Survey2Go offer the ability to take a paper survey and automate it, you can have a school survey where half of the students use paper and half of the students access it online.  Regardless of how students (or teachers, or parents) take the survey, the results are all automated and organized in the same space. Brilliant!

So, can we all agree not to occupy our technology with surveys when we could be using it for authentic, hands-on learning experiences and creation instead?  Survey2Go is a great way to free up technology for meaningful tasks while still collecting necessary data.

If you or your school is interested in Survey2Go, leave me a comment about it below.  On April 15th (2011) I will announce 10 winners.  Be sure to use an actual email address in the comment form so I can get in touch with you.

Students Rebuild: Paper Cranes for Japan

What it is: As news of Japan’s tsunami and earthquake(s) continues to roll in, students may be feeling overwhelmed by the devastation of it all.  Following natural disaster current events can give students (and adults) a real sense of helplessness.  As adults, we often ease this by donating money or time.  What do students do to make an impact? Today I learned of a truly wonderful site called Students Rebuild from a tweet from my friend @MZimmer557.  Students Rebuild is a site that helps students around the world connect, learn, and take action on critical global issues.  There are a few projects that students can get involved in currently:

1. Haiti- building stronger, permanent schools in Haiti.  This is a call to action for middle and high school students to rebuild strong, permanent schools in Haiti following the 2010 earthquake.  Students and educators create a team to raise money.  Any money raised is matched dollar-for-dollar up to $2,500 per team.

2. Japan-folding cranes to support rebuilding in Sendai.  This is a way for young students to take action.  “Through a simple, powerful gesture of making and mailing in a paper crane, students worldwide are promoting hope, healing, and triggering dollars for reconstruction ($2 for each crane received).”

Students Rebuild gives students the opportunity to connect to a global community, learn about the challenges of a natural disaster, and do something real to make a difference.

In addition to the Rebuild challenges, educators can use Student Rebuild to connect students with others around the world.  The site helps build that global learning community  Interactive video conferencing encourages two-way dialogue and emotional connections.  Webcasts between Haiti and multiple schools around the world engage, and inspire.  (Learn more on the “Educators” page)

How to integrate Students Rebuild into the classroom: Register your class to take part in one of the Students Rebuild activities.  The newest way to take part is through the Paper Cranes for Japan project.  Students Rebuild partnered with DoSomething.org to give students worldwide a way to support their Japanese peers.  Start by watching the video of how to make paper cranes on the Students Rebuild website.  Take a photo and upload it with a message to the Paper Cranes for Japan Facebook Page.  Mail the finished paper cranes to Students Rebuild to turn those cranes into dollars for reconstruction and an art installation.  This would be a great project to take on as a class.  Don’t stop there, encourage your students to make more paper cranes.  They can have a paper crane party, or encourage their families to join in on the paper crane creation.  Download the one-page flier to send home with students.

Using Students Rebuild projects in your classroom is a great way to teach students about our global community, empathy, current events, and give students a way to make a difference.

Tips: Be sure to check out the comprehensive toolkit on the Students Rebuild site.  In the toolkit you will find photos, videos, posters, fact sheets, logos, media coverage, and fundraising tips.

Please leave a comment and share how you are using Students Rebuild in your classroom!

Paper Tweetup- Success!

Yesterday, I held a tweetup at a local coffee shop to teach teachers about Twitter using…paper!  The idea was to give teachers, of varying tech levels, a concrete way to learn the ins and outs of Twitter before actually jumping in with the technology.  I wanted teachers to really understand the social nature of Twitter before worrying about the technical aspects.

It was a huge success!  Our biggest problem of the day was the noise of ice being crushed for smoothies, if you have ever run a tech training this is pretty small bananas!

You can read (and watch) about how I planned for this Tweetup here.  As teachers arrived, I handed them a paper Twitter packet.  In the packet they found a half sheet screen shot of a Twitter wall with explanation call outs of important features, a name tag with their @ Twitter name, a password card for their classroom twitter account, an envelope with “DM” printed on the front, a stack of sticky notes with their Twitter handle on it, and a pen.  I created a paper Twitter wall using that huge sticky note chart paper and stuck it to the wall of the coffee shop.  After explaining how paper tweeting would work and giving them a run down of some of the Twitter lingo (wall, follow, DM, hash tag, RT, @ reply), I let them start “tweeting”.  #edchat was going on at the same time.  I knew that these teachers wouldn’t be ready to jump into that conversation online in their first venture out into the Twitter world, so I took the conversation to them in our paper tweeting.  I gave the teachers the same topic and invited them to paper tweet responses.  They wrote out a response and stuck it to one of the paper Twitter walls.  I read the tweets out loud as they came in so that the teachers could write some @ replies.  Everyone seemed to love passing private notes back and forth using the DM envelopes.

It was a fun time of socializing and I think everyone grasped the power of Twitter as a communication tool.  At the end of the session I let them login to their actual Twitter accounts and practice sending a few tweets.  This worked out really well because they already had lists to follow that I created for them and all of their accounts are already following each other.  They had a built-in PLN to work with as soon as they logged on.  This helped a lot!  Today teachers will be taking Twitter into their classrooms and using it with students.

Result of the paper tweetup: success!