iTunes U: Creative Problem Solving course from TED
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Integrating technology in the classroom
Please leave a comment and share how you are using iTunes U Creative Problem Solving in your classroom!
Today’s #edchat discussion on Twitter was all about training kids as critical thinkers. I believe that we are losing students as critical thinkers because in our current model of education, where we are standardizing education with tests, we teach kids that there is one correct answer to every question. We limit their thinking to what we have already determined is an acceptable answer to the question. This is extremely limiting. Critical thinking means that we aren’t satisfied with the easy answer, we think about multiple solutions to the problem and even think of additional questions. We approach a problem differently, more creatively.
In today’s TED Talk, Tim Brown talks about his journey in design and his tendency to think about problems on a small scale, limiting himself to the obvious answers and a single solution. Design wasn’t always this way, design used to be big. Design thinking solves problems and works to create world changing innovations. It seems to me that there is a strong correlation with what Tim refers to as Design Thinking and what we call critical thinking. Roger Martin calls this integrative thinking, the ability to exploit opposing ideas and opposing constraints to create new solutions. Isn’t this what we are asking our students to do when we are looking for critical thinking? What we really want students to do is think as designers. When I watch children who haven’t yet entered the classroom, I notice a strong correlation between the way a child thinks and the way a designer thinks. They are questioners, tinkerers, and are never satisfied with one solution.
Design thinking could be our model for critical thinking in the classroom, but beyond that design thinking could be our solution to reform in education. Exploiting opposing ideas and opposing constraints to create new solutions.
Design is human centered, it starts with what humans need or might need. It means understanding culture and context. From destination to active participation that is meaningful and productive. Value is added through collaborative experiences and not through monetary gains alone (think Twitter). In times of change we need new thinking and new ideas. We are in the midst of massive change and we need to rethink what we accept as basic fundamentals. We need new choices because our current options are becoming obsolete. We need to take a divergent approach and come up with something that hasn’t been done before. What is the question we are trying to answer? What is the design brief for education.
The first step is to start asking the right questions. (I think #edchat does an honorable job of this!) What are the right questions?
Last week, I instituted Webspiration Wednesday at CHC. To find out what exactly Webspiration Wednesday is, check out my original post here.
Today we gathered over a TED Talk by Tim Brown on Creativity and Play.
Tim reminded me of something very important, there comes a point in schooling where we begin discouraging play. We ask students to sit in their seats, to fill in the circles completely with a number two pencil, and to stay on task. There is very little time in schools for play. I think that by making schools void of play, we harm our students. There is a lot of important learning that happens during play and discovery.
In the video, Tim shows some pictures inside some major design firms (Pixar and Google). At the beginning of the year, I asked students to describe what their dream school would look like. I was very sad to learn that most of them couldn’t conceive of a school that looked different. In our first brainstorming session, most of them talked about having more recess or a longer lunch and that was the extent of their wishes. I really tried to impress on them that their school could look and be structured any way they wanted. I was met with blank stares and confused looks. The problem in the first brainstorming session was that students were doing what they do all day long in school. They were trying to guess what I was thinking. They wanted to give me the right answer. But in this instance, there wasn’t a right answer, every answer was right. I showed my students pictures of Googleplex and Pixar and explained that there was a lot of work and creativity that came out of both companies. What they saw was a playland. Nearly all of my students declared that they would work at Google or Pixar when they got out of school. One of my students asked if I would help her write a resume so that Google would have it on file when she was ready to work there (she is 9). We brainstormed a dream school again. This time the students understood that there wasn’t a right answer, that the sky was the limit. Few of them included desks in their dream school, nearly all of them included animals of some kind, and most of them wanted slides and piano stairs to get from one floor to another. We collaborated on Wallwisher and dreamed together. At the beginning of the project, I told the kids the school could look like, and operate, any way that they wanted, but there were two restrictions: 1. it had to be a place of learning, and 2. they had to justify why they included everything in their school. Most of them cited an increase in creativity and innovation (we learned that word as we looked at pictures of Googleplex). One of my students wanted a huge cylinder tropical fish tank in the lobby with clear pipes branching out and winding around the school and through the classroom. She thought the fish would be interesting to study and an inspiration for learning. Another student wished for swing chairs hanging from the ceiling so that they could move while they learned. Several kids wanted dogs in the school that they could read to because, “dogs won’t make fun of you when you make a mistake reading out loud.” Once the students felt comfortable with not having one right answer, they let their imaginations run wild and came up with excellent ideas and suggestions.
We need to help kids understand that there usually isn’t only one right answer. They have been so primed to believe that every problem has one correct answer because we overload them with tests and worksheets that tell them that it is so. We squash creativity. Pretty soon they become adults who don’t know how to play and as a result, aren’t creative. How do you encourage creativity and outside the box thinking in your classroom?