Crypto Kids

What it is: Crypto Kids is a website created by the National Security Agency all about creating and breaking codes.  This is a fantastic critical thinking website that also taps into math, linguistics, engineering, and analyzing skills.  I found Crypto Kids while I was hunting for an activity for students to learn more about codes as part of our Treasures reading series.  Crypto Kids turns out to be an excellent site for all elementary classrooms.  Students learn all about cryptology, the National Security Agency, and ciphers.  Students get the chance to meet the characters of Crypto Kids which include: Crypto Cat, Decipher Dog, Rosetta Stone, Slate, Joules, T. Top, and the leader CSS Sam.  Students can play logic games to test out their code breaking skills.  There are three levels of game play beginner, intermediate, and advanced.   As students play games, they will learn Morse Code, complete brainteasers that involve math and logic, create their own cipher machines, crack Yardleygrams and cryptograms, and learn some words in different languages.  Students can then learn more about careers that use cryptograms and code breaking at the National Security Agency.

How to integrate Crypto Kids into the classroom: Crypto Kids is packed full of thinking and logic games and activities, many of which involve mathematical problem solving.  Crypto Kids games and activities are a great way to get your students thinking critically before math class.  Put one of the brain teasers up on the projector connected computer or interactive whiteboard for students to solve as a warm up activity.  Crypto Kids games are short enough that they could be used as a math center activity on classroom computers.  Students can visit the center in pairs or small groups and work on solving cryptograms together.  The Yardleygrams are stories that must be solved, these are fun to solve as a whole class.

Since I was using this site to build background knowledge about codes with my students, we focused on what secret codes were, how they were used, and cracked some codes for practice.  As an extension activity, I had students read the descriptions of the characters on Crypto Kids and write a short story about the character.  These turned out great!  Students have to use the character qualities that are written and craft a story about the character, paying attention to how they think the character would act and what special skills they could use to solve a problem.

Tips: Check out the Teacher/Parent section of the site for some additional resources.

Please leave a comment and share how you are using Crypto Kids in your classroom.

Robot Obstacle Course

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What it is: Robot Obstacle Course is an excellent introduction into programming for young kids.  Students are presented with an obstacle course made up of colored blocks and keys.  Students must program the robot to jump over the obstacles and pick up the keys to complete the course.  Through the obstacle course, students are introduced to basic programming language and learn how to think like a programmer.  The obstacles get progressively more difficult and more variables are added.

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How to integrate Robot Obstacle Course into the classroom: Robot Obstacle Course is a fun way for students to get an introduction to programming skills.  The Obstacle Course includes a lot of logical/mathematical thinking as they decide which variables to adjust to get the robot through the course.  For students younger than third grade, consider completing the courses as a class using a projector connected computer or interactive whiteboard.  Talk through each problem and ask students to offer possible solutions before you test out your robot.  For older students (third through fifth grade) the courses can be completed independently on classroom computers or in a computer lab setting.  As students test solutions, discuss why the solution works, or how the solution should be adjusted for the robot to preform successfully.

Tips: This game will put students observational skills to the test!  If you don’t have time for a full game, this is a great thinking activity for those few extra transition minutes in the classroom, project the activity on the board and if they are ready for the transition (for example lining up) they can come up to the board and test their solution on the way to the line.

Please leave a comment and share how you are using Robot Obstacle Course in your classroom.

Mystery of the Poison Dart Frog

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What it is: The Mystery of the Poison Dart Frog comes from the North Carolina Museum of Art.  Students are introduced to three characters in an online picture book.  Zoey and Zeke are visiting their cousin Camilla who works as a curator at an art museum in Costa Rica.  Soon students are swept away in a mystery and adventure as they must use clues and match up the Costa Rica art pieces with the notecards that were written by the donors of the art.  Along the way students learn to read for information, and learn about art, science, history, and culture of Costa Rica.  

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How to integrate the Mystery of the Poison Dart Frog into the classroom: The Mystery of the Poison Dart Frog is a fun way for students to practice reading for information and practicing the inferring reading strategy.  As students work through the mystery, they will also be learning about art, science, history, and the culture of Costa Rica. This is a great activity for students to complete independently in a computer lab or 1-to-1 setting, it is a little long to be completed as a center activity.  If you teach younger students, or students who may not be able to read the story independently, read the story as a class or small group using a projector connected computer or interactive whiteboard.  Students can work together to solve the mystery using the available clues in the story.  Before students begin reading the story, they can build background knowledge by using the built in research guide.  Students can learn more about Costa Rica with an interactive map, learn about the works of art they will see in the story, and the different animals represented in the works of art.

The story can be read in either English or Spanish.  For older students learning Spanish as a foreign language, the activity could be completed in Spanish.  This would be a fun activity to test their skills of reading for understanding in the Spanish language.

Tips: For more great related links, click on the “more” drop down from the home page.  Happy solving!

Please leave a comment and share how you are using Mystery of the Poison Dart Frog in your classroom.

Eco Kids: Build a Food Chain

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What it is: Eco Kids is a website with a great collection of ecologically focused games and activities.  Students can complete interactives on wildlife, climate change, energy, the North, water, waste, land use, and more.  I was hunting down a good interactive for students to learn and practice the food chain.  Build a Food Chain has students order the elements of a food chain.  Along the way, students learn why each animal within a food chain is so important.  In addition to learning the basics of a food chain, students will learn about bioaccumulation.  

How to integrate Eco Kids: Build a Food Chain into the classroom: Build a Food Chain is a fun way for students to learn about and practice building a food chain in an interactive environment.  First students are led through the process of a food chain.  The interactive helps students to understand the job of each animal or element in the chain.  Students can then put their understanding to the test by putting together a food chain of their own and testing it.  Students receive immediate feedback on the chain.  If the food chain is broken or won’t work, students are given an additional clue and opportunity to try again.   Build a Food Chain could be used as a whole class with a projector connected computer or interactive whiteboard.  Choose students to be guides at the board as they navigate through the parts of a food chain.  Then, call up a student to put the first element or animal of the food chain in place and pass on play to another student until a working food chain has been constructed.  Build a Food Chain can also be used as an independent learning activity on classroom computers as a center or in a lab setting.  Because the site provides students with feedback as they construct the food chain, students can navigate the activity easily on their own.

Tips: Before you begin the game, you will notice a box labeled “More About This Topic”, here you will find additional resources, printables, and games that are related to food chains.

Please leave a comment and share how you are using Eco Kids: Build a Food Chain in your classroom.

BBC Science Clips

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What it is: The BBC has excellent educational games, activities, and resources.  The BBC Science Clips are a collection of science related activities and games for students who are 5 to 11 years old.  Students can grow virtual plants, experiment with pushes and pulls, hearing and sound, forces and movement, electricity, rocks and soils, simple machines, light, solids and liquids, friction, habitats, life cycles, changing states of matter, reversible and irreversible changes, forces, and much more.  The site is organized well, by age group, and has several activities at each level.  

How to integrate BBC Science Clips into the classroom: BBC Science Clips has a little of everything science.  It is sure to have some great interactives that correspond to your science curriculum.  Each of the interactives is high quality and lets students experiment with new concepts that they are learning.  The activities are short enough to be used as a science center on classroom computers where a few students complete the interactive as part of a rotation.  The activities can also be used for whole class demonstration and experimentation using an interactive whiteboard or projector connected computer.  If you use the interactives with the whole class, have the scientists who are observing take down some observational notes in a special science journal.  Often, real life experiments can be too quick moving for young students to write or draw observations as they are happening.  This site lets them work on those observational skills at their own pace.  This is also great for those experiments that may take too long to observe in a classroom setting.  Each activity includes a short online quiz that students can go through to check understanding.  The quiz can be read independently or students can click on the speakers to have the quiz read to them.  This is a great feature for struggling or non-independent readers.   A “what’s next” button at the bottom of each activity encourages students to keep exploring.  Students can self level by choosing an activity that is a little easier, harder, or the same.

Tips: Check out the resources for teachers page.  Here you will find online and offline lesson plans related to the activities, an accompanying worksheet, activity and quiz.

Please leave a comment and share how you are using BBC Science Clips in your classroom.

Trick.ly

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What it is: There are several url shortening tools out there that let you shrink down a cumbersome url into something more manageable for sharing.  Trick.ly is a url shortener with an added feature: it can be password protected.  When you share the url, you can add a clue and a password that has to be used in order for the shared website to be accessed.  You may be wondering why you would want to password protect a url in the classroom, I’m glad you asked… 

How to integrate Trick.ly into the classroom: I am constantly sharing shortened url’s with my students, it makes it easy to get all my students to the same website quickly.  Trick.ly adds the ability to password protect the url.  This could add a layer of learning and fun to accessing websites in the classroom.  Give your students a Trick.ly shortened url with a secret clue that helps students “unlock” the website. For example, if you are using National Geographic Maps website with your students, don’t just send them to the website, give them a clue that is related to the website such as “Capital of Colorado”.  Students have to correctly solve the puzzle to unlock access to the game.  The password “Denver” would provide students with access to the website.  Create Trick.ly shortened url’s with math, geography, history, spelling, vocabulary, science, or foreign language problems built in.  Make the clue to solve related to the end website that students will access.  Kids enjoy solving problems, adding a puzzle to a website gives students a sense of anticipation for the activity they will be completing.  Trick.ly urls take just seconds to create, they are a fast, easy way to direct your students to a website.

Tips: Trick.ly would be a great way to share websites and web pages that you create for your classroom.  We have a school Facebook and Twitter account.  If I wanted to share pictures I took of our school carnival, I could share them with Trick.ly, adding a layer of protection.

Please leave a comment and share how you are using Trick.ly in your classroom.

Goldburger To Go: Rube Goldberg Machines

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What it is: I am always finding fun activities on PBS kids site, today I ran across Goldburger to Go!  Rube Goldberg designed machines that made simple, every day, tasks into complicated activities with the help of his contraptions (think Wallace and Gromit).  The students task is to design a machine that will help serve lunch.  The machine isn’t working properly and students must discover which pieces of the machine need a little tweaking.  As students complete the machine, they can test it out and get hints and clues about could be keeping the machine from working.  

How to integrate Goldberger To Go: Rube Goldberg Machines into the classroom: Students are fascinated with machines that work together to perform tasks.  Goldburger to Go is a fun way to challenge your students to think about cause and effect and to consider how all the working parts operate together.  The puzzle game is a good way to get your students thinking about and discussing different types of energy.  Use this website with the whole class using an interactive whiteboard and discuss the types of energy as they occur.  Walk your students through the scientific process as they hypothesize what is going to happen and experiment with adjusting the machine accordingly.  The website also lends itself nicely to studying different kinds of simple machines.  The built in hints help guide stumped students in their thinking.  Goldburger to Go would make a fun center activity or even to play individually in a computer lab setting.  This is one of those thinking games that my students could spend hours playing.

Tips: Students can create and build their own real-life Goldberg machines with fun activities and suggestions found here.

Please leave a comment and share how you are using Goldburger to Go: Rube Goldberg Machines in your classroom.

Samarost

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What it is: Samarost is an intriguing flash website where students are dropped in the middle of a strange new universe where they must solve a variety of challenging puzzles.  Students play a character that they must help save from an asteroid collision.  There are no instructions on how to play the game, students simply use their best reasoning and deduction to solve the puzzles.   With multiple levels, students can put those observational and reasoning skills to good use.  I like that there are no instructions or hints about how to play the game, students learn how to play as they interact with the site.  

How to integrate Samarost into the classroom: Samarost is an excellent challenge puzzle that will make students think in new ways and work to solve a problem.  I like the idea of solving the problems as a class using an interactive whiteboard or projector connected computer.  Students can offer each other suggestions and tips about why a course of action might help solve the puzzle.  There are enough levels to solve for each student to get a turn at the board.  Samarost could also be played on individual computers in a lab setting or on classroom computers as an on-going center activity.  If this is a center activity that many students will visit and work on together, you can have each student keep observational notes of what they have done and what they have tried to help the next student who visits the center.    Since there are no rules or back story to this site, it would be fun to incorporate it into a creative writing project.  Students could create a back story and explanation of what is happening to the character in Samarost.

Tips: This game is best for students who are 9 or older.

Please leave a comment and share how you are using Samarost in your classroom.

Stage’d

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What it is: I am constantly learning about cool new website tools for the classroom from my PLN (Personal Learning Network), today I learned about an animated comic creator called Stage’d from fellow Blogging Alliance member @MrR0gersStage’d is a tool that helps students to tell digital stories in a new 3-d way.  Students can create a stage full of characters and dialogue as if they are directing their own digital play.  They can choose characters, costumes, animations, set design and provide characters with dialog.  When the 3-d comic has been saved, it can be emailed or linked to with a unique url.   Stage’d is perfect for use in any classroom, to save a comic requires no personal identifying information or even an email address.  All students have to do is type in the name of the director (first name only or a pseudonym).  

How to integrate Stage’d into the classroom: Stage’d is a seriously fun creation tool, students are going to love directing their own 3-d comic plays.  Stage’d makes a great digital story telling tool.

Students can:

  • Publish their own fiction (or non-fiction) writing pieces as a 3-d play
  • Re-tell a story to demonstrate comprehension
  • Illustrate vocabulary words
  • Illustrate historical events
  • Create mock public service announcements
  • Create mocumentaries
  • “Interview” an important person of interest
  • Create short persuasive video commercials
  • Illustrate story problems in math
  • Practice a foreign language dialogue and vocabulary

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Stage’d is very easy to use and the results are absolutely fantastic.  Create your own Stage’d creations to introduce a new topic or concept to your students.  This is a fun introduction that will grab their attention in a hurry.

Tips: The creators of Stage’d are constantly adding new features and options so check back often.

Please leave a comment and share how you are using Stage’d in your classroom.

Game for Science

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What it is: Game for Science has to be one of the coolest virtual worlds for kids.  This virtual world is dedicated to getting kids excited about science and technology.  Students can explore various virtual islands where they will learn about health, aeronautics, genomics, environment, engineering and more.  Students can learn more about science careers, what scientists do, play games, learn interesting facts, and explore science photos and videos.  Students can play the Game for Science as a tourist without registering, or they can register for an account (this requires an email address with confirmation).  This is an outstanding way for kids to get excited about science and technology.  As students travel through the virtual world, they can collect neurons (smart stars) by answering questions and playing games.  The neurons can be used to purchase items for their avatar.

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How to integrate Game for Science into the classroom: Game for Science is a great way to introduce new science topics or areas of science.  The virtual world will capture interest and keep students wanting to learn more about each topic.  If you teach younger students (without email addresses), visit the virtual world as a class on the interactive whiteboard or the projector.  Give each student a turn to direct the journey through Game for Science.  The rest of the class can jot down observations in a science notebook that can be used in later learning and experiments.  Students who can read independently can visit the site individually on classroom computers as a science center or in a computer lab setting.  Older students can register for an account and earn neuron points for their characters.  This is a fun site for students just to explore and interact with; however, for use in the classroom, you can direct students to specific islands to study.  For example, as you begin a unit on the environment, students can visit the corresponding island.  Game for Science makes for a great jumping off point that will grab students attention and interest in the subject they will be learning about.

Tips: There is a chat feature on the registered version of Game for Science, this allows students to interact as they discover new islands and talk science.

Please leave a comment and share how you are using Game for Science in your classroom.