Using Angry Birds to teach math, history and science

This post has been generously sponsored by iTutorMaths – GCSE Maths Tutors in the UK

Yesterday instead of dutifully writing a blog post, I was having fun building catapults with kids.  I was playing with a transdisciplinary lesson using Angry Birds as my inspiration.  Yes, you read correctly-Angry Birds.

It doesn’t seem to matter what age group or demographic that I talk to, kids (and adults) everywhere are fans of Angry Birds. As I was playing around with Angry Birds (yep I’m a fan too), I started thinking about all of the learning that could be happening.  I have watched a two year old tell an older sister that “you have to pull down to go up higher”.  I have watched as kids master this game through trial and error.  Being the teacher that I am, I started dreaming up a transdisciplinary lesson with Angry Birds as the base.

I happened to be writing an inquiry lesson that has students look at inventions throughout time and thought: the catapult-that is an invention that has technology and concepts that are used even today.  This is one of those inspirational moments that comes when you are drifting off to sleep and has you frantically searching for paper and pen to record as fast as the ideas come.  So what did I do? I got myself out of bed and went to work sketching out a super awesome plan.

Here is the embedded learning that I came up with:

  • Primary Math: positional math language (above, below, left, right, bottom, biggest, smallest), measurement (distance), angles, shapes
  • Intermediate Math: parabolas, velocity, angels, trajectory, acceleration, quadratic formulas
  • Science: simple machines (lever), mechanics, force, energy, velocity/speed
  • History: history of the catapult, changes made to catapult technology throughout history, modern-day inventions that use this technology
  • Music: Tie in with history, what music was popular in the middle ages when catapults were invented (give students a feel for the culture of the time).
  • Art: Tie in with history, what era of art was happening during the middle ages when catapults were invented (give students a feel for the culture of the time).
  • Language Arts: reflection writing, reading text for information (non-fiction books and websites)
  • Learning: application of Angry Birds on students as learners, application of building a catapult on students as learners (I can’t claim this one it was all @stumpteacher with this blog post).

I set up 3 stations of learning and exploration.   In the first station students found Angry Birds on the iPads (now also available on the Internet in Chrome here), guiding questions, sticky notes and books on the history of catapults and simple machines.  Guiding questions were on chart paper and invited kids to join in the question asking by jotting down their own “wonders” on sticky notes and adding them to the chart questions.  At this station students “tested” Angry Birds and were asked to consider energy, force, acceleration, speed, angle and distance as they played.  Kids had fun with this, I anticipated that they would stick strictly to the  iPad and Angry birds but all of the kids looked through the books at some point.  There was a lot of talk about strategy, what they noticed about angle and how far to pull back on the different levels to get the bird to reach the target.

At Station 2 students found random materials that they could use to build their own catapult.  We included small blocks of wood, duct tape, string, rubber bands, paper clips, plastic cups, smaller dixie cups, paint stir sticks, popsicle sticks, plastic silverware,  markers, empty toilet paper rolls, clothes pins and of course the marshmallow to launch.  Students colored their marshmallow with sharpies to look like an Angry Bird (if doing this with kindergarten, be sure to mention that as soon as the marshmallow is colored, it is no longer food…we had a couple who were begging to eat the colored mallow!).  Next, students went to work constructing their catapults.  We offered no instructions and just let them go to town.  There was a lot of trial and error but all of the kids (kindergarten through eighth grade) made working catapults.  Students tested their catapult and experimented with speed, distance, accuracy, fulcrum, angle and force.  After launching the marshmallow bird they measured for distance and recorded.

As students tested we asked them:

  • What makes the catapult more accurate?
  • What makes the bird go the furthest?
  • Does mass affect the results?
  • How do objects move?
  • How do we calculate motion?
  • What is acceleration?
  • What is speed?
  • What are some forces that act on objects in motion?
  • How did the catapult set the marshmallow in motion?
  • Which challenge did your catapult meet best, accuracy or distance?
  • What helped the catapult?
  • What kind of energy did your catapult use?
  • What kind of force?
  • What are other kinds of levers?
  • What are simple machines?
  • What happens when the arm of a lever is shortened or the load is moved?
  • What happens to the force needed to make the load move?
  • What happens when you move the fulcrum?
  • What is the relationship between force and distance?
  • What happens when you adjust the angle?

Students had a fantastic time learning through trial and error and working together to reach our pig targets.  The collaboration among students was neat to watch, students would give each other ideas for fine-tuning the catapults to improve results.

In the third station, students had the opportunity to reflect on what they learned.  We asked them to reflect literally and figuratively.  Literally what did you learn about how a simple machine works, parabolas, measurement, etc.  What did you learn about catapults and how the technology is used today?  Then we asked them to think about the activity figuratively, what can Angry Birds teach them about life? What can it teach them about the learning process?

 

Older students looked at the math and science behind Angry Birds, using screen shots to determine if a bird would make it to the pigs based on parabolas.

Younger students labeled their catapult diagram with the language they learned about simple machines, force, and motion.  Students also labeled the Angry Birds diagram.

To wrap up we discussed the middle ages as a class and went through some of the texts together.  We read the history of the catapult and talked about why it was a necessary invention.  We connected all of this with how the technology is currently being used on air craft carriers (the boys really got into that discussion).

Who knew you could learn so much from a game of Angry Birds?

Here are some of the resources that we used during this lesson:

Projectile Motion simulation

Angry Birds Pig Target

Catapult guide for students

Myth Busters YouTube clip of tree catapult

The Physics of Angry Birds

Angry Birds Geogebra

BBC Build a Catapult: the science and math behind the catapult


What it is: Any time students can dig in and discover learning for themselves, I consider it a success.  Recently I ran across the BBC’s DIY build a catapult.  The site lets students explore the history behind the catapult, learn how to build one step by step and then discover principles of velocity, acceleration, force, distance and math.  With the popularity of games like Angry Birds, I think a lesson in the science and math behind the catapult is in order.  I like the step-by-step nature of this site and the way that kids are guided through a series of directions.

How to integrate BBC Build a Catapult into the classroom: Begin with a time of inquiry where students can inquire into how catapults work, what they can launch, what they have been used for in the past and the science and math behind the catapult.  This site will help answer a lot of their questions and even prompt some additional questions.  Students can follow the step-by-step directions for constructing their own catapult.  Give students the opportunity to test their catapults, using the science and math concepts behind the catapult to predict where object will land based on angles and mass.  The science section of the site does a fantastic job of illustrating vertical velocity, horizontal velocity, the circumference of a circle, acceleration, force and mass.  These can be hard to understand concepts on paper (or in textbooks) but when students can see the concept illustrated and apply it, they will begin to build a framework of understanding.

After students understand the concepts of building a catapult, ask them to try building a catapult out of different types of supplies, do some energy sources work better than others?  Ask students to think about objects in our modern-day lives that use the principles or science used in a catapult.

Students can access this site from classroom computers as a learning/building center or go through the steps as a class using a projector-connected computer or interactive whiteboard.

I really appreciated the step-by-step directions for students to follow.  This is such a necessary life skill, and one that I don’t see practiced enough.  If students know how to read, understand and follow directions, the whole world opens for them and Google becomes useful!

Tips: At the bottom of the site are printable versions of the directions for building a catapult.

Please leave a comment and share how you are using  BBC DIY Catapult in your classroom!

Fraboom Online Children’s Museum: Online classes, videos, interactive book, games, oh my!

What it is: Oh. My. Word. I have just stumbled on gold my friends, gold!  Fraboom is an online children’s museum packed full of games, interactive books, creativity, learning and-are you ready for this-LIVE online teachers!  On Fraboom students can learn about US presidents while they play games, watch Fraboom TV cartoons to learn vocabulary, read interactive books that encourage creativity and join live online classes with real flesh and blood teachers!  Fraboom TV has a variety of cartoons that will teach students content area vocabulary words. Each cartoon on Fabroom TV lists all associated vocabulary words so teachers can quickly find a video that will support learning.  Cartoons can be searched by keyword or category.  The very best part of Fraboom (in my humble opinion) is the live online teachers.  Drawing classes start every hour on the hour.  Students can drop into a class and learn how to draw cartoons.  There is a new challenge every day so content is always fresh!  Students can interact with teachers through the chat feature; students type a message and the teacher responds to them by name.  Fraboom cartoon characters introduce the activity for the day and the teachers interact with the cartoon on the screen- very fun!  Students learn how to draw step by step guided by the teacher and follow along on their own whiteboard space.  When students are finished, they can share their pictures with the class.  After drawing, the class completes a mad lib together.  The teacher explains a part of speech and requests words for that part of speech from the class.  Students can contribute words to the story by typing them into the chat area. Throughout the class, the teacher shares submitted pictures with the whole class.  I attended two live classes and was really impressed with the teachers in both sessions. They are upbeat, engaging and fun.  Fraboom was created for students six to twelve years old.  Content is being added regularly and fresh challenges in the live classes every day.  Plenty to keep kids creating and learning!

How to integrate Fraboom Online Children’s Museum into the classroom: With widespread budget cuts and art programs being cut regularly, Fraboom is a welcome new addition to the education landscape.  Being able to connect every student in your class with another teacher is amazing.  Fraboom could be used on classroom computers as a creativity/art/grammar center that kids can visit throughout the week.  Students can get one-on-one attention from a virtual teacher freeing you up to work in small reading or writing groups knowing that all of your students are engaged in learning.  Connect to a Fraboom online session as a class using a projector-connected computer or interactive whiteboard.  Students can follow along with the drawing instructions and take turns engaging in the chat as a whole class.  Students can take turns creating the class picture on the projector or interactive whiteboard while students at their seats create their own masterpiece.  This would be a great activity for students to do while you hold one-on-one student conferences in your classroom.

Fraboom TV is full of fun cartoon videos that help students learn a variety of content area vocabulary.  Use these videos to introduce a new unit so that students are familiar with vocabulary before engaging in new learning.

The interactive stories on Fraboom can be shared with your class using an interactive whiteboard or projector-connected computer.  Read through the story as a class and practice comprehension strategies together.

Tips: Be sure to share Fraboom with parents, this would be a great opportunity for learning at home too!

Please leave a comment and share how you are using  Fraboom in your classroom!

Tiki-Toki: Create gorgeous multimedia timelines

What it is: Tiki-Toki is an absolutely GORGEOUS multimedia timeline creator.  The results are truly a work of art-no joke!  Tiki-Toki is very easy to use, after registering for an account, students are guided step-by-step through creating an interactive timeline.  Students can add text, images (Flickr) and video (YouTube or Vimeo) to a timeline.  Images can be uploaded from a student computer or found through a search on Flickr.  Throughout the creation process, tool tips pop-up to guide students through creation.  Students can share saved timelines with a unique URL.

How to integrate Tiki-Toki into the classroom: Tiki-Toki is a fabulous new way for your students to create and share online.  Timelines are an obvious choice for history projects but can be used throughout the year for a variety of subjects and learning focuses.  Students can reflect on and share learning using a Tiki-Toki timeline.  Students can begin a timeline at the beginning of the year sharing videos, links, pictures and reflections each unit, week, month, or semester until the end of the school year.  This is a nice way to encourage students to reflect on learning while providing them with a record of what has been accomplished throughout the year.

Students can create timelines based on books or literature they are reading.  Young students can create a timeline with information about beginning, middle and end while older students can add supporting details, action, climax and concluding thoughts.  A timeline book report is a welcome change for your logical/analytical thinkers- seriously, offer it as an option!

Timelines can also be used as KWL charts (Know, Want to Know, Learned).  At the beginning of any learning, students can list the facts that they know about the topic. Next, they can brainstorm and write about what they want to know about a topic.  At the end of the unit or semester, students can detail what they have learned including any relevant videos or images.

In science, students can use Tiki-Toki to detail an experiment or scientific method process they go through in a lab.

Tiki-Toki is probably too advanced a tool for primary elementary to use independently, but it can be used with an interactive whiteboard or projector-connected computer to create a timeline as a class.  This is a good way to teach students about timelines while recording learning.

Create an account on Tiki-Toki and record a few pictures of your classroom along with a description of the learning that happened each day.  At the end of the week the timeline can be sent to parents and administration to share what you are working on in your classroom.  This is a fun change from the traditional newsletter and, because it is added to a little at a time, it will give you a break from the Thursday mad-dash-to-finish-Friday-newsletter thing you have going (oh, is that just me?). 😉

Tips: The basic Tiki-Toki account is completely free and contains enough features to keep kids creating with no problem.  The paid accounts include features like shared timeline creation which would also be useful in the classroom.  I’m hoping that Tiki-Toki catches on to the uses for education and comes up with an education version just for us!

A minimum age for use of Tiki-Toki is not specified in the terms of service.  If you work with students who do not have an email address to share, consider using a tempinbox account or mailinator.

A BIG THANK YOU to @anderscj for mentioning Tiki-Toki on Twitter, I have a new favorite timeline creator!

Please leave a comment and share how you are using Tiki-Toki  in your classroom!

Storify: Turn social media into a story

What it is: Storify has just been released to the public!  I have been playing with this site for a few months and am excited that I finally get to share it with all of you.  🙂  Storify lets you create stories based on Tweets, photos and videos.  You can search multiple social networks from one place, and drag elements into your story.  Re-order elements and add text as needed.  Storify lets you take those little bits of information shared over time and turn them into a story.

How to integrate Storify into the classroom: If you are using social media in the classroom, Storify is a fantastic addition.  Use Storify to create weekly stories of tweets, pictures and videos from your classroom that can be sent home to parents.  Create a story of learning based on a collaboration between classrooms as a way to chronicle and reflect on the collaboration.  Build a semester or year-long story as a sort of online scrapbook that can be shared with families.   Invite other classrooms to take part in writing a collaborative story 140 characters at a time using Twitter.  At the end of the project, each class can use Storify to create an original story from the tweets. Send out links, book recommendations, and other resources used throughout the week using Twitter.  At the end of the week, create a resource Storify for students to access.

Storify makes it simple to create and share social media stories.  Storify stories can be shared with a unique link, emailed or embedded in a blog or website.  Very cool!

Unsure about how to use Twitter in the classroom?  Check out my posts on it here, here and here.

Tips: Because Storify is based on social media, anyone can add to your stories!

Please leave a comment and share how you are using Storify in your classroom!

The Bookshelf Muse: Emotion, Setting, Color/Shape/Texture, Symbolism Thesaurus

The Bookshelf Muse

What it is: The Bookshelf Muse is a must add blog to any writing classroom toolbox.  On The Bookshelf Muse, students will find several thesauruses: emotion, setting, color/shape/texture, weather, and symbolism.  The emotion thesaurus offers alternatives for showing character emotion through physical action.  The Setting Thesaurus offers sensory descriptions that can help paint the picture of a setting.  The color/shape/texture thesaurus helps students include sensory information that helps convey images in specific ways.  They symbolism thesaurus helps students utilize symbolism to leave a lasting impression on their readers.  To use a thesaurus, scroll down and choose an emotion, setting, color/shape/texture, weather, or symbolism topic from the right side bar.  Suggestions will appear as a blog post.  Each thesaurus is regularly added to, there is something new each week!

How to integrate The Bookshelf Muse thesauruses into the classroom: The Bookshelf Muse thesauruses are a must add to a writer’s toolbox.  All writers experience periods of writers block.  The Bookshelf Muse thesauruses can help students break through that block.  Bookmark the thesaurus on classroom computers for quick access during writing as a writing/publishing center.  Students can access the center as needed to help fire up the creative writing process.  This blog will have your students thinking carefully about word choice and how different parts of speech color writing.

Before students begin using the emotion or setting thesaurus, visit the blog as a class using an interactive whiteboard.  Using the annotation feature, invite students to the board to highlight words based on the parts of speech.  This will help students identify vivid verbs, adjectives, and adverbs that add life to writing.

Consider creating a writer’s toolbox for your students using a tool like symbaloo or weblist.me.  Add writing tools like rhyming dictionaries, The Bookshelf Muse Thesauruses, writing prompt generators, a Flickr picture dictionary , Color in Motion, Tag Galaxy, Lightning Bug, What if Questions for Stories, The Story Starter Jr.PinBall-bounce ideas around, Poetry Idea Machine and other writing resources.  Create another Symbaloo page or weblist.me for web tools that students can use for writing (Little Bird Tales, Kerpoof, Figment, Picture a Story, pic lits, Story Bird, Zooburst, Myths and Legends, Glogster, Graphic Novel Creator, My Story Maker and Picture Book Maker).

Use the Bookshelf Muse thesauruses as a launching point to create a class thesaurus.  This can be done for setting, emotion, senses, weather, etc.  Make the thesaurus easily accessible by creating it as a blog or wiki.

Tips: The Bookshelf Muse has just started adding to a weather thesaurus, so far the only entry is blizzard but it should get your students thinking about how they can describe weather.

Please leave a comment and share how you are using The Bookshelf Muse Emotion thesauruses in your classroom!

NOVA: Design a Parachute

What it is: NOVA from PBS has an excellent interactive called Design a Parachute.  In this activity, students take on the role of head engineer in charge of designing the Mars Explorer Rover parachute.  The goal is to design a chute that will get the Mars Explorer Rover to the surface of Mars safely.  The interactive challenges students to consider trade-offs in parachute stability, strength and volume as they design the perfect chute.  As students begin the activity, they are briefed on system requirements that must be met.  Students are also asked to consider cost as they design their parachute.  Finally students design and test their chute.

How to integrate the NOVA Design a Parachute interactive into the classroom: In this activity, students assume the role of engineer as they design a parachute that will slow the Mars Explorer Rover as it lands on the surface of Mars.  I like the authentic feel of this activity, students are led through the thinking process of an engineer as they consider all of the requirements the chute must meet before they begin designing.

Approach this interactive as a class using an interactive whiteboard or projector-connected computer.  As a class, get “briefed” on the requirements for the parachute design.  Discuss how these requirements may impact the parachute design.  Treat this like an actual briefing and encourage discussion (all ages like to pretend!).  Before students access the interactive, ask them to sketch their thoughts about parachute design.  This lets them think through the design apart from the pre-determined categories presented in the interactive.

Students can design and test their parachutes individually in a one to one computer lab setting or take turns designing and testing in a computer center lab on classroom computers.

Debrief after the interactive to discuss the parameters that were the most successful and what students learned about volume, drag, strength and stability.

Extend this activity by creating a mock-up of the parachute they designed online.  Find a high place on the playground or in the building where students can test these parachutes.  What did they have to adjust for an Earth bound parachute?

Tips: The NOVA page has a great introduction paragraph about how engineers approach a problem.  Be sure to read it with your students!  Encourage students to learn more about the Mars Explorer Rover before designing the chute.  It may adjust their thinking!

Please leave a comment and share how you are using NOVA Design a Parachute in your classroom!



Solar Car Racing: Try Engineering

What it is: Solar Car Racing is a great game and challenge from Try Engineering.  On the Solar Car Racing games students will virtually design and race a solar car.  Students begin by choosing the components for their car that will optimize the performance.  Next they test out their car in a desert and on a racetrack environment to find out how it performs.  Students can observe the performance and then modify their design based on feedback and race again.

How to integrate the Solar Car Racing game into the classroom: Try Engineering has some really fantastic interactive games for students.  I like Solar Car Racing because it goes beyond just building and testing, and encourages students to learn from their mistakes to modify their design.  Too often games created for students have a defined end point that doesn’t encourage students to continue tinkering and experimenting.  Solar Car Racing would make a good “experiment” center on classroom computers.  Students can stop by the “lab” area as they are learning about solar energy to test out the principles they are learning.

Ideally, students would each have access to the site.  This would allow each student to create and test a solar car design.  Let students discuss observations of what designs work best and why.  Students can “sell” their solar car design to each other. Expand this activity by asking students to create a sales brochure for their solar car.  Students can include researched information about solar cars, tout unique elements of their design and practice persuasive writing and design.

If students don’t have access to their own computers, make this a class activity using a projector-connected computer or interactive whiteboard.  Give each student the opportunity to tweak and test the design, discussing adjustments and possible outcomes as a class.

If you have the resources, perfect the solar car design using the Solar Car Racing game and follow-up by creating an actual working model size version.

Tips: Be sure to check out the fantastic list of related links at the bottom of the Try Engineering Solar Car Racing page.

Please leave a comment and share how you are using Solar Car Racing in your classroom!

Story Time for Me: Digital Children’s Books

Online Children's Stories

What it is: Story Time for Me is a beautiful collection of digital children’s books for primary students in kindergarten through second grade.  Each story includes charming illustrations, animation and professional narration with music and sound effects.  Activities accompany every story that encourage imagination and creativity (these are coming soon!).  The stories have been developed to teach important values through positive moral themes.   Story Time for Me currently has a library of over 30 books and growing.  Next Friday (April 22, 2011) Story Time for Me will be launching free personalized activity books where students can become the star of a book.

Students can choose to read each story with or without narration, with or without animation and choose to highlight the words as they are read.

I can’t tell you how impressed I am with this free digital story site.  It expands your classroom library, encourages a focus on character development and invigorates children to read more.

How to integrate Story Time for Me into the classroom: Story Time for Me expands your classroom library with winsome digital stories that your students will love.  Story Time for Me makes a great reading center on classroom computers. Because students have the option to read with narration or independently, it meets the needs of both strong and developing.  Each story reinforces positive character education values often dealing with friendship.  These stories are a wonderful way to begin class discussions about friendship and empathy with students.  If you have an interactive whiteboard or projector-connected computer, the stories can be used as a whole-class “big book”.

When the personalized versions are available, give your students the opportunity to star in their own story.  These personalized stories would make a fun beginning of the year activity as a way to welcome students to a new grade, or end the school year with a personalized story they can enjoy all summer.

Tips: I learned about Story Time for Me from @2sparkley’s blog, Bits and Pieces Place.  If it isn’t a blog you subscribe to, it should be!

Story Time for Me is completely free, the more visitors they can attract the more stories they will be able to add to the library. You can help them by spreading the word to family and friends on Twitter, Facebook, and blogs.

Please leave a comment and share how you are using Story Time for Me in your classroom!

Students Rebuild: Paper Cranes for Japan

What it is: As news of Japan’s tsunami and earthquake(s) continues to roll in, students may be feeling overwhelmed by the devastation of it all.  Following natural disaster current events can give students (and adults) a real sense of helplessness.  As adults, we often ease this by donating money or time.  What do students do to make an impact? Today I learned of a truly wonderful site called Students Rebuild from a tweet from my friend @MZimmer557.  Students Rebuild is a site that helps students around the world connect, learn, and take action on critical global issues.  There are a few projects that students can get involved in currently:

1. Haiti- building stronger, permanent schools in Haiti.  This is a call to action for middle and high school students to rebuild strong, permanent schools in Haiti following the 2010 earthquake.  Students and educators create a team to raise money.  Any money raised is matched dollar-for-dollar up to $2,500 per team.

2. Japan-folding cranes to support rebuilding in Sendai.  This is a way for young students to take action.  “Through a simple, powerful gesture of making and mailing in a paper crane, students worldwide are promoting hope, healing, and triggering dollars for reconstruction ($2 for each crane received).”

Students Rebuild gives students the opportunity to connect to a global community, learn about the challenges of a natural disaster, and do something real to make a difference.

In addition to the Rebuild challenges, educators can use Student Rebuild to connect students with others around the world.  The site helps build that global learning community  Interactive video conferencing encourages two-way dialogue and emotional connections.  Webcasts between Haiti and multiple schools around the world engage, and inspire.  (Learn more on the “Educators” page)

How to integrate Students Rebuild into the classroom: Register your class to take part in one of the Students Rebuild activities.  The newest way to take part is through the Paper Cranes for Japan project.  Students Rebuild partnered with DoSomething.org to give students worldwide a way to support their Japanese peers.  Start by watching the video of how to make paper cranes on the Students Rebuild website.  Take a photo and upload it with a message to the Paper Cranes for Japan Facebook Page.  Mail the finished paper cranes to Students Rebuild to turn those cranes into dollars for reconstruction and an art installation.  This would be a great project to take on as a class.  Don’t stop there, encourage your students to make more paper cranes.  They can have a paper crane party, or encourage their families to join in on the paper crane creation.  Download the one-page flier to send home with students.

Using Students Rebuild projects in your classroom is a great way to teach students about our global community, empathy, current events, and give students a way to make a difference.

Tips: Be sure to check out the comprehensive toolkit on the Students Rebuild site.  In the toolkit you will find photos, videos, posters, fact sheets, logos, media coverage, and fundraising tips.

Please leave a comment and share how you are using Students Rebuild in your classroom!