Free worldwide conference: Reform Symposium (#RSCON)

Reform Symposium Free Worldwide Conference

In conjunction with Connected Educator Month, I’m excited to share with you all the 4th (!!!) annual Reform Symposium Conference (RSCON).  In case you aren’t familiar with this OUTSTANDING conference, it is a FREE online three-day event that brings together educators, students and innovators from all over the world.  Mark your calendar right now for October 11th to 13th (2013). 

Full disclosure: I’m one of the organizers for the Reform Symposium Conference.  You might call me the very worst organizer. 🙂  I have been seriously falling down on the job this time around!  I seem to have overly lofty goals for my weeks.  It looks manageable on the calendar and then kids, parents, school must-solve-problems crowd in.

The Reform Symposium Conference is so dear to me and such a big part of my story in starting my own school.  The conference started the year before I left the classroom and has stretched into me starting my own school.  As a result of this conference, I grew in ways I couldn’t imagine.  I made strong connections in my personal learning network and connected with educators around the world.  What better way to celebrate Connected Educator Month?!

The Reform Symposium Conference is a global community initiative to transform teaching and learning.  This is a highly inclusive and engaging online event that will encourage you toward transformative approaches toward teaching and learning.  To attend this year’s conference and keep up with the latest conference news and updates, please join this network.

Exciting news for this year’s conference: 

  • Sugata Mitra is the opening plenary you guys!!  Sugata is the 2013 TED prize winner and instigator of the Hole-in-the-Wall experiment.  You will not want to miss it!
  • Internationally renowned electric violinist Steve Bingham will conduct a live performance.
  • There will be 10+ international keynotes.
  • 4 Panel discussions that feature distinguished experts in education.
  • More than 100 presentations by educators around the world (something for everyone to learn and grow in their practice!)

If you would like to help out with this awesome event, you can volunteer here.

 

I’m honored to have been a part of this incredible conference since year 1.  I hope that you will join us for an incredible weekend of connection, learning, laughing, inspiration and growth!  Sign up now!

Atlantis Remixed: Inquiry based virtual world

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What it is: Atlantis Remixed is a great interactive virtual world that supports students and teachers in conducting rich, inquiry-based explorations during which students learn standards related content and develop pro-social attitudes regarding environmental and social issues.  More than just making learning fun, project Atlantis Remixed aims to help kids realize that they can make a real difference in the world.  Atlantis Remixed is really a combination of education, entertainment/gaming and social action.  The game environment has been designed to support students in social commitment and real-world action.  Atlantis Remixed was created for children ages 9-16 to engage in transformational play in both online and offline learning activities.  The storyline in the online activities inspires students toward social action.

Atlantis Remixed is a combination of a 3D multi-user virtual environment, learning quests and unit plans, a storyline (presented through an introductory video, novel and comic book), a global community of participants, and a narrative programming toolkit that kids can use to remix user-created stories.  The storyline helps bridge the virtual, fictional, world of Atlantis with the real-world.  Students can travel to virtual places to perform authentic activities (Quests), talk with other students from around the world, build virtual characters and professions, and demonstrate learning through multi-media portfolios.  The platform is transdisciplinary including math, science and literacy. Students are sent on virtual social missions that reflect global ideals such as social responsibility, compassionate wisdom, creative expression, diversity affirmation, environmental awareness, healthy communities, and personal agency.

How to integrate Atlantis Remixed into the classroom: Atlantis Remixed has full units ready to use. Each unit is aligned to standards, inquiry based and meets multiple domains of learning. A single water-quality unit puts students in role of scientists hired by a national park, to come to the forest to help explain fish decline in the area.  Students interact with virtual park rangers, loggers, fishermen and indigenous people and discover multiple perspectives.  After decisions have been made, students can log back in and see the impact of their decisions.  They can reflect on the consequences (and unintended consequences) of their decisions, and make changes as needed.

In addition to the virtual component, there is guided offline learning that can take place including discussions and in class activities.  Teachers can modify curriculum to fit their own classroom needs.

Units include: Taiga- a water quality unit, Virtual Mesa Verde- a social studies unit, Plague World- a persuasive writing unit, Ander City- a statistics unit, Spacenik- a planetary science unit, Biological Indicators Mission, Rights & Responsibility Mission, Two Cells-One World Mission, and Diversity Mission.  You can look at a snapshot of any of these missions to learn more about it.

Think about the added components you could layer on Atlantis Remixed Quests and missions.  Are your students practicing writing business letters?  Who could they write to in the virtual world or real world?  Are your students learning how to use a new tech tool?  What tie-in is there to the inquiry?  How can you integrate other learning and customize the Atlantis Remixed environment to best fit your needs?

Tips: On the Educators Page, you can choose to login to the 2D gateway without logging into the 3D world.

I’ve been nominated for a Bammy Award for Educational Blogger.  I’d appreciate your vote to help spread the word about iLearn Technology.  Vote here.  Thank you for your continued support!!

Leave a comment and tell us how you are using  Atlantis Remixed in your classroom.

World Spelling Day

What it is: World Spelling Day is brought to you by the same folks who hold World Math Day. This year (2011) World Spelling Day is taking place on March 3.  Don’t wait, sign your kids up now and they can start practicing!  World Spelling Day is a world-wide competition between students where they engage in live games of spelling.  Each game lasts for 60 seconds and students can play up to 100 games to earn points for their personal tally.  Students can play more than 100 games during the event but only 100 count toward the Spellometer.  Students who answer the most correct question will appear in the World Spelling Day Hall of Fame.  World Spelling Day has 5 levels to play and 20 games at each level.   Just like World Math Day school age students (4-18 years old), individual children, and homeschoolers can register and participate. Register as many or as few students as you want (for free!).  Even better, if you already registered for World Math Day, your login credentials will work on the World Spelling Day website!

How to integrate World Spelling Day into the classroom: It couldn’t be easier to get your students involved, just sign them up by registering, pass out usernames and passwords and away you go.  Students can play in a computer lab setting (they like to try to login at exactly the same time so they can play against each other in games) or on classroom computers in 60 second rotations.  The 60 second time limit on games makes it easy to pass all of your students through a World Spelling Day center on classroom computers.  In addition, students can take their login information home with them to play at home.  World Spelling Day takes place every March, now that you know it is coming, plan to make it an Olympic type event in your classroom.  I have been known to hold opening ceremonies in my classroom prior to the event.

Since your students are competing against students from around the world, why not use the competition to practice using a map and identifying countries?  Since I had a Promethean board, I did this digitally with a Google Map.  Each time a student competed against a country, they would come up to the board and put a “pin” in the map.  Don’t have an interactive whiteboard? The paper map and actual pins are just as fun!

Tips: There is a free World Spelling Day app for the iPad, you can get it here.

Please leave a comment and share how you are using World Spelling Day in your classroom!

Google Science Fair


What it is: On January 11, 2011 Google will be launching Google Science Fair. Google has partnered with NASA, CERN, National Geographic, Scientific American, and LEGO group to create a new global competition.  There isn’t much information about the logistics of the science fair just yet, but right now you can sign up for fun and free resource kits for your classroom or school and a reminder notification when the Google Science Fair registration opens.  The kit comes with bookmarks, stickers, posters, and more.

How to integrate Google Science Fair into your curriculum: Even though there aren’t many details about what the Google Science Fair will look like yet, rest assured with the partners involved it is sure to be an incredible learning experience.  This is a global competition and should have ample opportunity for your students to connect with and learn from others around the world.

Tips: Sign up today to receive the Science Fair kit and receive a reminder when registration is open.

Please leave a comment and share how you are using  Google Science Fair  your classroom!

The Street: World Music

What it is: I am currently working on a fun project for Starrmatica tagging and organizing websites and resources.  One of the resources that was new to me is The Street: World Music.  This is a neat interactive learning journey from BBC radio where students can learn about other countries and cultures through music.  The Street features five families from five different countries including India, Ireland, Brazil, Turkey, and Nigeria.  In each house students can learn more about the country, instruments, musicians, religion, and food from the country.  Students have plenty of opportunities to listen to the music.

How to integrate The Street: World Music into your curriculum: Music is a neat way to introduce students to other cultures.  It allows an inside look into the culture by sharing the sounds of the culture.  What I like about The Street, is the way the music is introduced along side religion, food, and information about the country.  This site gives students a wonderful overview of five countries where they can not only read about the differences, but they can see the differences (through photos) and hear the differences (through music).  The Street is a great site to introduce into any classroom, music teachers will appreciate the look at the instruments and musicians of the country.  As an extension activity, have your students create their own “house” for The Street. This can be done offline with paper and a collection of music, photos, and information.  Alternatively use a website builder like Weebly or Wix or a Wiki to collect the information in an online space.  Students can choose a country to learn more about or create a house for their own country, thinking about what is important to their culture.  Want to extend the activity even more?  Connect with teachers from different countries and have the students learn about different cultures together.  Use Skype or Wetoku to connect the classes and play music from each culture.  Create a wiki together to collect and  share information learned.

Tips: If you are looking for teachers to collaborate  with, use and search the #glolab hash tag to connect.

Please leave a comment and share how you are using The Street: World Music in your classroom!

Skype Classroom Directory- Global Collaboration #glolab

What it is: Skype is an incredible tool.  It is a free download that allows you to video chat with anyone in the world (who also has Skype downloaded) for free.  Teachers have been using Skype in the classroom for years now to connect to other classrooms, to connect with experts, and even to introduce their students to favorite authors (Skype an author).  There is a new tool coming for education, a Skype classroom directory.  This directory will connect teachers and help them to use Skype to enrich students’ educational experiences.  The directory will be launching in December (English only) but you can pre-register for it now.  Once you sign up with your Skype account, you will be able to search for other teachers and classes by searching by subject or region.

How to integrate Skype Classroom Directory into your curriculum: Skype Classroom Directory will be a leap forward in connecting teachers and classrooms around the world.  Use Skype to connect your students to others around the world who are learning similar content, for a debate, for an inquiry unit, to teach and learn from each other, to connect with experts, for a global virtual book club, or just to bring some cultural richness into your classroom.

Tips: Yesterday the topic of the first #edchat (a chat on Twitter) was global collaboration.  Skype is an excellent way to collaborate globally.  The Skype directory will be an enormous help in connecting teachers on global projects, right now there isn’t a great way for teachers to connect purposefully for global projects.  As it stands, you send out a tweet request for help and wait for someone to answer.  Yesterday on #edchat I proposed that we come up with a Twitter hash tag to use when we are talking about global collaboration tools or opportunities.  Anyone looking for someone to connect with can just search the hash tag #glolab.  If you are looking for teachers to collaborate use and search the #glolab hash tag to connect.

Please leave a comment and share how you are using Skype in your classroom!

TED Talk Tuesday: Games and Fun

In today’s TED Talk Tuesday, Jane McGonigal offers the premise that games (video games) can change the world in meaningful and positive ways.

She builds her case convincingly.  I am currently reading Daniel Pink’s book Drive.  There are some similar ties between the two ideas.  Blissful productivity, we are more productive when we do things that we have to work at, and think about. When we have some direction and there is meaning behind it.

The principles learned through gaming can be used to solve real world problems. I can’t help but wonder what implications this line of thought has for education. How can we change the daily school “game” so that students don’t just sit on the sidelines, but experience “epic wins”.  We all want to know that what we do matters and matters deeply.  Games give us this feeling that what we are doing is having an important effect.

Learning should be an act of play.  It seems to me that if we can tell a difference between learning and play we aren’t doing one of the right.  Consider babies in any species, how do they learn to do life?  Through play.

I’m not sure that I can envision what this looks like in the practical sense in the school setting. But I think that McGonigal has something here. What do you think, what could games and fun do for education?  How can we use from what we know about games to change education and, in doing so, change the world?

Heifer International: Game for Change

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What it is: Heifer International works with communities to end hunger, poverty, and care for the earth.  Heifer International does not give hand-outs, they offer hand ups.  Transforming lives of hunger and poverty, into sustained lives of hope.  Using gifts of livestock and training, Heifer International helps families improve nutrition and generate sustainable income.  I have written about a program that Heifer International has before, called Read to Feed.  I highly recommend that you take a look at the Read to Feed program if you haven’t seen it before.  Heifer International has partnered with BeaconFire and ForgeFX to create an interactive 3D game that teaches students about hunger and poverty in a virtual world.  Through Heifer International: Game for Change, students will learn about real world conditions of poverty and how communities can create sustainable solutions.  Through game play, students will learn about sustainable options for help.  In the game, students take on the role of a 12 year old Nepalese girl in a village that struggles with poverty and hunger.  There are four tasks/missions that students must complete in the current (beta) version of the game.  Each task offers an activity that teaches a core principle.  One example is a task where students learn about deforestation that makes it more difficult to collect firewood used to cook dinner.  The lessons in the game mirror real-life happenings in Nepal with Heifer International’s partners.  The game is currently in Beta version and the creators are asking for suggestions here.  

How to integrate Heifer International: Game for Change into the classroom: Heifer International: Game for Change is an excellent way to offer your students global education, awareness, and encourage them to action.  Students will learn important lessons about issues like poverty and environmental degradation in a real, hands on, manner.  Start out with a geography lesson, encouraging students to find Nepal on a map or globe.  Use Google Earth or Scribble Maps to put a place marker on Nepal and a place marker where they live.  Talk with students about issues of poverty and hunger, exploring the Heifer International site for students where they can watch videos, do experiments, and play games.  Next, allow your students to step into the story by taking the role of a Nepalese girl living in an impoverished village.  Students should work to complete all 4 tasks in the game and keep a journal (online or off) of their thoughts as they complete the game.  Was it hard to find food, wood, water?  There are a lot of lessons packed in here, from geography and social studies, to reading and following directions and character education.

As an extension activity, students could create VoiceThreads or Animoto videos about Heifer International.  Tie in the Read to Feed program so that your students can get hands on with Heifer International.  Use their completed VoiceThreads or Animoto videos as “advertisements” for the Read to Feed program.

If your students are anything like mine, they will have definite opinions about the game.  Why not take advantage of that, and have them offer suggestions and praise that can be used by the creators?  Have students craft their ideas and send them here.

Tips: If you haven’t signed up for the Read to Feed program, it is an outstanding program.  It includes free DVD, leaders guide, poster, storybook (Beatrice’s Goat), brochures, bookmarks, student rewards, and standard based curriculum.  Get your students excited about reading and involved in their global community, it is never too early to get your students thinking about others!

Please leave a comment and share how you are using Heifer International: Game for Change in your classroom.

Emerald Island

 

What it is: Emerald Island is a great place for kids to play and learn more about the earth and ways that they can help the earth, perfect for Earth Day!  Emerald Island is a virtual world created specifically for kids (6-12).  Students can pioneer, prevail over, and protect the Island.  Emerald Island is more than just a game, it is a story that students take part in.  The students job is to help Tamino (the hero) to save Emerald Island (a green island) from Pirats (pirate rats).  Each player plants seeds and cultivates gardens to replenish Emerald Island.  Emerald Island helps students to learn about and experience important contributions that are part of an interconnected world.  It provides young students with a sense of community and a beginning understanding of a global society.  Students begin to build knowledge, empathy, and appreciation for an environment that emulates earth.  While playing, students are empowered to make a difference and become true eco-heroes as they take on challenges to save the world.  Along the way students meet other citizens of Emerald Island, many of whom give students tips about how they can save energy and be more responsible citizens.

How to integrate Emerald Island into the classroom:   Emerald Island is a great game for students to play throughout the month of April as they learn about Earth Day and how to become more earth-conscious citizens.  I love how Emerald Island involves students in a story and a quest to save a planet.  On the way they learn about how they can be better citizens of our planet with helpful tips from the Emerald Island citizens.  The games and activities help students to develop problem solving, reasoning, social, and computer skills.   Emerald Island can be played as a whole class exploring and reading clues together with an interactive whiteboard or individually in a computer lab setting. You can expand on what students are learning in Emerald Island by keeping a class notebook of green tips that students learn in Emerald Island.

 

Tips:  Emerald Island provides an outstanding introduction to registering for a website, it is easy enough to use with young students and reinforces Internet safety rules before the game begins.

 

Leave a comment and tell us how you are using Emerald Island in your classroom.

World Math Day 2009

What it is:  World Math Day is March 4, 2009!  If you participated in World Math Day last year with the World Math Day website, you know how motivating and fun it was.  If not, this is your year to join in the fun!  Students play against other students in countries around the world in real time mental arithmetic games.  Each game lasts for 60 seconds.  Students can play as many games as they want to.  When you sign up your class, you will choose the level of difficulty based on age and ability.   World Math Day is best for students who are 5 to 18 years old (k-12!).   There are even prizes awarded including student prizes, and school prizes for highest achievers.  Registration for World Math Day is open (and free), your students can start practicing right now!

 

How to integrate World Math Day into the classroom:  World Math Day was one of the highlights of math class last year.  The students who participated had a great time competing against other students from around the world.  I have never seen students so excited to practice math facts and many asked, “can we do this at home too?”  How often do you get students asking for more math practice at home?!  Get your students excited about competing on March 4 and start practicing now.  If you have one or two computers in the classroom you can set up a training center.  Reserve a computer lab during math class to practice as a class.  You can also split your class into teams of 3 to complete the 60 second games using a projector or interactive whiteboard.  You will not believe how motivating this site is for students!

 

Tips:  This is an amazing development, World Math Day 2009 is available on the iPhone and iPod Touch!!!  Woot, woot! Students can join in the fun of the practice period and work on their skills against other students before the big day. 

 

Leave a comment and tell us how you are using World Math Day in your classroom.