Moneyville: Economics and money virtual world for elementary students

What it is:  Moneyville is a fantastic site I learned about from iLearn Technology reader Tania.  This is an impressive site from the UK that teaches young kids (5-9 years old) about money and economic principles.  Moneyville is a fun interactive environment/virtual world where students can explore where money comes from, what money is worth and how they can prioritize spending and save (perhaps the US government should be playing this game?).  Throughout the game, students are asked to make a number of decisions that can affect their finances for the year.  In Moneyville students can make money by picking apples and selling apple juice, work at the post office to sort packages according to value, work at the city gates where they can earn money by painting, purchase items for their virtual room with the money they have earned, visit with a wizard who can reveal a secret treasure and add items to a wish jar where students can place items they are saving for.  Students will also find a time machine in Moneyville where they can journey to ancient Rome, ancient Egypt, the Middle Ages, or to the time of the dinosaurs.  The money in Moneyville is generic so it can help students of any country the principles of where money comes from, how to prioritize money, the value of money, and why it is important to save.

How to integrate Moneyville into the classroom: Moneyville is a fun way to help young students understand the basics of money and economics.  The site is a fun way for students to explore economic principles.  It provides a great place to start discussions about what it takes to make money (work), why money is important, why saving is important and how the economic cycle works.  Moneyville would be a great site for students to play on individually in a lab setting at the beginning of a money/economics unit.  Expand the game into other disciplines.  Students can learn about persuasion and advertising by creating advertisements for their businesses in Moneyville using a paint or word processing program.

Don’t have time/resources at school for students to play Moneyville in the classroom? Introduce them to the game using an interactive whiteboard or projector-connected computer. This is the type of site that my students begged to be able to continue on at home.  I never made it homework but rarely had a student who didn’t play at home!  If you do have an IWB or projector, create a class Moneyville account.  Let students take turns making decisions in Moneyville and talk as a class about the consequences (and unintended consequences) of those decisions.

Tips: Students create a username and password so that they can play in Moneyville with all of their progress and money saved.

Please leave a comment and share how you are using Moneyville in  your classroom!

Ideas to Inspire

What it is:  Ideas to Inspire has been a favorite of mine for years, it recently got a design boost that makes it even more useable!  Ideas to Inspire comes to us from @markw29, Mark invites teachers from around the world to share their inspiring ideas for using technology in the classroom.  These are pulled together as a presentation that teachers everywhere can benefit from.  Ideas to Inspire has a handy new filter tool that let’s you find the exact resources and ideas you are looking for easily.  Inspiring ideas include: Amazing art, A to Z of ITC, audio, books to engage boys, ideas for classroom blogging, games to enhance learning, creative geography, geography gaming, get to know your new class, GIS and GPS, Google forms, Google maps, Google search, ICT control and modelling, ICT in the early years, interesting images to use in the classroom, incredible science, inspiring writing, interactive math, Internet safety, iPad, iPod Touch, learning platforms, making your lessons ESL/EAL friendly, mobile phones, Moodle, netbooks, Nintendo DS and DSi, Non-tech strategies, ways to present Internet research, Prezi, Primary Pad, Purple Mash, QR Codes, student voice, super science investigations, super snow day activities, supporting math, supporting spelling, techy tips for non techy teachers, things to do with digital images, Twitter, using backchannels in the classroom, using video conferencing to support the use of quality texts, Wallwisher, webcams, web conferencing, Wii, wikis, Wordle, document cameras, supporting writing, search engines, marvelous music, interactive whiteboards, Google docs, ICT shopping list, creative curriculum topics, pocket video cameras, teaching reading comprehension, Voicethread, YouTube and (if you can believe it) more!

The new filter let’s you filter by curriculum linked presentations or interesting ways to use: hardware, software or online tools in the classroom.

This great resource is not to be missed!

How to integrate Ideas to Inspire into the classroom: Sometimes we could all use a little inspiration.  Ideas to Inspire is just the place to stop for some guaranteed inspiration! I love that the ideas shared on Ideas to Inspire are collected from classrooms and teachers around the world.  That tool you have been using forever in your classroom? Someone, somewhere has thought up a great new innovative way to use it in your classroom for learning!  Does not get better than that!

For those of you who are enjoying the last few weeks (gulp) of summer, be sure to stop by Ideas to Inspire while you have some time to be inspired and make plans for the upcoming school year.

Tips: Fair warning: this website will suck you right in and make you want to spend hours exploring. 🙂

 

Brown Sharpie: Mathematical Cartoons Inspired by Sharpie Fumes

What it is: Math geeks, eat your heart out…Brown Sharpie is for you!  I found Brown Sharpie by accident today as I was perusing the app store in iTunes.  Brown Sharpie is a collection of “mathematical cartoons inspired by sharpie fumes” drawn by Courtney Gibbons.  Gibbons is an aspiring mathematician and the cartoons were created as she completed her undergraduate and graduate degree.  Many of the cartoons reference higher math and may be too complex to use in the k-8 classroom.  There are a few here and there that could be used with younger students with a little explanation.  High school, college math students and math geeks are the main demographic for these cartoons. The cartoons are shared blog-style so you can search through them using the “next” and “previous” buttons or you can view by tags using the “view by…” word cloud in the right side bar.

             

How to integrate Brown Sharpie into the classroom: The Brown Sharpie cartoons would be a fun start to math class.  Put a cartoon up on a projector-connected computer each day for a little math humor to kick off class.  The cartoons will give you the opportunity to discuss current math topics as well as give an introduction to math concepts not yet touched on.

Why not hold your own Brown Sharpie day?  Give each student a brown fine-tipped sharpie to create their own math cartoons?  These can be shared on a class blog, website or wiki.  This will help your visual learners and artists think about math in a whole new way!  Students of any age can create a Brown Sharpie cartoon of their own!

In addition to the blog, Brown Sharpie is also a free app in the iTunes app store.

Tips: Some of the cartoons are PG-13 with alcohol or relationship references.  Best to preview the cartoon before displaying before your class. 🙂

Please leave a comment and share how you are using Brown Sharpie in  your classroom!

Gudli: learning games for math, language, science, puzzles and fun

What it is: Gudli is a collection of games for kids that makes learning fun.  Students can play these interactive educational games while developing skills in math, logic, memory, words, creativity and more.  Gudli is free to use and a fantastic learning space for students in kindergarten, first and second grade.

Learning games include:

Math

  • Color Addition
  • Learn Shape
  • Color Subtraction
  • Number Series
  • Number Wheel
  • Add Numbers
  • Match Shape
  • Minus
  • How Many
  • Number Writing
  • Spider Counting
  • Color by Number
  • What Number Missing
  • Billing Counter
  • Time Zone
  • Table Memory
  • Mission Subtraction
  • Tick Tock Time
  • Quick Match
  • Math Story
  • Pattern Match
  • Counting Coins
  • Mission Addition

Language

  • Simple Sentences
  • Lead the Way
  • Rhyme Time
  • ABC Words
  • Word Rhyme
  • ABC Jigsaw
  • Word Trail
  • Sight Words
  • Labeling
  • Save Panda
  • Letter Blox
  • Word Hunt
  • The Blank
  • Opposite Adjectives
  • Spellathon
  • Scramble
  • Phonic Train
  • Googly Balloon
  • Alphabet Writing
  • What Letter Missing
  • Word Search
  • English Memory

Puzzle

  • Connect Pipe
  • US Map
  • Jigsaw Wonders
  • Stardoku
  • Shape and Shadow
  • Jigsaw Puzzle
  • Tetris Mania
  • Tricky Shuffler
  • Tic Tac Toe
  • Sliding Puzzle

Science

  • Butterfly Life Cycle
  • Grow Plant
  • Water Cycle
  • Animal Quiz
  • Jigsaw Safari

In the side bar student will learn fun “did you know” facts, Math tricks (like “Multiply by 9: Multiply by 10 and subtract the original number”) and grammar hints.  Each game is labeled with the grade level and has a short description of the game and learning goals.

How to integrate Gudli into the classroom: Gudli is a fun way for kids to practice learning in math, English and science.  These games make great center activities to support learning.  The games are short enough that they can be set up on classroom computers and students can take turns reinforcing learning and skill practice.  Gudli has enough games that students can play several in a lab setting where each student has a computer.  Students can choose the games that best meet their learning needs.

Gudli is a great site to share with parents looking for some ways to reinforce learning over the summer!

Tips: Gudli has a brand new virtual world coming soon!  Students will be able to explore a fun virtual world, “chat” with their friends, play in an interactive environment, challenge friends to games and of course learn!

Please leave a comment and share how you are using  Gudli in your classroom!

PSToM: Parents, Students, Teachers of Mathematics

What it is: PSToM is an online portal for math classes.  With PSToM parents can follow their child’s progress and know exactly what their child is learning in math.  Students can learn at their own pace, assess their own learning and know how well they are doing in math (and why!).  Teachers can recommend math videos, know each students strengths and weaknesses and tailor classroom instruction to get more out of each class.  PSToM has built-in math problems with an area to solve them, math videos that can be shared, built-in tests and a place to discuss learning.  The site is simple but the learning possibilities are pretty incredible.

How to integrate PSToM into the classroom: PSToM is a fantastic supplement to the math classrooms.  PSToM makes it simple to create a blended classroom with online content, discussion and problem solving supporting what is happening in the classroom.  As a teacher it is easy to assign math videos and problem sets.  All data is collected and shared with students, parents and teachers.  PSToM is a great connection between the math classroom and home.  The mystery of the math classroom is taken out for both the parents and students.  Everyone knows what learning goals are being worked on, the progress and what skills need to be practiced.

Use PSToM as a supplement to your math classroom and to customize math lessons for your students.  Give students the opportunity to work on math at their unique learning level in a computer lab setting or as a center on classroom computers.

Tips: Be sure to tell parents about PSToM, it is a great way for students to get some extra practice and opportunity for understanding in at home.

Please leave a comment and share how you are using  PSToM  in your classroom!

MinyanLand: A virtual world for economics and finance

What it is: I love virtual worlds that go beyond just play and incorporate learning opportunities.  MinyanLand is a virtual world where students get to play games and make friends while they learn about earning, saving, spending and giving.  Best of all, it is free to use!  Students begin their time in MinyanLand with $50,000 in MinyanMoney and a condo.  They can visit the ATM in the MinyanLand bank to invest their money.  Each time students visit, they can check to see if their balance has gone up or down.  Students can earn more MinyanMoney by playing fun games, or doing real life chores or classroom jobs to collect a virtual allowance.   Students can  use their MinyanMoney to buy things for their home, add rooms, and move into a new neighborhood.

MinyanLand has it’s own newspaper called the MinyanLand Journal, it will keep students up-to-date with what is new every day.  Students can play games where they practice their math skills and test their knowledge about money.  Games include a Lemonade Stand, Guitar Mayhem, Paper Route, Concentration, Balloon Quiz, Fill in the Face, Fill in the Name, Catch the Money, Word Search, Money Sorter, Cluedoku, Boo Blvd., Where Did You Get That Money?, and Quiz Boxes.  Students will need to keep their virtual character healthy by fueling up at Ollie’s Diner.

The characters in MinyanLand are fun and varied, there is Hoofy the Bull, president of the bank; Boo the Bear, a retired dot-com millionaire; Daisy the cow, executive producer of MinyanLand’s TV station; Cassidy the Bear, a school teacher; Sammy the Snake, an administrator in City Hall; and Snapper the Turtle, the go-to guy in town.

MinyanLand is a fun way for students to learn about and interact with economic and financial concepts.  The economic system in MinyanLand can even take advantage of real-life pricing of general goods and services.  Students are encouraged to charitably give within MinyanLand.  The idea is to offer every child the opportunity and platform to be financially literate.   MinyanLand is ideal for students in 3rd-5th grade but younger students would enjoy it as well.

How to integrate MinyanLand into the classroom: MinyanLand is such a fun way to work toward financial literacy in the classroom.  It offers students a virtual economy where they can practice real-world skills of buying, earning, investing, and giving.  I love the way that MinyanLand ties the real world to the virtual by allowing students to earn virtual MinyanMoney for real chores and jobs.

Registering is free and easy enough for young students to register themselves.  A parent or teacher email address is optional for registration.  If students include a parent or teacher email address, they can earn MinyanMoney for chores or jobs that you assign.

MinyanLand is one of those sites that would be great as a year-long project.  Students can visit MinyanLand throughout the year in the classroom (and at home) to learn about money, investing, spending, earning, and the economy.  It is a natural fit in the math classroom where students are already working with money and numbers.  MinyanLand would be best in a lab setting where each student has access to a computer.  If you don’t have a lab for students, use classroom computers as a learning center.  Students can visit the center throughout the week to interact in MinyanLand.

Tips: Even if you don’t want to use the virtual money in class, consider letting parents know about the opportunity to tie household chores to learning.  Students can play in class and earn virtual money at home.

Please leave a comment and share how you are using MinyanLand in your classroom!

Just Doodling: Making Math Relevant for Students

What it is: This has got to be one of my new favorite videos on YouTube.  I ran across this video and tweeted about it a few weeks ago, but felt that it deserved a blog post.  Doodling Stars (above) is a stream of conscious video about doodling in math class instead of  learning about factoring.  As the video unfolds, you quickly realize that she has learned all about factoring through her doodles.  I would have connected in some major ways to this video when I was in school (maybe that is why I like it so much now), it would have given me that “wait that was math?” moment.  Doodling Stars is a video by Vi Hart who has a blog where she has other great math videos.  Her other videos include: Binary Trees, Snakes + Graphs, Infinity Elephants, and sick number games. Explore the blog a little further and you learn that ViHart is serious about her math.  In addition to videos she has mathematical foods, ways to play with balloons as mathematical models, paper instruments (relating music to math), music boxes, bead work, and a variety of other math/music resources.  Vi describes herself as a mathemusician, dig into her blog and you will know why!

How to integrate Doodling Videos into the classroom: Math shouldn’t be a subject confined to a textbook, seen only in terms of equations and functions.  I think I was in college before I figured out that math was all around me.  I had truly never made the connection to the formulas I was learning and their applications in real life.  Oh sure, there were the “If you left Denver at 1:05 pm driving an average speed of 63.2 miles per hour and arrived at another point 12 hours later how many miles have you traveled?” But really? That is not real world…I have NEVER calculated any sort of trip that way, and anyway, now there is an app that will give me all of that information if I really want to know.  If someone had told me that math was in my doodles, in the music I listened to, in patterns of nature?  Now that is something I want to explore more.  I’m sure you have students who have never made the connections between the formulas they are learning and the applications that are all around them.  These videos will have them visualizing math in a whole new way.  Dig a little deeper into Vi’s blog and share her math foods, balloons, and paper instruments.  See if your students don’t start viewing math differently!  Use Vi’s blog as inspiration for your next math lesson.  Use the videos to help introduce or reinforce concepts, or have students complete balloon math models.

Tips: If you can’t access YouTube at school, use a tool like Kick YouTube or Keepvid to download the video for offline viewing.

Please leave a comment and share how you are using Doodling in Math Class Videos in your classroom.

Sumdog: Fun Math Practice Games

What it is: Sumdog math is a site with an outstanding collection of math games covering over 100 numeracy topics and split into 10 levels.  The games are free to play for home and school math practice.  Sumdog games can be used as an engaging anticipatory set for mental math, or to reinforce a specific math topic.  The games can be played individually or in multi-player mode.  Teachers can create school accounts and upload classes to the program.  For a low-cost school subscription you can also have detailed class and student reports, set up class competitions, and set a minimum level for a class.  The free features of this site are more than enough to get your class having fun interacting with math.  With 100 numeracy topics, you are bound to find games to help your students practice exactly the skill they are working on.  Topics range from ordering numbers, addition, subtraction, doubling, rounding, multiplication, and division, to positive and negative numbers, advanced number sequences, prime numbers, and adding and subtracting negative numbers.  Each game asks targeted questions based on the level chosen, provides immediate feedback to students based on their answers, allows students to review any questions they got wrong and lasts about a minute.  Multi-player games let students compete against their class or students online worldwide, and provide an option for playing solo or against the computer.  Students can play athletics where they sprint against players worldwide to get the most questions correct; Street Racer where they are head to head in a car race against other players to cross the finish line first, Alien Invaders where students compete against another player to see who can survive the longest against alien invasion; Penalty Shootout where students compete against another player in a soccer penalty shootout of math questions; Tennis Tie-break where students trade volleys with a real opponent; Talent Show where they answer questions correctly to please judges in a talent show (think American Idol); or Canal Clear Up where students clean up trash from a canal by matching questions to answers.

How to integrate Sumdog into your curriculum: Sumdog is a fun way for your students to practice mental math.  The 60 second time limit of each game makes it a great math center activity.  If you have one or two computers in your classroom, students can sign into their account, choose their level and practice mental math for 60 seconds; when they are finished with the game, the next student can rotate into the center.  In a computer lab or 1-to-1 classroom setting, students can save and track their progress as they practice with a variety of games.  Sumdog is a welcome break from timed worksheet exercises and flash cards.  It lets students compete with kids around the world in a safe environment while helping them with faster number recall.

Tips: Don’t forget to tell parents about Sumdog, they are always looking for new ways to help their kids with math fact practice.

Please leave a comment and share how you are using Sumdog in your classroom!

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MathMovesU

What it is: MathMovesU is an interactive virtual world where middle school students can interact with algebra, geometry, decimals, fractions, and word problems through topics they are passionate about like sports, music, and fashion.  As students navigate through MathMovesU they will encounter math problems delivered through games, polls, and fun facts.  The site is a great supplement to curriculum and will help students practice and improve their math skills in a fun, engaging manner.

How to integrate MathMovesU into the classroom: MathMovesU is an innovative approach to math practice that shows kids how math is used in real life.  As students explore the MathMovesU virtual world they will collect points by discovering math and tracking solutions.  This site truly encourages students to discover more, dig deeper and think critically about math.  Start your own MathMovesU class competition for the school year where students work to earn the most points.  MathMovesU is a great alternative to worksheet practice.  It is best to use MathMovesU in a one to one scenario where each student has their own computer to work on.  If a one to one experience isn’t possible, use classroom computers as a center.  Throughout the year students can rotate through the center to earn points and practice.

Tips: MathMovesU needs a robust network, the site is highly interactive but can crawl if you have a lab full of students accessing it at once.

Leave a comment and tell us how you are using MathMovesU  in your classroom.

Rags to Riches

What it is: Rags to Riches takes Lemonade Tycoon to a whole new level with simulated business.  In Rags to Riches, students are working to make their band a success.  Students play the part of a new band going on tour with a few new songs.  As they play the Rags to Riches game simulation, students must make decisions about what the band should do.  They have to decide which cities are best for them to play in, what venues to play, how much money to spend on publicity and how much to charge for tickets.  Students start out with $100 and must make wise decisions to continue in the simulation.  When they run out of money, the game ends and they must start again.

How to integrate Rags to Riches into the classroom: If you teach students like mine, breaking out Lemonade Tycoon in the classroom is met by cheers from some and with eye rolls by others who are “way too cool” for a lemonade stand.  For those students, Rags to Riches is in order.  The premise of the game is the same, but instead of selling lemonade, students are working to take their band to super star status.  This is a great game for teaching students about business, economics, and money.  This game is really best played in a computer lab setting where each student has access to their own computer, but if you don’t have that luxury, it could also be played as a class with an interactive whiteboard or projector-connected computer.  If you are playing as a class, give each student a roll in the band and set up rules together about how business decisions will be made.  After the simulation, come together as a class and talk about what decisions had the best outcomes and which led to downfalls.

Tips: Don’t hit your back button while you are in the simulation or your game will start over.  This is an important tip to pass on to students!

Please leave a comment and share how you are using Rags to Riches in your classroom.