Plus Happy Numbers: Free Monthly Math challenges for the primary classroom

Plus Happy Numbers: free monthly math challenges for the primary classroom

Plus Happy Math: Free Monthly Math challenges for the primary classroom

What it is: Plus Happy Numbers is a free kindergarten through second-grade site with monthly math challenges. Teachers can sign up for a free classroom account and assign the monthly math challenge for students to solve. The challenges are designed to tap into higher-order thinking skills and build problem solving cognitive skills like visual spatial thinking. Students each receive their own login so that individual progress can be tracked and reported back to you. Plus Happy Numbers is designed to be used on any device that you have in your classroom including iPad and Mac (via Safari), Chromebook, PC and Andriod (via Google Chrome).  Each lesson comes with audio support for early or struggling readers. Students simply click on the speaker icon for audio directions.

How to integrate Plus Happy Numbers into your classroom: Plus Happy Numbers makes for an excellent math center activity for your students. Each lesson comes with visual modeling of a concept, on-screen manipulatives, immediate feedback and remediation of errors, and adaptive scoring that provides just the right amount of practice a student needs to master a concept. Plus Happy Numbers is a great place for students to build mathematical thinking indpendently while you work with smaller groups of students or one-on-one.

I appreciate that Plus Happy Numbers goes beyond computational understanding and seeks to create students who think, and approach, problems like a mathematician by building number flexibility, problem solving, and higher-order thinking. Plus Happy Numbers can be used as a supplement in any k-2 classroom. Each month, a new Challenge of the Month is designed to stretch students’ mathematical thinking and problem solving skills.  As students successfully progress through a challenge, the difficulty of the problems increases. Student progress is saved so they can pick up right where they left off. At the end of the month, you can print out a certificate of completion.

Obviously a 1:1 environment is ideal, each student can work on these challenges simultaneously. If 1:1 isn’t your reality, fear not! The individual student login means that you can bookmark plus.happynumbers.com on classroom devices so that your students can login to their account. In this scenario, use Plus Happy Numbers as a math center rotation in your classroom. The challenges are broken down so that students can complete a challenge in as little as 2-8 minutes. If you have a projector-connected computer or interactive whiteboard, you could also complete challenges as a class, discussing each challenge as your students progress through and giving students turns to solve at the board.

Tips: If you already have a Happy Numbers account, you are already on your way to using Plus! Just use the same login information and you are ready to start assigning challenges.

Aurasma: Create Augmented Reality Experiences in Under 2 Min.

Create augmented reality experiences for your classroom in under 2 minutes

What it is: Aurasma is an app (also a website) that allows learners to quickly create augmented reality experiences for others. Augmented reality is the mix of technology and the real world. Probably the most popular or, at least the most commonly used, augmented reality is the use of Snapchat filters. Funny faces and masks are overlaid on top of the real world (i.e. whatever you are taking a picture of). Aurasma makes it simple to quickly create these types of experiences for others. Learners start by uploading, or taking, a “Trigger” photo. This photo is what the Aurasma app will look for to trigger the event that has been layered on top of the photo. Next, learners add overlay images. These are the images that will popup when the Trigger Photo is within the camera viewfinder. It might sound cumbersome, but it really isn’t! It is like having QR codes embedded right in any environment…without the QR code!

Empower students to create their own augmented reality experiences

How to integrate Aurasma into the classroom: Because learners can create augmented reality experiences for any environment, the possibilities are seriously endless. Below are a few ways I can see our teachers and learners using Aurasma:

  • A few years ago, our students explored How the World Works through the PBS series, and book, How We Got to Now by Steven Johnson. As a result of their learning, the students decided to build a Domino Museum (you can read about that here). At the time, they put QR codes all around their museum. Some QR codes explained how the museum worked, and others expanded on the information that was presented on each domino. Aurasma could take an experience like this to the next level by allowing students to embed information and instructions all around the museum. As people walked through their Domino Museum with the Aurasma app opened up, additional information would have automatically populated based on where they placed Triggers.
  • Anastasis students are SUPER creative in presenting their learning at the end of an inquiry block. During the last block, one of our students explored the history of dance. In one of our learning spaces she created a time machine that students could get into. Then she themed other learning spaces for each time period. With Aurasma, she could have had the students actually see the dancers/costumes/etc. of each time period as if they were really in the room, using the room as a trigger.
  • In a foreign language class, students could use objects/items in the room as triggers for vocabulary overlays. As students look through their iPhone/iPad/Android’s camera in the Aurasma app, all of that vocabulary would pop up as others explored the room.
  • Our students go on a field trip on average once a week. They explore all kinds of incredible places for learning in context. Often, another class might end up at the same location later in the month or even in another year. As students visit somewhere new, they can overlay their learning on a place. When other classes, or another year’s students visit, they can see the learning that took place when others visited. (How cool would it be to get a network of schools doing this so that we could all learn together!)
  • We have a strong social justice component at Anastasis. Last year, our Jr. High kids spent time at Network Coffee House. During their time there, they spent a day in the life of a homeless person. They held cardboard signs on street corners and panhandled, they met other homeless, and got a tour of where these people sleep, get warm, etc. Afterward they had incredible reflections about their experience. It would have been a neat exercise to have them end the day by taking pictures of landmarks at the various stops around their tour as Triggers. When they got back to school, they could have created an augmented reality reflection tour for others.
  • In art class, students could take a photo of their creation and then overlay an explanation about how they created their art, their inspiration, etc. During a school art show, those in attendance would get to experience the heart behind each piece.
  • In social studies, students could snap a photo of a place on the map, and then overlay their learning on top. As others explored the map with the Aurasma app, all of that information would populate as they explored the map.
  • Learners could take a photo of the cover of a book (or book spine) that they just read. They can overlay the trigger image with their review of the book. As students are searching the library through the Aurasma app, they will see the reviews that other students have left behind.
  • Teachers can use Aurasma to embed instructions or norms around their classrooms. I’m imagining this being useful for special equipment use in a maker space or science lab. This would also be a great way to embed instructions when you have different learning happening in the classroom in a center like environment. Multiply your reach by layering the instructions or a demonstration of each center at its location in the classroom.
  • Teachers could also use Aurasma to amplify the usefulness of posters or bulletin boards around the classroom. Snap a photo of either as your trigger and then layer additional helpful information over top.
  • It could be fun to “hide” a writing prompt or brain teaser in your classroom each day. Just snap a photo of something in the classroom so that when students look through their camera with Aurasma, the overlay pops up with instructions.
  • This would also be a fun way to lead students through problem solving of a mystery where they are discovering clues and following directions. At the beginning of the year, you could create a tour of the school or scavenger hunt around the school to help students get acclimated to their new surroundings.
  • Sooo…the possibilities really are endless with this one!

Tips: Learners can create augmented reality experiences from the Aurasma website, but to actually view the augmented reality, an iPhone/iPad/Android device with the Aurasma app is needed.

Save

Seesaw: The ultimate ePortfolio for every classroom!

Seesaw: the ultimate eportfolio for every classroom

What it is: Seesaw is the first truly student centered/driven digital portfolio tool that I’ve seen. What makes Seesaw such an awesome option as a digital portfolio is the way that it empowers kids to build and keep a digital portfolio totally independently with features like QR code login for young students. Students can log their learning using photos, videos, drawings, text, PDFs, and links. Seesaw also has direct import features from lots of popular apps. From the teacher perspective, Seesaw makes it simple to access student work immediately from their own device. Content is easily searchable by student and makes it simple to review student progress over time and keep track of growth. In addition to browsing by student, teachers can use folders to organize work by subject area or project. There is also an awesome flag feature that makes it easy to highlight work that you want to go back to for conferences or follow-up with the student. The built in audio recording and drawing tools mean that students can reflect on what they’ve learned or explain how they reached an answer. Parents are also able to login to see work and give feedback on it (you as the teacher can control who sees what and what feedback can be given. Teachers can approve peer feedback before it is seen by students or parents.

Seesaw: the ultimate eportfolio for every classroom

How to integrate Seesaw into the classroom: We’ve long used Evernote as our eportfolio of choice, because it was a simple (enough) entry point and gave students enough flexibility to show what they were working on. With each new release of features, Seesaw is quickly winning me over. This is an app that was clearly created with students and teachers in mind. It has incredible flexibility while equipping with just the right tools and features to make it extra valuable in a school setting. I love the options for feedback that teachers can give, and that all stakeholders are able to login and see what kids are working on. The way that Seesaw enables teachers to give quick feedback to students is incredible. I am also impressed with the integrated audio and drawing features that allow students (even young students) to comment and reflect on their own learning and thinking process. The metacognition implications of Seesaw are awesome!

At Anastasis, even non-digital native assignments get captured in our eportfolio through the camera or video. This means that work “travels” with students from year to year. Future teachers can go back through their progress, but students also have this incredible “bread crumb trail” of learning that they can go back through. It is always fun for us to hear students exclaim over the difference in their writing from day one to day 100. Often the learning process is so infinitesimal that students (and sometimes parents) have a hard time seeing the growth. An eportfolio is a great way to capture all learning so that those baby steps can be seen over time. This has been encouraging for our struggling students especially.

Seesaw supports a variety of platforms making it super simple to use in any classroom environment and particularly in a BYOD setting. Supported platforms include iOS devices, Android devices, Chromebooks, and any computer with a Chrome web browser.

Best of all: Seesaw is FREE!!! If you want to store and organize a child’s portfolio beyond the current year, a Plus account can be purchased by parents for $9.99/year OR a school account.

Tips: Seesaw also has Google App integration, if your school uses Google in Education, they can login with the same Google login they use for everything else!

MobyMax: Tablet + help differentiating instruction

Moby Max: transform your classroom for $69!

 

It’s always nice when new toys show up in the mail to review. Especially when they promise to help make your program more tailored to the individual, that I really like!

What it is: MobyMax is more than just a tablet, it is a complete system that helps you identify areas of strength and weakness that your students might have through placement testing, progress monitoring, assessments, and IEP reporting; has practice for kindergarten through eighth grade mathematics, fact fluency, number sense, reading, language, literature skills, informational skills, writing, vocabulary, and state test prep. MobyMax also includes “Power Tools” acting like a clicker, monitoring behavior, messaging, a social wall for students, a parent portal, manipulatives and time reports. Students can earn prizes and badges as they work through MobyMax and can set their own daily goals.

Each student gets their very own learning plan with MobyMax with the adaptive curriculum. Students who are struggling get the extra exposure and help they need, while students who are ready to move on are challenged appropriately.

One of the things that I really appreciate about MobyMax is the mix of direct instruction and the ability for students to discover learning on their own through discovery-based instruction. As a teacher, the continuous progress monitoring makes formative instruction that much easier. Because MobyMax is based on the Common Core, you can analyze data based on standards, student, class, school, or even district.

The MobyMax tablet is $69!! It has a 7” screen and runs on Android 4.2. The battery life is 5 hours and should last most of your school day without a re-charge. Wifi and speakers are built-in and there is headphone input so that your students can use MobyMax Tablet independently without disturbing others.

How to Integrate MobyMax into your classroom: One of my favorite MobyMax features: it reads each question/problem/challenge for students so that your remedial or ESL students have an additional layer of support. Really helpful when you are working to meet the needs of a lot of different students! While MobyMax focuses mostly on the Understand/Knowledge levels of Bloom’s taxonomy, it is a really fantastic (and reasonably priced) way for your students to gain math and reading fluency practice. Each step of the way they are supported and challenged as needed thanks to the adaptive technology built-in!

MobyMax is reasonably priced enough that even if your classroom doesn’t have classroom computers, you could have several Moby Tablets. The MobyMax tablet would be a fantastic center where students can work on building skills independently. While you work one-on-one with students, other students can use MobyMax to keep moving forward with support. With class-sizes as out of control as they are, this is HUGE. The MobyMax tablet runs on Android which means in addition to all of the great MobyMax curriculum, your students also have access to all of the happiness that Android brings. Web browsers for research, additional apps, file saving etc.

In a 1-1 setting, MobyMax would be a great place for your students to interact and build a digital class community (practicing digital citizenship, communication, and building class culture). If you allow your students to take the MobyMax home for additional support/practice, you could forever banish worksheets from your classroom. Really! The feedback you get is fantastic and auto-magically adjusts to meet each individuals needs for practice and support.

 

At Anastasis, we are a 1-1 iPad setting, this works really well for us, but we also have a population where we can request a device in a BYOD situation. Many of you don’t have that luxury, MobyMax would be a fantastic solution in a lot of ways! Not only do your students now have a device, but they also get a robust math and reading fluency platform that enhances learning as aligned to the Common Core Standards. It’s like getting an extra set (or 20) of hands! Students who don’t have great support systems at home, now can continue learning independently. Really happy!

One of our struggling students (happens to be dyslexic) has a broken iPad and used the MobyMax for the last two weeks in his 7th grade year. “I miss my camera, but I really like the way it let’s me practice and read with it so that I don’t miss anything important on my own. They should make apps for the iPad so I can get the best of both worlds. Overall, I think it has saved me the last two weeks!”

The one thing I wished for in the tablet was a camera. At Anastasis, our learning portfolios are digital. We take a lot of pictures of non-digital work for those portfolios! However, at $69 it is hard to find too much fault, camera or no!

 

Tips: You can WIN a MobyMax Tablet of your very own. Leave a comment below before December 15 about how you would put MobyMax to work in your classroom. On December 15th I’ll put your names in a random draw and one of you will get a happy surprise for your classroom! Make sure to include your correct email address in your comment so that I can be in touch with you!

Happy Monday!

 

Wonder how we individualize learning every day at Anastasis? Join us for 5-Sigma Edu Con in February!

StackUp: Get professional development credit for Twitter edchats

StackUp: Get credit for everything you read and learn online

What it is: StackUp is a really neat new web app that automatically scores online reading and learning. As you work online, StackUp captures data through the free web app and plugin which can be used on Mac and Windows (iOS and Android coming soon). When active, StackUp captures and attributes a score time that is spent anywhere online. It then categorizes it into 60 different subject areas including: news, finance, engineering, fashion, technology, sports, and online classes. StackUp is a metric that can offer insight into the commitment and study of a certain field.

How to integrate StackUp into the classroom: In the increasing digital landscape of the world (and classrooms) it is important to offer the opportunity for students to research and direct their own learning. StackUp offers students a way to share the commitment of learning with teachers and other stake holders. So often, we think about time spent online as “wasted” because, let’s face it, there can be lots of moments of wasted time online. But, the Internet is also a rich landscape for learning and continued learning in areas of passion. StackUp is a way for students to offer proof of this time spent learning so that teachers can appreciate and offer credit for that learning. Often classrooms have certain parameters and reading expectations for students. What if instead, we offered kids the ability to spend time researching, reading, and exploring things that they are passionate about…and then offer credit for it! StackUp could be the catalyst for more independent learning opportunities and studies within areas of passion. One of the things that I find holds teachers back from allowing this type of reading, is the inability to measure whether a student has really spent time on task.

I’ve often lamented about how I wish that the time spent in online education chats and reading educational blogs, articles, and whitepapers counted as professional development and credit hours. Seriously, I rack up the hours and it is always time well spent. As an administrator, I would happily accept a StackUp record of the time that my teachers engage in online material and offer credit and professional development hours for that time. I’ve gotten more out of the connections, chats, and learning that I’ve done with all of you online, than most of the required professional development. This could be transformational for helping tell the story of the learning that we do independently.

Imagine “Stacking” up the learning from a young age in areas of passion, and continue throughout their lifetime giving students another way to distinguish themselves. Tools like StackUp could start to change the landscape of learning and how we decide who the “experts” are. Hint: it isn’t always the person with the most letters behind their name.

Tips: Worried that one of your students might be able to cheat the system and simply open a webpage and walk away? No need to worry! StackUp is built on a patent-pending software system that can detect the difference between a student who just opens a webpage versus the student who is actually engaged.

StackUp doesn’t always have to run in the background and record every single move you or your students make online, it allows users to turn it on or off at any time and delete time spent on a website or in any category…you know, for those of us who spend an embarrassing amount of time on Pinterest. 🙂

 

Want to really amp up your professional development with the best education conference you’ve ever been to? Join us for the 5 Sigma Edu Conference!

5 Sigma Edu Con- a truly innovative education conference!

Sphero: the coolest robot around

Sphero- coolest robot ever

This week, the wonderful people at Orbotix sent me a Sphero to try out and play with. HOLY COW, I haven’t had so much fun with a new toy in a long time. The better part of today was spent learning about the Sphero and stealthily “driving” it into classrooms (much to the delight of kids). Sphero is a robotic ball that gets controlled by iPhone, iPad, or android device. I had it rolling all over school this morning…I only wish I had thought ahead to record student reactions (I was using my iPhone to control it and didn’t think about video and pictures). I had so much fun with it, that I brought it home to play and learn some more. It is equally loved by my dogs! 😉

Sphero seems like a simple concept, a ball that can be controlled via tablet or phone. Even though the concept is simple, I have to admit, I’m pretty floored by the way that this little ball moves around effortlessly as if by magic. We have a hallway in our school that includes an incline and it rolled up it without any trouble, like a champ! It is SO much more than a fun rolley ball. There are a slew of apps that interact with the Sphero making it ultra fun and educational. The majority of apps available are totally free to download. There are a few that cost $0.99. Apps include:

  • Sphero Nyan Cat Space Party- Even if you have no idea what Nyan cat is, your students will. They will think it is awesome.
  • Sphero Dark Nebula Episode One- A labyrinth game for the 21st century.
  • Sphero Dark Nebula Episode Two- Defeat obstacles and enemies using your Sphero.
  • Sphero- the app I played with all day. This app drives Sphero and teaches it (and you) new tricks with basics of coding.
  • GoGo Mongo- Designed to teach toddlers and primary students healthy eating habits.
  • Sphero Exile- Arcade-like space-fighter game. But with real life actions!
  • Sphero Draw N’ Drive- Use your finger on the tablet or phone to draw a shape or path and watch Sphero follow it.
  • Sphero MacroLab (great for education!)- Learn basics of programming by arranging simple commands and settings in any combination. Save favorite programs and share them with friends.
  • Sphero TAG- A great tag game when you have access to more than one Sphero.
  • Zombie Roller- A zombie app. Need I say more?
  • Sphero Lights- Basically the coolest night-light ever. Keep the Sphero lit even when charging.
  • Last Fish- Try surviving as a fish in toxic water filled with goo and shadow fish. The goal: survive.
  • Sphero Macro Draw- Draw using your Sphero robot.
  • DJ Sphero- Go ahead and be a party rock star with Sphero. Load tracks from your iPad/iPhone music library . Cross fade between songs and speed up or slow down music by spinning your sphere robot. Basically you will be the star of the lunch room.
  • Astro Ball- An arcade-syle 3D flight simulator.
  • Sphero Golf- I played this one as soon as I got home. Create a physical golf course and then virtually control Sphero to make it into the holes that you create. Hit Sphero with either a flick of the finger, or (for more fun) by swinging your arms while holding your tablet/phone.
  • Sphero Cam- Currently Android only. Use the built-in camera on Android to record video with Sphero.
  • orbBasic for Sphero- This is a great app for learning and practicing program. Students can execute basic programs and create and prototype autonomous behaviors for their Sphero robot.
  • Sphero H2O- For real, this robot can be played with IN water!! This is a game for a summer pool party.
  • Etch-o-matic- 21st century toy makes drawings like it is 1965. LOVE this app! Brings me right back to about 1987 when I sat in the back seat of the Jetta on the way to Grandmas. Just like an etch-a-sketch, only better.
  • Sphero Snake- Classic Snake game brought to life.
  • Disc Groove- Control your Sphero to avoid being hit by “flying meteors”
  • Doodle Grub- A new twist on the classic Snake game. Lots of fun.
  • Sphero Pet- Wishing you had a class pet? Sphero fits the bill well without being overwhelming. Kids can teach it to shake, flip and move in any direction.
  • Pass the Sphero- A game of dare for multiple players where Sphero becomes a ticking time-bomb. Lots of fun when there is lots of snow and recess has to occur inside.
  • Sphero Measuring Tape (AWESOME, measuring our Anastasis Academy garden!) Virtual measuring tape. Amazingly accurate. Our kids have been learning Area/Perimeter and using the Anastasis Academy garden as a learning space. Sphero helped verify their calculations.
  • Sharky the Beaver- Sphero turns into an augmented reality beaver that you can interact with.
  • Sphero ColorGrab- A multiplayer tabletop game. Sphero flashes colors and you have to pick him up at the right time to earn points. Best indoor recess ever!
  • Sphero Chromo- Like an old-school Simon game for this little robot. Makes me a little nostalgic for my childhood. 🙂
  • The Rolling Dead- an augmented reality game featuring zombies. Not sure how it gets better than using Sphero as a fireball to shoot virtual zombies. Anastasis Academy backs to a cemetery where the teachers walk/jog after school. I’m pretty sure the Rolling Dead/Sphero combo will be a welcome addition to our exercise.

The Sphero apps the are available to download range from just plain fun, to serious learning capability and augmented reality. There are so many possibilities with this little robot and, it seems, that the apps and abilities of this little robot will only continue to grow. This robot is resilient. It can stand up to dogs, water, outdoors, hills, etc. Truly so magical and amazing!

Shiba Inu playing with Sphero Robot

Shiba Inu playing with Sphero Robot

Shiba Inu playing with Sphero Robot

Shiba Inu playing with Sphero Robot

I dig technology that effortlessly blends real world with imagination and technology. Sphero definitely fits this bill in ways that I haven’t seen before. I’m excited to dig into Sphero Education to try out the STEM lessons that can be used with Sphero with students. I’ll be sure to blog our progress through them! Stay tuned.

 

Snap! Digital Reading Program: 128 leveled readers

Snap! Digital Reader Library iLearn Technology

What it is: Snap! Digital Reading Program is a set of interactive leveled books that can be printed, viewed on iPad, Android, Kindle Fire, interactive whiteboards or classroom computer.  All of the books in the program have been developed to help teachers meet requirements in the Common Core Standards in vocabulary and comprehension through the use of direct instruction, close reading, modeling, guided and independent practice, and text-dependent questioning.  Each leveled reader has a digital interactive version that includes fluency exercises, comprehension and multiple-choice type assessments.  As your students read, you can track what they are reading, view the digital assessments and performance reports.  These reports include information about CLOZE scores, multiple choice scores, and fluency.  You can also see information about the  last book they read (word counts, difficulty, words read correctly, etc.).  Snap! Digital Reading Program also includes lesson plans associated with each book.  While the program isn’t a free one, a year-long subscription to all materials (interactive ebooks for student, printable PDF versions of the books/lessons/other materials, and the data analytics for all of your students is just $89.  Pretty reasonable for access for every student in your class!

How to use the Snap! Digital Reading Program in your classroom: I’ve mentioned this before, but it is worth repeating: when you have a limited classroom library (due to space, as a new teacher, budget, etc.) ebooks are such a great way to instantly expand that library exponentially!  Snap! helps you do that and more.  Not only are you able to offer your students additional access to reading material, they have the added benefit of getting interactive books that give you data so that you can better guide students in choosing books that will help them fall in love with reading.  The readers can also be used for reading interventions, guided reading, shared reading and tutoring.  The leveled readers are for students in grades k-8, so even if you have a super advanced second grade student, you can continually challenge them.

Snap! Digital Reader Library iLearn Technology

The flexibility of this program is fantastic!  I’ve long been a fan of Learning A-Z for their printable books, but they are limited to a printout.  With Snap! you have the option of printing out books, but students can also access them from home device, on the iPad, Kindle Fire, Android, interactive whiteboard, or classroom computers.  The eBook version of the reader includes audio, photo slideshows, glossary terms, videos, fun facts, interactive maps and animations.  The PDF version includes lesson plans, alphabet book, word books, assessment materials and individual student record books.  Regardless of how much technology you have available in your classroom, the Snap! program works.

In a one to one setting you get the best of all worlds.  Every student in your class instantly has access to 128 quality interactive books and activities.  Did I mention $89?! That is a great deal!  You also have the ability for offline pdf books that can be sent home for extra practice.  When I taught second grade, my students loved having a print copy of the ebooks that they read in class.  It was always a treat to have those printed to color and share at home.

In a one or two device classroom, you can set up a reading center for students to cycle through.  Students can visit the center once or twice a week to read.

Model reading strategies for the whole class using an interactive whiteboard or projector-connected computer.  Students can practice reading along and be introduced to new vocabulary.

Tips: The iPad version is not called “Snap!” Digital Reader.  The app you will download to access the interactive ebook library is Mobl21 HD.

Snap! Digital Reader Library iLearn TechnologyPrice of app: Free* ($89 yearly subscription required!)

Device: iPad with iOS 5.0 or later, Kindle Fire, Android, computer

Send Anywhere- share files between mobile and non-mobile devices

Send Anywhere- iLearn Technology

What it is: Send anywhere is a super handy app for iDevices (iPhone, iPod Touch, iPad) or Android devices.  With it, you can share photos, videos, contacts or any other file easily with other iPhone/iPad, Android, or website.  There is no user account to create, simply enter the one-time key that you are given to receive the files.  With Send Anywhere you select the file, photo or video, contact, etc.  Next you can choose to generate a QR code that can be scanned, share a key for receiving files using text message or email, or scan for devices that are nearby.  You can also choose to upload the file to a server where multiple users can then download the file for a set amount of time.  The receiver of the file can either enter a one-time key code, scan the QR code on your device, make their device discoverable or go to the http://send-web.com website on a computer web browser to receive the file.

How to integrate Send Anywhere into the classroom:  Send Anywhere is a great way to share files quickly with students or colleagues.  This is also an easy way for students to share their work with each other or with you.  Because it doesn’t require a login, it is ideal for young students who may not have an email address to send you their work.  Send Anywhere is super versatile.  Even if your students aren’t all using the same devices, you can share files seamlessly using one of the Send Anywhere options.

Often at Anastasis, our students bring their devices on field trips for note taking and photos.  When they return to school, they are always excited to share what they collected on the field trip.  Often one student gets the perfect shot that others in the class would like shared.  With Send Anywhere, this transaction could happen quickly without the student with the picture spending a lot of time transferring it to the other devices.  On other occasions, we ask students to leave their iPads at school and a teacher acts as moment capturer.  When students get back to school to reflect, the teacher is able to quickly share the learning evidences for students to include in reflection blog posts or projects.

Did you create a file that you would like to share with students? Use Share Anywhere to distribute digital rubrics, syllabi, instructions, etc.  Students can quickly enter a keycode and access anything they need.  Send Anywhere could also be a great way for students to “turn in” their digital work.  Again, this is a fantastic option for students that don’t have their own email address to send from.

Our students create portfolios that they share at our end of the year Storyline (essentially a celebration of all the growth that has happened over the year), we invite families to come join this celebration.  So often, parents want a copy of their children’s digital work.  On the display that students create, they could share the Share Anywhere key code, or QR code.  This would also work for identity day presentations, science fairs, etc.  Work and research can be shared through Share Anywhere.

Tips: Share Anywhere is a fabulous invention.  I’ve long wished for AirDrop on the iPad to share files quickly between my own devices.  This isn’t currently available but is being released in iOS7.  Until then, Share Anywhere is the perfect solution.  For the long-term, Share Anywhere is a great option when you have a variety of device types.

Price: Free

Device: iPhone, iPod Touch, iPad

Requirements: iOS 5.0 or later

 

Dragon Box: a game for students to learn algebra…secretly

1.jpg

 

      Dragon Box

 

What it is: Dragon Box has got to be the most brilliant game for teaching a new concept I have seen in a LONG time.  I am SO impressed with this app, I can’t say enough about it!  This is a math game that teaches algebra without you really realizing that it is a math game teaching you algebra.  It feels more like a logic card game than anything else.  There are 200 puzzles that secretly teach kids to solve equations.  They unlock each level by figuring out how to balance an equation (you have to isolate the dragon on one side of the board in order for him to emerge). After each level, he grows a little until he is full-grown.  Students learn concepts such as elimination, fractions and isolating variables throughout the game.  This is the best math app I’ve seen. It is NOT a drill/skill type app. It is actually teaching students to think like mathematicians instead of just asking them to solve a bunch of problems.

How to integrate Dragon Box+ into the classroom: I cannot say enough about this app.  The way that it gets kids thinking is completely fantastic.  Students learn algebra and how to think like mathematicians without even realizing it.  The game gives minimal direction, and invites students to explore and try new things to isolate the dragon.  The best way to use this app in this classroom: just let students start playing with it!  I love that this app could be played by students as young as six years old successfully, but also used by high school students where they would get those “aha” moments of understanding how algebra works that they may have missed along the way.

Put your students in teams, or let them explore Dragon Box independently.  Dragon Box allows for multiple logins, so you could even use it as a classroom center rotation.

Because you can download Dragon Box on multiple device types, you could even use this on a classroom computer connected to an interactive whiteboard or a projector and take turns playing as a class.  There are plenty of levels for every child to participate multiple times.

Price: $5.99

Devices: Compatible with iPhone 3GS, iPhone 4, iPhone 4s, iPhone 5, iPod Touch (3rd-5th generation) and iPad. Requires iOS4.0 or later

Tips:  Dragon Box is also available on the Mac App Store, Google Play, PC shop, Amazon Appstore for Android, and Windows Store.  Even if you don’t have iDevices, your students can play with Dragon Box!

I’ve been nominated for a Bammy Award for Educational Blogger.  I’d appreciate your vote to help spread the word about iLearn Technology.  Vote here.  Thank you for your continued support!!

Leave a comment and tell us how you are using  Dragon Box in your classroom.

The Answer Pad: BYOD Student Response System

Screen Shot 2013-04-16 at 8.10.20 PM

What it is: The Answer Pad is a student response system…only better!  What makes it better?  The ability for use with BYOD (Bring Your Own Device) classrooms and the ability to collect student responses outside of your typical, limited multiple choice answers that most student response systems are limited to.  The Answer Pad is really made up of two parts.  1. The student response piece that lets students go interactive with outstanding drawing features.  2. The answer sheets that score and capture data from existing paper exams including full online reporting, the ability for students to show their work, and a variety of question types. The Answer Pad is available for the iPad, Android or from any web browser.  Download the TAPit Free app for the iPad!

The free version of The Answer Pad is pretty robust for teachers and students.  Premium features are available at a reasonable price that take it to the next level.

How to integrate The Answer Pad into the classroom: The Answer Pad is a really useful addition to the formative assessment puzzle.  I LOVE that it doesn’t limit teachers to gathering low-level data in the format of multiple choice answer (although this feature is available for those times when you want to check for entry level understanding).  The Answer Pad lets students draw and type out answers, making the feedback they give to you during a lesson that much more valuable.  The fact that it isn’t limited to the basics is GREAT!  Imagine a math lesson where students are able to actually show and demonstrate their understanding (not just their amazing guessing skills).  The instantaneous feedback is wonderful for adjusting lessons and providing more individualized instruction based on what you are seeing.

In addition to collecting more valuable math feedback, The Answer Pad also gives you valuable feedback for any subject, a blank template lets students free write/draw their understanding.  This might even be a great way for students to take notes during learning, you can give your students feedback on their note taking during a lesson.  I am always amazed when I look at student notes, some of our students really don’t know what is important enough to write down and how to organize themselves best for later reference.  Using the free draw in The Answer Pad would give you good insight into a student’s thinking process and help you to guide and direct them appropriately.

The reporting feature is also really helpful, being able to look not only at student answers, but also at the written work that led to the answer is SO valuable.  This embedded feature makes Answer Pad more than just a self-grading platform, this is feedback and data that you can really use to drive instruction.

Tips:  Premium features include: custom frameworks for scoring tests, ability to bundle assessments together for side-by-side comparison and reporting, advance functions for test scenarios, an additional drawing palette for the Go Interactive portion, support by phone, and access to black-line template library.

Thank you to @dkapuler for introducing me to The Answer Pad!

I’ve been nominated for a Bammy Award for Educational Blogger.  I’d appreciate your vote to help spread the word about iLearn Technology.  Vote here.  Thank you for your continued support!!

Leave a comment and tell us how you are using  The Answer Pad in your classroom.