Science Toy Maker

What it is:  Science Toy Maker is a teacher-created website with fantastic instructions and ideas for science toys and projects.  These are mysterious, kinetic, noisy, do-it-yourself science projects that spur scientific investigation.  The science toys and projects are inexpensive (seriously so cheap that anyone can make them!) and don’t require special skills, tools, materials, or work space.  Each toy or project has a “more about” page that includes explanations, historical context, related activities, and high-quality links for more research.  Each toy/project also has a clear step-by-step video directions or text instructions with helpful pictures.  This is a GREAT resource for the classroom, for students interested in science and for parents.

How to integrate Science Toy Maker into the classroom: Science Toy Maker is a fantastic place to visit for fun science projects and inspiration.  These simple toys/projects demonstrate powerful science concepts and can be used as an introduction to a new concept or an illustration of a concept.  They are easy enough to follow for kids to do them independently making this a great stop for a center activity.

Do you have students who just can’t get enough science?  Send them to Science Toy Maker to continue that passion inside and outside of school.  Parents will appreciate the resource to keep their kids learning and students will enjoy the continued exploration and creating.

I love sites like this one, it may not be the most visually appealing site, but the content and ideas behind it are wonderful.  Why not have your students create their own science experiment site?  Throughout the year, students can record science experiments with photos or videos and add information and research they have gathered.  This can be added to a class wiki for reference later in the year and to share with other students.

Tips: The most developed projects and toys are at the top of the site with those that are still a work in progress toward the bottom.

Please leave a comment and share how you are using Science Toy Maker  your classroom!

Automatoon: Create HTML5 animations


What it is: Oh. My. Word.  I’m slowly but surely making my way through my Google Reader and stumbled on a post by @rmbyrne on his EXCELLENT blog Free Tech 4 Teachers about Automatoon.  I immediately started playing with Automatoon and cannot say enough about how COOL it is!  Automatoon makes it simple for students (or teachers) to create animations within a web browser.  My very favorite part? It was built-in HTML5!! Do you know what that means? It works on iDevices (like the iPad and iPod touch).  A non-flash animations site! Pure genius.  This is one of the easiest animation programs I have seen.  Students can draw characters in pieces (kind of like a puppet or paper doll) and then create points where the pieces connect.  The drawings can animate by moving, bending or adding pieces to the picture.  SO cool!  After watching the demo video, I think even young students could have Automatoon mastered in no time.  The tools built into Automatoon are pretty robust for what a simple program it is to use.  Your students will look like animation masters, bringing their creations to life.  When students are finished creating their animations, they can download them as a zip file to be uploaded to any site.  There are two ways to login, students can login with a “throwaway” login that will not save their animation (but will let them create and download a quick animation) or login with a Google account.  This is fantastic for schools that take advantage of Google apps for education!

How to integrate Automatoon into the classroom: Kids of all ages love cartoons and animations, Automatoon gives them the tools to be the creator of those cartoon animations.  Students can create animations to animate processes in science (think the water cycle, plant life cycle, rock cycle, etc.), vocabulary words (in either native language or a second language), animate a piece of creative writing, animate a persuasive argument (think advertisement), animate a “book report”, animate solving a math problem, animate a story problem or animate an event in history.  The possibilities are really endless on this one, students will only be limited by their imaginations.

Automatoon is easy enough to use that with a little pre-planning, students could create animations in 5-10 minutes.  This is handy for those situations where you have one or two computers in the classroom or a limited time in a computer lab.  After learning how to use Automatoon, students can quickly create animations to illustrate learning.  Automatoon is a FANTASTIC little tool for your visual learners…they will “get” it.

Are your students having a hard time understanding a math or science concept or a vocabulary word?  Why not create an animation that illustrates the concept/word and share it on an interactive whiteboard or projector-connected computer?  The animation can be saved on the classroom website so that students can go back and access it throughout the year.

If you have a classroom website or wiki you could create a classroom animation collection.  Students can upload their creations to the class site for a great collection of learning.  It would be neat to animate sight words (Snapwords style), math or science vocabulary and create a visual “glossary” online that all of your students have contributed to.  Classes can add to it every year or you can work with other classes around the world to create a collaborative glossary.  This would also be a great tool to aid students in creating their own “e-textbooks” about any subject.  Students can create animations to embed in their other research, reflections and links.

Way cool.

Tips: Be sure to watch the intro video (above) to get a 5 minute low down on how to use Automatoon…very useful!

Please leave a comment and share how you are using Automatoon in your classroom!

Gudli: learning games for math, language, science, puzzles and fun

What it is: Gudli is a collection of games for kids that makes learning fun.  Students can play these interactive educational games while developing skills in math, logic, memory, words, creativity and more.  Gudli is free to use and a fantastic learning space for students in kindergarten, first and second grade.

Learning games include:

Math

  • Color Addition
  • Learn Shape
  • Color Subtraction
  • Number Series
  • Number Wheel
  • Add Numbers
  • Match Shape
  • Minus
  • How Many
  • Number Writing
  • Spider Counting
  • Color by Number
  • What Number Missing
  • Billing Counter
  • Time Zone
  • Table Memory
  • Mission Subtraction
  • Tick Tock Time
  • Quick Match
  • Math Story
  • Pattern Match
  • Counting Coins
  • Mission Addition

Language

  • Simple Sentences
  • Lead the Way
  • Rhyme Time
  • ABC Words
  • Word Rhyme
  • ABC Jigsaw
  • Word Trail
  • Sight Words
  • Labeling
  • Save Panda
  • Letter Blox
  • Word Hunt
  • The Blank
  • Opposite Adjectives
  • Spellathon
  • Scramble
  • Phonic Train
  • Googly Balloon
  • Alphabet Writing
  • What Letter Missing
  • Word Search
  • English Memory

Puzzle

  • Connect Pipe
  • US Map
  • Jigsaw Wonders
  • Stardoku
  • Shape and Shadow
  • Jigsaw Puzzle
  • Tetris Mania
  • Tricky Shuffler
  • Tic Tac Toe
  • Sliding Puzzle

Science

  • Butterfly Life Cycle
  • Grow Plant
  • Water Cycle
  • Animal Quiz
  • Jigsaw Safari

In the side bar student will learn fun “did you know” facts, Math tricks (like “Multiply by 9: Multiply by 10 and subtract the original number”) and grammar hints.  Each game is labeled with the grade level and has a short description of the game and learning goals.

How to integrate Gudli into the classroom: Gudli is a fun way for kids to practice learning in math, English and science.  These games make great center activities to support learning.  The games are short enough that they can be set up on classroom computers and students can take turns reinforcing learning and skill practice.  Gudli has enough games that students can play several in a lab setting where each student has a computer.  Students can choose the games that best meet their learning needs.

Gudli is a great site to share with parents looking for some ways to reinforce learning over the summer!

Tips: Gudli has a brand new virtual world coming soon!  Students will be able to explore a fun virtual world, “chat” with their friends, play in an interactive environment, challenge friends to games and of course learn!

Please leave a comment and share how you are using  Gudli in your classroom!

Cyberkidz: games for math, literacy, geography, creativity and science

What it is: Cyberkidz is a great new website packed full of great learning practice games for kids age 4 to 11.  The games reinforce skills in a variety of disciplines including math, literacy, geography, creativity and science.

Math– amounts, pattern, scale, number recognition, counting, scale, sums to 10, sums to 20, weights, multiplication, telling time, money, measurement, calendar, volume, percentage, distance, division, mathmix, area

Literacy– letter recognition, alphabetical order, hangman, crosswords, typing, singular and plural words, sayings and quotes, learning Spanish, learning Dutch

Geography– America, state capitals, countries of the world, Asia, Africa, France, Spain, Portugal, Belgium, Switzerland, Austria, Italy, South Africa, Ireland, flags

Creative– painting, music, coloring, maze

Science– food for animals, skeletal system, body parts, animals, solar system, mammals, the eye

The games in each category are great for practice and skill building.

How to integrate Cyberkidz into the classroom: Cyberkidz is a fun place for students to work on the knowledge level of Bloom’s Taxonomy.  The music game is the only creative game that I would truly place in the “create” category of Bloom’s Taxonomy because it gives students free rein to explore music and create a recording.   The majority of the games are designed to help students build skills and remember key concepts that are a necessary foundation for other learning.  These are a nice alternative to worksheet skill practice.  Students will enjoy the game quality of these practice activities.  Each activity can be advanced through relatively quickly making them perfect as a center on classroom computers.  Students can visit the game as a math, literacy, geography or science “practice” center before advancing to put those newly honed skills to work in a higher order thinking center.

These practice activities could also be completed as a class using an interactive whiteboard or projector connected computer.  Split students into teams and rotate them up to the whiteboard for a class practice session.

Tips: On each game screen, students can scroll to the bottom for instructions on the game.  Most of the games are pretty self-explanatory and kids will figure them out quickly.

Please leave a comment and share how you are using  Cyberkidz in your classroom!

Using Angry Birds to teach math, history and science

This post has been generously sponsored by iTutorMaths – GCSE Maths Tutors in the UK

Yesterday instead of dutifully writing a blog post, I was having fun building catapults with kids.  I was playing with a transdisciplinary lesson using Angry Birds as my inspiration.  Yes, you read correctly-Angry Birds.

It doesn’t seem to matter what age group or demographic that I talk to, kids (and adults) everywhere are fans of Angry Birds. As I was playing around with Angry Birds (yep I’m a fan too), I started thinking about all of the learning that could be happening.  I have watched a two year old tell an older sister that “you have to pull down to go up higher”.  I have watched as kids master this game through trial and error.  Being the teacher that I am, I started dreaming up a transdisciplinary lesson with Angry Birds as the base.

I happened to be writing an inquiry lesson that has students look at inventions throughout time and thought: the catapult-that is an invention that has technology and concepts that are used even today.  This is one of those inspirational moments that comes when you are drifting off to sleep and has you frantically searching for paper and pen to record as fast as the ideas come.  So what did I do? I got myself out of bed and went to work sketching out a super awesome plan.

Here is the embedded learning that I came up with:

  • Primary Math: positional math language (above, below, left, right, bottom, biggest, smallest), measurement (distance), angles, shapes
  • Intermediate Math: parabolas, velocity, angels, trajectory, acceleration, quadratic formulas
  • Science: simple machines (lever), mechanics, force, energy, velocity/speed
  • History: history of the catapult, changes made to catapult technology throughout history, modern-day inventions that use this technology
  • Music: Tie in with history, what music was popular in the middle ages when catapults were invented (give students a feel for the culture of the time).
  • Art: Tie in with history, what era of art was happening during the middle ages when catapults were invented (give students a feel for the culture of the time).
  • Language Arts: reflection writing, reading text for information (non-fiction books and websites)
  • Learning: application of Angry Birds on students as learners, application of building a catapult on students as learners (I can’t claim this one it was all @stumpteacher with this blog post).

I set up 3 stations of learning and exploration.   In the first station students found Angry Birds on the iPads (now also available on the Internet in Chrome here), guiding questions, sticky notes and books on the history of catapults and simple machines.  Guiding questions were on chart paper and invited kids to join in the question asking by jotting down their own “wonders” on sticky notes and adding them to the chart questions.  At this station students “tested” Angry Birds and were asked to consider energy, force, acceleration, speed, angle and distance as they played.  Kids had fun with this, I anticipated that they would stick strictly to the  iPad and Angry birds but all of the kids looked through the books at some point.  There was a lot of talk about strategy, what they noticed about angle and how far to pull back on the different levels to get the bird to reach the target.

At Station 2 students found random materials that they could use to build their own catapult.  We included small blocks of wood, duct tape, string, rubber bands, paper clips, plastic cups, smaller dixie cups, paint stir sticks, popsicle sticks, plastic silverware,  markers, empty toilet paper rolls, clothes pins and of course the marshmallow to launch.  Students colored their marshmallow with sharpies to look like an Angry Bird (if doing this with kindergarten, be sure to mention that as soon as the marshmallow is colored, it is no longer food…we had a couple who were begging to eat the colored mallow!).  Next, students went to work constructing their catapults.  We offered no instructions and just let them go to town.  There was a lot of trial and error but all of the kids (kindergarten through eighth grade) made working catapults.  Students tested their catapult and experimented with speed, distance, accuracy, fulcrum, angle and force.  After launching the marshmallow bird they measured for distance and recorded.

As students tested we asked them:

  • What makes the catapult more accurate?
  • What makes the bird go the furthest?
  • Does mass affect the results?
  • How do objects move?
  • How do we calculate motion?
  • What is acceleration?
  • What is speed?
  • What are some forces that act on objects in motion?
  • How did the catapult set the marshmallow in motion?
  • Which challenge did your catapult meet best, accuracy or distance?
  • What helped the catapult?
  • What kind of energy did your catapult use?
  • What kind of force?
  • What are other kinds of levers?
  • What are simple machines?
  • What happens when the arm of a lever is shortened or the load is moved?
  • What happens to the force needed to make the load move?
  • What happens when you move the fulcrum?
  • What is the relationship between force and distance?
  • What happens when you adjust the angle?

Students had a fantastic time learning through trial and error and working together to reach our pig targets.  The collaboration among students was neat to watch, students would give each other ideas for fine-tuning the catapults to improve results.

In the third station, students had the opportunity to reflect on what they learned.  We asked them to reflect literally and figuratively.  Literally what did you learn about how a simple machine works, parabolas, measurement, etc.  What did you learn about catapults and how the technology is used today?  Then we asked them to think about the activity figuratively, what can Angry Birds teach them about life? What can it teach them about the learning process?

 

Older students looked at the math and science behind Angry Birds, using screen shots to determine if a bird would make it to the pigs based on parabolas.

Younger students labeled their catapult diagram with the language they learned about simple machines, force, and motion.  Students also labeled the Angry Birds diagram.

To wrap up we discussed the middle ages as a class and went through some of the texts together.  We read the history of the catapult and talked about why it was a necessary invention.  We connected all of this with how the technology is currently being used on air craft carriers (the boys really got into that discussion).

Who knew you could learn so much from a game of Angry Birds?

Here are some of the resources that we used during this lesson:

Projectile Motion simulation

Angry Birds Pig Target

Catapult guide for students

Myth Busters YouTube clip of tree catapult

The Physics of Angry Birds

Angry Birds Geogebra

33 Space Websites to Celebrate the Launch of Endeavour

Did your students get to see the shuttle launch this morning?  What a great way to start a Monday!  Seeing a launch never gets old for me, there is always a sense of wonder and anticipation during count down and launch.  To celebrate the launch of Endeavour, I thought I would share some of my favorite space websites.  In no particular order:

1. We Choose the Moon– An interactive that drops students right into history where they get to witness, and take part in, the Apollo 11 launch and mission.

2. NASA Clickable Spacesuit– An interactive for students to learn about the parts of a spacesuit.

3. Planet Quest: Alien Safari– An interactive exploration adventure that encourages students to find bizarre and extreme organisms that live on Earth.

4. Eyes on Earth 3D- Lets students track missions as they are happening with the satellites that are collecting information about Earth from space.

5. Moon Zoo– Gives students the chance to study the lunar surface while contributing to real science.

6. NASA @ Home and City- Students explore 3D environments where they discover common household and city items that have roots in space exploration.

7. Solar System Scope- A 3D real-time look at celestial positions with planets and constellations in the night sky.

8. NASA’s 50th Anniversary Flash Feature– Best. Website. Ever. An incredible interactive timeline that highlights each decade in the United States space program from 1950 to 2000.

9. European Space Agency– Kid-friendly information about the universe, life in space, lift off, useful space, earth, and more.

10. NASA’s Be a Martian– Students virtually explore and learn about the human-robotic partnership that makes virtual exploration of Mars possible.

11. NASA Space Place– Fun online games, animations, projects, and fun facts about Earth, space and technology.

12. NASA Interactive Timeline–  A multimedia timeline that begins in 500BC and follows the search for extrasolar planets to modern discoveries.

13. Moon in Google Earth–  Take tours of landing sites narrated by Apollo astronauts, view 3D models of landed spacecraft, zoom into 360* photos of astronaut footprints and watch rate footage of the Apollo missions.

14. NASA Images– Find amazing images of the universe, solar system, earth, aeronautics and astronauts.

15. Google Sky– Students get up close and personal with the solar system, constellations, the Hubble Telescope, backyard astronomy, Chandra X-ray Showcase, GALEX Ultraviolet Showcase and the Spitzer infrared Showcase.

16. Buzz Lightyear in Orbit– Teaches students about the next space mission with Atlantis.

17. Station Spacewalk Game– Play the role of an astronaut and repair the ISS.

18. NASA 101– Learn about what NASA does.

19. NASA Anatomy: How Space Technology Improves Human Health- Students learn about how NASA impacts daily life and health.

20. Apollo 11 Launch– Step into the moonshoes of Buzz Aldrin and Neil Armstrong while discovering the lunar landing.

21. Spooky Space Sounds– Listen to real sounds from space.

22. Hubble Celebrates 20 years– View imagery from the Hubble Telescope and learn about history of the Hubble.

23. Galaxy Zoo- Explore the universe and really help scientists.

24. Climate Time Machine– Take an interactive tour through Earth’s climate history.

25. NASA Edge– Students look behind the scenes at NASA with entertaining and informative videos.

26. NASA 360*– Learn about NASA’s past, present and future and how NASA has improved life on earth with these videos.

27. NASA e-clips– Learn about innovative applications of science, technology, , engineering and math through short NASA videos.

28. TEDx NASA– Inspiring talks from TEDx NASA.

29. NASA @ Twitter– Students can follow NASA on Twitter to get up-to-date information on space exploration and discovery.

30. Your Age on Other Worlds– Students can find out how old they would be on other planets.

31. iWas Wondering Astro Game– A scavenger hunt in outer space.

32. Study Jams Solar System– Students view a video and slide show about the solar system.

33. Pipo Club– Travel through the Universe with Pipo.

 

NASA Clickable Spacesuit

What it is: NASA has the COOLEST interactives, this Clickable Spacesuit is no exception.  Before students explore the spacesuit itself, they can view a slideshow about spacesuits.  The Clickable Spacesuit lets students click on individual parts of the suit to learn more information.  Students learn all about the individual parts of the spacesuit and get up-close pictures of the part.

How to integrate NASA Clickable Spacesuit into the classroom: Students (especially young students) are fascinated with astronauts and space.  NASA’s Clickable Spacesuit will let them dig in and explore how the spacesuit works piece-by-piece.  The text of the site is a little advanced for primary elementary students but would be appropriate as a guided whole class activity using an interactive whiteboard or projector-connected computer.

Ask older students to brainstorm and identify items that have been inspired by spacesuit technology (think extreme outer wear, sleeping bags, emergency equipment, etc.).  Students can also brainstorm why each part of the suit has been designed the way it has, what does it tell us about space?

Tips: Use NASA Clickable Spacesuit to expand on other sites where students can learn about space.

Please leave a comment and share how you are using  NASA Clickable Spacesuit in your classroom!

BBC Build a Catapult: the science and math behind the catapult


What it is: Any time students can dig in and discover learning for themselves, I consider it a success.  Recently I ran across the BBC’s DIY build a catapult.  The site lets students explore the history behind the catapult, learn how to build one step by step and then discover principles of velocity, acceleration, force, distance and math.  With the popularity of games like Angry Birds, I think a lesson in the science and math behind the catapult is in order.  I like the step-by-step nature of this site and the way that kids are guided through a series of directions.

How to integrate BBC Build a Catapult into the classroom: Begin with a time of inquiry where students can inquire into how catapults work, what they can launch, what they have been used for in the past and the science and math behind the catapult.  This site will help answer a lot of their questions and even prompt some additional questions.  Students can follow the step-by-step directions for constructing their own catapult.  Give students the opportunity to test their catapults, using the science and math concepts behind the catapult to predict where object will land based on angles and mass.  The science section of the site does a fantastic job of illustrating vertical velocity, horizontal velocity, the circumference of a circle, acceleration, force and mass.  These can be hard to understand concepts on paper (or in textbooks) but when students can see the concept illustrated and apply it, they will begin to build a framework of understanding.

After students understand the concepts of building a catapult, ask them to try building a catapult out of different types of supplies, do some energy sources work better than others?  Ask students to think about objects in our modern-day lives that use the principles or science used in a catapult.

Students can access this site from classroom computers as a learning/building center or go through the steps as a class using a projector-connected computer or interactive whiteboard.

I really appreciated the step-by-step directions for students to follow.  This is such a necessary life skill, and one that I don’t see practiced enough.  If students know how to read, understand and follow directions, the whole world opens for them and Google becomes useful!

Tips: At the bottom of the site are printable versions of the directions for building a catapult.

Please leave a comment and share how you are using  BBC DIY Catapult in your classroom!

Planet Quest: Alien Safari

What it is: Planet Quest Alien Safari is an interactive exploration adventure that encourages students to click on “life zones” around the world to find bizarre and extreme organisms that live on Earth.  Students will also learn about what the extreme organisms reveal about finding life in space.  As students explore they will learn about organisms that can live without sunlight, those with the highest radiation dose, those that are the most acidic, those that live the furthest underground, those with the strangest habitat and those that are the hottest.  Students click on a life zone on the 3D Earth to begin a video introduction to the organism.

How to integrate Planet Quest: Alien Safari into the classroom: Planet Quest Alien Safari is going to be a popular one with your boys.  My students got a kick out of “discovering” new organisms.  Use Alien Safari when discussing different life forms, classifying organisms or studying space.  My students wanted to do more than just explore the organisms, they wanted to write stories about them.  Students wrote creative stories imagining what kind of super hero the organism would be, or making them into super villains (As I said, the boys have fun with this one!).

Ask students to make predictions about the organisms based on where they are found, what does their geographic location tell us about the organism?

Tips: The music on this site gets a little OLD (at least for me, the kids may disagree) I had the kids use headphones when they were accessing this site independently.  If you are using it with the whole class and an interactive whiteboard or projector-connected computer, you can turn the music off in the bottom right corner.

Please leave a comment and share how you are using  Planet Quest: Alien Safari in your classroom!

Eyes on the Earth 3D

What it is: I’m still on my NASA/space kick, this time with Eyes on the Earth 3D from NASA.  This is a neat website that lets students track missions as they are happening with the satellites that are collecting information about the Earth from space.  Students can learn about the earth by choosing a mission to follow, zoom in and out of the globe, view satellite paths, view city and location labels on the map, replace the sun with an “artificial light” and see the view from Earth’s surface.  As students click on the satellite, they will be able to view and discover more information about the mission.  Students can choose to view the 3D Earth in real-time or speed up/slow down the Earth with a time control.  Students can choose to learn more at any time by viewing the official mission home page linked at the bottom of each page.

How to integrate Eyes on the Earth 3D into the classroom: This is a way for students to assume the role of NASA scientist to learn more about the Earth and collect data.  Students can view real data about sea levels, the Arctic sea ice minimum, carbon dioxide readings, global temperature and the ozone hole.  Students can study each mission to gain a better understanding of  what NASA scientists do and study.  If you teach younger students, the 3D globe is a great way to help students understand continents, oceans and earth rotation.

One of the features that I enjoy about Eyes on the Earth 3D is the ability to view the Earth from the satellite view or the satellite from the Earth view.  This will help young students better visualize and understand how satellites work and orbit the Earth.

If your students are studying satellites or NASA missions, assign each student a different mission to study in-depth.  Students can present what they have learned to the class as an oral presentation using the Eyes on the Earth 3D site as a visual.

Tips: Missions can be viewed by what their focus is: atmosphere, oceans or land.  If you are studying any of these, the missions would be a nice tie in.  Students can read or hear about all of this data but I think it is just as important to understand where it all came from and how it was collected.

Please leave a comment and share how you are using  Eyes on the Earth 3D in your classroom!