Ever wondered what 10,000 young people could do to solve some of the world’s greatest problems?

My Twitter friend Ewan McIntosh recently shared an incredible opportunity for involving students in solving real world problems.  I love putting kids creative minds to problems that keep us all wondering. I’m always so impressed with the unique approach that children take to problems.  Kids don’t have the same life filters that we do.  Some assumptions we make about the way things have to be done don’t exist for kids. They are free of those.

Ewan explains how your students can be involved wonderfully so I won’t reinvent the wheel:

“At TEDxLondonBLCNaace and a few other events this summer I asked if people wanted to join me in trying to encourage more curricula that were based less on students solving the irrelevant, contrived pseudo problems given to them in textbooks, and based more on finding great, real world problems that need solved.

A superb opportunity for action has come along.

Ever wondered what 10,000 young people could do to solve some of the world’s greatest problems? We want to know for the world’s most important ICT event, ITU Telecom World 11, by gathering young people’s vision for the future on world2011.us.

The October 24-27 event is the flagship meeting of the world’s telecoms industries, brought together by the International Telecommunication Union (ITU), the specialised United Nations agency responsible for information and communication technologies. In the run up to the event, and during it, we’ll be showcasing the ideas of young people, aged 8-18, alongside the debates, panels and corridor discussions of these influential delegates.

I’ve been at so many events recently that have either totally lacked the student voice, or made third party reference to it through second-hand reportag from their teachers. This is a real chance for your students to make a global impact on problems that matter, wherever they are.

It’s a once-in-a-lifetime real world project-based learning opportunity, that ties into most teachers’ curriculum at any given point in the year.

We’re providing some brief points of inspiration to get you started, over the seven key themes, and will open up a wiki space today where teachers can collaborate and add to each other’s resources on the areas.

By October 24, we hope to have videos, photos, blogs and examples or prototypes of what young people believe might help solve challenges on their own doorstep. Sign up your class, school or district to begin sharing the ideas of your students. We want you to tell us how technology could be harnessed to:

To take part, you just have to sign up your interest, and from there you’re able to submit posts to the project.”  -via http://edu.blogs.com

 

Way cool!  Thanks for sharing Ewan!

 

 

 

 

 

 

Heifer International: Game for Change

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What it is: Heifer International works with communities to end hunger, poverty, and care for the earth.  Heifer International does not give hand-outs, they offer hand ups.  Transforming lives of hunger and poverty, into sustained lives of hope.  Using gifts of livestock and training, Heifer International helps families improve nutrition and generate sustainable income.  I have written about a program that Heifer International has before, called Read to Feed.  I highly recommend that you take a look at the Read to Feed program if you haven’t seen it before.  Heifer International has partnered with BeaconFire and ForgeFX to create an interactive 3D game that teaches students about hunger and poverty in a virtual world.  Through Heifer International: Game for Change, students will learn about real world conditions of poverty and how communities can create sustainable solutions.  Through game play, students will learn about sustainable options for help.  In the game, students take on the role of a 12 year old Nepalese girl in a village that struggles with poverty and hunger.  There are four tasks/missions that students must complete in the current (beta) version of the game.  Each task offers an activity that teaches a core principle.  One example is a task where students learn about deforestation that makes it more difficult to collect firewood used to cook dinner.  The lessons in the game mirror real-life happenings in Nepal with Heifer International’s partners.  The game is currently in Beta version and the creators are asking for suggestions here.  

How to integrate Heifer International: Game for Change into the classroom: Heifer International: Game for Change is an excellent way to offer your students global education, awareness, and encourage them to action.  Students will learn important lessons about issues like poverty and environmental degradation in a real, hands on, manner.  Start out with a geography lesson, encouraging students to find Nepal on a map or globe.  Use Google Earth or Scribble Maps to put a place marker on Nepal and a place marker where they live.  Talk with students about issues of poverty and hunger, exploring the Heifer International site for students where they can watch videos, do experiments, and play games.  Next, allow your students to step into the story by taking the role of a Nepalese girl living in an impoverished village.  Students should work to complete all 4 tasks in the game and keep a journal (online or off) of their thoughts as they complete the game.  Was it hard to find food, wood, water?  There are a lot of lessons packed in here, from geography and social studies, to reading and following directions and character education.

As an extension activity, students could create VoiceThreads or Animoto videos about Heifer International.  Tie in the Read to Feed program so that your students can get hands on with Heifer International.  Use their completed VoiceThreads or Animoto videos as “advertisements” for the Read to Feed program.

If your students are anything like mine, they will have definite opinions about the game.  Why not take advantage of that, and have them offer suggestions and praise that can be used by the creators?  Have students craft their ideas and send them here.

Tips: If you haven’t signed up for the Read to Feed program, it is an outstanding program.  It includes free DVD, leaders guide, poster, storybook (Beatrice’s Goat), brochures, bookmarks, student rewards, and standard based curriculum.  Get your students excited about reading and involved in their global community, it is never too early to get your students thinking about others!

Please leave a comment and share how you are using Heifer International: Game for Change in your classroom.

Free Rice

What it is: Free Rice has two goals: to provide English vocabulary to everyone for free and help end world hunger by providing rice to hungry people for free (this is made possible by the sponsors on the site). Free Rice is a sister company of www.poverty.com. Free Rice began in October 2007 and to date has donated over a billion grains of rice. Students play a vocabulary game online. For each word they get correct, 10 grains of rice are donated. If a student gets a word wrong, the words get easier. If the student gets the word right, the words get harder.

How to integrate Free Rice into the classroom: Free Rice is a wonderful vocabulary game for the classroom. I love the added lesson about helping those who are less fortunate. Free Rice would be the perfect game to play during the holiday season…particularly around Thanksgiving. As our students give thanks for plentiful food and nutrition, they can play a game to help others get much needed food and nutrition. Visit the FAQ page to find out more about how the Free Rice program works and how rice is donated. This vocabulary game could also be a great way to teach students how to use the dictionary. As students get an unfamiliar vocabulary word, encourage them to look the word up (online or “old school”).

Tips: Use Free Rice as a math lesson, students can document the number of grains of rice donated each month. Use these figures to introduce graphing and charting skills (among others!).

Please leave a comment and share how you are using Free Rice in your
classroom.