GeoGuessr- Build critical thinking skills with this map-based game

GeoGuessr map game that builds critical thinking skills

What it is: GeoGuessr is a fun map-based game where students get virtually “dropped” somewhere in the world, and must explore the landscape around them through Google Street View to determine where in the world they are. When they’ve determined where in the world they are, they click on the world map to make a guess. Students will be shown the actual location they are, as well as how far off they were from the correct location.

How to integrate GeoGuessr into the classroom: GeoGuessr is a fun way to challenge your students to use context clues, think critically, ask questions, and learn geography. It’s also a great way to help them explore the world from your classroom! I think GeoGuessr is best as a small group or class activity where students can work collaboratively to solve the challenge together. Begin by exploring on a projector-connected computer or classroom devices. Ask students what they notice about where they’ve been dropped. What does the landscape look like? What natural features do they notice? What kind of climate would they guess they are in? What do the street signs look like? Do they see any clues that might help them? Next, invite students to ask questions (they don’t need any answers…sometimes the questioning process helps us ask better questions or notice new things!). Narrow down the part of the world students think they are in and make a guess. How close were they (this could lead to a mini-lesson on distance conversions)? GeoGuessr would make a great thinking prompt to start any class with. This exercise could take 10-15 minutes and jump-start your students in critical thinking and problem-solving. It’s a great way to model noticing, inquiry, using context clues, and thinking critically as they solve problems. All skills that are useful for any kind of learning!

GeoGuessr would also make a fun morning pages writing prompt. Students must write a story, poem, descriptive writing, etc. about where they’ve been dropped.

Tips: Want to create your own GeoGuessr challenges? You could create a challenge that reinforces any theme or topic. Sign up for a GeoGuessr Pro account.

Check123: Video Encyclopedia

 

What it is: Check 123 is a new video encyclopedia site for kids. All videos are validated and ranked by Check123 professionals, are 1-3 minutes in length, and a curated on just about any subject you can think of.  Broad topics covered on Check123 include: history, sports, politics, food, performing arts, economics, earth, nature, tech, philosophy, music, cars, pets, human body, arts, geography, religion, psychology, TV, gaming, science, literature, fashion, media, and space.

How to integrate Check 123 into your classroom: Check123 is a great place for students to begin their research. These videos are between 1 and 3 minutes each, keeping students engaged in a topic and giving them bite-size information. I like that the videos are so well curated, it keeps search results on topic rather than the endless dig for quality content that can happen in a YouTube  search. Check123 videos are also wonderful as provocations for further inquiry. The short format gives students just enough information to whet their appetites and encourage additional questioning. Check123 is a great one to keep bookmarked on classroom and library computers for quick reference.

Video is the preferred learning method of 90% of our students at Anastasis, when they do a search, they usually begin on a video site. With Check123, they are sure to get some quality results back to kick start their learning and research.

Tips: Check123 is free for teachers!

Aurasma: Create Augmented Reality Experiences in Under 2 Min.

Create augmented reality experiences for your classroom in under 2 minutes

What it is: Aurasma is an app (also a website) that allows learners to quickly create augmented reality experiences for others. Augmented reality is the mix of technology and the real world. Probably the most popular or, at least the most commonly used, augmented reality is the use of Snapchat filters. Funny faces and masks are overlaid on top of the real world (i.e. whatever you are taking a picture of). Aurasma makes it simple to quickly create these types of experiences for others. Learners start by uploading, or taking, a “Trigger” photo. This photo is what the Aurasma app will look for to trigger the event that has been layered on top of the photo. Next, learners add overlay images. These are the images that will popup when the Trigger Photo is within the camera viewfinder. It might sound cumbersome, but it really isn’t! It is like having QR codes embedded right in any environment…without the QR code!

Empower students to create their own augmented reality experiences

How to integrate Aurasma into the classroom: Because learners can create augmented reality experiences for any environment, the possibilities are seriously endless. Below are a few ways I can see our teachers and learners using Aurasma:

  • A few years ago, our students explored How the World Works through the PBS series, and book, How We Got to Now by Steven Johnson. As a result of their learning, the students decided to build a Domino Museum (you can read about that here). At the time, they put QR codes all around their museum. Some QR codes explained how the museum worked, and others expanded on the information that was presented on each domino. Aurasma could take an experience like this to the next level by allowing students to embed information and instructions all around the museum. As people walked through their Domino Museum with the Aurasma app opened up, additional information would have automatically populated based on where they placed Triggers.
  • Anastasis students are SUPER creative in presenting their learning at the end of an inquiry block. During the last block, one of our students explored the history of dance. In one of our learning spaces she created a time machine that students could get into. Then she themed other learning spaces for each time period. With Aurasma, she could have had the students actually see the dancers/costumes/etc. of each time period as if they were really in the room, using the room as a trigger.
  • In a foreign language class, students could use objects/items in the room as triggers for vocabulary overlays. As students look through their iPhone/iPad/Android’s camera in the Aurasma app, all of that vocabulary would pop up as others explored the room.
  • Our students go on a field trip on average once a week. They explore all kinds of incredible places for learning in context. Often, another class might end up at the same location later in the month or even in another year. As students visit somewhere new, they can overlay their learning on a place. When other classes, or another year’s students visit, they can see the learning that took place when others visited. (How cool would it be to get a network of schools doing this so that we could all learn together!)
  • We have a strong social justice component at Anastasis. Last year, our Jr. High kids spent time at Network Coffee House. During their time there, they spent a day in the life of a homeless person. They held cardboard signs on street corners and panhandled, they met other homeless, and got a tour of where these people sleep, get warm, etc. Afterward they had incredible reflections about their experience. It would have been a neat exercise to have them end the day by taking pictures of landmarks at the various stops around their tour as Triggers. When they got back to school, they could have created an augmented reality reflection tour for others.
  • In art class, students could take a photo of their creation and then overlay an explanation about how they created their art, their inspiration, etc. During a school art show, those in attendance would get to experience the heart behind each piece.
  • In social studies, students could snap a photo of a place on the map, and then overlay their learning on top. As others explored the map with the Aurasma app, all of that information would populate as they explored the map.
  • Learners could take a photo of the cover of a book (or book spine) that they just read. They can overlay the trigger image with their review of the book. As students are searching the library through the Aurasma app, they will see the reviews that other students have left behind.
  • Teachers can use Aurasma to embed instructions or norms around their classrooms. I’m imagining this being useful for special equipment use in a maker space or science lab. This would also be a great way to embed instructions when you have different learning happening in the classroom in a center like environment. Multiply your reach by layering the instructions or a demonstration of each center at its location in the classroom.
  • Teachers could also use Aurasma to amplify the usefulness of posters or bulletin boards around the classroom. Snap a photo of either as your trigger and then layer additional helpful information over top.
  • It could be fun to “hide” a writing prompt or brain teaser in your classroom each day. Just snap a photo of something in the classroom so that when students look through their camera with Aurasma, the overlay pops up with instructions.
  • This would also be a fun way to lead students through problem solving of a mystery where they are discovering clues and following directions. At the beginning of the year, you could create a tour of the school or scavenger hunt around the school to help students get acclimated to their new surroundings.
  • Sooo…the possibilities really are endless with this one!

Tips: Learners can create augmented reality experiences from the Aurasma website, but to actually view the augmented reality, an iPhone/iPad/Android device with the Aurasma app is needed.

Save

World Education Games 2015! Math, Literacy, Science


What it is: You guys, the World Education Games is back again, taking place around the world October 13-15, 2015! More than 5 million students from over 200 countries and territories will participate in the games for 2015. This is an exciting online challenge for students around the world. The competition begins tomorrow and continues through October 15. The World Education Games includes World Literacy Day, World Math Day (which has been around since the first World Education Games), and World Science Day. Just by participating through the answering of questions, students will be earning UNICEF points which are converted into money that goes directly toward supporting UNICEF education programs where class and school resources are desperately needed.

In World Literacy Day, students will enter the Spellodrome to compete with students from around the world. A sentence will be read aloud and it is the student’s job to spell the missing word.

For World Maths Day, students will enter Mathletics, to compete with students around the world. This is a place for students to practice and work on math fluency speed and accuracy.

World Science Day will bring students to the IntoScience dashboard where students will test their knowledge with a panel containing 16 question boxes, split into four categories of science. Each question is worth one, two or thee points based on the difficulty. In this game, you must answer faster than your opponents.

How to Integrate World Education Games into your classroom: I love the World Education Games for the fun way that it helps students (k-12) practice facts in math, spelling, and science knowledge. This makes drill/skill infinitely more fun. Students can practice with their own classmates and with those around the world. When I was still in the classroom, World Math Day was a time of year that students looked forward to. They ASKED for homework (can I keep playing at home?). True story. The kids loved finding out which country they would be paired with. It was always very motivating to see someone half way around the world playing the same game at the same time. My students worked hard to see if they could be paired with someone on every continent before the Games were over. Keep track of the countries  that your students get matched with on a Google Map or on the printable maps offered on the World Education Games Website.

For at least one week, ditch the worksheets (or do it like we do at Anastasis and ditch them every day!) and practice math facts and spelling with fun games instead. This is a few days of fun, friendly competition for your students. The adjacent learning opportunities during the World Education Games is great (similar to what the Olympic games brings!). Geography, math, spelling, and science investigations are the obvious adjacent possible. This year, UNICEF is partnering in on the Games and the points that your students earn goes toward a very worthy cause, for every point your students earn, money is being donated to UNICEF for education. In addition to the drill/skill, your students can inquire into the Power of One (as our students at Anastasis Academy are doing), or can inquire into organizations that make a difference in the world (like UNICEF) and explore the social issues that these types of organizations are working to solve.

Tips: Using an Android or iPads in the classroom? World Games Day has Apps for that! Download the Mathletics app here for free!

 

News-O-Matic: New non-fiction delivered to your classroom every day!

News-O-Matic: New non-fiction delivered to your class every day!

What it is: Press 4 Kids, News-O-Matic is both a subscription-based app and a free daily email delivered in pdf format. News-O-Matic is a fantastic current event, news source for elementary students. It is a great resource for fresh, non-fiction material for your classroom. Recall, discussion, and comprehension questions are included in each News-O-Matic. You can purchase an app subscription for your class in the 1:1 iDevice setting, or you can subscribe for the FREE daily school edition which is delivered by email. The PDF can be printed out to share with your students, or to keep your class paperless, you can share it on an interactive whiteboard or projector-connected computer.

How to integrate News-O-Matic in your classroom: News-O-Matic delivers a daily newspaper written especially for elementary-age students. Each edition comes with 5 current-event, news stories that cover the latest news, science, sports, and wacky kids stories. Students get a chance to not only read the news, but also rate articles, submit questions, and submit their drawings. News-O-Matic is  a great way to keep your students reading regularly. Each day they will get engaging non-fiction reading that helps build a global perspective. Use News-O-Matic daily, as a class discussion starter. Challenge your students to make connections between the current events they are reading about, and the learning they are doing in class. Integrate geography study with reading each day. If you have a classroom map, put a place marker on it each time you read an article that is location specific. This could also be done virtually with Google Earth. This practice will help students visualize where each event takes place, while at the same time building geography skills.

Tips: All publications are ad free, so you never have to worry about inappropriate content.

The school app edition of News-O-Matic is $9.99 and can be found here.

Buncee: Digital Creation tool

Okay, it is 2014…time to kick it into gear and get back to blogging. The awesomeness of what exists in educational technology is stacking up and NEEDS to be shared. I’m on it!

Buncee-digital creation tool iLearn TechnologyWhat it is:  Buncee is a super cool creation and presentation tool.  Buncee is useful for students and teachers alike as a digital canvas.  Students can use Buncee to create neat interactive presentations and stories. Teachers can use it to help teach new concepts, in a flipped classroom, or to share information with families.  There are three account types to choose from within Buncee.  The free account lets students and teachers share finished presentations with social media, upload your own photos, create Buncees with two slides, offers 500mb of storage, and lets you save the Buncee as a jpeg.  The education version cost $9.99/month or $59.99 for the year and includes: sharing to social media, uploading of files (audio, media, image), record audio, create Buncees with unlimited slides, storage of 2G, ability to save as a clickable pdf or jpeg, 1 teacher account to create and manage 30 student accounts, create and post assignments, and view/grade student submissions.

How to use Buncee into your classroom: Buncee is a great creation webapp.  As a teacher, use Buncee to assist guided reading by recording a read aloud. Use the recording as part of a classroom reading center where struggling or emerging readers can get a customized lesson.  Stop during the reading just like you would if you were doing a read along sitting with the child.  Include slides with questions that students can answer, ways that they can reflect on the story, etc.  While you are working with a small group of students on close reading, other students can still get some great reading support.  This is also great for those kids who don’t have a parent at home that can read with them- you can “go home” with your students every day!  Buncee can also be used for guided learning.  Create your own digital “textbooks” complete with multimedia, images, audio, and text.  I’ve often been let down by what a boxed curriculum provides for students, create your own resources for students to access. This is especially helpful for young students who won’t be able to independently research using the Internet on their own.
  Buncee could be a great help for the flipped classroom model. Send students with learning to complete at home in preparation for a project or activity that will be done at school with your support.

Students can use Buncee for multimedia presentations to demonstrate learning.  Students can create interactive presentations when learning a foreign language connecting vocabulary words with meaning.  Because it is so easy to combine multimedia types, students can create their own digital “textbooks” where they collect learning in history, government, geography, science, social studies, etc. and present it in new and meaningful ways.  These digital “textbooks” can be shared and commented on by other students.

Buncee could be a great way for students to reflect on a book that they have finished. They can complete character sketches, retell, or combine media types to create a book review.

If you have a digital camera (built in or separate), students can take pictures of a science experiment and create a digital review of the experiment including any hypothesis and conclusions.

Tips: With the education version, students can submit their work and it can be graded and commented on directly in Buncee. This could be a really great way for students to keep a digital portfolio that you, and parents, can comment on throughout the year.

 

Degree Story Teacher Contest

Math Class Needs a Makeover: videos, inquiry, math stories and more

 

What it is:  I’ve had the great fortune of time to go through my Google Reader favorites this week as I prepare for the shutdown (still bitter about that!).  The unexpected benefit I’ve had from Google Reader’s demise? The forced opportunity to go back through and be reminded of some of the truly amazing people and resources in education.  Dan Meyer is one of my all time favorite math geniuses.  He reminds us that math is more than computation, it is a frame of mind and an outlook on the world.  If your math program isn’t that…it is time to change!  As I went back through the resources of Dan’s that I had tagged, I re-watched his TEDx Talk: Math Class Needs a Makeover.  If you haven’t seen this TED Talk, or haven’t watched it in a while…now is the time.  I’ve embedded the talk above for your viewing pleasure…you don’t even have to go anywhere!  If you have watched it recently, be a friend and share it with someone else.

Dan also has some other really useful mathspiration.  His blog, dy/dan, is a source of math prompts and discussions that will have you thinking beyond computation. 101Questions is a project that encourages students to think about math through photo prompts and inquiry.  Graphing Stories is STINKING fantastic, Dan offers a printout for your students, they can then watch any video and graph the story.  AWESOME describes this resource. Three Act Math is a curricula that Dan developed, click on the links within the doc to get to the resources.  Again…AWESOME. Geometry curricula offers you Dan’s handouts, pdfs, powerpoint and keynote presentations.  Algebra curricula offers the same.

THANK YOU Dan for sharing your passion for mathematics, your inspiration for those of us who aren’t as naturally inclined to geek out about math, and for your openness of resources.

How to integrate Dan Meyer’s awesomeness into the classroom:  Dan makes it really easy for you to integrate his methods into your classroom.  Everything you need from inspiration, to mathematical story sets, to curricula materials is available.  If you teach math, the obvious place to start is with the type of math that you teach.  Dan’s resources are mostly intended for high school students use.  However, as I looked through his resources again, I think they could be appropriate for students in elementary school as well.

101Questions is a great way to have your kids enter an inquiry mindset as they approach math.  These are photos that ask your students what the first thing that comes to mind is.  Students can type in their answer and get a new prompt.  These would be a great way to start your class using a projector or interactive whiteboard.  Have your class inquire and come up with questions together.  Students can also do this as an independent activity and then share their questions with other students.

Graphing Stories speaks for itself.  Again, it is geared toward secondary students, but I think that given enough support, primary students would really enjoy engaging math this way too.  (Sometimes we don’t give students enough credit for where an interest can take their thinking.  Case in point: Anastasis 2nd and 3rd graders who know Fibonacci inside and out. Normally you wouldn’t see the concept until high school or later.)

The Three Act Math is also a favorite of mine.  Use Dan’s three acts, or use his as inspiration for creating your own!

Dan’s resources hit on every level of Bloom’s Taxonomy…that alone is good reason to stop reading this and go on your own exploration!

Tips: Dan is great to follow on Twitter...a constant stream of 140 character mathspiration!

How are you using Dan Meyer’s Awesome in your classroom?  Leave a comment below!

Mural.ly: Google Docs for Visual People

Screen Shot 2013-04-03 at 10.05.09 PM

What it is: Murally is a tool I learned about from my friends over at House of GeniusMurally’s tagline is: “Google Docs for visual people.”  Being highly visual, that description immediately resonates with me!  Murally reminds me a little bit of Wallwisher (now Padlet), it is a way for learners to come together to think, imagine and discuss their ideas.  With Murally, students can create murals and include any content they want in them.  Learners can drag and drop images, video, etc. from any website (or from their computer) onto their mural.   Learners can create presentations from within a mural they have already created.  The best part: this all happens with the ability to collaborate with others.  Murally makes it easy for students to collect, think, imagine, show and discuss learning.  Murals can be made public (shared live with a link) or private (only friends granted permission can access the mural).

*** email address, Facebook, Twitter, or Google Plus account required for login.  You know what that means: 13 or older!

How to integrate Murally into the classroom: Murally is brilliant in the way that it enables learners to work and dream together.  My FAVORITE feature: you can drag and drop content from ANYWHERE!!! It works like the spring-loaded folders in Apple’s iOS.  LOVE this feature.  Honestly, this ability to clip content is a game changer.  It makes creating a mural incredibly easy.  Stinking brilliant!  

Murally is the tool that I wish existed when I was doing research projects in school.  Students can conduct and collect their research solo or invite friends to contribute to their research mural.  Students can add text, drag and drop links, pictures, video and other content.  After they have gone through the hunting/gathering phase of research, Murally makes it easy for students to go through and mindmap it all into some sort of order.  This tool is going to make me a better writer.  Visually being able to organize research and thoughts is HUGE.

Being inquiry based, I love the idea of beginning a mural for students with the driving inquiry alone on the board.  The learners job: be curious together.  Ask questions, explore, research, collect evidences collaboratively.  Capture all of that learning in one place.

Murally could be used for any mind-mapping appropriate project.  This is mind-mapping in the future.  Truly amazing!  The collaborative nature of Murally is fantastic.

Students could begin a Murally with a novel as the base.  As they read, they can include quotes, related thoughts, pictures, video clips, discussion, and related research.  I’m always amazed by the connections that our students make to other learning, a commercial they have seen, or a song.  Murally is a great way to visually collect all of this to share with others.

Murally would be an outstanding way to hypothesize about what will happen in a science experiment.  Students can then add in any research, class notes, discussion, etc.  After students have conducted the experiment they can include observations, photos, and final conclusions.

Use Murally with a projector-connected computer or interactive whiteboard for class notes.  As class discussions unfold, notes can be taken for the whole class and shared later.  Students can add to these later with additional learning, thoughts, and plans.

Because Murally can be used to show learning, consider creating map boards where students link what they know of Geography with the cultures, habitats, religions, politics of that area.

Murally would make the COOLEST “textbook” alternative.  Student created, mashup of all different tools, collaborative, discussion included, and organized in the way that makes sense to the learner.

This is one of those tools that has my mind spinning.  The possibilities overlap all subject areas and are endless.

Tips: The collaborative feature of Murally is so well thought out, see history and message collaborators quickly and easily.  Wonderful!

Leave a comment and tell us how you are using  Murally in your classroom.

Math Trail: Powered by GoogleMaps

Screen Shot 2013-04-01 at 1.35.34 PM

What it is: Math Trail is a neat way for students to explore virtual trails that lead to a variety of locations connected by a theme.  Along the way, students put their math and geography skills to the test.  The trail list currently has eight trails to choose from, with varying degrees of difficulty.  Students can choose an Olympic trail, 7 Wonders, Towers, Rivers, Eminent Mathematicians, Famous Islands, Cricket or Ramanujan trails. To begin, students choose a trail and then click on the “start” button.  A list of instructions pops up.  In each trail, math questions are hidden around the map.  Students zoom in within the map to the location suggested by the clue.  There are little balloons located all over the map.  If students struggle to find the location, they can click the “show location” button at the bottom.  At the bottom of the page, there is a white box that holds clues.  When students reach a location, they are given a math challenge to complete.  At each location, students have the opportunity to earn a gold coin.

How to integrate Math Trail into the classroom:  I like the integration of history, geography, social studies and math in this game.  Students aren’t just going through a series of multiple choice math problems.  Instead, students are set forth on a journey and asked to locate various places according to the clues given.  This means that as their math skills are put to the test, they are exercising that geography muscle as well!  I don’t know what it is about maps, but they are just fun to explore.  The treasure hunt nature of Math Trail keeps it interesting.  Students get math practice and geography practice along the way.  This beats the practice set that is in the textbook!

I found some of the “low” and “medium” level questions to be challenging.  Before playing with students, go through the trails to find the challenge that is most appropriate for your students.  This could mean that you have students playing different trails.  The low end seems to be 6th-7th grade math with the Medium being middle school and the High being high school.

These trails are great for exploring on their own, but you could have students go through a trail together using the interactive whiteboard.  Give each student an opportunity help the class search for the location (the class can help or bring in a Google search for particularly difficult clues).  Each student can work out the math problem on their own and then come to a consensus of which answer to play in the game.

Tips: I wish that Math Trail provided a cheat sheet of all of questions in the game so that teachers could choose a trail for their students at-a-glance.  If anyone has done this, let us know where to find it!

Leave a comment and tell us how you are using  Math Trail in your classroom.

If It Were My Home: Compare Countries Visually

Screen Shot 2013-02-11 at 9.43.20 PM

What it is: We are just heading into a new inquiry block at Anastasis Academy.  The kids are exploring world communities and our interdependence on each other.  If it Were My Home is a fascinating website that asks students to consider what their life would be like if they were born in a different country.  Would they be the same person?  If it Were My Home is a country comparison tool where students can compare living conditions in their own country to those of another.  When students select a country, there is a visual overlay comparison of maps.  Students can easily visualize relative size of another country based on their own state or country.  Students will also see a break down of death rates, HIV/AIDS, birth rate, electricity availability, oil consumption, economic comparison, health care, and class divide.  Students have the ability to compare the country they selected with another country of interest.  Students can learn additional information about the country and vote to show if they would rather live in the chosen country.  Additionally, most countries offer a recommended reading list with books about the selected country.  When students click on the mini-facts, they get a full description of the fact along with the original source.  SO stinking cool!

How to integrate If it Were My Home into the classroom: If it Were My Home is an outstanding way for students to visualize and compare other countries to their own.  I love that this site helps students with geography, but also reveals that there is a real world community that is interdependent and diverse.  This site helps students recognize the unique place they are in the world and how it relates to other countries.  I love the added awareness of human rights and social justice issues that this site encourages.  In our inquiry unit, we are looking at what the facts listed on the site mean about the government, belief systems, human rights, equality, social justice and landscape of the countries they represent.

This is a site that can be used to help students ask bigger questions.  To see a fact about another country, and ask what bigger problems might be revealed, what we can learn from other countries, and break down some stereotypes that students may have about other countries.

Ask each student to choose a country to compare to their country of origin.  Have students pair up with a partner and compare their chosen countries to the country of origin.

Choose “Disasters” from the menu at the top of the screen to view some natural and man-made disasters that affected the lives of millions of people.  Students can view the scope of the disaster in relation to where they live, helping them to better visualize the impact that man-made and natural disasters can have on a population.

Tie in a creative writing project and have students imagine that they are moving from their country of origin to their chosen country.  Students can use the information and comparison as inspiration for their fictional story about what life would be like in their new home.   Students could also write a short autobiographical story about growing up in their country of origin, followed by a short “autobiographical” type story about their life growing up in a different country.

Use the statistical data in If it Were My Home for some real world mathematical comparison between countries.  If Rwanda has a 10.7 times higher chance of dying in infancy, how many infant deaths does it expect on average per year?  If Rwandans make 98.06% less than Americans, what would you expect an average salary to be?

I used Rwanda as my example because Rwanda is where we started our first Anastasis sister school.  Our 2nd-3rd grade class has been absolutely fascinated with Rwanda and poured over this site to learn more. 🙂

Tips: Encourage your students to read one of the recommended books about the country they chose. This will help them understand more about the country they chose, and give the people in that country voice beyond the facts listed.

Leave a comment and tell us how you are using  If it Were My Home in your classroom.