The Pre-Raph Pack

What it is: The Pre-Raph Pack (don’t you love that name?) is a brilliant site about artists, the techniques they used, a timeline that spans 100 years, and a collection of images from the Birmingham Museum and Art Gallery.  First students discover the Pre-Raphites (that is artists who were before Raphael).  Students will learn about the influences, the different styles that emerged, the early and late style and the lasting influence that these artists have.  Students can learn more about the individual artists which are easily categorized and searched by last name.  Next, students can learn about the different painting techniques that were used from the wet-white technique to the use of bright and vivid colors.  The timeline lets students explore each time period of the almost 100 year Pre-Raphaelite movement.  Finally, students can see the collection of paintings themselves.  The collection is easily searchable by category.

How to integrate The Pre-Raph Pack into your curriculum: The Pre-Raph Pack is a comprehensive look at the Pre-Raphael art movement and the collection at Birmingham.  Students not only get a peek at the artists themselves, they learn the history, technique, and what the movement meant to art.

This is a well put together site for use in any art class, but the in-depth look at the artists and the history makes it a great site for any classroom.  Art is a medium that can absolutely hook a child on history. They begin to see that art has gone through evolutions and that it is deeply reflective of the times.  If you have a student who is struggling with history, introduce them to a little art history and see if you can’t help them make different connections with the stories.  I have said this many times before, but history was a hard subject for me.  I saw it only as a collection of dates, facts, places, and names that I couldn’t get to relate to each other.  It wasn’t until I met my husband and he started talking history, that I realized that history is all about story.  The Pre-Raph Pack is a site that can help your students begin to connect the pieces in history.

Use the paintings on this site as writing prompts, ask students to write about the story they think is happening in the painting.  The collection includes everything from history and medieval, to religion and myth, to portraits, literature, and landscapes.  Each of your students will be able to find a painting that speaks to them.

Tips: The Pre-Raph Pack was created for the Birmingham Museum and Art Collection.  They have several excellent websites that I will be reviewing.

Please leave a comment and share how you are using The Pre-Raph Pack in your classroom!

Stories of Learning: Christopher Columbus Creates 21st Century Explorers

Yesterday, Silvia Tolisano of Langwitches Blog (The Magic of Learning) shared an incredible story of learning.  After reading through her post I asked if I could share the story here and she graciously agreed.  Siliva and the fifth grade teacher she worked with did an incredible job of letting her students take charge of their learning.  It has been so successful that her students want to continue learning and connecting their knowledge about Christopher Columbus.  I love that Silvia’s story of learning begins with a glimpse of what the planning for the learning looked like.  Silvia lets us peek inside the intentional planning and organizing of the learning.  Using an iPad and the iThoughtsHD app, Silvia and the fifth grade teacher planned a unit on Christopher Columbus that went beyond the textbook and exposed them to authentic research,  multiple perspectives, and the opportunity to come up with their own conclusions about the “hero” status of Christopher Columbus in the United States.  The results are truly incredible. You can read this awesome story of learning at my blog Stories of Learning or directly from Silvia’s blog.

Juxio: Online Visual Creation Tool

What it is: Juxio is a new visual way to create and communicate.  The web application lets students take their own images (or images from Flickr, FaceBook, or Picasa) and add them to an image stream or panel.  Text descriptions can be added to the stream to describe the images.  Streams are where text and images get placed.  Streams expand in width as elements are added.  A Jux (Juxio creation) can be expanded vertically by adding additional streams.  This is useful for organizing content into categories or for comparison.  Each stream can have its own header to add meaning or depth to a Jux creation.  Events are used to visually segment streams.  For example, students might have an animal stream of pictures that is segmented into the events “mammals” and “reptiles”.  After students create a Jux, they can save it as a PDF file, print it, or share it online via email, Facebook, Twitter, or url.

How to integrate Juxio into your curriculum: Juxio is a fantastic online tool to use for online visual creation.  Students can mash-up text and photos to create their own Jux that can be used to organize information or display understanding.  Use Juxio for animal classification, vocabulary, historical time lines, changes over time, to tell a linear story, or display any information in an organized fashion.  Take pictures of a science experiment for students to turn into a Jux, they can start at the beginning of the experiment adding captions to each picture.  Text boxes can be added for students to type in their hypothesis at the beginning of the experiment and to add a concluding statement at the end.  Take pictures of a school field trip and create a Juxio to tell the story of what happened on the field trip.  A Jux can be created individually by students in a computer lab setting, or by a whole class using an interactive whiteboard.  Class Juxio’s can be created to display new learning, each student contributing to one Jux.  The finished product can be printed and saved in the classroom with the URL sent home so students can access the learning from anywhere.  Use Juxio in place of a traditional Friday newsletter.  Take pictures of students throughout the week, add captions explaining what learning happened during the week and add a stream for upcoming events and reminders.  Anytime you add student pictures to a newsletter, the chance that a parent takes the time to read it goes way up!

Tips: Juxio requires an email address for sign up.  In addition, students must be 13 or older to obtain their own account.  If you teach younger students, create a class account where you are the owner.  Students can create a Jux using the class account and save it with their name in the title.

Juxio offers the option to purchase the finished Jux as a poster.  Prices are very reasonable and can be used for customized classroom decoration.  Cool!

If your school has access to an iPod Touch or iPad lab, Juxio can be downloaded directly to the device as an application.

Please leave a comment and share how you are using Juxio in your classroom!



Animation Chefs: Kids learn animation


What it is: Animation Chefs is a fun website/blog that teaches kids how to create their own animations using stop motion video techniques.  The Animation Chefs teach how to create animations using a “secret” recipe.  To create animations you need two things: a camera and a computer.  Animation Chefs aim to help young producers of stories and animation learn about the latest and greatest ways to get their content created.  The blog will continually be adding tips, tricks, and tutorials for creating online animated videos.

How to integrate Animation Chefs into your curriculum: Animation Chefs is a great place for students (and teachers) to learn the tricks of stop motion animation.  Students can use this site to learn new techniques and get advice for creating their own videos.  My students loved creating their own videos.  Any time I mentioned a video project, the students would ask daily when we would start with it.  Our students have grown up in the video generation and this is one of the languages they want to learn to speak in.  Visit Animation Chefs as a class to learn about stop motion animation, for inspiration, and to learn new tricks.  If you have students that are particularly intrigued by using video to tell a story, this is a great place for them to learn the tricks of the trade.  Often we as teachers shy away from lessons that we aren’t familiar with.  With Animation Chefs, even if you aren’t familiar with creating stop motion animation, you can provide a fun learning experience for your students.  How can your students use stop motion videos for learning?  Students can tell any story, illustrate their learning, explain a difficult concept, reflect on learning, or create videos for younger students/grade levels.  In my computer classroom, I had students take a picture of themselves every single time they logged into the computers during the school year.  We put all of the pictures in a “me” folder on their desktop, labeling each picture with the date.  The last week of school, we created a stop motion video with all of the pictures by putting them into iMovie and setting the picture clip to 1 second.  Students added music that they created in Garageband and a title page.  The end result: each had videos of their school year where they could watch themselves “grow” up.  This works especially well in second through fifth grade where the changes in a years time are marked.

Tips: Animation Chefs has a Twitter page, if your class is on Twitter, they may be a good tweep to follow as a class.

Please leave a comment and share how you are using Animation Chefs in your classroom!

Death in Rome

What it is: Death in Rome is an interactive history experience from the BBC.  The game takes place in the year 80AD where Tiberius Claudius Eutychus is found dead in his apartment.  Students must put their sleuth skills to work as they investigate clues scattered around the room to solve the mystery.  They have until dawn to crack the case.  In addition to clues in the room, students can “talk” to modern-day experts for additional information, and interrogate witnesses.

How to integrate Death in Rome into your curriculum: Death in Rome is a fantastic exercise in critical thinking, reasoning, and deduction.  Students will learn about ancient Rome, using clues to solve a mystery, and find out how engaging and interesting history can be.  Death in Rome would make a great partner activity.  Students can work together in teams to solve the crime.  When each team has cracked the case, they can share the strategy they used and the clues that tipped them off to the solution.  If you don’t have access to a lab setting, solve the case as a class using a projector or interactive whiteboard.  Students can take turns at the board acting as investigators and leading the investigation.  As the game progresses, those students at their seats can make note of the clues and offer conjectures as to what the clues reveal about the death.

Tips: Because of the subject matter, this game probably isn’t appropriate for students under the age of 10.  I recommend playing through the game yourself to decide if it is appropriate for your age group.  Older students will enjoy playing investigator!

Please leave a comment and share how you are using Death in Rome in your classroom!

Flixtime: Video slideshow creator

What it is: Flixtime is an online tool that lets students create 60 second video slideshows.  Slideshows can contain videos, pictures, text and music. The interface of Flixtime is easy to use; it looks a lot like the timelines used in iMovie and would be a great way to introduce students to the idea of video timelines and a separate sound track.   With Flixtime, students can adjust the screen resolution of their video and choose a speed for their slideshow to play.  As I used Flixtime, I couldn’t get over how much like Animoto it is.  If you need an alternative to Animoto, this is your tool!

How to integrate Flixtime into your curriculum: Flixtime is a great tool for telling a story.  Students can use Flixtime to tell a story about their learning, to illustrate a science experiment, to create a video timeline of a historical event, to illustrate vocabulary, to create an auto-bio poem, or to create a custom public service announcement.  Flixtime is an easy way for students to create something new and demonstrate understanding on any topic.  My students have used video slideshows to create math story problems for a buddy to solve, they turn out great and sure beat the dry story problems from math textbooks!  Flixtime videos can be saved on the student Flixtime account, embedded in a class blog/wiki/website, emailed, and even downloaded!

Tips: Flixtime requires an email account for sign up.  The email account doesn’t need to be verified which means that students can sign up with a temporary email account from tempinbox or mailinator.  If you teach elementary students, create a class Flixtime account where students can create and save videos.  This ensures that you know what is being posted and puts the videos all in one place for easy viewing.

Please leave a comment and share how you are using Flixtime in your classroom!

Picture a Story: Digital Storytelling

What it is: As I mentioned a few days ago, I am starting a virtual classroom/club for digital storytelling.  I have been on the lookout for great resources, I listed my favorites here, and now I am remembering a lot of tools I left off of my original list (like Toon Doo!).  Today as I was going through my Google Reader, I learned about this gem from Richard Byrne’s Free Tech for Teachers.  The Delaware Art Museum has provided a great website dedicated to storytelling.  The tagline is “bringing visual art to life through stories”.  On the site, students can picture a story, experience a story, or tell a story.  The Picture a Story was the most intriguing portion for me, as it provides a great tool for telling a digital story.  First, students choose a genre of story that they want to tell, next they choose a famous painting background for their story, students add characters (also from famous works of art), props, and then tell the story.  In the tell the story section, students type out the story.  If a microphone is available, students can even record the story in their own voice.  When students have completed their story, it can be shared via email.

How to integrate Picture a Story into your curriculum: Stories are powerful.  I love the way that Picture a Story weaves together famous works of art with story.  It teaches students to reflect on the art that they encounter and think about the stories that it represents. Picture a Story is a great way to discuss genre, characters, and parts of a story.  It is also a fantastic way to bring a little art history into your classroom.  It would be a neat class experiment to have students choose all the same genre, background, characters, and props and, without talking to others, write their story.  After students are finished they can share their stories with the class.  Students will learn about perspective, creativity, and voice as they listen to all the different stories that originated from the same picture.  If you don’t have access to a computer lab, this activity could be done with an interactive whiteboard or projector connected computer and students writing on paper.  Let your students experiment with story and share their finished pieces with each other.  Picture a story is ideal in a lab setting where each student has access to their own computer.  If that isn’t a possibility, you could also have students visit Picture a Story on classroom computers as a storytelling center.  The site is quick to navigate through and students can tell a story in a sentence or a few paragraphs making it a good center.  If students don’t have access to email or can’t email the finished product to you, have them take a screenshot of the story to save in a digital portfolio or to print out.

Tips: The teacher section of this site has some great lesson ideas for every grade level.

Please leave a comment and share how you are using Picture a Story in your classroom!

31 of My Favorite Digital Storytelling Sites

I am working on starting a virtual classroom…actually when it is all said and done, it will look more like a virtual club.  I have opened up my virtual classroom to students in 3rd-8th grade.  My first offering is going to be digital storytelling.  In honor of that, I thought I would share the sites I am going to use with the students, as well as some other favorites for digital storytelling.

1. Google Search Stories Video Creator– This is a YouTube site that lets you create a digital story out of a series of Google Searches, you really have to check it out to get the full effect!

2. PicLits– This is an all time favorite of mine, PicLits lets students choose a picture and then draw from a word bank to create a sentence or story to accompany the picture.

3. Domo Animate- This is my favorite story animation tool.  It gives students so much flexibility and freedom in telling their story, the results are amazing!

4. StoryBird- This site lets students create stories based on beautiful illustrations by real artists; better yet, it lets students create stories collaboratively!

5. Animoto– The free version of Animoto lets students create 30 second videos that combine images, songs, and text. It combines them all for an impressive presentation without a lot of fuss.

6. ZooBurst- ZooBurst is one that I haven’t used with students yet but I am excited to.  ZooBurst is a new site that lets students create virtual 3D popup books.  Even better, it lets students print out a special marker and view their popup book augmented reality style as it comes to life using a webcam!

I couldn’t fit in all of my favorite digital storytelling tools into a 5 week class, here are some more favorites:

7. Myths and Legends

8. Shidonni– One of my students very favorite websites of all time, this one gets requested a lot!

9. Smile Box

10. Kerpoof– another student favorite!

11. Glogster

12. Creaza

13. Voice Thread

14. Graphic Novel Creator- Comic Master

15. Stage’d

16. ePub Bud– publish ebooks for ebook readers like the iPad

17. Virsona– a different kind of digital storytelling but neat none the less!

18. Zimmer Twins– one of my students very favorite ways to tell a story!

19. Fotobabble

20. Picture Book Maker

21. Nota– collaborative workspace

22. My Story Maker

23. Xtranormal

24. Do Ink

25. Piki Kids Comic Creator

26. Bubblr!

Sites to get students writing:

27. Lightening Bug

28. What-if questions for stories

29. The Story Starter Jr. -Created by my friend Joel Heffner!

30. The Story Starter- Also created by Joel!

31. PinBall-bounce ideas around

Pinball: Bounce Ideas Around

What it is: Pinball is a neat site from the BBC that helps students kick-start new ideas to get thoughts flowing and develop creative talents. There are four tools that will help students brainstorm and bounce ideas around. Dot Dash is for firing out ideas, start with a main idea and branch out with connected ideas in a web.  Drop Zone is for making quick decisions, add ideas, name the zones, click “go”.  As ideas speed by, quickly make a decision and select a zone; analyze the results.  Snap Shot lets kids play with images; here they can upload an image or select a random image or word in “Lucky Dip” and then use the tools to play with the idea. Students can reflect, rotate, scale, bend, erase or cut an image or word to get different effects.  Wild Reels is for mixing up ideas.  Students can create reels of images and words, then they can label the reels.  When the ideas are all in, the ideas can be “spun” to see what combination comes up.  In each of the tools, the results can be “flipped” to another Pinball tool.  Each tool allows students to think about a subject and explore ideas they may have about the subject.

How to integrate Pinball into your curriculum: Pinball is a fantastic tool to help kids think through their ideas for writing, research, science hypothesis, making connections in their learning, brainstorming, and fleshing out ideas.  Each tool is designed to let students think visually in a way that lets their ideas flow freely.  The integration of one tool with another is really helpful for transferring loosely related thoughts into a more cohesive thought process.  Pinball can be used for whole class thinking with an interactive whiteboard or projector connected computer.  For example, as students read about a time period in history, and related events, they can use Dot Dash to show how the events and people are related.  Students can each add to the class understanding of the time period.  Drop Zone would be a great way for students to generate ideas for a creative writing, or journal project.  Students can enter the ideas they have and let Drop Zone help them decide which to write about.  Bookmark Pinball on classroom computers so that students can use them as an inspiration station center.  Any time your students need to bounce ideas around or think through their learning visually they can visit Pinball and work through their ideas.  Pinball would also be helpful for structuring thinking prior to a research report, or science experiment.  If you have access to a computer lab or 1-to-1 setting, allow your students time to think about their learning and connect new learning to knowledge frameworks they have already built.  The possibilities with these tools are endless.

Tips: Pinball offers links to additional thinking tools that are available on the web including Exploratree, Mind Tools, bubbl.us, Aviary, Mind 42, and Wisemapping.  Each of these tools is fantastic for mind mapping, creative thinking, brainstorming, and visualizing ideas.

Please leave a comment and share how you are using Pinball in your classroom!

Technology & Character Education: A Lesson in Empathy

Empathy is an important cornerstone in character education; developing empathy can help prevent negative social behaviors such as bullying, spitefulness, and alienation.  It is a key social emotion and when developed brings an awareness of ones own emotions as well as those of others.  Using Apple’s Photo Booth and Pages (or Seenly and Microsoft Word), students can make a “How are you feeling?” poster of emotions.  These posters teach students to recognize what their own emotions look like and help them to recognize them in others. If you don’t have access to built in cameras or web cams, digital cameras can be used in their place.  The completed posters can be used for various character education lessons throughout the year and make for a nice year-long bulletin board in the classroom. The posters are also useful when discussing literary characters and their feelings/emotions, as well as an aid in conflict resolution for younger students.  The Feelings posters are a helpful tool for autistic children as they help them recognize facial expressions and emotions in themselves and others.

The lessons in empathy is perfect for kindergarten through sixth grade.  Three templates are included in the lesson k-1 grade, 2-3 grade, and 4-6 grade.  As a computer teacher, I completed this lesson with my students every year from kindergarten-fifth grade.  By the fifth grade, students had a collection of 6 feelings posters that showcased each year of school.  Parents saved these posters as a keepsake.

This collection includes a lesson plan, templates, an emotions card game, and suggestions for sharing the template with student computers.  There are two options for download, one for use with Apple’s Pages and PhotoBooth (or digital camera) and one for use with Microsoft Word and Seenly (or digital camera).  The Pages option is for use with Macintosh only.  The Microsoft Word option is for use with Mac or PC. In this lesson students will practice using text boxes, drag and drop, mouse manipulation, inserting images, and resizing.  Click here to find the Feelings Poster Lesson in Empathy in the iLearn Technology store.

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