Using Angry Birds to teach math, history and science

This post has been generously sponsored by iTutorMaths – GCSE Maths Tutors in the UK

Yesterday instead of dutifully writing a blog post, I was having fun building catapults with kids.  I was playing with a transdisciplinary lesson using Angry Birds as my inspiration.  Yes, you read correctly-Angry Birds.

It doesn’t seem to matter what age group or demographic that I talk to, kids (and adults) everywhere are fans of Angry Birds. As I was playing around with Angry Birds (yep I’m a fan too), I started thinking about all of the learning that could be happening.  I have watched a two year old tell an older sister that “you have to pull down to go up higher”.  I have watched as kids master this game through trial and error.  Being the teacher that I am, I started dreaming up a transdisciplinary lesson with Angry Birds as the base.

I happened to be writing an inquiry lesson that has students look at inventions throughout time and thought: the catapult-that is an invention that has technology and concepts that are used even today.  This is one of those inspirational moments that comes when you are drifting off to sleep and has you frantically searching for paper and pen to record as fast as the ideas come.  So what did I do? I got myself out of bed and went to work sketching out a super awesome plan.

Here is the embedded learning that I came up with:

  • Primary Math: positional math language (above, below, left, right, bottom, biggest, smallest), measurement (distance), angles, shapes
  • Intermediate Math: parabolas, velocity, angels, trajectory, acceleration, quadratic formulas
  • Science: simple machines (lever), mechanics, force, energy, velocity/speed
  • History: history of the catapult, changes made to catapult technology throughout history, modern-day inventions that use this technology
  • Music: Tie in with history, what music was popular in the middle ages when catapults were invented (give students a feel for the culture of the time).
  • Art: Tie in with history, what era of art was happening during the middle ages when catapults were invented (give students a feel for the culture of the time).
  • Language Arts: reflection writing, reading text for information (non-fiction books and websites)
  • Learning: application of Angry Birds on students as learners, application of building a catapult on students as learners (I can’t claim this one it was all @stumpteacher with this blog post).

I set up 3 stations of learning and exploration.   In the first station students found Angry Birds on the iPads (now also available on the Internet in Chrome here), guiding questions, sticky notes and books on the history of catapults and simple machines.  Guiding questions were on chart paper and invited kids to join in the question asking by jotting down their own “wonders” on sticky notes and adding them to the chart questions.  At this station students “tested” Angry Birds and were asked to consider energy, force, acceleration, speed, angle and distance as they played.  Kids had fun with this, I anticipated that they would stick strictly to the  iPad and Angry birds but all of the kids looked through the books at some point.  There was a lot of talk about strategy, what they noticed about angle and how far to pull back on the different levels to get the bird to reach the target.

At Station 2 students found random materials that they could use to build their own catapult.  We included small blocks of wood, duct tape, string, rubber bands, paper clips, plastic cups, smaller dixie cups, paint stir sticks, popsicle sticks, plastic silverware,  markers, empty toilet paper rolls, clothes pins and of course the marshmallow to launch.  Students colored their marshmallow with sharpies to look like an Angry Bird (if doing this with kindergarten, be sure to mention that as soon as the marshmallow is colored, it is no longer food…we had a couple who were begging to eat the colored mallow!).  Next, students went to work constructing their catapults.  We offered no instructions and just let them go to town.  There was a lot of trial and error but all of the kids (kindergarten through eighth grade) made working catapults.  Students tested their catapult and experimented with speed, distance, accuracy, fulcrum, angle and force.  After launching the marshmallow bird they measured for distance and recorded.

As students tested we asked them:

  • What makes the catapult more accurate?
  • What makes the bird go the furthest?
  • Does mass affect the results?
  • How do objects move?
  • How do we calculate motion?
  • What is acceleration?
  • What is speed?
  • What are some forces that act on objects in motion?
  • How did the catapult set the marshmallow in motion?
  • Which challenge did your catapult meet best, accuracy or distance?
  • What helped the catapult?
  • What kind of energy did your catapult use?
  • What kind of force?
  • What are other kinds of levers?
  • What are simple machines?
  • What happens when the arm of a lever is shortened or the load is moved?
  • What happens to the force needed to make the load move?
  • What happens when you move the fulcrum?
  • What is the relationship between force and distance?
  • What happens when you adjust the angle?

Students had a fantastic time learning through trial and error and working together to reach our pig targets.  The collaboration among students was neat to watch, students would give each other ideas for fine-tuning the catapults to improve results.

In the third station, students had the opportunity to reflect on what they learned.  We asked them to reflect literally and figuratively.  Literally what did you learn about how a simple machine works, parabolas, measurement, etc.  What did you learn about catapults and how the technology is used today?  Then we asked them to think about the activity figuratively, what can Angry Birds teach them about life? What can it teach them about the learning process?

 

Older students looked at the math and science behind Angry Birds, using screen shots to determine if a bird would make it to the pigs based on parabolas.

Younger students labeled their catapult diagram with the language they learned about simple machines, force, and motion.  Students also labeled the Angry Birds diagram.

To wrap up we discussed the middle ages as a class and went through some of the texts together.  We read the history of the catapult and talked about why it was a necessary invention.  We connected all of this with how the technology is currently being used on air craft carriers (the boys really got into that discussion).

Who knew you could learn so much from a game of Angry Birds?

Here are some of the resources that we used during this lesson:

Projectile Motion simulation

Angry Birds Pig Target

Catapult guide for students

Myth Busters YouTube clip of tree catapult

The Physics of Angry Birds

Angry Birds Geogebra

BBC Build a Catapult: the science and math behind the catapult


What it is: Any time students can dig in and discover learning for themselves, I consider it a success.  Recently I ran across the BBC’s DIY build a catapult.  The site lets students explore the history behind the catapult, learn how to build one step by step and then discover principles of velocity, acceleration, force, distance and math.  With the popularity of games like Angry Birds, I think a lesson in the science and math behind the catapult is in order.  I like the step-by-step nature of this site and the way that kids are guided through a series of directions.

How to integrate BBC Build a Catapult into the classroom: Begin with a time of inquiry where students can inquire into how catapults work, what they can launch, what they have been used for in the past and the science and math behind the catapult.  This site will help answer a lot of their questions and even prompt some additional questions.  Students can follow the step-by-step directions for constructing their own catapult.  Give students the opportunity to test their catapults, using the science and math concepts behind the catapult to predict where object will land based on angles and mass.  The science section of the site does a fantastic job of illustrating vertical velocity, horizontal velocity, the circumference of a circle, acceleration, force and mass.  These can be hard to understand concepts on paper (or in textbooks) but when students can see the concept illustrated and apply it, they will begin to build a framework of understanding.

After students understand the concepts of building a catapult, ask them to try building a catapult out of different types of supplies, do some energy sources work better than others?  Ask students to think about objects in our modern-day lives that use the principles or science used in a catapult.

Students can access this site from classroom computers as a learning/building center or go through the steps as a class using a projector-connected computer or interactive whiteboard.

I really appreciated the step-by-step directions for students to follow.  This is such a necessary life skill, and one that I don’t see practiced enough.  If students know how to read, understand and follow directions, the whole world opens for them and Google becomes useful!

Tips: At the bottom of the site are printable versions of the directions for building a catapult.

Please leave a comment and share how you are using  BBC DIY Catapult in your classroom!

The Secret Annex

What it is: The Secret Annex lets students travel back in time to Anne Frank’s hiding place.  Students can explore Anne’s house in a super cool 3D interactive environment.  The Secret Annex gives students an authentic feel for the place where Anne wrote her diary while listening to stories of everyone who lived in the hiding place.  In addition to the 3D hiding place, students can review historical archive material about the war and view unique TV broadcasts where memories are shared.

How to integrate The Secret Annex into the classroom: The Secret Annex is about the closest students can come to traveling through time and experiencing the hiding place.  The site is incredible in its attention to detail.  Each room can be explored with narration describing the room.  The Secret Annex is an excellent addition to any classroom studying World War II, reading the Diary of Anne Frank or studying Nazi Germany.

Explore the Secret Annex as a class using an interactive whiteboard or projector-connected computer for a virtual field trip.  After exploring as a class, allow students to dig deeper into the site learning about all of the guests of the hiding place on classroom computers or in a computer lab setting.

If you are reading the Diary of Anne Frank as a class, use the Secret Annex as a support tool and visual aid so students can picture where Anne composed her diary.  The site does a fantastic job of capturing the feelings of fear, hope, anxiety and relief.

Ask students to imagine that they were hiding in the hideaway.  Use The Secret Annex as a writing prompt for students to explore the feelings, attitudes and observations in diary or journal form.

Tips: Be sure to visit the “This Site” page where you will find more historical information about Anne Frank, a timeline of Anne’s life, student guides to help students who are learning about World War II and teaching materials from the Anne Frank House.

Thank you to Ryan for sending me to this site, I truly have the best readers!

Please leave a comment and share how you are using  The Secret Annex in your classroom!

Eyes on the Earth 3D

What it is: I’m still on my NASA/space kick, this time with Eyes on the Earth 3D from NASA.  This is a neat website that lets students track missions as they are happening with the satellites that are collecting information about the Earth from space.  Students can learn about the earth by choosing a mission to follow, zoom in and out of the globe, view satellite paths, view city and location labels on the map, replace the sun with an “artificial light” and see the view from Earth’s surface.  As students click on the satellite, they will be able to view and discover more information about the mission.  Students can choose to view the 3D Earth in real-time or speed up/slow down the Earth with a time control.  Students can choose to learn more at any time by viewing the official mission home page linked at the bottom of each page.

How to integrate Eyes on the Earth 3D into the classroom: This is a way for students to assume the role of NASA scientist to learn more about the Earth and collect data.  Students can view real data about sea levels, the Arctic sea ice minimum, carbon dioxide readings, global temperature and the ozone hole.  Students can study each mission to gain a better understanding of  what NASA scientists do and study.  If you teach younger students, the 3D globe is a great way to help students understand continents, oceans and earth rotation.

One of the features that I enjoy about Eyes on the Earth 3D is the ability to view the Earth from the satellite view or the satellite from the Earth view.  This will help young students better visualize and understand how satellites work and orbit the Earth.

If your students are studying satellites or NASA missions, assign each student a different mission to study in-depth.  Students can present what they have learned to the class as an oral presentation using the Eyes on the Earth 3D site as a visual.

Tips: Missions can be viewed by what their focus is: atmosphere, oceans or land.  If you are studying any of these, the missions would be a nice tie in.  Students can read or hear about all of this data but I think it is just as important to understand where it all came from and how it was collected.

Please leave a comment and share how you are using  Eyes on the Earth 3D in your classroom!

 

Moon Zoo: Contributing to science with lunar mapping

What it is: The Endeavour Shuttle launch has been delayed but don’t let that keep your students from exploring space, there are some incredible interactive sites that will make your students feel like they get to suit up as astronauts.  Moon Zoo gives students the chance to study the lunar surface while contributing to real science.  Students can get an up close and personal view of the moon viewing images from NASA’s Lunar Reconnaissance Orbiter.  Moon Zoo’s mission is to provide detailed crater counts for as much of the moon’s surface as possible.  Your students can take part in actually helping to count and map out craters and features of the lunar surface.  Students can identify craters with boulders around the rim to help map the regolith across the surface of the moon.  To take part in Moon Zoo, students are shown an image of the lunar surface, the first task is identifying craters in the surface.  Students can click on the “Crater” button and click the center of each crater they see.  Next, students adjust the ellipse to stretch and move their marks so that they are the same size as the crater.  Students search for boulders around the craters, if there are any boulders students can note that by selecting “blocky crater” and marking the most appropriate description.  When finished, students can submit their work to the Moon Zoo database.

How to integrate Moon Zoo into the classroom: I love that Moon Zoo actually lets your students take part in science.  They are contributing to actual lunar research in real and meaningful ways while learning about the moon.  Moon Zoo would be a great activity to complete as a whole class in the elementary classroom.  Tell your students that they are going to be astronauts and complete a “launch” to the moon.  If you have time, students can create official astronaut badges to wear for the big launch.  Using a projector-connected computer or an interactive whiteboard, launch one of the shuttles here.  When you “land” on the moon, let students explore the surface together by hunting for craters in Moon Zoo.  Help students mark craters, look for boulders and map the lunar surface.  Each student should have a chance to make a discovery.  While students wait for their turn, they can track the crater/boulder count on a table to create a graph.  Categories can be small, medium, and large craters found and number of boulders.

Older students can sign up for their own Moon Zoo account, each studying and identifying craters on their own images.  Older students can dig into the science behind mapping craters and learn about how craters can be used to date the moon.

Want to involve your students in more contributing science?  Check out Galaxy Zoo (the hunt for supernovas), Galaxy Zoo Hubble, Planet Hunters, or the Milky Way Project.  This is such a neat way for students to contribute to the scientific community while learning more about space and the universe.

Tips: Registration for Moon Zoo does require an email address.  If your students don’t have an email address of their own, they can use a mailinator or tempinbox address.

Please leave a comment and share how you are using  Moon Zoo in your classroom!

Tiki-Toki: Create gorgeous multimedia timelines

What it is: Tiki-Toki is an absolutely GORGEOUS multimedia timeline creator.  The results are truly a work of art-no joke!  Tiki-Toki is very easy to use, after registering for an account, students are guided step-by-step through creating an interactive timeline.  Students can add text, images (Flickr) and video (YouTube or Vimeo) to a timeline.  Images can be uploaded from a student computer or found through a search on Flickr.  Throughout the creation process, tool tips pop-up to guide students through creation.  Students can share saved timelines with a unique URL.

How to integrate Tiki-Toki into the classroom: Tiki-Toki is a fabulous new way for your students to create and share online.  Timelines are an obvious choice for history projects but can be used throughout the year for a variety of subjects and learning focuses.  Students can reflect on and share learning using a Tiki-Toki timeline.  Students can begin a timeline at the beginning of the year sharing videos, links, pictures and reflections each unit, week, month, or semester until the end of the school year.  This is a nice way to encourage students to reflect on learning while providing them with a record of what has been accomplished throughout the year.

Students can create timelines based on books or literature they are reading.  Young students can create a timeline with information about beginning, middle and end while older students can add supporting details, action, climax and concluding thoughts.  A timeline book report is a welcome change for your logical/analytical thinkers- seriously, offer it as an option!

Timelines can also be used as KWL charts (Know, Want to Know, Learned).  At the beginning of any learning, students can list the facts that they know about the topic. Next, they can brainstorm and write about what they want to know about a topic.  At the end of the unit or semester, students can detail what they have learned including any relevant videos or images.

In science, students can use Tiki-Toki to detail an experiment or scientific method process they go through in a lab.

Tiki-Toki is probably too advanced a tool for primary elementary to use independently, but it can be used with an interactive whiteboard or projector-connected computer to create a timeline as a class.  This is a good way to teach students about timelines while recording learning.

Create an account on Tiki-Toki and record a few pictures of your classroom along with a description of the learning that happened each day.  At the end of the week the timeline can be sent to parents and administration to share what you are working on in your classroom.  This is a fun change from the traditional newsletter and, because it is added to a little at a time, it will give you a break from the Thursday mad-dash-to-finish-Friday-newsletter thing you have going (oh, is that just me?). 😉

Tips: The basic Tiki-Toki account is completely free and contains enough features to keep kids creating with no problem.  The paid accounts include features like shared timeline creation which would also be useful in the classroom.  I’m hoping that Tiki-Toki catches on to the uses for education and comes up with an education version just for us!

A minimum age for use of Tiki-Toki is not specified in the terms of service.  If you work with students who do not have an email address to share, consider using a tempinbox account or mailinator.

A BIG THANK YOU to @anderscj for mentioning Tiki-Toki on Twitter, I have a new favorite timeline creator!

Please leave a comment and share how you are using Tiki-Toki  in your classroom!

Solar System Scope: See the solar system in 3D

What it is: Well, yesterday set me off on a space kick.  Today I spent time with the Solar System Scope site, talk about a COOL way to view the solar system!  Solar System Scope (SSS) is a 3D real-time look at celestial positions with planets and constellations in the night sky.  Students can adjust planet and moon settings, star and constellation settings, earth observatory settings and time settings.  View the solar system from a heliocentric, geocentric or panoramic view.

How to integrate Solar System Scope into the classroom: Who would have guessed the day would come when we could take our students on a realistic field trip through space?  That is exactly what the Solar System Scope makes possible.  For young students, it would be fun to plan a class space mission.  Prepare your students as astronauts, load into your classroom spaceship (which may just be chairs and desks specially configured for the day) and prepare for launch.  “Fly” through the universe and solar system using an interactive whiteboard or projector-connected computer.  This is almost like having a planetarium right in your classroom. Pretty cool!

Of course after traveling through space as a class, students will want to explore more on their own.  They can do this at a classroom computer center or individually in a computer lab setting.

Older students can get more in-depth using the built-in distance meter to measure the distance between planets.  Each star reveals information about how many light years away it is from earth.  Students can adjust the settings to learn more about constellations.  Time and date can be adjusted to view the solar system on a given day. When students click the play button, they will see a 3D animation of the solar system based on the view they chose.  Very neat!

In addition to using Solar System Scope for science, use it as a launching point for a creative writing activity.  Students can write a fictional story about their travels through space, or even pretend to colonize a planet using factual information about the struggles they would have to overcome.

This site is a great one to use in connection with the NASA 50th Anniversary site I shared yesterday!

Tips: Solar System Scope isn’t finished yet, they are still working on some cool features.  Be sure to watch for a planetary journey for kids complete with an animated talking guide named Zyx, desktop clocks that show all planet positions at the moment, a space-flight simulator screen saver (perfect for the interactive whiteboard!) and a space forum.

Please leave a comment and share how you are using Solar System Scope in your classroom!

 

NASA’s 50th Anniversary Flash Feature-best website ever!

Have I mentioned lately that I have the most AWESOME readers?  No?  Well it is true, you all are awesome and you keep me going even when I am running on low.  Thank you for that!  I’m currently working on starting a school (actually 3) in the next 2 years.  This is proving to be an exciting and, oh yeah, exhausting task.  Then I get encouraging emails and site suggestions from you all and it puts some major pep back in my step.  Thank you!  This website is one such recommendation.  You know you are a true geek when getting a cool website in your inbox revives you 🙂  Thank you Ryan!

What it is: NASA’s 50th Anniversary Flash feature is a website that is absolutely not to be missed.  Seriously, it won’t even hurt my feelings if you skip reading my post and just head right on over to dig in and check it out yourselves!  This interactive timeline highlights each decade in our space program from 1950 to 2000.  Until we get time travel sorted out, this is a pretty good substitute! The site encourages exploration and discovery as students move decade by decade through the site.  I love that this site goes so far beyond just space exploration.  While students explore, they will hear music representing each decade, see animations, listen to virtual radio broadcasts of actual news headlines (including NASA news and other news from the decade), original video, listen to speeches of the decade and even launch rockets.  I can’t tell you how happy it made me to hear Johnny Cash mixed in as I was playing on this site (in the upper left corner of the site you will be able to change songs on the jukebox, record, tape, CD or mp3 player).  First thing I heard when I clicked on the 80’s “Tonight on Dallas find out who shot J.R.”. *LOVE THIS SITE!*  This blog post took me about 2 hours because I got sucked right into exploring and playing.  The site reminds me of Epcot’s Tomorrow Land, complete with robot guide.  This is what online learning should look like, when I close my eyes and dream, this is the experience I imagine for kids.  Can you imagine if there was a site like this for history? How cool would that be?!

How to integrate NASA’s 50th Anniversary Flash Feature into the classroom: This is one of those sites that you could let kids loose on just for exploration.  Without any guidance from you they will learn plenty!  Ideally kids would explore this site in partners or on their own in a one to one computer lab setting.  If each student has a computer, headphones will be a necessity.  If individual exploration just isn’t in the cards, visit the site as a class with an interactive whiteboard or projector-connected computers.  Invite students up to the computer (whiteboard) to take turns guiding the class.  The site has plenty of interactive content to give each student a chance at the computer (whiteboard).  Unless you have a good chunk of time dedicated to the site, this is one that I would stretch out over a week.  Each day students can explore a new decade.

The space exploration component of this site is amazing and could keep everyone plenty busy with learning.  With older students, discuss what the music of the decade reveals about that time in history.  What does the music tell them about people, community, values, events of the day?  Take it one step further and ask students to dig into other historical events in each decade, discussing their impact on space exploration, culture and where we are today.  One thing that I missed out on in history was all of the stories that make it so rich.  For me, history was reduced to names, dates and places.  Give your students the opportunity to put themselves into history and learn about how the events influenced each other.

NASA’s 50th Anniversary Flash Feature would be a great one to use in connection with We Choose the Moon.  If your students are like mine, they can’t get enough of this stuff!  Obviously I can’t get enough of it either.  Full disclosure, I have always loved space exploration.  When I was a kid I spent many summers at Black Rock Desert at LDRS (Large Dangerous Rockets) with my dad.  My dad built wooden model rockets- first wooden rocket on record to break sound barrier!  In answer to your next question: yes, I have always been a complete and total nerd. 😛

Tips: What? Your still here? Go on, visit the site! (channeling my inner Ferris Bueller today).

Please leave a comment and share how you are using NASA’s 50th Anniversary Flash Feature thesauruses in your classroom!

NOVA: Design a Parachute

What it is: NOVA from PBS has an excellent interactive called Design a Parachute.  In this activity, students take on the role of head engineer in charge of designing the Mars Explorer Rover parachute.  The goal is to design a chute that will get the Mars Explorer Rover to the surface of Mars safely.  The interactive challenges students to consider trade-offs in parachute stability, strength and volume as they design the perfect chute.  As students begin the activity, they are briefed on system requirements that must be met.  Students are also asked to consider cost as they design their parachute.  Finally students design and test their chute.

How to integrate the NOVA Design a Parachute interactive into the classroom: In this activity, students assume the role of engineer as they design a parachute that will slow the Mars Explorer Rover as it lands on the surface of Mars.  I like the authentic feel of this activity, students are led through the thinking process of an engineer as they consider all of the requirements the chute must meet before they begin designing.

Approach this interactive as a class using an interactive whiteboard or projector-connected computer.  As a class, get “briefed” on the requirements for the parachute design.  Discuss how these requirements may impact the parachute design.  Treat this like an actual briefing and encourage discussion (all ages like to pretend!).  Before students access the interactive, ask them to sketch their thoughts about parachute design.  This lets them think through the design apart from the pre-determined categories presented in the interactive.

Students can design and test their parachutes individually in a one to one computer lab setting or take turns designing and testing in a computer center lab on classroom computers.

Debrief after the interactive to discuss the parameters that were the most successful and what students learned about volume, drag, strength and stability.

Extend this activity by creating a mock-up of the parachute they designed online.  Find a high place on the playground or in the building where students can test these parachutes.  What did they have to adjust for an Earth bound parachute?

Tips: The NOVA page has a great introduction paragraph about how engineers approach a problem.  Be sure to read it with your students!  Encourage students to learn more about the Mars Explorer Rover before designing the chute.  It may adjust their thinking!

Please leave a comment and share how you are using NOVA Design a Parachute in your classroom!



Solar Car Racing: Try Engineering

What it is: Solar Car Racing is a great game and challenge from Try Engineering.  On the Solar Car Racing games students will virtually design and race a solar car.  Students begin by choosing the components for their car that will optimize the performance.  Next they test out their car in a desert and on a racetrack environment to find out how it performs.  Students can observe the performance and then modify their design based on feedback and race again.

How to integrate the Solar Car Racing game into the classroom: Try Engineering has some really fantastic interactive games for students.  I like Solar Car Racing because it goes beyond just building and testing, and encourages students to learn from their mistakes to modify their design.  Too often games created for students have a defined end point that doesn’t encourage students to continue tinkering and experimenting.  Solar Car Racing would make a good “experiment” center on classroom computers.  Students can stop by the “lab” area as they are learning about solar energy to test out the principles they are learning.

Ideally, students would each have access to the site.  This would allow each student to create and test a solar car design.  Let students discuss observations of what designs work best and why.  Students can “sell” their solar car design to each other. Expand this activity by asking students to create a sales brochure for their solar car.  Students can include researched information about solar cars, tout unique elements of their design and practice persuasive writing and design.

If students don’t have access to their own computers, make this a class activity using a projector-connected computer or interactive whiteboard.  Give each student the opportunity to tweak and test the design, discussing adjustments and possible outcomes as a class.

If you have the resources, perfect the solar car design using the Solar Car Racing game and follow-up by creating an actual working model size version.

Tips: Be sure to check out the fantastic list of related links at the bottom of the Try Engineering Solar Car Racing page.

Please leave a comment and share how you are using Solar Car Racing in your classroom!