Moneyville: Economics and money virtual world for elementary students
What it is: Moneyville is a fantastic site I learned about from iLearn Technology reader Tania. This is an impressive site from the UK that teaches young kids (5-9 years old) about money and economic principles. Moneyville is a fun interactive environment/virtual world where students can explore where money comes from, what money is worth and how they can prioritize spending and save (perhaps the US government should be playing this game?). Throughout the game, students are asked to make a number of decisions that can affect their finances for the year. In Moneyville students can make money by picking apples and selling apple juice, work at the post office to sort packages according to value, work at the city gates where they can earn money by painting, purchase items for their virtual room with the money they have earned, visit with a wizard who can reveal a secret treasure and add items to a wish jar where students can place items they are saving for. Students will also find a time machine in Moneyville where they can journey to ancient Rome, ancient Egypt, the Middle Ages, or to the time of the dinosaurs. The money in Moneyville is generic so it can help students of any country the principles of where money comes from, how to prioritize money, the value of money, and why it is important to save.
How to integrate Moneyville into the classroom: Moneyville is a fun way to help young students understand the basics of money and economics. The site is a fun way for students to explore economic principles. It provides a great place to start discussions about what it takes to make money (work), why money is important, why saving is important and how the economic cycle works. Moneyville would be a great site for students to play on individually in a lab setting at the beginning of a money/economics unit. Expand the game into other disciplines. Students can learn about persuasion and advertising by creating advertisements for their businesses in Moneyville using a paint or word processing program.
Don’t have time/resources at school for students to play Moneyville in the classroom? Introduce them to the game using an interactive whiteboard or projector-connected computer. This is the type of site that my students begged to be able to continue on at home. I never made it homework but rarely had a student who didn’t play at home! If you do have an IWB or projector, create a class Moneyville account. Let students take turns making decisions in Moneyville and talk as a class about the consequences (and unintended consequences) of those decisions.
Tips: Students create a username and password so that they can play in Moneyville with all of their progress and money saved.
Please leave a comment and share how you are using Moneyville in your classroom!