Story Cove

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What it is: Story Cove- A World of Stories is an excellent collection of stories from around the world.  The folktales come from a variety of cultures and places sharing timeless lessons and universal values.  The stories are shared in two ways, as an audio story only, or as a movie.  The stories have been collected from countries around the world including: Africa, Asia, Americas, Australia, and Europe.  Students can explore the world through the stories told there.    Each story is accompanied by a variety of activities including coloring pages, mazes, printable masks, etc.  There is a teacher page where you can find lesson plans for each story that extend the story elements to explore the original story with projects and activities that encourage interaction with other students, parents, and teachers.  Each story has a lesson for students in kindergarten, first grade, second grade, and third grade.

How to integrate Story Cove- A World of Stories into the classroom: Story Cove- A World of Stories is a fun way for students to learn about other cultures and countries through the stories told there.  It provides a great tie in between geography, language arts, and social studies.  As you are teaching about other countries, use Story Cove as a way for students to understand more about the people who live there.  Because the stories have universal values, students will be able to relate them to their own lives.  Story Cove can be used with a projector or interactive whiteboard for whole class participation or set up as a story center on classroom computers.  These stories are great for building reading strategies like making connections, summarizing, synthesizing, questioning, and evaluating.  They are also helpful for language and vocabulary building.

Tips: If you can’t find a place to directly tie in Story Cove in your curriculum, consider introducing a new folktale to students each week of the school year.  Use the Story Cove story as a writing prompt for journal writing.

Related Resources: Speakaboos

Leave a comment and tell us how you are using Story Cove in your classroom.

Rhyme Race

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What it is: Rhyme Race is a four player (or four team) interactive rhyming game that helps promote a better understanding of rhyming.  Players roll a die to move around the game board.  Along the way, students are asked to come up with rhyming words. If the player lands on a spot of the same color as their game piece, they are given an audio rhyming word.  A sound recording of a word is played and the player has to come up with a rhyming word.  If the player lands on a purple space they are given a picture rhyme clue.  A picture of a word is shown and the player must come up with a rhyming word.  The first player (or team) to land on an end space wins.

How to integrate Rhyme Race into the classroom: Rhyme Race is an excellent interactive game for an interactive whiteboard.  Split students into 4 teams, students in each team will rotate rolling the die and answering with a rhyme. This is also a great way for students to practice rhyming in small groups at a classroom computer as a center activity.  If you have students who are struggling with rhyming, they can play this game as a single player.

Tips: Rhyme Race is a Flash game.  Make sure that your Flash player is up-to-date before playing with students.

Related Resources: Little Animals Activity Centre, Rhymer

Leave a comment and tell us how you are using Rhyme Race in your classroom.

5 Best Virtual Field Trips

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5 BEST Virtual Field Trips

Kelly Tenkely | TheApple.com

Field trips can be amazing learning experiences.   They provide students with the opportunity to actively participate in education, offering learning possibilities that aren’t readily available in the classroom.  Unfortunately, it isn’t always practical or possible to take students on field trips.  Tight budgets, location, transportation, time, and resource restrictions can keep your students school-bound.  Virtual field trips can fill this void.  Virtual field trips have come a long way from the page of links they used to be.  Now students can explore the world with simulations that are so realistic, they will believe they have left the classroom.  Below are five of the best virtual field trips on the web:

Virtual Field Trip #1:
Smithsonian Museum

Not all cities have access to an incredible natural history museum like the Smithsonian.  This virtual tour is the next best thing to taking an actual field trip to the Smithsonian.

The Smithsonian Virtual Museum is truly remarkable.  Students can ‘step’ into the exhibits and take a tour through the entire museum in a 360 degree environment.  The virtual museum is made up of panoramic pictures of the actual exhibits inside the Smithsonian.  Using their mouse, students “walk” through the museum room by room. They can zoom in, look left and right, look up and down, and walk forward or backward.  Camera icons throughout the museum show students hot spots where they can get close to an exhibit panel.  As students explore the museum, they will see: the ocean hall, ancient seas, dinosaurs, early life, fossils, plants, mammals, African cultures, the Ice Age, Western cultures, reptiles, insects, butterflies, bones, geology, gems, and minerals.

Students can explore the various exhibits on individual computers in a computer lab setting or life size with an interactive whiteboard or a projector.  Split your students into groups and assign them an exhibit to explore and take notes on.  After students have explored and become the ‘expert’ on their exhibit, project the Virtual Smithsonian Museum on an interactive whiteboard/screen.  Explore the museum as a class. As you enter an exhibit, invite the group who explored the exhibit to act as tour guides.

Even if you have access to a natural history museum for field trips, the Smithsonian Virtual Museum is still incredibly useful.  Prepare for a field trip to your local history museum by visiting the virtual museum.  After the field trip, students can compare and contrast what they saw at the local museum with the Smithsonian.

Virtual Field Trip #2:
UPM Forest Life

A field trip to a forest is a wonderful way to learn about tree species, ecosystems, habitats, and animals.   The UPM Forest Life virtual field trip will have your students believing that they are actually in a forest smelling pine trees.

UPM Forest Life aims to teach about forest sustainability.  It does this by inviting students to take a virtual hike through a forest.  The forest is made up of panoramic pictures of an actual forest.  Students can zoom in, look up and down, left and right, and ‘walk’ through the forest with their mouse.  Students start their field trip with a virtual tour guide.  As students ‘hike’ through the forest, they will click on hot spots that reveal videos of forest life, pictures with information, and sounds.  Throughout the forest are opportunities for learning about forest planning, harvesting, regeneration, re-spacing, thinning, transport, recreation, training, berry picking, bird watching, hunting, fishing, natural forests, valuable habitats, deadwood, forest structure, water, native tree species, and the various animals that call a forest home.   This virtual field trip is impressive on individual computers and amazing when viewed as a whole class on an interactive whiteboard or with a projector.  Allow students to take turns acting as forest rangers. They can click on various videos, pictures, and information embedded in the forest.  Students can record their observations of the forest, trees, animals, and sounds they experience in an observation journal.

Virtual Field Trip #3:
Moon in Google Earth

The moon is no longer off limits for field trips!  Students can visit the moon virtually using Moon view in Google Earth.  Google Earth makes for excellent virtual trips around the world; in Google Earth 5.0 you can also take your students to the moon.

Moon in Google Earth makes it possible for students to take tours of Apollo missions to the moon, from takeoff to landing – all narrated by Apollo astronauts.  Students can explore 3-D models of landed spacecraft, zoom into 360-degree photos of astronaut footprints on the moon, watch rare TV footage of the Apollo missions, and, of course, explore the surface of the moon.   Take your virtual field trip to the moon as a class with an interactive whiteboard/projector, or send students on their own mission to the moon using student computers.  Assign groups of students to an Apollo mission to explore.  When the ‘astronauts’ return to earth, they can tell other students about their mission to the moon or write a newspaper article about their journey.

Virtual Field Trip #4:
Planet in Action

Real field trips don’t allow for adventures like a helicopter ride above the Grand Canyon, an expedition to Mount St. Helens, or a helicopter tour of Manhattan or Disneyland Paris.  Planet in Action makes all of these possible with the help of Google Earth.

Planet in Action is an outstanding way to bring learning to life.  Students can take a guided tour of the Grand Canyon, Mount St. Helens, Manhattan, or Disneyland Paris or take control and explore on their own.  These journeys are incredibly lifelike on an interactive whiteboard/projector.  Take your whole class on a virtual helicopter ride above famous landmarks that they are learning about in class.  First, watch the recorded tour and discuss the different landmarks as you see them.  Then ‘hire’ a student helicopter ‘pilot’ who can navigate a trip for the class.  On individual computers, students can create postcards of their virtual field trip or create their own virtual tour that can be saved and shared with others or with Planet in Action.  As students fly above the landmarks, a Google Map will show them exactly where they are in the virtual tour.

Virtual Field Trip #5:
AR Sights

Most students probably won’t have the ability to travel to the pyramids or the Eiffel Tower for a field trip.

Augmented Reality makes it possible to see these landmarks, and more, using Google Earth in 3-D.

Augmented Reality requires a webcam, browser add-on, and a printout provided by the AR Sights website.

After a simple graphic is printed out, it is held up to a webcam.  Students will see a landmark spring to life right before their eyes on the computer screen.  As the printout is tilted, twisted, and moved the landmark moves accordingly.  Students can view the famous landmark in 360-degrees, 3-D, and up close.  It is truly incredible!

AR Sights makes it possible to view Google Earth right in a web browser and then zoom into places of interest, looking at them in 3-D with Augmented Reality.  Students can ‘fly’ around Google Earth, when they find a place of interest, they will hold the printout up to the camera and explore the landmark.  This is an amazing visual method for learning about geography and famous landmarks.  If you only have access to one webcam, use it with a computer connected to a projector or interactive whiteboard for whole class exploration.

Geography, budget, and time are no longer field trip restrictions.  With virtual field trips, students can explore the universe using a computer.  These simulations are so realistic that your students will believe they have traveled the universe, actively participating in their learning.



Word Safari

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What it is: Word Safari is an entertaining little game where students can enter and practice their spelling words.  Kids can practice seven spelling words at a time by entering any seven of their spelling words.  Students can choose from three difficulty levels for their game (this just speeds up the letters).  The game puts students in a jungle.  Their character is holding onto balloons and floating through the air.  The target spelling word is in the upper left hand corner of the screen.  As the character floats through the air, letters pass by.  The goal is to “run” into the letters needed to spell the spelling word by moving the character into the letters.

How to integrate Word Safari into the classroom: While I don’t think this game could be used as the sole method for learning spelling words, it does provide students with extra exposure to their spelling words and that is always a good thing!  This little game would make a great spelling center in the classroom.  Students could take turns at the center playing Word Safari once through.  Send the Word Safari URL home with students so that they can play at home.  Parents are always looking for fun ways to get in a little extra spelling practice.

Tips: Another great site from my PLN on Twitter, I don’t remember who originated the tweet because their were several re-tweets.  So, thank you to all for this fun spelling practice site!

Related Resources: Spelling City, Spelling Wizard, Spellitis

Leave a comment and tell us how you are using Word Safari Typing in your classroom.

Pac Man Typing with Typing Master

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What it is: Typing Masters has a great typing game that your students can play for free to increase their typing skills.  PacMan Typing gives students the familiar Pac Man game, instead of moving Pac Man with the arrow keys, students have to type letters to make him move.  The faster students can type, the higher their score will be.

How to integrate Pac Man Typing into the classroom: Pac Man Typing is a great motivating typing game.  Students will want to build up their touch typing skills to master this game.  Hold a friendly competition in your class to see who can get high score in Pac Man Typing.  This is another site that will build student typing skills through a fun game.

Tips: I learned about Pac Man Typing this morning on Twitter from @SheilaT, I’ve said it before and I’ll say it again…my PLN is the best!

Related Resources: Keyboard Climber, Typing WebNovel Games- FlasheLearningDance Mat Typing

Leave a comment and tell us how you are using Pac Man Typing in your classroom.

Geo Mysteries

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What it is: Geo-mysteries are fun interactive mysteries about rocks, fossils, and minerals from the Children’s Museum of Indianapolis.  Students can choose one of three Geo-mysteries to solve: The Mystery of the Floating Rock, The Mystery of the Broken Necklace, and The Mystery of the Golden Cube.  Students work to help Rex the dinosaur solve the geography mystery by watching a short video clip, and then going through simulated experiments to solve the mystery.  These are great short activities that will help your students understand properties of rocks, fossils, and minerals.  Kids will have fun working as a detective to solve the mysteries.

How to integrate Geo Mysteries into the classroom: Geo Mysteries is a fun twist to learning about rocks, minerals and fossils.  What I love about the site, is the way it makes students problem solvers and guides them through using clues and critical thinking to solve a mystery.  This is a good site to use as a center during science, two or three students could visit the center at a time working to solve a mystery.  After each group of students has been through the center, the whole class can come together and share their findings.  If you have access to a projector or an interactive whiteboard, you can complete the mystery as a whole class.  Invite students up to the board to interact with the material.   This is also a great site for students to work through individually in a computer lab setting.  In the computer lab setting, students can work through the material at their own pace.

Tips: The Geo Timeline on the Geo Mysteries site is fantastic, make sure to check it out and point it out for your students to explore.

Leave a comment and tell us how you are using Geo Mysteries in your classroom.

iPlay Math Games

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What it is: iPlay Math Games is an outstanding collection of printable math games for grades k-12.  Math games can be searched by grade level or skill.  These math games are printable pdf files and can be played with common items (dice, cards, and other manipulatives).  iPlay Math Games helps students build math skills such as addition, subtraction, multiplication, division, fractions, decimals, percents, algebra, long division, measurement, graphing and exponents, problem solving, puzzles and games, geometry, probability, reasoning, logic, numeration, patterns, and counting.

How to integrate iPlay Math Games into the classroom: iPlay Math Games is an excellent collection of printable math games that can be downloaded and printed out for the classroom.  Use these games as math center activities, and to reinforce math skills being learned.  These games are a great way for students to practice math skills sans worksheet.

Tips: iPlay Math Games has not always been a free resource, take advantage of the new free status!

Leave a comment and tell us how you are using iPlay Math Games in your classroom.

Free 1 year subscription to Smilebox (Teacher Box)

teachersToolbox

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What it is: I first blogged about Smilebox September of 2008Smilebox is offering a free 1 year subscription to educators!  Smilebox is a fun, easy way to send photos, videos, and information to students and parents securely.  Smilebox lets you create very impressive looking multimedia presentations quickly and easily.  The free subscription (a $39.99 value) gives you unlimited access to more than 900 Smilebox designs and lets you choose from thousands of music options (or upload your own).  Finished Smilebox creations can be emailed, blogged, printed, burned to a DVD, or saved as jpeg images.

How to integrate Smilebox (Teacher Box) into the classroom: Smilebox is a great way for you to communicate with parents.  Smilebox is perfect for newsletters, overviews of teaching units, performance and field trip recaps, classroom activities, school memory books, and more.  Smilebox will make you look like a superstar, the results are SO impressive!

Tips: Be sure to sign up for Smile Box (Teacher Box) today, space in this program is limited!

Leave a comment and tell us how you are using Smilebox in your classroom.

eField Trips

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What it is: eField Trips are a neat idea for students to ‘travel’ virtually to learn about the world.  These virtual eTrips are composed of 4 parts.  The first part is a pdf called the Trip Journal.  Teachers download and print out the trip journal to guide students on their journey and to give them a place to record what they are learning on their trip.  Second is the virtual visit, this is a flash video where students go on the actual trip at their own pace.  Generally trips take about 15 minutes to complete.  Third is a form where students can ask experts questions they have about the trip they took.  Actual experts will respond to the question in 1 to 2 days.  The fourth is a live chat.  These chats allow students to interact with the experts in a live session at a scheduled time.  Available eField Trips include: Pearl Harbor, bats, underwater ecosystems, brown vs. board of education, butterflies, western exploration, caves, climbing Denali, desert dwellers, Dred Scott, Earthquakes, mountains, and glaciers, fires roll in an ecosystem, Glacier Bay, Grand Tetons, invasive species, whales, renewable energy, sea turtles, mammals of Denali, manatee, reptiles and amphibians, wetlands, and more.  I would categorize eField Trips more like a webquest than a virtual field trip.  These are great webquests!

How to integrate eField Trips into the classroom: These eField Trips would be an excellent extension (or replacement) for text book reading.  Students can work through the eField Trip at their own pace in the computer lab setting.  I like the Trip Journals that guide students on their journey and keep them thinking critically about what they are encountering.  For younger students, take an eField Trip as a whole class using a projector or an interactive whiteboard.  Each student could still fill out a Trip Journal as the class goes on the journey.  Because the etrips require reading, struggling readers may be paired up with confident readers or a helper.  I really like the interaction that students get with experts after the field trip.  As students are going on their journey, they are bound to come up with additional questions.  Students always love sending and getting mail, eField Trips gives students the opportunity to do both.

Tips: One thing that I don’t love about this site, it is hard to navigate back to the homepage.  This isn’t a problem for students completing the trips, but it is a little frustrating as a teacher planning a trip.  

Leave a comment and tell us how you are using eField Trips in your classroom.

The Carbon Cycle Game

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What it is: The Carbon Cycle Game is a free online game that teaches students about how carbon cycles through the Earth system.  It is appropriate for 4th-9th grade students learning about the carbon cycle.  As students play the game, they will learn that carbon cycles naturally through living and non-living parts of the Earth system in a complex, non-linear way, that burning fossil fuels adds carbon to the cycle, the impact of additional carbon dioxide on global warming, and that carbon is essential for living things.  Students will travel around the game as a little carbon atom.  They will stop at key places on the game board and get a pop-up of information about the carbon cycle.  At any point students can click on key words in the pop-up and will be directed to a page with additional information.  Students will also land on question marks that pop-up questions testing students about what they have learned so far.  When students answer questions correctly they earn game points.

How to integrate The Carbon Cycle Game into the classroom: The Carbon Cycle Game would be best played individually in the computer lab setting or on classroom computers in groups of two.  The site says that this game is appropriate for grades 4th-9th but I found the vocabulary and reading to be a little advanced for fourth grade students.  If using the site with younger students, I would recommend visiting it in pairs of students or as a whole class using an interactive whiteboard.  If you play the Carbon Cycle Game as a whole class, split your students into two teams so that each team can take turns answering the questions in the game.  The Carbon Cycle Game is a good way for students to learn about the Carbon Cycle and the questions ensure that students are understanding the reading.

Tips: Check out the teacher section for some great lesson plan ideas using the Carbon Cycle Game.

Leave a comment and tell us how you are using The Carbon Cycle Game in your classroom.