Life Is from BBC Earth

What it is: Life is is an incredible site from BBC Earth.  The beautifully interactive site is full of images, video, and stories from BBC Earth’s most captivating documentaries.  Each month features a different theme with September’s theme, Life is…Colorful.  The astonishing images and video capture life’s most colorful displays in nature.  The search page is equally stunning, offering an on-screen widget that lets students adjust the pictures in the grid by filtering by hot/cold, slow/fast, sea/sky, or color.

How to integrate Life Is from BBC Earth into your curriculum: Life is would make for an incredible discussion starter or creative writing prompt.  This month’s theme is Life is Colorful.  Ask students to come up with descriptive words for the pictures and images they are seeing.   Students can use the descriptive words they came up with to write a Life is… poem.  The poem could start with the line Life is… include descriptions of what they observed in the video and end with …Colorful.

Students can make their own Life is… type videos with a theme of their choosing using a tool like the National Geographic Wildlife  Filmmaker.

This site can be used on classroom computers or in a lab setting, but I think it would be absolutely stunning on an interactive whiteboard or projector connected computer!

Tips: The left and right arrows on the site let you view each picture in the theme series separately. Each picture has an overlay with additional information about the image.

Please leave a comment and share how you are using Life Is in your classroom!

The Augmented Reality Library

What it is: Okay, so the augmented reality library doesn’t exactly exist, but I ran across a few items today that had me dreaming about what augmented reality could do for a library.  First a definition for those of you unfamiliar with augmented reality.  Wikipedia has this definition for augmented reality (AR): “a term for a live direct or indirect view of a physical real-world environment whose elements are augmented by virtual computer-generated imagery.”  If that is a little cumbersome for you, let me give you my definition.  Augmented Reality generally uses a camera to let you overlay virtual data on top of the physical world you are seeing through your camera lens.  The virtual data could be a map, information, multimedia, or even look like a holograph that you can manipulate.  For a really simple explanation you can check out this AR Common Craft Video.  Augmented reality apps are available for many devices, the iPhone, Android and now the iPod Touch.  Layar is a cross-platform app that is a reality browser that contains a large catalog of data layers.  The AR apps use geolocation data from the GPS to layer data over the physical view.  Junaio is another app that uses markers to help the device determine it’s location.  When GPS isn’t available, AR markers can be used.  These are square black and white barcodes that store data.  You may have seen the AR markers begin to pop-up on advertising, grocery items, and books.  The markers allow a device to gather data about the product and overlay that data on top of your physical view.

How to integrate Augmented Reality into your library: You may be wondering how augmented reality could be used in a library.  I recently read an article in the School Library Journal that got my wheels spinning about the ways augmented reality could transform the library experience.  In the article they suggest putting AR markers on a book cover so that when a device is used, a librarian could walk across the book jacket and deliver a quick review of the title.  Markers inside books could cause 2D diagrams or images to come alive as 3D interactive simulations.  Another idea I loved was to create a literary tour using an AR program, which would describe locations that appear in a book.  When you actually travel to that place, the text that took place there could pop up along with additional information or content.  Each of these ideas is amazing in itself but thinking of transforming a school library, here are the ideas I came up with:

  • Connecting your card catalog with augmented reality so that students could search for a book or topic from their mobile device and instantly get a layer that directs them to books that may be of interest.
  • Connecting a tool like Shelfari, where students keep a virtual bookshelf and rate the books they have read ,with augmented reality.  Students could instantly ask for books that are recommended based on their ratings of other books and recommendations could pop up in a layer directing students to those recommendations.
  • Turning booktrailers (professionally created or student created) into an augmented reality layer.  Students could use an AR marker on the book cover and instantly watch a booktrailer about the book.
  • A this day in history layer where a fact pops up each day describing an event in history, the layer could then direct students to additional information, include a video or challenge of some kind.
  • Connect AR to a search engine so that when students are researching a topic, book recommendations pop up in a layer with directions on where to find them.
  • Our library is often a showcase of student work, what if each diorama, piece of artwork, or project had an AR marker on it?  Students could record themselves (either audio or video) describing their work.  This could be attached to an AR marker so that as students viewed other’s work, they could get an introduction to it by the creator. (This would be awesome for parent teacher conference time as well!)
  • AR Markers next to the computers could remind students of important Internet safety rules, the school acceptable use policy, and what to do if they have been bullied.
  • The school librarian could have a special selection of books each month that contain an AR marker linked to the librarian reading the story.
  • Does your school have author visits or use the Skype an Author network?  If so record the author (audio or video) and connect it to AR markers on their books.
  • Label the areas of the library using AR so that ESL and ELL students can get a vocabulary lesson as they walk through the library.

AR could bring libraries to life in new and exciting ways.   What ideas do you have for the use of AR in the library?

Tips: Currently this technology isn’t as easy as download and go for the library.  Content needs to be created, and background building has to be done.  For now you can download Layar to get a feel for how augmented reality works.   You can also visit the “Create” section to create your own layers of AR (this is how you could make some of these ideas happen).   Junaio also allows you to create a channel that offers information.  Junaio makes it very easy to add information by tagging directly within the application.  You can tag your library with comments, pictures, audio, or 3D objects.  If you are using AR in your library please let us know more about it!

Want to see more AR tools? Here are some that I’ve reviewed.

Please leave a comment and share how you are using Augmented Reality in your library.

57 Ways to Celebrate National Literacy Day

Did you know that today is National Literacy Day?  It is!  I think that literacy is something to celebrate, being literate is a gift I enjoy every day but don’t stop to appreciate nearly enough.  In honor of National Literacy Day, I thought I would share my favorite technology enhanced literacy tools.  In no particular order, here are my favorite ways to celebrate literacy.  What are your favorites?

1.  Save the Words– an excellent site that values language, vocabulary, and words.

2. Grammaropolis– an enchanting site that teaches students parts of speech through character and story.

3. Signed Stories– an online story collection accompanied by British Sign Language, pictures, and sound.

4. Learn Direct– where students can be the star in their own online storybook.

5. Inkless Tales– a literacy website with a beautiful mission statement “You can do anything. Try, try again. Don’t give up. Experiment. Write, draw, explore and more.”

6. Storybird- a beautiful collaborative storytelling website.

7. My English Images– images that illustrate difficult vocabulary and language concepts.

8.  Lexipedia– a visual dictionary and thesaurus.

9.  Tikatok– Students become published authors with Tikatok

10. Free Reading– an open source instructional program to help you teach early literacy.

11. Word World– a great site for kindergarten and first grade letter and word recognition.

12. Reading Rockets– free reading guides for teachers to improve reading achievement of kids.

13. Super Why! – a site that helps kids gain important foundational reading skills such as alphabet, word families, spelling, comprehension, and vocabulary.

14.  Get Ready to Read!– a great site that helps teachers equip children with the basic skills necessary for learning to read.

15. Roy the Zebra– Excellent site for emerging readers.

16. Fable Vision– the beautiful virtual town filled with stories and games.

17. Kidoons– brings time honored tales from the Brothers Grimm, Hans Christian Andersen, Charles Perrault, Thorton Burgess, and more to life.

18.  GameGoo– fun educational games that help students develop reading and language skills.

19. Read Write Think– a collection of online student resources that support literacy learning k-12.

20. Seussville– the wonderful world of Dr. Seuss brought to life.

21. Digital Booktalk– book trailers that will whet your students appetite for a good book.

22. Storybook Web– a website based on popular children’s stories where students can listen to author’s reading excerpts.

23.  Mee Genius– where students can read books, personalize them, and share them with a friend.

24. Stage’d- a tool that helps students tell stories digitally.

25. Kerpoof– where students can create their own storybooks, comics, and movies.

26.  Lightning Bug– “your writing partner, helping you write a story from beginning to THE END.”

27. ePubBud– for publishing your very own ebooks.

28. Magic Treehouse- a wonderful website where students can engage in the popular book series.

29. The Stacks– a wonderful creation by Scholastic that excites students about reading.

30. The World of Peter Rabbit– an absolutely captivating site based on the work of Beatrix Potter.

31.  My Hippo Has the Hiccups– a free poetry ebook by Kenn Nesbitt.

32. Weboword– a visual vocabulary site.

33. National Geographic Young Explorer– non-fiction for the primary classroom from National Geographic.

34.  Online Audio Stories- an impressive collection of free audio stories.

35. Story Nory– another collection of free audio books for kids.

36.  Skratch Track– a virtual bookshelf for primary students.

37.  Picture Book Maker– a place for students to create picture books.

38. Story Cove– a collection of stories from around the world.

39.  Skype an Author Network– connects teachers, students, and authors over Skype.

40.  Word Ahead Vocabulary Videos– animated vocabulary videos.

41.  My Story Maker– a website where students are in charge of the interactive story.

42. Book Wink– an incredible site that motivates students to read through podcasts and web video.

43. Scholastic Story Starters– a tool that generates writing ideas.

44. Telescopic Text– a site that expands a sentence to demonstrate descriptive writing.

45.  The Tale of Despereaux Adventure- a beautiful interactive story book.

46. Literactive- leveled guided readers, comprehensive phonics activities, and supplemental reading material.

47. Pic Lits- a creative writing site based on pictures.

48.  Speakaboos– a collection of online stories and ebooks.

49. Animailia– a site based on the popular book by Graeme Base.

50. Mrs. P’s Magic Library– an absolutely enchanting site that celebrates books and reading.

51.  Free Rice– practice vocabulary while helping others fight hunger.

52. Shelfari– a virtual bookshelf.

53. Read to Feed- Heifer International reading project for kids.

54. Into the Book– an outstanding site that teaches reading strategies for comprehension.

55. Google Lit Trips– exploring literature using Google Earth.

56. Starfall– a must see website for phonics.

57. Book Adventure– a free reading motivation program.

But the very best way to celebrate National Literacy Day…read a book!

Seussville

What it is: The last time I wrote about Seussville was in May 2007.  Recently I have written a few Dr. Seuss posts and my friend @crudbasher sent me a link to Seussville asking if I had seen it.  I had NO idea it had been so beautifully and creatively revamped!  The new Seussville truly feels like a site Dr. Seuss himself would have imagined.  It is simply a funtastical place!  On the site your students will find little snippets of Dr. Seuss books to read, video clips based on Dr. Seuss books that could act as book trailers, printable activities, online learning games, a place to meet the Dr. Seuss characters, a place to meet Dr. Seuss the author, and much more.  Seussville also has funtastic classroom resources for teachers including printables and activities, lesson plans, The Cat in the Hat’s Learning Library, an author study, a complete list of books, and information about programs like Read Across America and the Lorax Project.  This is such a fun, engaging site I could have explored it for hours!

How to integrate Seussville into your curriculum: A Dr. Seuss author study is always fun! Seussville has all of the resources you need to let your students get up-close and personal with Dr. Seuss.   The learning games on Seussville make students think and play using trial and error and critical thinking(see the Green Eggs and Ham game for example).  This is a fun site to use year round with your students but would be particularly exciting around Dr. Seuss’ birthday.  Set up Seussville on your classroom computers during reading time and invite students to search for a Dr. Seuss book they might enjoy reading.  The mini descriptions and book trailer type video clips will have your students excited to read to find out what happens next.

Tips: Sign up for Seussville newsletter to be delivered to your email box throughout the school year.

Please leave a comment and share how you are using Seussville in your classroom!

Save the Words

What it is: Save the Words is a site that celebrates words by “saving” words that are becoming forgotten and left behind in the English language.  I learned about the site today from @BookChook on her wonderful literacy blog.  The site has a simple premise, words are displayed graphically, when your roll your mouse over them they call out to you “pick me”, clicking on a word displays the definition, part of speech, and a contextual example of the word.  Signing up on the site allows you to adopt words.  I love the mission of this site, on the f.a.q. page they state that “Words are the cornerstone of language. The more words we have, the richer our vocabulary. Words allow us to communicate precisely.  Without the right word to describe something, well…we’d be speechless.”  So true, words bring so much color to language, it is a shame to use the same words over and over.  I am certainly guilty of this in my overuse of words like fantastic, outstanding, wonderful, amazing, great, nice, fun, etc.  in blog posts.  Surely there are many more appropriate words that describe the tool I am reviewing more precisely, but we become lazy in language and use words that are easy and we don’t have to think about.

How to integrate Save the Words into your curriculum: Save the Words is a site with a beautiful goal, preserving words to keep language rich and powerful.  Most of the words on the site are new to me, but I was surprised at how many of them I could make an educated guess about  meaning based on what I already know about words.  Use Save the Words in your classroom (at any age) to enrich your students vocabulary, help them identify word patterns and meaning clues, and to help them appreciate words.  Choose a word to adopt each day as a class using a class account (adopting a word requires an email address).  Commit to using the word at some point during the day.  My elementary age students loved learning new words, especially words that they found out parents and other teachers didn’t know.  They become the experts.  In my class, I often had a secret word of the day.  I would casually mention what the secret word was at some point in the morning.  Throughout the day if I needed my student’s attention I would ask for the secret word, immediately students were silent with their hands raised to give me the word.  Save the Words would be the perfect place to draw those secret words from.

Students could also keep a journal or word list of all of the words they have adopted, I could see this being especially popular with the Webkins age group.  The words are often difficult, but I don’t think that is any reason to exclude them from the classroom vocabulary!

Today I adopted the word antipelargy: reciprocal or mutual kindness; love and care of children.

Tips: You can sign up for a word of the day delivered directly to your email on Save the Words.

Please leave a comment and share how you are using Save the Words in your classroom!

The Cat in the Hat Knows a Lot About That

What it is: The Cat in the Hat Knows a Lot About That is a new PBS TV series and website that ignites an excitement about science for primary students.  The series is based on the Beginner Book Collection “The Cat in the Hat’s Learning Library”.  The goal of the series and online resources is to “cultivate positive views about science and scientists among the next generation-the children who will become tomorrow’s citizens and innovators-and help teachers and families build communities of science explorers.”  I don’t know about you, but I love the idea of building communities of explorers, science or otherwise!  In the TV series, The Cat in the Hat, Sally, and Nick set off on a science adventure.  In one episode, the trio flies with birds to discover why they migrate.  In another, they are taking a snowcat to the Arctic to explore freezing and melting.  As the Cat in the Hat guides them, the children solve problems by engaging in science inquiry.  Right now students can watch video clips on The Cat in the Hat Knows A Lot About That website, play related games, find activities and coloring pages to print, and play games with snapshots from the program.  Right now adventures on the site include science concepts like bird migration, camouflage, and melting/freezing.

How to integrate The Cat in the Hat Knows a Lot About That into your curriculum: If you are a regular visitor of my blog, you know that I am a big Dr. Seuss fan (see pictures of Dr. Seuss inspired classroom theme here).  While this site isn’t strictly Seuss, it does a remarkable job of bringing The Cat in the Hat to life with a focus on scientific inquiry.  Use the videos on the site to introduce your students to new science concepts including migration, camouflage, and melting/freezing (my guess is more will be added as the series takes off).  Students can engage in the inquiry process along with Sally and Nick and then practice the newly acquired concept in the games section.  This would be a fun site to use as a science center that students visit on classroom computers during a coordinating unit.  Students can view videos prior to exploring the concept as background knowledge, or watch the videos after engaging in their own inquiry process on the topic and compare the journey of inquiry taken.  Did Sally and Nick come to the same conclusions?

The printables on the site include fun mazes, coloring pages, matching vocabulary, and even bookmarks, stickers, and other paper crafts.  One of the print outs in the Paper Craft Sections is a Cat in the Hat frame that would be great for framing pictures of students engaging in their own scientific inquiry.

Tips: Be sure to click on the teacher button to find an Explorer’s Guide where you can find tips for engaging young students in scientific inquiry.  You will also find tips for using the online video in your classroom, a list of Cat in the Hat science books, and find video enhanced activities.

Please leave a comment and share how you are using The Cat in the Hat Knows a Lot About That in your classroom!

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16 of the Best Internet Safety Sites for Kids

This is the time of year when I am usually introducing Internet Safety to my students.  Internet safety is something I really stress in the computer lab.  We hit it strong in the beginning of the year and revisit it several times throughout the rest of the year.  If you are using the Internet with students, Internet safety needs to be covered.

Below are the tried and true sites that the students enjoy each year.

1.  Netsmartz Kids– Netsmartz is a big hit every year with elementary students.  It teaches Internet safety through fun characters, games, songs, and videos.

2.  Disney’s Surfswell Island– an interactive island where students learn about Internet safety with Disney characters.  Students go on an Indiana Jones type adventure with Mickey and his friends as they learn about Internet safety.

3.  Privacy Playground- The First Adventure of the Three Cyber Pigs- a game designed for ages 8-10 where students help the Cyber Pigs navigate websites, marketing plys, spam, and have a close encounter with an unfriendly wolf.

4. Safety Land– An interactive city that teaches Internet safety.  Students help the Safety land hero catch a bad Internet character by searching buildings in the city and answering Internet safety questions.

5. Safe Surfing with Dongle– Students learn about email, chat, playing games, and having fun online in this interactive movie/game.

6. iKeep Safe– A kid friendly Internet safety program that follows a cat named Faux Paw and her adventures in the Internet.  The online books and videos teach kids basic Internet safety, how to handle cyber bullying, balancing real life with screen time, and the risks and dangers of downloading.  These are high quality!


7. Welcome to the Web– An interactive site that teaches students about the Internet through challenges and activities.  Students learn basic concept of the Internet, navigating and visiting websites, staying safe online, all about browsers, copyright, and how to search.

8. Faux Paw and the Dangerous Download– Another video from iKeep Safe, in it, Faux Paw learns that downloading is a great way to get information, but only when it is done the right way.  The video teaches a valuable lesson about illegal file sharing.

9. Internet Safety with Professor Garfield– Lesson on online safety, cyberbullying, and fact or opinion and forms of media.  Each section includes a video, game, and quiz.


10. The Carnegie Cyber Academy- Students join the Cyber Academy and complete several missions to equip them to be good cyber citizens and defend the Internet.

11.  Common Sense with Phineas and Ferb- This short video helps students learn cyberspace rules and online safety tips.

12.  Think U Know Cyber Cafe- a virtual environment where students can practice their online safety smarts. In the cafe, students help virtual kids make good choices when using email, texting, instant messaging, web browsing, creating an online personal space, and chatting in a chat room.

13. NS Teens– Older students learn about cyberbullying, email, IM, chatrooms, gaming, revealing too much, social networking, and other Internet safety tips through videos, games, and comics online.

14. The Bully Roundup– An interactive online board game where students test their bully smarts.

15. Child Net- games, resources, and more for primary and secondary students to learn about Internet safety.

16.  Stop Bullying Now!– A site to teach students how to deal with a bully through videos, games, and tips.

How about you, do you have favorite Internet Safety sites that I missed?

Mission U.S.

What it is: Mission U.S. is a brand new multimedia adventure game site (currently a preview site) that is set to officially launch September 21, 2010.  The site will feature interactive adventure games that are set throughout U.S. history.  The first game, Mission 1: For Crown or Colony, is available for play now.  In For Crown or Colony, student play Nat Wheeler, a 14 year old printer’s apprentice in 1770 Boston.  As students explore Boston 1770, they will encounter merchants, soldiers, sailors, poets, Patriots, and Loyalists.  The game helps students virtually experience the rising tensions of 1770 and ultimately asks them to choose where their loyalties lie.  The website is extremely classroom friendly, teachers can use the teacher tools to manage classrooms and track student progress.  The teacher page is incredible, on it you will find everything from models of instruction, to a synopsis of each stage of the game, to additional tips and resources, and a downloadable version of the game.  From the looks of the site there are more great adventures in history to come!

How to integrate Mission US into your curriculum: Mission U.S. looks like it is going to be an amazing collection of adventure games that drop your students right in the middle of American history.  Students will really understand the history they are learning as they meet historical characters, learn about the conflicts of the day, and are asked to make decisions of loyalty.  A textbook just can’t provide this kind of up-close-and-personal experience with history.  Use the Mission U.S. game and resources to immerse your students in history.  Student progress can be tracked making it easy to use in the classroom as a center or in a lab setting.

Tips: Students can even play the pennywhistle in the mini game, Pennywhistle hero.

Please leave a comment and share how you are using Mission US  in your classroom!

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iLearn Technology eStore

Over the years, I have had numerous requests to sell my lesson plans, flipcharts, etc.  Today I am excited to announce the grand opening of the iLearn Technology eStore.  In the store you will find technology infused lesson plans complete with resources and templates, ebooks, Promethean flipcharts, and even great freebies!  I will be adding to the store regularly so check back often.

To kick things off you will find the following in the iLearn Technology eStore:

  • A beginning of the year lesson to teach students about the rules and policies for using school technology and a Responsible Use Policy.  Make learning the rules of the classroom fun by using interactive jigsaw puzzles.  In this lesson package you will find: lesson plan, step-by-step jigsaw puzzle guide, Keynote and PowerPoint templates, and a sample Responsible Use Policy.  [wp_eStore_buy_now_fancy id=2]
  • Free and premium flipcharts including an Expectations for the Computer Lab flipchart, el/le ending sounds flipchart, and beginning/ending sounds flipchart.
  • Free eBooks and guides including: Build a Wiimote Whiteboard in 3 easy steps, Pages ’09 Toolbox, iLearn ezine, iLearn vol 2. ezine, Contractions card game, and a Winter Olympics lesson plan.
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Digital Book Talk: Book Trailers for K-12

What it is: There is a new trend in reading: book trailers.  It seems that lately book trailers are popping up on all of the video sharing sites.  Digital Book Talk is a collaborative effort from the University of Central Florida where Dr. Robert Kennedy and Dr. Glenda Gunter have completed research on what motivates reluctant and striving readers to select, read, and complete books.  “The student productions of DBT (Digital Book Talk) focus use the technological skills taught in the undergraduate Digital Media and graduate Educational Technology curricula that teach teachers how to create dynamic digital games, trailers, and Web sites. Many of these skills include research and writing, Flash animation, visual storytelling, video recording and editing, audio recording, graphic design, website development, programming, and database creation.”  On the Digital Book Talk site, you will find high quality book trailers that will whet your students appetite for a good book.  Students can search for books by content level, and interests.

How to integrate Digital Book Talk into your curriculum: The Digital Book Talk site is an excellent place for students to start their search for a book that will hold their interest.  Just like a movie trailer, the book trailers give students just enough information to leave them wanting more.  The Digital Book Talks will help your reluctant readers understand the adventures that await them in a good book.  Find a book trailer to introduce a novel that the whole class will be reading or set up classroom computers with a link to Digital Book Talk where students can be inspired to find their next read.  After students read, they can create their own Digital Book Talks using video cameras or tools like Xtranormal, ZimmerTwins, or Kerpoof movie.

A few years ago I had my students create bookcasts.  These were the same ideas as a book trailer but instead of being video, they were audio podcasts only.  I created a wiki where the students uploaded their bookcasts as they finished them.   The wiki was a place where students could recommend books to their peers, demonstrate their understanding of a book, and find the next book to read based on a classmates recommendation.

Tips: Be sure to check out the student work tab to see book trailers created by k-12 students around the country.

Please leave a comment and share how you are using Digital Book Talk: Book Trailers for k-12 in your classroom!