Extreme Planet Makeover: make a planet

What it is: NASA has some really fantastic resources and activities for use in the classroom.  This week I am creating a customized integrated technology plan for a local elementary/middle school.  One of the subjects we are integrating tech into is astronomy.  NASA was, of course, my first stop for finding some resources we could use.  While I was there I came across Extreme Planet Makeover where students can try their hand at making their very own planet.  In this fun interactive, students can control the look and habitability of their own world.  Students use the controls available to adjust the planetary attributes.  They can change things like size, distance from star, star type, planet age, and even start their planet based on different presets.  As students are adjusting their extreme planet, they will start to understand the differences between earth and the other planets in our solar system.  When students are finished, they can download a picture of their custom world.

How to integrate Extreme Planet Makeover into the classroom: Extreme Planet Makeover is a neat simulation where students can design a custom planet.  As they create their own custom planet, they will begin to notice what makes a planet habitable or not, and the unique features that must be in place for life.  Extreme Planet Makeover can be used with the whole class using a projector-connected computer or interactive whiteboard.  Invite each student to make an adjustment to the planet. With each adjustment, students can describe the ways that the planet has changed.  The finished class planet can be used as the base for a creative writing prompt.

Set up Extreme Planet Makeover as a center activity where students can create a planet and download to save. The finished planets can be shared on a class photo stream, website, or blog where students can compare and contrast the features of each planet.

In a one to one or computer lab setting, students can each create a planet that they use for a compare/contrast to an actual planet in the solar system and as a creative writing prompt.  Who lives on this planet? What galaxy is their planet in? How do you get there?

Tips: One of the features I really appreciate about the Extreme Planet Makeover is the explanations that pop up over each planet attribute.  Students learn about how atmosphere, size, different stars, the distance from the star, and the age effect a planet.

Please leave a comment and share how you are using Extreme Planet Makeover in your classroom.

Figment: Writing community for students

What it is: Figment is a brand new website and writing community for students 13 years old and older (middle or high school only!).  This is a place where students can read student writing, share their own writing, connect with other student writers, and discover new stories and authors.  Students will find a community of writers and readers who like to share collaborate, and discuss a variety of topics in the online forum.

How to integrate Figment into your curriculum: Do you have students who can’t get enough creative writing time?  Figment is a perfect match.  Students who love to write can join a community of other students who enjoy to write.  This is a great place for them to share their writing, read other students writing and learn how to give, and accept, critiques and recommendations on their writing.  This is a great place for students to analyze and evaluate each other’s writing.  Have a class of creative writers?  Send all of your students to Figment to share their writing with other students.  Your students can learn and practice providing constructive criticism and netiquette in Figment.  Working with another class from another school, district, state or country?  Send both sets of students on Figment as a platform for sharing and discussing their writing.

*There is no teacher portal for Figment, if your students are using Figment in school, be sure to sign up for an account and monitor your students use of Figment.

Tips: The sign up requires an email address, twitter account, or Facebook account. Make sure your students have one of the three before using Figment in class.

Please leave a comment and share how you are using Figment  in  your classroom!

The Pre-Raph Pack

What it is: The Pre-Raph Pack (don’t you love that name?) is a brilliant site about artists, the techniques they used, a timeline that spans 100 years, and a collection of images from the Birmingham Museum and Art Gallery.  First students discover the Pre-Raphites (that is artists who were before Raphael).  Students will learn about the influences, the different styles that emerged, the early and late style and the lasting influence that these artists have.  Students can learn more about the individual artists which are easily categorized and searched by last name.  Next, students can learn about the different painting techniques that were used from the wet-white technique to the use of bright and vivid colors.  The timeline lets students explore each time period of the almost 100 year Pre-Raphaelite movement.  Finally, students can see the collection of paintings themselves.  The collection is easily searchable by category.

How to integrate The Pre-Raph Pack into your curriculum: The Pre-Raph Pack is a comprehensive look at the Pre-Raphael art movement and the collection at Birmingham.  Students not only get a peek at the artists themselves, they learn the history, technique, and what the movement meant to art.

This is a well put together site for use in any art class, but the in-depth look at the artists and the history makes it a great site for any classroom.  Art is a medium that can absolutely hook a child on history. They begin to see that art has gone through evolutions and that it is deeply reflective of the times.  If you have a student who is struggling with history, introduce them to a little art history and see if you can’t help them make different connections with the stories.  I have said this many times before, but history was a hard subject for me.  I saw it only as a collection of dates, facts, places, and names that I couldn’t get to relate to each other.  It wasn’t until I met my husband and he started talking history, that I realized that history is all about story.  The Pre-Raph Pack is a site that can help your students begin to connect the pieces in history.

Use the paintings on this site as writing prompts, ask students to write about the story they think is happening in the painting.  The collection includes everything from history and medieval, to religion and myth, to portraits, literature, and landscapes.  Each of your students will be able to find a painting that speaks to them.

Tips: The Pre-Raph Pack was created for the Birmingham Museum and Art Collection.  They have several excellent websites that I will be reviewing.

Please leave a comment and share how you are using The Pre-Raph Pack in your classroom!

Flixtime: Video slideshow creator

What it is: Flixtime is an online tool that lets students create 60 second video slideshows.  Slideshows can contain videos, pictures, text and music. The interface of Flixtime is easy to use; it looks a lot like the timelines used in iMovie and would be a great way to introduce students to the idea of video timelines and a separate sound track.   With Flixtime, students can adjust the screen resolution of their video and choose a speed for their slideshow to play.  As I used Flixtime, I couldn’t get over how much like Animoto it is.  If you need an alternative to Animoto, this is your tool!

How to integrate Flixtime into your curriculum: Flixtime is a great tool for telling a story.  Students can use Flixtime to tell a story about their learning, to illustrate a science experiment, to create a video timeline of a historical event, to illustrate vocabulary, to create an auto-bio poem, or to create a custom public service announcement.  Flixtime is an easy way for students to create something new and demonstrate understanding on any topic.  My students have used video slideshows to create math story problems for a buddy to solve, they turn out great and sure beat the dry story problems from math textbooks!  Flixtime videos can be saved on the student Flixtime account, embedded in a class blog/wiki/website, emailed, and even downloaded!

Tips: Flixtime requires an email account for sign up.  The email account doesn’t need to be verified which means that students can sign up with a temporary email account from tempinbox or mailinator.  If you teach elementary students, create a class Flixtime account where students can create and save videos.  This ensures that you know what is being posted and puts the videos all in one place for easy viewing.

Please leave a comment and share how you are using Flixtime in your classroom!

Picture a Story: Digital Storytelling

What it is: As I mentioned a few days ago, I am starting a virtual classroom/club for digital storytelling.  I have been on the lookout for great resources, I listed my favorites here, and now I am remembering a lot of tools I left off of my original list (like Toon Doo!).  Today as I was going through my Google Reader, I learned about this gem from Richard Byrne’s Free Tech for Teachers.  The Delaware Art Museum has provided a great website dedicated to storytelling.  The tagline is “bringing visual art to life through stories”.  On the site, students can picture a story, experience a story, or tell a story.  The Picture a Story was the most intriguing portion for me, as it provides a great tool for telling a digital story.  First, students choose a genre of story that they want to tell, next they choose a famous painting background for their story, students add characters (also from famous works of art), props, and then tell the story.  In the tell the story section, students type out the story.  If a microphone is available, students can even record the story in their own voice.  When students have completed their story, it can be shared via email.

How to integrate Picture a Story into your curriculum: Stories are powerful.  I love the way that Picture a Story weaves together famous works of art with story.  It teaches students to reflect on the art that they encounter and think about the stories that it represents. Picture a Story is a great way to discuss genre, characters, and parts of a story.  It is also a fantastic way to bring a little art history into your classroom.  It would be a neat class experiment to have students choose all the same genre, background, characters, and props and, without talking to others, write their story.  After students are finished they can share their stories with the class.  Students will learn about perspective, creativity, and voice as they listen to all the different stories that originated from the same picture.  If you don’t have access to a computer lab, this activity could be done with an interactive whiteboard or projector connected computer and students writing on paper.  Let your students experiment with story and share their finished pieces with each other.  Picture a story is ideal in a lab setting where each student has access to their own computer.  If that isn’t a possibility, you could also have students visit Picture a Story on classroom computers as a storytelling center.  The site is quick to navigate through and students can tell a story in a sentence or a few paragraphs making it a good center.  If students don’t have access to email or can’t email the finished product to you, have them take a screenshot of the story to save in a digital portfolio or to print out.

Tips: The teacher section of this site has some great lesson ideas for every grade level.

Please leave a comment and share how you are using Picture a Story in your classroom!

31 of My Favorite Digital Storytelling Sites

I am working on starting a virtual classroom…actually when it is all said and done, it will look more like a virtual club.  I have opened up my virtual classroom to students in 3rd-8th grade.  My first offering is going to be digital storytelling.  In honor of that, I thought I would share the sites I am going to use with the students, as well as some other favorites for digital storytelling.

1. Google Search Stories Video Creator– This is a YouTube site that lets you create a digital story out of a series of Google Searches, you really have to check it out to get the full effect!

2. PicLits– This is an all time favorite of mine, PicLits lets students choose a picture and then draw from a word bank to create a sentence or story to accompany the picture.

3. Domo Animate- This is my favorite story animation tool.  It gives students so much flexibility and freedom in telling their story, the results are amazing!

4. StoryBird- This site lets students create stories based on beautiful illustrations by real artists; better yet, it lets students create stories collaboratively!

5. Animoto– The free version of Animoto lets students create 30 second videos that combine images, songs, and text. It combines them all for an impressive presentation without a lot of fuss.

6. ZooBurst- ZooBurst is one that I haven’t used with students yet but I am excited to.  ZooBurst is a new site that lets students create virtual 3D popup books.  Even better, it lets students print out a special marker and view their popup book augmented reality style as it comes to life using a webcam!

I couldn’t fit in all of my favorite digital storytelling tools into a 5 week class, here are some more favorites:

7. Myths and Legends

8. Shidonni– One of my students very favorite websites of all time, this one gets requested a lot!

9. Smile Box

10. Kerpoof– another student favorite!

11. Glogster

12. Creaza

13. Voice Thread

14. Graphic Novel Creator- Comic Master

15. Stage’d

16. ePub Bud– publish ebooks for ebook readers like the iPad

17. Virsona– a different kind of digital storytelling but neat none the less!

18. Zimmer Twins– one of my students very favorite ways to tell a story!

19. Fotobabble

20. Picture Book Maker

21. Nota– collaborative workspace

22. My Story Maker

23. Xtranormal

24. Do Ink

25. Piki Kids Comic Creator

26. Bubblr!

Sites to get students writing:

27. Lightening Bug

28. What-if questions for stories

29. The Story Starter Jr. -Created by my friend Joel Heffner!

30. The Story Starter- Also created by Joel!

31. PinBall-bounce ideas around

Pinball: Bounce Ideas Around

What it is: Pinball is a neat site from the BBC that helps students kick-start new ideas to get thoughts flowing and develop creative talents. There are four tools that will help students brainstorm and bounce ideas around. Dot Dash is for firing out ideas, start with a main idea and branch out with connected ideas in a web.  Drop Zone is for making quick decisions, add ideas, name the zones, click “go”.  As ideas speed by, quickly make a decision and select a zone; analyze the results.  Snap Shot lets kids play with images; here they can upload an image or select a random image or word in “Lucky Dip” and then use the tools to play with the idea. Students can reflect, rotate, scale, bend, erase or cut an image or word to get different effects.  Wild Reels is for mixing up ideas.  Students can create reels of images and words, then they can label the reels.  When the ideas are all in, the ideas can be “spun” to see what combination comes up.  In each of the tools, the results can be “flipped” to another Pinball tool.  Each tool allows students to think about a subject and explore ideas they may have about the subject.

How to integrate Pinball into your curriculum: Pinball is a fantastic tool to help kids think through their ideas for writing, research, science hypothesis, making connections in their learning, brainstorming, and fleshing out ideas.  Each tool is designed to let students think visually in a way that lets their ideas flow freely.  The integration of one tool with another is really helpful for transferring loosely related thoughts into a more cohesive thought process.  Pinball can be used for whole class thinking with an interactive whiteboard or projector connected computer.  For example, as students read about a time period in history, and related events, they can use Dot Dash to show how the events and people are related.  Students can each add to the class understanding of the time period.  Drop Zone would be a great way for students to generate ideas for a creative writing, or journal project.  Students can enter the ideas they have and let Drop Zone help them decide which to write about.  Bookmark Pinball on classroom computers so that students can use them as an inspiration station center.  Any time your students need to bounce ideas around or think through their learning visually they can visit Pinball and work through their ideas.  Pinball would also be helpful for structuring thinking prior to a research report, or science experiment.  If you have access to a computer lab or 1-to-1 setting, allow your students time to think about their learning and connect new learning to knowledge frameworks they have already built.  The possibilities with these tools are endless.

Tips: Pinball offers links to additional thinking tools that are available on the web including Exploratree, Mind Tools, bubbl.us, Aviary, Mind 42, and Wisemapping.  Each of these tools is fantastic for mind mapping, creative thinking, brainstorming, and visualizing ideas.

Please leave a comment and share how you are using Pinball in your classroom!

Graphic Novel Creator: Comic Master

What it is: The Graphic Novel Creator: Comic Master is a portion of the Read Me program (learn about it here).  This is a really cool online comic creator, the interface is fun to use and very intuitive.  It is obviously geared toward students with a great look and even an embedded music player.  I love the details on this site, including the headline “Reading isn’t only in books, it’s everywhere!”.  Using the Graphic Novel Creator, students can create their own multi-page graphic novels with interesting backgrounds, characters, props, and customized text.  The graphic novels can be saved and printed out.

How to integrate Graphic Novel Creator: Comic Master into your curriculum: Graphic novels are becoming increasingly popular reading material, particularly for boys.  They have even the most reluctant readers excited to pull out a book.  Now those kids who love reading graphic novels, can create their own.  A graphic novel is a great way for students to show what they know.  They can create a graphic novel re-tell of a story as a book report, describe a science experiment, re-tell a portion of history with a superhero twist, practice another language by telling a story, even define and demonstrate understanding of vocabulary words.

Tips: Be sure to check out the read me site for great teachers notes, ideas, and additional resources for teaching with the Graphic Novel Creator.  A special thank you to @thebookchook for introducing me to this tool!

Please leave a comment and share how you are using Graphic Novel Creator: Comic Master in your classroom!

The Write-n-ator

What it is: New Hampshire Public Television has created a great site based on the PBS Word Girl show. I learned about the site from a blog that I look forward to in my Google Reader every day, The Book Chook. The Write-n-ator site features video clips about words and vocabulary for students to watch; after completing the clip, students are offered a related writing challenge.  The clips and challenges are all related to writing, word recognition, and vocabulary development.

How to integrate The Write-n-ator into your curriculum: The Write-n-ator highlights words and vocabulary through fun videos and writing challenges starring the PBS character Word Girl.  Offer these challenges to your students as a class using a projector or interactive whiteboard.  Watch the video clip and create a class response to add to the challenge.  Alternately, each student can take the challenge in a writing journal.  These videos and challenges make for a fun introductory activity to use as a writing warm up.  They have the added benefit of introducing new words and vocabulary.  There are 20 videos and challenges total, so these could be a regular feature in your class.  If you have access to a computer for every student, students can complete the writing challenges online and view other students responses to the challenge.

Tips: Click on the “For Teacher” tab next to each mission for the correlated standards that each challenge meets.

Please leave a comment and share how you are using the The Write-n-ator in your classroom!

Save the Words

What it is: Save the Words is a site that celebrates words by “saving” words that are becoming forgotten and left behind in the English language.  I learned about the site today from @BookChook on her wonderful literacy blog.  The site has a simple premise, words are displayed graphically, when your roll your mouse over them they call out to you “pick me”, clicking on a word displays the definition, part of speech, and a contextual example of the word.  Signing up on the site allows you to adopt words.  I love the mission of this site, on the f.a.q. page they state that “Words are the cornerstone of language. The more words we have, the richer our vocabulary. Words allow us to communicate precisely.  Without the right word to describe something, well…we’d be speechless.”  So true, words bring so much color to language, it is a shame to use the same words over and over.  I am certainly guilty of this in my overuse of words like fantastic, outstanding, wonderful, amazing, great, nice, fun, etc.  in blog posts.  Surely there are many more appropriate words that describe the tool I am reviewing more precisely, but we become lazy in language and use words that are easy and we don’t have to think about.

How to integrate Save the Words into your curriculum: Save the Words is a site with a beautiful goal, preserving words to keep language rich and powerful.  Most of the words on the site are new to me, but I was surprised at how many of them I could make an educated guess about  meaning based on what I already know about words.  Use Save the Words in your classroom (at any age) to enrich your students vocabulary, help them identify word patterns and meaning clues, and to help them appreciate words.  Choose a word to adopt each day as a class using a class account (adopting a word requires an email address).  Commit to using the word at some point during the day.  My elementary age students loved learning new words, especially words that they found out parents and other teachers didn’t know.  They become the experts.  In my class, I often had a secret word of the day.  I would casually mention what the secret word was at some point in the morning.  Throughout the day if I needed my student’s attention I would ask for the secret word, immediately students were silent with their hands raised to give me the word.  Save the Words would be the perfect place to draw those secret words from.

Students could also keep a journal or word list of all of the words they have adopted, I could see this being especially popular with the Webkins age group.  The words are often difficult, but I don’t think that is any reason to exclude them from the classroom vocabulary!

Today I adopted the word antipelargy: reciprocal or mutual kindness; love and care of children.

Tips: You can sign up for a word of the day delivered directly to your email on Save the Words.

Please leave a comment and share how you are using Save the Words in your classroom!