Netsmartz Kids: Router’s Birthday Surprise (Internet Safety)

What it is: NetSmartz Kids is an incredible Internet safety site for kids.  I have reviewed this site in the past here, and use it every year with my students to teach and reinforce Internet safety.  Router’s Birthday Surprise is a new feature of NetSmartz.  It is an interactive video where students are drawn into the story, playing a contestant on a game show to learn online safety rules.  Clicky, the robot star of NetSmartz, is planning a surprise birthday party for his robo dog Router.  As they follow Clicky through his hectic day, students play games, help Clicky put the Webville Outlaws back in jail, and decide who is a trusted adult.  When students complete the video and games, they become certified NetSmartz Kids complete with an official certificate.  Students have to complete all sections correctly before they can be certified.  The complete video and game play runs for about 45 min, but NetSmartz has broken the video and game into manageable pieces so that it can fit in any schedule.  Students can watch a portion of the video and play the associated game and save their progress for the next time they are able to login.  Games include Make-a-Match where students think about the fun things they do online (history, music, jokes); What Rule is it Anyway where students play a contestant on a game show to learn about the rules of online safety; Get Clicky to Webville where students choose an Internet tube to get Clicky to his destination, Outlaw Roundup where Clicky captures the Webville outlaws and students match the outlaw to their crime; Who Can You Trust where students define a trusted adult; Router’s Gift Grab where students choose a gift for Router;  and a NetSmartz song about the four rules of real-world safety where students drag words to complete the lyrics of the song.

How to integrate NetSmartz Kids: Router’s Birthday Surprise into your curriculum: I truly didn’t think that NetSmartz Kids could get any better.  They have outstanding videos and songs about Internet safety that my students love year after year, they have fantastic educational resources (lesson ideas and downloads), and the games get requested by my students frequently.  Router’s Birthday Surprise manages to make it even better!  This interactive video is an excellent way for students to learn about Internet Safety and has the added bonus of tracking their understanding of the concepts being learned.  Regardless of what subject you teach, Internet Safety is something that we all need to teach and reinforce in our classrooms.  In the past, I have used NetSmartz in addition to the sites listed here to help my students learn proper use of the Internet.  The rule that I love that NetSmartz includes is the “Tell a trusted parent or adult if there is anything online that makes you scared, uncomfortable, or confused.”  I cannot tell you how many students see inappropriate content but fail to tell an adult about it because they think they will be in trouble.  This is a rule I make sure that my students know and a rule that I pass on to parents so that they can handle inappropriate web content appropriately (without banning use).

Router’s Birthday Surprise is such a nice addition because it invites students to be part of a story.  It breaks the learning down into manageable pieces so that it can be used in any class situation.  In the computer lab setting, students can each create an account and save their progress as they go.  In a classroom setting, the video can be played for the whole class on an interactive whiteboard or projector connected computer.  Poll students to find out how they would respond to each question and invite students to take turns coming to the whiteboard or the computer to interact with a game.  If you have a student response system (clickers) students can respond to the game show questions using them.  In the one or two computer classroom, Router’s Birthday Surprise can be played as a center activity over several weeks.  Each week students can complete another video portion and game.

In my class, after students had learned the Internet safety rules (which we came up with as a class), we would have an Internet safety quiz.  This was similar to a drivers permit test.  I made a big deal about how using the Internet is a privilege just like driving a car.  Just like driving there are rules to learn and follow that will keep them and others safe.  Just like driving they would have to prove that they knew the rules in order to get their license.  And just like driving, they could lose their license if they weren’t following the rules.  When students passed the test, I handed out Internet Licenses.  Most years I used their previous yearbook picture and created the license myself, but a few years before I had the pictures, I used the NetSmartz UYN club cards, these are great because they list the UYN rules on the back.

Tips: Mike Hill, a creative producer with NetSmartz, generously sent me some DVD copies of Router’s Birthday Surprise to share with my readers.  If you don’t have Internet access in your classroom, or don’t have reliable Internet access, let me know in the comment section and I will be happy to send you a DVD version-free!  If you need a DVD let me know why, and be sure to leave your correct email address when filling out the comment form.

Please leave a comment and share how you are using NetSmartz Kids in your classroom!

Death in Rome

What it is: Death in Rome is an interactive history experience from the BBC.  The game takes place in the year 80AD where Tiberius Claudius Eutychus is found dead in his apartment.  Students must put their sleuth skills to work as they investigate clues scattered around the room to solve the mystery.  They have until dawn to crack the case.  In addition to clues in the room, students can “talk” to modern-day experts for additional information, and interrogate witnesses.

How to integrate Death in Rome into your curriculum: Death in Rome is a fantastic exercise in critical thinking, reasoning, and deduction.  Students will learn about ancient Rome, using clues to solve a mystery, and find out how engaging and interesting history can be.  Death in Rome would make a great partner activity.  Students can work together in teams to solve the crime.  When each team has cracked the case, they can share the strategy they used and the clues that tipped them off to the solution.  If you don’t have access to a lab setting, solve the case as a class using a projector or interactive whiteboard.  Students can take turns at the board acting as investigators and leading the investigation.  As the game progresses, those students at their seats can make note of the clues and offer conjectures as to what the clues reveal about the death.

Tips: Because of the subject matter, this game probably isn’t appropriate for students under the age of 10.  I recommend playing through the game yourself to decide if it is appropriate for your age group.  Older students will enjoy playing investigator!

Please leave a comment and share how you are using Death in Rome in your classroom!

Flixtime: Video slideshow creator

What it is: Flixtime is an online tool that lets students create 60 second video slideshows.  Slideshows can contain videos, pictures, text and music. The interface of Flixtime is easy to use; it looks a lot like the timelines used in iMovie and would be a great way to introduce students to the idea of video timelines and a separate sound track.   With Flixtime, students can adjust the screen resolution of their video and choose a speed for their slideshow to play.  As I used Flixtime, I couldn’t get over how much like Animoto it is.  If you need an alternative to Animoto, this is your tool!

How to integrate Flixtime into your curriculum: Flixtime is a great tool for telling a story.  Students can use Flixtime to tell a story about their learning, to illustrate a science experiment, to create a video timeline of a historical event, to illustrate vocabulary, to create an auto-bio poem, or to create a custom public service announcement.  Flixtime is an easy way for students to create something new and demonstrate understanding on any topic.  My students have used video slideshows to create math story problems for a buddy to solve, they turn out great and sure beat the dry story problems from math textbooks!  Flixtime videos can be saved on the student Flixtime account, embedded in a class blog/wiki/website, emailed, and even downloaded!

Tips: Flixtime requires an email account for sign up.  The email account doesn’t need to be verified which means that students can sign up with a temporary email account from tempinbox or mailinator.  If you teach elementary students, create a class Flixtime account where students can create and save videos.  This ensures that you know what is being posted and puts the videos all in one place for easy viewing.

Please leave a comment and share how you are using Flixtime in your classroom!

Create your own virtual classroom: Edu 2.0 and Vyew

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What it is: Tomorrow I launch my virtual classroom and honestly, I am a little nervous!  It is like the first day of school; everything is carefully planned, all the resources are ready to go, and the students are enrolled and have received their welcome packet.  But, there is still that anticipation and sense of dread that all that careful planning won’t be enough…that something unexpected will happen that will force me to think on my feet.  Really, isn’t that what teaching (and learning) ends up being every day? 🙂  I am using two tools to host my virtual classroom that I wanted to share here.  Even if you teach in a traditional classroom, these tools offer the ability to expand your school day and provide your students more of a hybrid learning model.

Edu 2.0 is the first tool.  I first wrote about and started using Edu 2.0 in 2007.  The tool has only gotten better with time!  Edu 2.0 is an outstanding alternative to Moodle or Blackboard as an online Learning Management System (LMS).  It is completely free to use, multilingual (it auto translates messages!), allows you to teach public or private classes, gives each student an online portfolio, includes a full gradebook, allows you to create curricula and track proficiencies, transcripts of all student grades, tracks attendance, includes forums and wikis, online quizzes, create and track to-do lists, completely web-based, mobile with a free iPhone app, tracks analytics, teach multiple sessions of the same class, upload and access over 15,000+ online resources, parent involvement, define and measure proficiencies, integration with popular web widgets, real-time chat, custom RSS feeds for your class, Calendars, private (designed with students in mind), create and share lessons, provide conditional pathways in lessons (you have to pass one assignment or class before moving onto the next), rubrics, groups, debates, messaging, public and private blogs, surveys, multimedia, and pdf integration.  That is a long list but it really doesn’t even scratch the surface of what Edu 2.0 can do.  This is your one stop shop for a LMS whether you are in need of one for a district, a school, or for your individual classroom.  It is relatively easy to learn and has fantastic tutorials, guides, and support.  The biggest challenge that I have with Edu 2.0 is navigation, not because it is difficult, but because it is so comprehensive!

Vyew is the second tool I am using for my virtual classroom.  Vyew is an online meeting room that is simple to use.  The free version is the one I am using, premium versions are well priced and offer increased options and capacity.  Vyew allows up to 10 students to participate in a room at a time.  Teachers can create and upload course content for real-time and anytime collaborative learning.  Vyew is a lot like Elluminate but doesn’t require any downloads, it runs completely inside the web browser.  This makes it a really easy virtual meeting option for students as they aren’t required to do a lot of extra prep.  The authoring area of Vyew is easy to use, it is a lot like creating a PowerPoint presentation with slides.  Vyew allows for external publishing which means that you can embed the finished presentation on your Edu 2.0 site for those who couldn’t attend the live Vyew session.  Vyew supports a HUGE amount of files including video, pdf, PowerPoint, swf, and many more.  It also allows for real-time desktop sharing which means that all of your students can see what you are doing on your computer as if you were sitting side by side!  There is a built-in screen capture tool for making step by step tutorials.  Both students and teacher have whiteboard drawing tools for on-screen collaboration.  Embedded comments let you include information on the page to be expanded.  Vyew lets you communicate with VOIP (voice over IP), webcam (all 10 can use the webcam!), free tele-conferencing with a unique phone number provided, and voice notes (voice recording embedded in on-screen sticky notes).  This is such a simple to use virtual meeting room and it’s features are among the best.

I am using both edu 2.0 and Vyew together for my virtual classroom.  I felt I needed an online meeting room where I could create meetings on the fly because this class is being held completely online.  I am working with students in third through eighth grade and teaching a 5 week digital storytelling class.  We will be working together to discover the power of story, and how to use different digital mediums to tell a great story.  I am offering this class to everyone but advertised specifically to the students I used to teach for the first virtual classroom.  I did this for a few reasons: parent requests, as a way to stay connected to my students, and I knew what technology skills they had already learned.

How to integrate Edu 2.0 and Vyew Virtual Classrooms into your classroom: Creating a hybrid classroom is an incredible gift to your students.  It offers them the ability to connect with you outside the hours of the school day, and on their own terms.  It gives students time to review content, interact with other students, and learn at their own pace.  Virtual options provide a whole new dimension to learning.  Use a virtual classroom to: extend your classroom and teaching, tutor students individually, offer courses to home school families, connect your students with other classrooms, record in-class learning for students who are absent or have a long-term illness.  There are hundreds of ways that taking your classroom online can benefit your students.  Taking your classroom online gives parents an additional way to be involved in their child’s education and goes one step better, allows them to learn along side their child.  Have a tough new math curriculum that parents are lamenting?  Offer a virtual parent university where parents can learn more about how to help their child with the new learning.  Have teachers that need professional development but can’t find the time?  Use Edu 2.0 for learning on demand.  Edu 2.0 can be utilized as a classroom online learning solution, or as a school or district wide learning management system.  Use Vyew for live meetings with your students.  Make yourself available in a Vyew room at the same time every day for additional academic help.

Tips: You can offer your virtual classes for free or charge depending on their purpose. I wouldn’t charge for a virtual classroom that was an extension to my regular classroom, but you might charge for tutoring or specialized classes.   I am charging for my class and treating it as an after school club.  Edu 2.0 allows you to charge for a class with checkout support using Paypal or credit cards.

Please leave a comment and share how you are using Edu 2.0 and Vyew Virtual Classrooms in your classroom!

Picture a Story: Digital Storytelling

What it is: As I mentioned a few days ago, I am starting a virtual classroom/club for digital storytelling.  I have been on the lookout for great resources, I listed my favorites here, and now I am remembering a lot of tools I left off of my original list (like Toon Doo!).  Today as I was going through my Google Reader, I learned about this gem from Richard Byrne’s Free Tech for Teachers.  The Delaware Art Museum has provided a great website dedicated to storytelling.  The tagline is “bringing visual art to life through stories”.  On the site, students can picture a story, experience a story, or tell a story.  The Picture a Story was the most intriguing portion for me, as it provides a great tool for telling a digital story.  First, students choose a genre of story that they want to tell, next they choose a famous painting background for their story, students add characters (also from famous works of art), props, and then tell the story.  In the tell the story section, students type out the story.  If a microphone is available, students can even record the story in their own voice.  When students have completed their story, it can be shared via email.

How to integrate Picture a Story into your curriculum: Stories are powerful.  I love the way that Picture a Story weaves together famous works of art with story.  It teaches students to reflect on the art that they encounter and think about the stories that it represents. Picture a Story is a great way to discuss genre, characters, and parts of a story.  It is also a fantastic way to bring a little art history into your classroom.  It would be a neat class experiment to have students choose all the same genre, background, characters, and props and, without talking to others, write their story.  After students are finished they can share their stories with the class.  Students will learn about perspective, creativity, and voice as they listen to all the different stories that originated from the same picture.  If you don’t have access to a computer lab, this activity could be done with an interactive whiteboard or projector connected computer and students writing on paper.  Let your students experiment with story and share their finished pieces with each other.  Picture a story is ideal in a lab setting where each student has access to their own computer.  If that isn’t a possibility, you could also have students visit Picture a Story on classroom computers as a storytelling center.  The site is quick to navigate through and students can tell a story in a sentence or a few paragraphs making it a good center.  If students don’t have access to email or can’t email the finished product to you, have them take a screenshot of the story to save in a digital portfolio or to print out.

Tips: The teacher section of this site has some great lesson ideas for every grade level.

Please leave a comment and share how you are using Picture a Story in your classroom!

31 of My Favorite Digital Storytelling Sites

I am working on starting a virtual classroom…actually when it is all said and done, it will look more like a virtual club.  I have opened up my virtual classroom to students in 3rd-8th grade.  My first offering is going to be digital storytelling.  In honor of that, I thought I would share the sites I am going to use with the students, as well as some other favorites for digital storytelling.

1. Google Search Stories Video Creator– This is a YouTube site that lets you create a digital story out of a series of Google Searches, you really have to check it out to get the full effect!

2. PicLits– This is an all time favorite of mine, PicLits lets students choose a picture and then draw from a word bank to create a sentence or story to accompany the picture.

3. Domo Animate- This is my favorite story animation tool.  It gives students so much flexibility and freedom in telling their story, the results are amazing!

4. StoryBird- This site lets students create stories based on beautiful illustrations by real artists; better yet, it lets students create stories collaboratively!

5. Animoto– The free version of Animoto lets students create 30 second videos that combine images, songs, and text. It combines them all for an impressive presentation without a lot of fuss.

6. ZooBurst- ZooBurst is one that I haven’t used with students yet but I am excited to.  ZooBurst is a new site that lets students create virtual 3D popup books.  Even better, it lets students print out a special marker and view their popup book augmented reality style as it comes to life using a webcam!

I couldn’t fit in all of my favorite digital storytelling tools into a 5 week class, here are some more favorites:

7. Myths and Legends

8. Shidonni– One of my students very favorite websites of all time, this one gets requested a lot!

9. Smile Box

10. Kerpoof– another student favorite!

11. Glogster

12. Creaza

13. Voice Thread

14. Graphic Novel Creator- Comic Master

15. Stage’d

16. ePub Bud– publish ebooks for ebook readers like the iPad

17. Virsona– a different kind of digital storytelling but neat none the less!

18. Zimmer Twins– one of my students very favorite ways to tell a story!

19. Fotobabble

20. Picture Book Maker

21. Nota– collaborative workspace

22. My Story Maker

23. Xtranormal

24. Do Ink

25. Piki Kids Comic Creator

26. Bubblr!

Sites to get students writing:

27. Lightening Bug

28. What-if questions for stories

29. The Story Starter Jr. -Created by my friend Joel Heffner!

30. The Story Starter- Also created by Joel!

31. PinBall-bounce ideas around

Lucky Star Game Show for SMART boards

What it is: Cyberchase is an animated math series on PBS Kids. Now, Cyberchase is making math even more fun with an interactive game show called Lucky Star.  The game show is a free download for the SMART Notebook software. Lucky Star was designed for kids in 3rd-5th grade.  The game show has kids competing for top scores while building important math skills.  Lucky Star has 150 questions that focus on problem solving, algebraic thinking, number and operations, geometry, measurement, and more.  The game show includes an on-screen think pad (a drop down area where students can work the problems with the pen.  The game show also includes some great virtual manipulatives that students can interact with on the interactive whiteboard.  Want more? Create your own questions tailored to your curriculum using the Cyberchase characters and props.  You can customize the game for your students needs.

How to integrate Lucky Star into your curriculum: Lucky Star is a fun way for your students to practice math. The ability to create your own questions that are tailored to your math curriculum means that this is game can be used all year. The game show makes for a great math warm up to get those brains thinking math.  Use Lucky Star as a fun class competition, split your students into teams for a little friendly math competition.  Your students will love the game show feel that Lucky Star has.  Any time I play games with my whole class, I really play it up.  Act the part of Game Show host and get into the game with your students.   Hold weekly competitions or semester long competitions to see who can get the top score.  Hold a fun math themed party for all of the “contestants” at the end of the competition.  When I taught second grade this meant bringing out all of the kids favorite math games and calling them by their class number all day instead of their names.  To mix it up, I might call on student number 10 by saying “I need 5+5 to line up third in line”.  It was a fun way to have fun with math and celebrate the hard work of all of my students.

Tips: I couldn’t get the Lucky Star Game Show download to open in ActivInspire (for Promethean) even using the Smart Notebook option.  I also couldn’t get the download to open in SMART Notebook’s interactive viewer. If anyone has a trick or luck with either of these let me know and I’ll update the post accordingly!

Please leave a comment and share how you are using Lucky Star in your classroom!

Pinball: Bounce Ideas Around

What it is: Pinball is a neat site from the BBC that helps students kick-start new ideas to get thoughts flowing and develop creative talents. There are four tools that will help students brainstorm and bounce ideas around. Dot Dash is for firing out ideas, start with a main idea and branch out with connected ideas in a web.  Drop Zone is for making quick decisions, add ideas, name the zones, click “go”.  As ideas speed by, quickly make a decision and select a zone; analyze the results.  Snap Shot lets kids play with images; here they can upload an image or select a random image or word in “Lucky Dip” and then use the tools to play with the idea. Students can reflect, rotate, scale, bend, erase or cut an image or word to get different effects.  Wild Reels is for mixing up ideas.  Students can create reels of images and words, then they can label the reels.  When the ideas are all in, the ideas can be “spun” to see what combination comes up.  In each of the tools, the results can be “flipped” to another Pinball tool.  Each tool allows students to think about a subject and explore ideas they may have about the subject.

How to integrate Pinball into your curriculum: Pinball is a fantastic tool to help kids think through their ideas for writing, research, science hypothesis, making connections in their learning, brainstorming, and fleshing out ideas.  Each tool is designed to let students think visually in a way that lets their ideas flow freely.  The integration of one tool with another is really helpful for transferring loosely related thoughts into a more cohesive thought process.  Pinball can be used for whole class thinking with an interactive whiteboard or projector connected computer.  For example, as students read about a time period in history, and related events, they can use Dot Dash to show how the events and people are related.  Students can each add to the class understanding of the time period.  Drop Zone would be a great way for students to generate ideas for a creative writing, or journal project.  Students can enter the ideas they have and let Drop Zone help them decide which to write about.  Bookmark Pinball on classroom computers so that students can use them as an inspiration station center.  Any time your students need to bounce ideas around or think through their learning visually they can visit Pinball and work through their ideas.  Pinball would also be helpful for structuring thinking prior to a research report, or science experiment.  If you have access to a computer lab or 1-to-1 setting, allow your students time to think about their learning and connect new learning to knowledge frameworks they have already built.  The possibilities with these tools are endless.

Tips: Pinball offers links to additional thinking tools that are available on the web including Exploratree, Mind Tools, bubbl.us, Aviary, Mind 42, and Wisemapping.  Each of these tools is fantastic for mind mapping, creative thinking, brainstorming, and visualizing ideas.

Please leave a comment and share how you are using Pinball in your classroom!

Sumdog: Fun Math Practice Games

What it is: Sumdog math is a site with an outstanding collection of math games covering over 100 numeracy topics and split into 10 levels.  The games are free to play for home and school math practice.  Sumdog games can be used as an engaging anticipatory set for mental math, or to reinforce a specific math topic.  The games can be played individually or in multi-player mode.  Teachers can create school accounts and upload classes to the program.  For a low-cost school subscription you can also have detailed class and student reports, set up class competitions, and set a minimum level for a class.  The free features of this site are more than enough to get your class having fun interacting with math.  With 100 numeracy topics, you are bound to find games to help your students practice exactly the skill they are working on.  Topics range from ordering numbers, addition, subtraction, doubling, rounding, multiplication, and division, to positive and negative numbers, advanced number sequences, prime numbers, and adding and subtracting negative numbers.  Each game asks targeted questions based on the level chosen, provides immediate feedback to students based on their answers, allows students to review any questions they got wrong and lasts about a minute.  Multi-player games let students compete against their class or students online worldwide, and provide an option for playing solo or against the computer.  Students can play athletics where they sprint against players worldwide to get the most questions correct; Street Racer where they are head to head in a car race against other players to cross the finish line first, Alien Invaders where students compete against another player to see who can survive the longest against alien invasion; Penalty Shootout where students compete against another player in a soccer penalty shootout of math questions; Tennis Tie-break where students trade volleys with a real opponent; Talent Show where they answer questions correctly to please judges in a talent show (think American Idol); or Canal Clear Up where students clean up trash from a canal by matching questions to answers.

How to integrate Sumdog into your curriculum: Sumdog is a fun way for your students to practice mental math.  The 60 second time limit of each game makes it a great math center activity.  If you have one or two computers in your classroom, students can sign into their account, choose their level and practice mental math for 60 seconds; when they are finished with the game, the next student can rotate into the center.  In a computer lab or 1-to-1 classroom setting, students can save and track their progress as they practice with a variety of games.  Sumdog is a welcome break from timed worksheet exercises and flash cards.  It lets students compete with kids around the world in a safe environment while helping them with faster number recall.

Tips: Don’t forget to tell parents about Sumdog, they are always looking for new ways to help their kids with math fact practice.

Please leave a comment and share how you are using Sumdog in your classroom!

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Technology & Character Education: A Lesson in Empathy

Empathy is an important cornerstone in character education; developing empathy can help prevent negative social behaviors such as bullying, spitefulness, and alienation.  It is a key social emotion and when developed brings an awareness of ones own emotions as well as those of others.  Using Apple’s Photo Booth and Pages (or Seenly and Microsoft Word), students can make a “How are you feeling?” poster of emotions.  These posters teach students to recognize what their own emotions look like and help them to recognize them in others. If you don’t have access to built in cameras or web cams, digital cameras can be used in their place.  The completed posters can be used for various character education lessons throughout the year and make for a nice year-long bulletin board in the classroom. The posters are also useful when discussing literary characters and their feelings/emotions, as well as an aid in conflict resolution for younger students.  The Feelings posters are a helpful tool for autistic children as they help them recognize facial expressions and emotions in themselves and others.

The lessons in empathy is perfect for kindergarten through sixth grade.  Three templates are included in the lesson k-1 grade, 2-3 grade, and 4-6 grade.  As a computer teacher, I completed this lesson with my students every year from kindergarten-fifth grade.  By the fifth grade, students had a collection of 6 feelings posters that showcased each year of school.  Parents saved these posters as a keepsake.

This collection includes a lesson plan, templates, an emotions card game, and suggestions for sharing the template with student computers.  There are two options for download, one for use with Apple’s Pages and PhotoBooth (or digital camera) and one for use with Microsoft Word and Seenly (or digital camera).  The Pages option is for use with Macintosh only.  The Microsoft Word option is for use with Mac or PC. In this lesson students will practice using text boxes, drag and drop, mouse manipulation, inserting images, and resizing.  Click here to find the Feelings Poster Lesson in Empathy in the iLearn Technology store.

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